How would you improve an ISD?
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- Romulan_nemesis
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How would you improve an ISD?
HOw would you improve a Federation Starship?
Steel grey everything, blasters not phasers, small quarters, no holodecks and replicator rations.
How would you "improve" an ISD?
SOrry.....but this is my imagination here...
First, cut the size by at least half. Less target space.
Get Star Trek styled Impulse Engines. They seem to be faster.
Install a Warp Drive with the Hyperdrive. Hyperdrive shuts down for whatever reason, better to have one FTL drive than no FTL drive at all.
Audio and Visual Communications on monitors and/or speakers. No more of this "Holonet" bullshit. When I'm speaking to someone, I want to see their face, not a mini version of them the size of an action figure.
Less armor for storm troopers. It costs maneuverability and agility, which could be key in a fight.
No more "clumsy" blasters. A Phaser/Phaser rifle would do. If a projectile is needed, add a setting of firing a compressed beam in pulses, making it similar, yet better IMO.
Cut the fucking crew by at LEAST a quarter, at MAX half. Too many people means it takes too much time to tell this guy to tell this guy this if all communications are out. Competant officers and crew that actually know what their doing will work. And with less crew, less chance for people to be in the worng place at the wrong time when something blows up, meaning less casualties which are always good.
Medical facilities...Keep one...maybe two bacta tanks. Install a Federation style sickbay and double, if not triple and quadroupal the size. And add a few more bio beds. And have a trained medical staff of at least four people on duty at all times. A Trained CMO as well. As well as an Assistant CMO. No more of this Medical Droid bullshit.
In fact, take off all the droids (keep one or two on if needed. And if needed....make it one for each department (Engineering, Medical, etc.)).
Don't make key systems close to the outer hull! (referring to the droids needed to repair a shield generator on the hull of the Naboo starfighter in Episode I.) If, in some situation, its necessary for it to be there, have a backup system on the INSIDE of the ship. Reasonably deep inside.
Take off the yeomans. What the fuck do they DO anyway?!? Train them for something more useful, like another Medical Officer or Command member.
Screen tapping consoles, as well as buttoned ones. Why both? Cause this is MY ISD and I can do what I want!
Take off a quarter of the weapons systems. TOO much of a good thing.
Make more science labs. What good is a battleship dedicated 95% to combat in some sort of spatial anomoly with 5% to science? Jacked up, that's what.
Change the shape of the whole damn ship to not look like a door stop or a hunk-a-fuckin-cheese. I'd rather a Galaxy class style look to a floating dairy product.
An enhanced deflector dish that can be recalibrated, yet with admiral janeway style ablative "batmobile" armor, so as if shields go down, the deflector dish won't destroy half the ship cause it's charged with anti protons and it's hit with an energy weapon. Why have one? So we can recalibrate it to suit the situation, if we encounter something in which we need to use it.
Take off the super weapons. Not every ship has to be a fucking death star. In fact, scarp the death stars. It's a planet...win the war, get the people and the world. A resource prospect...don't blow the fucking thing up and possibly alter gravity in that system...setting shit off balance. No war is worth having a moon fly out of orbit and (not likely, but possible) into An Imperial world. If it was a Federation world, I'd annihlate the sucker.
The Uniforms. Can we say pukey? TOS Movie uniforms (aka Star Trek VI: The Undiscovered Country). Why? Cause I like em, it's my ISD, and I said so.
I'll think of more things soon...
I kinda like being in command!
Nemesis
Steel grey everything, blasters not phasers, small quarters, no holodecks and replicator rations.
How would you "improve" an ISD?
SOrry.....but this is my imagination here...
First, cut the size by at least half. Less target space.
Get Star Trek styled Impulse Engines. They seem to be faster.
Install a Warp Drive with the Hyperdrive. Hyperdrive shuts down for whatever reason, better to have one FTL drive than no FTL drive at all.
Audio and Visual Communications on monitors and/or speakers. No more of this "Holonet" bullshit. When I'm speaking to someone, I want to see their face, not a mini version of them the size of an action figure.
Less armor for storm troopers. It costs maneuverability and agility, which could be key in a fight.
