Going back to this:
FaxModem1 wrote: ↑2019-03-04 05:19pm
Okay, so after Poe has destroyed the dreadnought 'fleet killer', and subsequently gotten the majority of bombers and fighters destroyed, and the First Order fleet can track them through hyperspace through technobabble.
As the First Order, simple, make a pincer with my forces, and bottleneck the Resistance into a killzone that they can't get out of. There, done. The Resistance is dead. Long Live Snoke, whoever the hell he is. Maybe use an Interdictor if I have one to prevent them from escaping again.
This is basically all you need to do and then some, yeah.
Its not hard to win in the FO's position. In fact, its so easy to win that its actually kind of oddly impressive that they managed to lose. Like, you have to
work at it to piss away an advantage that big.
This by the way is a big part of why I give the Resistance a pass for the most part on their performance- because they were so outclassed that even surviving at all is impressive. If they'd been up against a competent opponent, they'd have been dead regardless of who was in command or what decisions were made. If the Resistance had been commanded by a composite of Thrawn, Honor Harrington and James Kirk, and the FO fleet had been commanded by, say... Piet, the Resistance would have been dead to a man, probably within the first thirty minutes. They were that outmatched.
As the Resistance, tell Poe to focus on getting us reinforcements, supplies, and safe places to go. Send off the two other ships in other directions, seeing if they can do the same. Since they can only track the Raddus. Preferably, finding a New Republic fleet we can join and fight with. If not, hiring a few mercenaries or bounty hunters would be a possibility, as Leia is supposed to be loaded. Best case scenario, they bring in additional forces to scare away the First Order away from us and give us more breathing room. Worst case scenario, we get resupplied with fuel that we can ferret over with transports to refuel the Raddus, ensuring that we can run away.
Also turn off external comms and ensure that only outgoing calls can be made from on-board the Raddus bridge. I don't think there's a traitor, but I'd rather cut off that possibility.
Once we're resupplied, find a local place that will help us against the First Order. Maybe Naboo or someplace else has a defense fleet that can help us. if, for whatever reason, we really are the ONLY fleet that's against the First Order, start going crazy places to even their numbers, like the asteroid field near Bespin, the asteroid field of what used to be Alderaan, the navigational nightmare of the Kessel Run, etc. Fight smart, not hard.
If friendly locations, or navigational hazards aren't available, how about unfriendly locations? Let's divide First Order attention and take them through some Pirate areas or where the Hutts are. I'm sure they wouldn't be happy about having to deal with little fascists running around blowing up their prize locations. Let's see if the First Order fleet, can stomach us stirring up a hornet's nest.
More to come.
All solid enough in theory, though viability depends on a lot of details about the overall galactic situation. My preference would be to keep my precious few ships away from death traps like Kessel, though trying to bait the FO into causing a Hutt uprising is an admittedly appealing thought.
Batman wrote: ↑2019-03-04 05:37pm
Methinks using resources outside the actual movie is cheating.
Good idea though
Not cheating, no.
If you can come up with a way to plausibly use your initial resources to acquire/produce additional resources, that's fair game, in my opinion.
Edit: FaxModem1 posted again while I was writing this response, so here's my reply to that post as well:
FaxModem1 wrote: ↑2019-03-05 04:51amYou assume they're mutually exclusive. We have at least three hyperspace capable vessels. That means multiple teams to find reinforcements to fight the ships.
Technically, at the start, I believe you have:
-1 hyperspace-capable cruiser (the Raadus), with fuel for one more jump.
-2 hyperspace-capable frigates (the escorts), with fuel for one more jump.
-At least 1 hyperspace-capable shuttle (the one Finn and Rose stole), good for at least two jumps (since they clearly expected to be able to return).
-About 1 squadron(?) of one-man fighters (Rebel/Resistance fighters are generally hyper-capable), fuel reserves unknown. This is presuming you can avoid them getting blow up in the hanger bay.
-The Falcon (if you recall Rey or she returns on her own).
Well, if they help Maz with her barfight/contract dispute, I'm sure they could lean on her for help.
There's a thought, though having the heroes play Space Union-Busters might not be good optics.
We don't know how hard it is to commit a maneuver like the Raddus achieved. Holdo may have gotten lucky, or she could be such a genius that only someone like her can do it. Or we would see more people committing such maneuvers with ships that are more cost effective, like during the battles of Scarif, Endor, or Hoth.
Why, I believe that's the nicest thing you've ever said about Holdo.
I seem to recall some handwave about the Raadus having special shielding. There's no indication that Holdo is such a phenomenal pilot that she alone could do it, so I think we have to assume its something the Raadus can do but that most ships can't, or else that it simply doesn't happen much for the same reason suicide bombings aren't a regular part of doctrine for most militaries in real life- people are reluctant to commit suicide or order others to commit suicide, and its culturally frowned on as anything but a last-ditch maneuver.
Better to try and have them get eaten by one of the creatures in the Kessel Run, or lose their entire fighter cover in the Hoth asteroid field.
Downside: Your ships are smaller and presumably more digestible/smashable, while still being too big to effectively dodge asteroids.