Growing discontent on EA's mishandling of Star Wars license
Posted: 2019-01-24 01:38pm
I'll start off by reposting an image on Reddit from Leon501st (found here), since it does a great job illustrating the main thrust of this thread.
So, on the heels of the announcement that EA cancelled yet another Star Wars game, one that was being built using the leftovers of one that Visceral was developing before EA unceremoniously shuttered the studio, I've been seeing more and more discontent over the rather flagrant mishandling of the Star Wars license by EA. It got me to realize that, for all the back and forth here over the quality of the movies, I have not seen a lot said about the absolute dearth of Star Wars video games since Disney took over. The only ones that have been released at all were about as popular as arsenic hard candies, since they were two incredibly similar multiplayer team shooters that came to epitomize some of the worst qualities of the AAA game industry (like releasing unfinished and predatory monetization practices). I actually think that the poor state of modern Star Wars video games may actually be doing more to undermine the property than divisiveness over the quality of the new movies. I mean, it's not like Star Wars hasn't had to deal with unpopular movies in the franchise before, and it actually managed to weather that storm pretty well in the past.
There are rumors that EA's CEO doesn't like making Star Wars games (the licensing contract was made by his predecessor) because the company has to share creative control with Disney, and I've even heard rumblings that Bioware has been champing at the bit to do KOTOR 3, but EA won't let them. This has in turn been increasing calls for Disney to find some way to terminate their contract with EA, and to go back to the LucasArts model of collaborating with a more diverse array of developers instead of marrying themselves to a single publisher. I personally think this is a good idea, since although that might result in a lot of bad games, we've seen that giving exclusive licensing rights to a publisher that has its own priorities can just create a situation where there are fewer bad games simply because there aren't any getting made at all.
So, any thoughts on the argument that the current state of Star Wars video games is damaging to the long-term health of the property?
So, on the heels of the announcement that EA cancelled yet another Star Wars game, one that was being built using the leftovers of one that Visceral was developing before EA unceremoniously shuttered the studio, I've been seeing more and more discontent over the rather flagrant mishandling of the Star Wars license by EA. It got me to realize that, for all the back and forth here over the quality of the movies, I have not seen a lot said about the absolute dearth of Star Wars video games since Disney took over. The only ones that have been released at all were about as popular as arsenic hard candies, since they were two incredibly similar multiplayer team shooters that came to epitomize some of the worst qualities of the AAA game industry (like releasing unfinished and predatory monetization practices). I actually think that the poor state of modern Star Wars video games may actually be doing more to undermine the property than divisiveness over the quality of the new movies. I mean, it's not like Star Wars hasn't had to deal with unpopular movies in the franchise before, and it actually managed to weather that storm pretty well in the past.
There are rumors that EA's CEO doesn't like making Star Wars games (the licensing contract was made by his predecessor) because the company has to share creative control with Disney, and I've even heard rumblings that Bioware has been champing at the bit to do KOTOR 3, but EA won't let them. This has in turn been increasing calls for Disney to find some way to terminate their contract with EA, and to go back to the LucasArts model of collaborating with a more diverse array of developers instead of marrying themselves to a single publisher. I personally think this is a good idea, since although that might result in a lot of bad games, we've seen that giving exclusive licensing rights to a publisher that has its own priorities can just create a situation where there are fewer bad games simply because there aren't any getting made at all.
So, any thoughts on the argument that the current state of Star Wars video games is damaging to the long-term health of the property?