No more "clumsy" blasters. A Phaser/Phaser rifle would do. If a projectile is needed, add a setting of firing a compressed beam in pulses, making it similar, yet better IMO.
Cut the fucking crew by at LEAST a quarter, at MAX half. Too many people means it takes too much time to tell this guy to tell this guy this if all communications are out. Competant officers and crew that actually know what their doing will work. And with less crew, less chance for people to be in the worng place at the wrong time when something blows up, meaning less casualties which are always good.
Medical facilities...Keep one...maybe two bacta tanks. Install a Federation style sickbay and double, if not triple and quadroupal the size. And add a few more bio beds. And have a trained medical staff of at least four people on duty at all times. A Trained CMO as well. As well as an Assistant CMO. No more of this Medical Droid bullshit.
In fact, take off all the droids (keep one or two on if needed. And if needed....make it one for each department (Engineering, Medical, etc.)).
Don't make key systems close to the outer hull! (referring to the droids needed to repair a shield generator on the hull of the Naboo starfighter in Episode I.) If, in some situation, its necessary for it to be there, have a backup system on the INSIDE of the ship. Reasonably deep inside.
Take off the yeomans. What the fuck do they DO anyway?!? Train them for something more useful, like another Medical Officer or Command member.
Screen tapping consoles, as well as buttoned ones. Why both? Cause this is MY ISD and I can do what I want!
Take off a quarter of the weapons systems. TOO much of a good thing.
Make more science labs. What good is a battleship dedicated 95% to combat in some sort of spatial anomoly with 5% to science? Jacked up, that's what.
Change the shape of the whole damn ship to not look like a door stop or a hunk-a-fuckin-cheese. I'd rather a Galaxy class style look to a floating dairy product.
An enhanced deflector dish that can be recalibrated, yet with admiral janeway style ablative "batmobile" armor, so as if shields go down, the deflector dish won't destroy half the ship cause it's charged with anti protons and it's hit with an energy weapon. Why have one? So we can recalibrate it to suit the situation, if we encounter something in which we need to use it.
Take off the super weapons. Not every ship has to be a fucking death star. In fact, scarp the death stars. It's a planet...win the war, get the people and the world. A resource prospect...don't blow the fucking thing up and possibly alter gravity in that system...setting shit off balance. No war is worth having a moon fly out of orbit and (not likely, but possible) into An Imperial world. If it was a Federation world, I'd annihlate the sucker.
The Uniforms. Can we say pukey? TOS Movie uniforms (aka Star Trek VI: The Undiscovered Country). Why? Cause I like em, it's my ISD, and I said so.
I'll think of more things soon...
I kinda like being in command!
Nemesis
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More weapons, more tls
More weapons, more point defence weapons
more weapons, more ion cannons
Better weapons coverage on the ventral surface.
Stronger shielding, more hull armor.
A larger reactor to power all the new weapons and shield gererators. Hence a slightly larger size.
A more heavily armed and armored bridge tower. Infact if possible get rid of it
More weapons, more point defence weapons
more weapons, more ion cannons
Better weapons coverage on the ventral surface.
Stronger shielding, more hull armor.
A larger reactor to power all the new weapons and shield gererators. Hence a slightly larger size.
A more heavily armed and armored bridge tower. Infact if possible get rid of it
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Move the bridge inside the main hull, where it belongs. Get rid of the bridge tower.
Replace the TLs with weapons that propagate at light speed. (ICS 'lightspeed turbolaser' crap be damned...)
Add a few hundred missile/torpedo launchers.
Replace the TLs with weapons that propagate at light speed. (ICS 'lightspeed turbolaser' crap be damned...)
Add a few hundred missile/torpedo launchers.
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Re: How would you improve an ISD?
Romulan_nemesis wrote:HOw would you improve a Federation Starship?
Steel grey everything, blasters not phasers, small quarters, no holodecks and replicator rations.
How would you "improve" an ISD?
SOrry.....but this is my imagination here...
First, cut the size by at least half. Less target space.
Less room for weapons, power generator, etc. It's not empty space you know.
Get Star Trek styled Impulse Engines. They seem to be faster.
