SW capitalship shields.
Posted: 2003-05-05 07:14pm
Here is my take on SW shields, specifically the type used on larger capitalships such as Mon-Cal cruisers or ISDs.
After reading several EU books it becomes immediately clear that shields can recharge fairly quickly. In X-Wing Bacta War a squadron of X-Wings fired a volley at a VSD. This was enough to down its shields. The VSD rolled to present new shields. The fear of the squadron was that the VSD could reestablish its downed shields and represent these. Given the time frame of the battle, that would be a very quick recharge rate on the shields.
Now, with a recharge rate such as this you must strike the shields with more power then the shields can recharge at. This means any weapon not above a certain firepower will never harm a capitalship.
There is a second part to the SW shields. If the weapon goes above a certain threshold it will be powerful enough to completely knock out the shields. Anything above the threshold value allows the remaining energy to slam into the armor. This is how something like an ISD can fire an HTL at a smaller ship. The HTL punches through the shields (possibly knocking it out) and the remaining power slams into the armor.
And now the third aspect of SW shields. If a weapon is below the shield threshold but above the recharge rate, you can still attack the ship. This is how ISDs can fight each other. They attack each other and batter each others shields down until they can cause armor damage.
Here is what all this means. If a ship can produce enough firepower to go above the threshold of the shields, they are doing the most effective damage. Any ship that must batter down another’s shields is actually using more power then the shield threshold. That is because the shield will recharge to a degree. It is entirely possible that a ship can survive twice the shield threshold simply because its recharge rate has allowed it to absorb more firepower. Last of all, any collective weapons fire below the recharge rate will do no damage.
This means that SW ships are fitted with shields based on two concepts. Shield recharge rates and shield threshold values. If your enemy fields lots of smaller guns it would be smarter to use shields with greater recharge. If your enemy fields very large guns in smaller numbers, having a high threshold is a better choice.
Thoughts, comments, suggestions, death threats?
After reading several EU books it becomes immediately clear that shields can recharge fairly quickly. In X-Wing Bacta War a squadron of X-Wings fired a volley at a VSD. This was enough to down its shields. The VSD rolled to present new shields. The fear of the squadron was that the VSD could reestablish its downed shields and represent these. Given the time frame of the battle, that would be a very quick recharge rate on the shields.
Now, with a recharge rate such as this you must strike the shields with more power then the shields can recharge at. This means any weapon not above a certain firepower will never harm a capitalship.
There is a second part to the SW shields. If the weapon goes above a certain threshold it will be powerful enough to completely knock out the shields. Anything above the threshold value allows the remaining energy to slam into the armor. This is how something like an ISD can fire an HTL at a smaller ship. The HTL punches through the shields (possibly knocking it out) and the remaining power slams into the armor.
And now the third aspect of SW shields. If a weapon is below the shield threshold but above the recharge rate, you can still attack the ship. This is how ISDs can fight each other. They attack each other and batter each others shields down until they can cause armor damage.
Here is what all this means. If a ship can produce enough firepower to go above the threshold of the shields, they are doing the most effective damage. Any ship that must batter down another’s shields is actually using more power then the shield threshold. That is because the shield will recharge to a degree. It is entirely possible that a ship can survive twice the shield threshold simply because its recharge rate has allowed it to absorb more firepower. Last of all, any collective weapons fire below the recharge rate will do no damage.
This means that SW ships are fitted with shields based on two concepts. Shield recharge rates and shield threshold values. If your enemy fields lots of smaller guns it would be smarter to use shields with greater recharge. If your enemy fields very large guns in smaller numbers, having a high threshold is a better choice.
Thoughts, comments, suggestions, death threats?