Star ship weapons range
Posted: 2003-07-15 11:07am
So whats kind of ranges do SW Star ship weapons have?
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It was Coruscant. The weapon was able to hit the same area of a starship without significant "wobble" effect, indicating that even greater range might be possible.D.Turtle wrote:In one of the books a starship fired at a Vong worldship in orbit of Coruscant (I think it was) from outside the solar system.
I vaguely remember someone stating that Queen's Ship escape from Naboo sequence in TPM indicates "lack of accuracy independent of range"...Master of Ossus wrote:The weapon was able to hit the same area of a starship without significant "wobble" effect, indicating that even greater range might be possible.
Whoever said it was an idiot.Kazeite wrote: I vaguely remember someone stating that Queen's Ship escape from Naboo sequence in TPM indicates "lack of accuracy independent of range"...
I'm inclined to agree with thatVympel wrote:Whoever said it was an idiot.
They might have figured that it was best to destroy the astromechs before they went for such a shot, having it escape under their noses because of a resourceful little droid would be embarassing ... well, it was for Piett anywayKazeite wrote:I'm inclined to agree with thatVympel wrote:Whoever said it was an idiot.
However... If they were trying to disable it, why didn't they disabled it after they knocked its shields out?
They had couple of seconds to, say, shoot at engines or something... destroying astromechs is like trying to stop moving car by knocking out it's mirrors.
We're getting off-topic here, but I think we can just chalk it up to Nemioidian stupidity. I can't see any reason why not to hit the engines. I dunno tho, maybe the shiny reflective surface has something to do with itKazeite wrote:Which is precisely what happened... such good plan wasted because of one little resourceful droid
But seriously, how much functional shields would've helped if the ships engines were destroyed?
It was stupid to try to snipe droids instead of going with the original plan, which was to prevent queen from breaking through the blockade. ()I'm guessing about that, but it seems reasonable to me).
Simply blasting off the yacht's STL engines would, however, have probably run the risk of making the entire ship blow up. Also, taking out only one of the engines at a time by means of bolts from the quadlaser batteries might well have so unbalanced the thrust that the ship could have torn itself apart. Neither scenario provides for safe capture of the queen.Kazeite wrote:Which is precisely what happened... such good plan wasted because of one little resourceful droid
But seriously, how much functional shields would've helped if the ships engines were destroyed?
It was stupid to try to snipe droids instead of going with the original plan, which was to prevent queen from breaking through the blockade. ()I'm guessing about that, but it seems reasonable to me).
unknown.kojikun wrote:How LONG did the BOLT take to go through the SOLAR SYSTEM?
It was in one of the books. Unless it specifically says, I guess it took as long as it took you to read the thingkojikun wrote:How LONG did the BOLT take to go through the SOLAR SYSTEM?
As opposed to blasting off the yachts hyperdrive?Patrick Ogaard wrote: Simply blasting off the yacht's STL engines would, however, have probably run the risk of making the entire ship blow up.
Again, ANH battle (and other battles) show that sudden deactivation of one engine is not harmful for starfighter sized starship. I think the same could apply to the well-maintained royal yacht. It seemed to have pretty good maneuverability, so I don't think that sudden loss of one engine's thrust could be catastrophic.Also, taking out only one of the engines at a time by means of bolts from the quadlaser batteries might well have so unbalanced the thrust that the ship could have torn itself apart.
Hmm... If the Trade Federation tractor beams work the same way as, say... Death Star tractor beams (or in Thrawn Trilogy, Thrawns ISD vs Lukes X-wing), then there shouldn't make difference whenever yacht was shielded or not. (I'm reffering to Death Star tractoring Falcon despite its shields...)On the other hand, as a conjectural scenario, carefully nibbling away at the unshielded ship with delicately metered firepower until droid starfighters could be deployed to herd the yacht into an englobement by warfreighters with heavy tractor beams, that could have worked.
Several seconds, though it is unclear exactly how long.kojikun wrote:How LONG did the BOLT take to go through the SOLAR SYSTEM?
The person who claimed this was none other than DarkStar. He said that it demonstrated extremely poor range and accuracy on the part of the TF, and then admitted that the accuracy did not improve as the ship got nearer to the platform (which I then pointed out meant that the range was not the limiting factor on accuracy in that incident, during my painstakingly constructed rebuttal of his whole site).Vympel wrote:Whoever said it was an idiot.Kazeite wrote: I vaguely remember someone stating that Queen's Ship escape from Naboo sequence in TPM indicates "lack of accuracy independent of range"...
1. They weren't trying to destroy it- Amidala was needed to sign the treaty.
2. So they knocked out it's shields.
3. They then proceeded to destroy astromech after astromech until R2 managed to get the shields back up.
No timeframe is given. However the world ship was in orbit, and the bolt didn't cut across the hull so it must have been moving pretty fucking fast.kojikun wrote:How LONG did the BOLT take to go through the SOLAR SYSTEM?
The fighter examples are all red herring. They have nothing to do with with yacht, and the idea that blowing up the fucking engines is the best course of actions when you want to be absolutely sure you get the crew alive and well is quite frankly, moronic. It is not hard to see why you wouldn't do that. It's not worth the risk.Kazeite wrote:*snip*
Besided the X-Wing example is Bad BECAUSE THEY HAVE FOUR ENGINES so losing one engine is not a problem. but lets see what happens when a Y-Wing loses one engine. That's right the one that survived the trench run to be shot down when he was pulling up. Vader tags his engine and the ship spins apart! The Queens ship only had two engines so if you hit oneengine there is a good chance the ship may crash or worse fly apart. It does seem a better tactic to try and eliminate the Droids that are attempting to repair the ship and to try and aim for other vital systems that would simply disable the vessel rather then the engines which could cause they ship to explode. The Hyperdrive was Obviously a target and they had obviously tagged it(not completely but close enough) and if not for Artoo, they may have been able to take that out completely. They did manage to prevent their trip to Coruscant.Illuminatus Primus wrote:The fighter examples are all red herring. They have nothing to do with with yacht, and the idea that blowing up the fucking engines is the best course of actions when you want to be absolutely sure you get the crew alive and well is quite frankly, moronic. It is not hard to see why you wouldn't do that. It's not worth the risk.Kazeite wrote:*snip*
Longer, minutes, with C propagation.Master of Ossus wrote:Several seconds, though it is unclear exactly how long.kojikun wrote:How LONG did the BOLT take to go through the SOLAR SYSTEM?