But they're aren't. ISDs are fucking fast (outran the Falcon)
Install a Warp Drive with the Hyperdrive. Hyperdrive shuts down for whatever reason, better to have one FTL drive than no FTL drive at all.
better tactical use as well.
Audio and Visual Communications on monitors and/or speakers. No more of this "Holonet" bullshit. When I'm speaking to someone, I want to see their face, not a mini version of them the size of an action figure.
They have that too sparky. Don't always use holonet.
Less armor for storm troopers. It costs maneuverability and agility, which could be key in a fight.
Prove it costs enough agility to outweigh the shrapnel/projectile/partial blaster protection.
No more "clumsy" blasters. A Phaser/Phaser rifle would do. If a projectile is needed, add a setting of firing a compressed beam in pulses, making it similar, yet better IMO.
Read Mike's article on blasters and phasers you moron. Blasters are a far superior weapon (because of simple things like sights, stocks and trigger guards)
Cut the fucking crew by at LEAST a quarter, at MAX half. Too many people means it takes too much time to tell this guy to tell this guy this if all communications are out. Competant officers and crew that actually know what their doing will work. And with less crew, less chance for people to be in the worng place at the wrong time when something blows up, meaning less casualties which are always good.
Which means more automation, etc.
Medical facilities...Keep one...maybe two bacta tanks. Install a Federation style sickbay and double, if not triple and quadroupal the size. And add a few more bio beds. And have a trained medical staff of at least four people on duty at all times. A Trained CMO as well. As well as an Assistant CMO. No more of this Medical Droid bullshit.
Why? Medical Droids are far superior in presision.
In fact, take off all the droids (keep one or two on if needed. And if needed....make it one for each department (Engineering, Medical, etc.)).
Don't make key systems close to the outer hull! (referring to the droids needed to repair a shield generator on the hull of the Naboo starfighter in Episode I.) If, in some situation, its necessary for it to be there, have a backup system on the INSIDE of the ship. Reasonably deep inside.
Why get rid of the droids?
And don't use a CIVILIAN SHIP as an example.
Take off the yeomans. What the fuck do they DO anyway?!? Train them for something more useful, like another Medical Officer or Command member.
Screen tapping consoles, as well as buttoned ones. Why both? Cause this is MY ISD and I can do what I want!
What GREAT reasoning!
Take off a quarter of the weapons systems. TOO much of a good thing.
Make more science labs. What good is a battleship dedicated 95% to combat in some sort of spatial anomoly with 5% to science? Jacked up, that's what.
Who the fuck needs science equipment, especially if it costs 25% of your weapons?
Why? A wedge shape gives great weapons coverage.Change the shape of the whole damn ship to not look like a door stop or a hunk-a-fuckin-cheese. I'd rather a Galaxy class style look to a floating dairy product.
What the fuck would they need with a deflector dish? And batmobile armour is inferior to SWs!An enhanced deflector dish that can be recalibrated, yet with admiral janeway style ablative "batmobile" armor, so as if shields go down, the deflector dish won't destroy half the ship cause it's charged with anti protons and it's hit with an energy weapon. Why have one? So we can recalibrate it to suit the situation, if we encounter something in which we need to use it.
Take off the super weapons. Not every ship has to be a fucking death star. In fact, scarp the death stars. It's a planet...win the war, get the people and the world. A resource prospect...don't blow the fucking thing up and possibly alter gravity in that system...setting shit off balance. No war is worth having a moon fly out of orbit and (not likely, but possible) into An Imperial world. If it was a Federation world, I'd annihlate the sucker.
What super weapons?
SW uniforms are far better.The Uniforms. Can we say pukey? TOS Movie uniforms (aka Star Trek VI: The Undiscovered Country). Why? Cause I like em, it's my ISD, and I said so.
I'd resign!I'll think of more things soon...
I kinda like being in command!
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The Rifle-class Star Destroyer:
Bridge moved to a central location in the ship.
Added armor, HTLs and anti-fighter guns. They also have extra armor around the engines.
Removed ALL fighters and ground troops expept for a few shuttles (they're designed for space combat)
Replaced the space with dedicated shield, weapons, and engine reactors.
The Saber-class Star Destroyer
Removed all ground troops and replaced them with fighters and bombers.
