Echelons Above Corps
Posted: 2021-01-11 11:48am
The vast interstellar armies of Star Wars must be structured to deploy ground-based military forces across a bewildering variety of built and natural environments, from the kilometers-thick cityscape of an ecumenopolis to the abyssal depths of ocean worlds and the liquid-methane-lake-studded coal-tar dunes of frozen moonlets.
Depending on how hyperspace is set up*, countless ground, asteroid, and space-habitat campaigns may be waged simultaneously across thousands, even millions of star systems, in coordination with naval and starfighter forces in months-long operations spanning multiple adjoining sectors (the canonical example is the Outer Rim Sieges, which probably would have involved many such operations to isolate, besiege and conquer various Separatist-held regions in the Mid and Outer Rim).
Given the vast fields of battle, the existence of echelons above corps are almost mandatory. Below we can consider a reasonably simple terminology that can help us think about the issue by considering how the armies are used - that is, in operations spanning continents, then planets, then star systems, and then subunits of sectors and eventually whole sectors. The terminology and existence of any particular echelon is arbitrary; the information on regional organization in Star Wars is intentionally vague, and this should likewise conform stylistically.
Division - multiple Brigades
Corps - multiple Divisions
Field Army - multiple Corps
Army Group - multiple Field Armies
Continental Army - multiple Army Groups
Planetary Army - multiple Continental Armies
Stellar Army - multiple Planetary Armies
Systems Army - multiple Stellar Armies
Cluster Army - multiple Systems Armies
Subsector Army - multiple Cluster Armies
Sector Army - multiple Subsector Armies
Theater/Oversector Army - multiple Sector Armies
Regional Army - multiple Theater Armies
Obviously, a Planetary Army may not always be adequate to properly control a planet - consider the ease with which say, Tatooine or Ryloth might be occupied (a field army or two with force multipliers might do - or even a reinforced corps) compared with Coruscant or Cato Nemodia. A stellar army may be overkill for an individual star system with only one inhabited planet (heck, it might be more expedient to just skip that echelon).
Continental, Planetary, Stellar, Systems, Cluster, Subsector, and Sector Armies, however, give us adequate leverage for up to seven orders of magnitude - or ten million lower echelons (say, an Army Group of 27-125 Divisions or so) without exceeding a span of control of ten units in each echelon. With a more traditional span of control of five units in each echelon, we obtain 78,000 Army Groups - not an unreasonable figure to capture key points within a Sector. Sure, that's still a pretty flat structure, but at that scale of warfare you're operating a gargantuan staff to manage everything already, so a slightly wider span of control is unlikely to hurt either way.
*viewtopic.php?f=3&t=170376 - some thoughts on hyperlanes and sectors.
Depending on how hyperspace is set up*, countless ground, asteroid, and space-habitat campaigns may be waged simultaneously across thousands, even millions of star systems, in coordination with naval and starfighter forces in months-long operations spanning multiple adjoining sectors (the canonical example is the Outer Rim Sieges, which probably would have involved many such operations to isolate, besiege and conquer various Separatist-held regions in the Mid and Outer Rim).
Given the vast fields of battle, the existence of echelons above corps are almost mandatory. Below we can consider a reasonably simple terminology that can help us think about the issue by considering how the armies are used - that is, in operations spanning continents, then planets, then star systems, and then subunits of sectors and eventually whole sectors. The terminology and existence of any particular echelon is arbitrary; the information on regional organization in Star Wars is intentionally vague, and this should likewise conform stylistically.
Division - multiple Brigades
Corps - multiple Divisions
Field Army - multiple Corps
Army Group - multiple Field Armies
Continental Army - multiple Army Groups
Planetary Army - multiple Continental Armies
Stellar Army - multiple Planetary Armies
Systems Army - multiple Stellar Armies
Cluster Army - multiple Systems Armies
Subsector Army - multiple Cluster Armies
Sector Army - multiple Subsector Armies
Theater/Oversector Army - multiple Sector Armies
Regional Army - multiple Theater Armies
Obviously, a Planetary Army may not always be adequate to properly control a planet - consider the ease with which say, Tatooine or Ryloth might be occupied (a field army or two with force multipliers might do - or even a reinforced corps) compared with Coruscant or Cato Nemodia. A stellar army may be overkill for an individual star system with only one inhabited planet (heck, it might be more expedient to just skip that echelon).
Continental, Planetary, Stellar, Systems, Cluster, Subsector, and Sector Armies, however, give us adequate leverage for up to seven orders of magnitude - or ten million lower echelons (say, an Army Group of 27-125 Divisions or so) without exceeding a span of control of ten units in each echelon. With a more traditional span of control of five units in each echelon, we obtain 78,000 Army Groups - not an unreasonable figure to capture key points within a Sector. Sure, that's still a pretty flat structure, but at that scale of warfare you're operating a gargantuan staff to manage everything already, so a slightly wider span of control is unlikely to hurt either way.
*viewtopic.php?f=3&t=170376 - some thoughts on hyperlanes and sectors.