Upgraded engines and hyperdrive.
The Rifle and Saber are designed to work in concert. The quicker Saber deploys a huge amount of fighters and attacks from the sidelines while the Rifle plows into the center of the battle, attacking anything it sees.
Bridge moved to a central location in the ship.
Added armor, HTLs and anti-fighter guns. They also have extra armor around the engines.
Removed ALL fighters and ground troops expept for a few shuttles (they're designed for space combat)
Replaced the space with dedicated shield, weapons, and engine reactors.
The Saber-class Star Destroyer
Removed all ground troops and replaced them with fighters and bombers.
Upgraded engines and hyperdrive.
The Rifle and Saber are designed to work in concert. The quicker Saber deploys a huge amount of fighters and attacks from the sidelines while the Rifle plows into the center of the battle, attacking anything it sees.
JADAFETWA
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Why fewer fighters?
I fanything I would expand the fighter bays
I fanything I would expand the fighter bays
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Cosindering I'm removing ALL the ground combat troops, equipment, and support personnell, that gives me a LOT of room for fighters.IG-88E wrote:The Saber-class Star Destroyer
Removed all ground troops and replaced them with fighters and bombers.
Upgraded engines and hyperdrive.
If you're referring to GATs post, why not just build carriers?
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1) Sink the bridge into the hull
2) More sensor globes to cover the blind spots
3) Back-up reactor
4) Ditch anti-fighter weapons, and...
5) Enlarge the hangars to carry 150-200 TIE Interceptors/Gunboats dedicated to destroying enemy fighters
2) More sensor globes to cover the blind spots
3) Back-up reactor
4) Ditch anti-fighter weapons, and...
5) Enlarge the hangars to carry 150-200 TIE Interceptors/Gunboats dedicated to destroying enemy fighters
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You'd better expand the hull a lot to fit all that.Cyril wrote:1) Sink the bridge into the hull
2) More sensor globes to cover the blind spots
3) Back-up reactor
4) Ditch anti-fighter weapons, and...
5) Enlarge the hangars to carry 150-200 TIE Interceptors/Gunboats dedicated to destroying enemy fighters
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Well, ditch the reactor, and globes can go on the outside, but they'd be flatter to present a lower target profile.You'd better expand the hull a lot to fit all that.
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I think they're already in there. Bread and circuses.Darth Wong wrote:Brothels.
I've done my speech on what I'd do, so I'll do a shortened version:
Ditch ground forces, retain security.
Half fighter complement.
Big. Fuggin. Missiles.
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Re: How would you improve an ISD?
And you're going to do this while maintaining all of the ship's systems and weapons? How the hell do you plan to do that? In addition, its pretty clear that anything can hit a ship that's half the size of an ISD with its sensors blind, so I don't see how this is going to make a difference.Romulan_nemesis wrote: First, cut the size by at least half. Less target space.
Impulse engines are not faster than the ion drives on an ISD, ref. RotJ, during the Battle of Endor. A fleet of ISD's circled a planet-sized moon in less than a minute!Get Star Trek styled Impulse Engines. They seem to be faster.
Probably a good idea, but not for the reason given. ISD's also have backup hyperdrives. Though not nearly as fast as the one they usually use, it does exist. It would be more expedient to install warp drive out of tactical convenience.Install a Warp Drive with the Hyperdrive. Hyperdrive shuts down for whatever reason, better to have one FTL drive than no FTL drive at all.
They already have them. Try to pay attention.Audio and Visual Communications on monitors and/or speakers. No more of this "Holonet" bullshit. When I'm speaking to someone, I want to see their face, not a mini version of them the size of an action figure.
You are correct, but the utility of stormtrooper armor easily outweighs its disadvantages. Try to pay attention.Less armor for storm troopers. It costs maneuverability and agility, which could be key in a fight.
LMAO.No more "clumsy" blasters. A Phaser/Phaser rifle would do. If a projectile is needed, add a setting of firing a compressed beam in pulses, making it similar, yet better IMO.
You assume that you can maintain the functionality of an ISD while lowering its crew.Cut the fucking crew by at LEAST a quarter, at MAX half. Too many people means it takes too much time to tell this guy to tell this guy this if all communications are out. Competant officers and crew that actually know what their doing will work. And with less crew, less chance for people to be in the worng place at the wrong time when something blows up, meaning less casualties which are always good.
They already have all of this. Try to pay attention. Except that they have FAR more than that! Do you really think that TWO bacta tanks can service a ship of nearly thirty thousand people? Further, you assume that they have no doctors to augment their droids, and you assume that the droids are not better than doctors. Both of these are incorrect.Medical facilities...Keep one...maybe two bacta tanks. Install a Federation style sickbay and double, if not triple and quadroupal the size. And add a few more bio beds. And have a trained medical staff of at least four people on duty at all times. A Trained CMO as well. As well as an Assistant CMO. No more of this Medical Droid bullshit.
What? Here you demonstrate knowledge that a loss of droids might impair the functioning of the ship, but you insist on keeping only a few droids? And why the fuck did you insist on removing the droids in the first place? And why the fuck did you agree to keep a medical droid if you said that they were "bullshit" in the previous point? Try to be consistent.In fact, take off all the droids (keep one or two on if needed. And if needed....make it one for each department (Engineering, Medical, etc.)).
ROTFLFMAO! You assume that a Naboo TRANSPORT is analogous in terms of the placement of critical systems to an ISD?Don't make key systems close to the outer hull! (referring to the droids needed to repair a shield generator on the hull of the Naboo starfighter in Episode I.)
If it was necessary for a critical system to be located inside the ship, HOW THE HELL CAN THEY HAVE A BACKUP FOR IT INSIDE THE SHIP? Things like sensors and weapons quite obviously need to be placed on the outside of a ship, and you simply cannot move them deeper into the ship. They can have no backups in such locations, for obvious reasons.If, in some situation, its necessary for it to be there, have a backup system on the INSIDE of the ship. Reasonably deep inside.
Are you aware that US Navy carriers have some MIDSHIPMEN onboard? Clearly the US Navy is not using its officers efficiently.Take off the yeomans. What the fuck do they DO anyway?!? Train them for something more useful, like another Medical Officer or Command member.
Except that screen tapping consoles are not the best ergonomic design. They are cheap, but they are not nearly so intuitive as conventional keyboards because they provide no tactile reassurance that the control struck was the proper one. Conventional keypads are actually better, in terms of the ease with which a crew can be trained.Screen tapping consoles, as well as buttoned ones. Why both? Cause this is MY ISD and I can do what I want!
You assume that the ISD would be effective if a quarter of its weapons were removed. Incidentally, how the hell are you going to do this while eliminating half the crew and cutting the ship's size in half?Take off a quarter of the weapons systems. TOO much of a good thing.
You assume that the ISD is not proficient in science, even though official evidence demonstrates that they are designed with science labs onboard (ref. Jedi Search, Admiral Daala's ISD's were in the Maw Installation, being used for science).Make more science labs.
You assume that spatial anomalies are relevent in the SW universe, AND you assume that an ISD is incapable of scanning them. Further, "What good is a battleship dedicated 95% to combat in some sort of spatial anomoly with 5% to science?" WTF? The point is that it fights. It does its job extremely well. Your insistence that it is incapable of fighting in all spatial conditions is laughable.What good is a battleship dedicated 95% to combat in some sort of spatial anomoly with 5% to science? Jacked up, that's what.
Again, you ignore the primary function of the ISD. The point is that its design maximizes the number of weapons that can be fired in different areas of space around the ship. The Galaxy class has no where NEAR the ability to concentrate fire that an ISD does.Change the shape of the whole damn ship to not look like a door stop or a hunk-a-fuckin-cheese. I'd rather a Galaxy class style look to a floating dairy product.
You assume both that ISD shields are not modifiable, and that they MUST be modified to suit different combat conditions. The latter is erroneous. Further, you appear to suggest that ISD armor is not as powerful as "batmobile" armor. This is also highly suspect.An enhanced deflector dish that can be recalibrated, yet with admiral janeway style ablative "batmobile" armor, so as if shields go down, the deflector dish won't destroy half the ship cause it's charged with anti protons and it's hit with an energy weapon. Why have one? So we can recalibrate it to suit the situation, if we encounter something in which we need to use it.
ISD's have no superweapons. WTF are you talking about?Take off the super weapons. Not every ship has to be a fucking death star.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAIn fact, scarp the death stars. It's a planet...win the war, get the people and the world. A resource prospect...don't blow the fucking thing up and possibly alter gravity in that system...setting shit off balance. No war is worth having a moon fly out of orbit and (not likely, but possible) into An Imperial world. If it was a Federation world, I'd annihlate the sucker.
HAHAHAAHAHAHA! That's rich. I have explained numerous times why DS's are necessary, but the best reason is that they can annihilate heavily defended worlds without casualties. In any case, "No war is worth having a moon fly out of orbit and into An Imperial world." Do you have ANY idea how long it would take that moon to reach an Imperial world? Stars are LIGHTYEARS apart, and last time I checked, moons appear to move at distinctly subluminal velocities. And, last time I checked, the mass of a planet does not radically change when it is destroyed by the DS. Hence, its gravity would still exist and might even recapture the moon. Further, YOU JUST BLEW UP A PLANET. WHY THE FUCK ARE YOU WORRIED ABOUT A MOON. If it really does become a menace to navigation, just blow up the moon, also.
Okay. If you don't like the uniforms, change them. I don't really see why it's an issue, but you can dress anyone almost anyway you like so long as efficiency does not change for the worse.The Uniforms. Can we say pukey? TOS Movie uniforms (aka Star Trek VI: The Undiscovered Country). Why? Cause I like em, it's my ISD, and I said so.
You imply that you had to think about these changes.I'll think of more things soon...
I kinda like being in command!
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- SirNitram
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Quote for this, please? I certainly can't recall it.Shadow wrote:Impulse engines are not faster than the ion drives on an ISD, ref. RotJ, during the Battle of Endor. A fleet of ISD's circled a planet-sized moon in less than a minute!
In TMP, they reach high percentages of light speed in seconds.
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Shadowy Overlord - BMs/Black Mage Monkey - BOTM/Jetfire - Cybertron's Finest/General Miscreant/ASVS/Supermoderator Emeritus
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Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.
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- Romulan_nemesis
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Re: How would you improve an ISD?
Is the Falcon really that fast?Grand Admiral Thrawn wrote: But they're aren't. ISDs are fucking fast (outran the Falcon)
Get rid of the remaining holonets then.They have that too sparky. Don't always use holonet.
Is a storm Trooper REALLY going to be missed that much?Prove it costs enough agility to outweigh the shrapnel/projectile/partial blaster protection.
Last time I checked, this was an "In My OPINION" thread. If Someone gave me an ISD to do with what I will, this is what I'd do. If I want phasers, I want phasers. If I want blasters, I want blasters. If I want swords and crossbows, I get swords and crossbows.Read Mike's article on blasters and phasers you moron. Blasters are a far superior weapon (because of simple things like sights, stocks and trigger guards)
Yup.
Which means more automation, etc.
And If they shut down or malfunction? I want a human staff. I'll let you get operated on by the Medical Droid If you really want...but only you.Why? Medical Droids are far superior in presision.
1. Cause they're in my way. 2. Cause any ship in space might undergo firepower.
Why get rid of the droids?
And don't use a CIVILIAN SHIP as an example.
Isn't it?What GREAT reasoning!
This one really gets me. If youy encounter some organism in space that isn't affected by weapons or anything of a combat nature that is threatening your ship...then how the hell can you survive the situation if you don't have good science facilities to figure out what the hell it is and how to get away? In that situation, I'd rather have an Oberth class Science ship than an Imperial ISD. Or one of my own ISDs which I personalized.[/quote]Who the fuck needs science equipment, especially if it costs 25% of your weapons?
But it still looks like a piece of cheese. I'm going to attack my opponents with ships shaped like the head of Mickey Mouse! Cause the spherical shapes provide this and do that...yeha, what a way to strike fear into your enemies. I'm more scared of the Defiant than I am an ISD. I'd perfer a ship that looks like a flying condom to a piece of cheese. At least you can use condoms in sex. You can use cheese in sex too, but that's a topic for another thread...Why? A wedge shape gives great weapons coverage.
Sorry I missed that page on the Ablative Armor which we know PRACTICALLY NOTHING ABOUT. We saw it for probably a maximum total of 20 screen. I applaud you if you can make a schematic in that amount of time based on just seeing the armor. Come on, it's not like everyone's going to be targeting the deflector dish anyway. Not if my ISD crew kept their mouths shut as to where it was on their ship anyway. They need a deflector dish to administer the science treatment for the space-related hazards that could threaten the ship. They can be recalibrated to suit the situation.What the fuck would they need with a deflector dish? And batmobile armour is inferior to SWs!
Sorry, I was thinking about another ship when I was typing that sentence. I retract it. It has nothing to do with my original intentions for my post.What super weapons?
The ship I was thinking about was the death star, and someone online asked me if Star Destroyers had super weapons, and I accidentally typed what I was thinking about his question.
First of all, nothing is better than a gay man's taste. If there is, then it's REALLY good. Secondly, gotta keep moral! Rather see a scarlet red versus a pukey green and muddy brown, when all alone on the battlefront.SW uniforms are far better.
No offense, but you wouldn't be on My ISD to begin with.I'd resign!
Nemesis
Hillary Clinton for President:
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http://www.votehillary.org/
Bob Casey for U.S. Senate
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Re: How would you improve an ISD?
And less space to mount weaponry and armor on. Make it somewhat smaller, but not that much.Romulan_nemesis wrote:How would you "improve" an ISD?
SOrry.....but this is my imagination here...
First, cut the size by at least half. Less target space.
No, the ion engines are faster.Get Star Trek styled Impulse Engines. They seem to be faster.
First off they have a backup hyperdrive. Secondly, assuming that wars Warp Drive is similar to Trek Warp drive, that would be a liability because then you need the engines exposed like they do in Trek. And we saw in "Cause and Effect" what happens if they get damaged.Install a Warp Drive with the Hyperdrive. Hyperdrive shuts down for whatever reason, better to have one FTL drive than no FTL drive at all.
They have that, we see subspace communication in TPM. You only use the holonet for long range real time comunications or when someone really important makes you.Audio and Visual Communications on monitors and/or speakers. No more of this "Holonet" bullshit. When I'm speaking to someone, I want to see their face, not a mini version of them the size of an action figure.
1) What does that have to do with redesigning an ISD?Less armor for storm troopers. It costs maneuverability and agility, which could be key in a fight.
2) I's go the opposite way and get Darktrooper armor into full production instead of the just Emperor's special Byss reserves
What The Fuck?No more "clumsy" blasters. A Phaser/Phaser rifle would do. If a projectile is needed, add a setting of firing a compressed beam in pulses, making it similar, yet better IMO.
Agrreed, but the centralized computer to cut manpower has problems too. See the Katana Fleet.Cut the fucking crew by at LEAST a quarter, at MAX half. Too many people means it takes too much time to tell this guy to tell this guy this if all communications are out. Competant officers and crew that actually know what their doing will work. And with less crew, less chance for people to be in the worng place at the wrong time when something blows up, meaning less casualties which are always good.
We've never seen an Imperial sickbay, only those used by the cash strapped Rebellion. So criticizing them is impossible. Also, why get rid of bacta tanks, you want more of them so you can treat more people. Only 2 tanks mean you can only treat two people at a time.Medical facilities...Keep one...maybe two bacta tanks. Install a Federation style sickbay and double, if not triple and quadroupal the size. And add a few more bio beds. And have a trained medical staff of at least four people on duty at all times. A Trained CMO as well. As well as an Assistant CMO. No more of this Medical Droid bullshit.
Explain this bit, because if you want to cut crew and not have the big centralized computer, you need a ton of droids.In fact, take off all the droids (keep one or two on if needed. And if needed....make it one for each department (Engineering, Medical, etc.)).
The generators are inside the ship, but the projectors have to be on the outside for the shields to be hull hugging. Another reason the Yevetha a dangerous because their ships are perfectly round so they can have the deflecors inside the ship for better protection like you suggest.Don't make key systems close to the outer hull! (referring to the droids needed to repair a shield generator on the hull of the Naboo starfighter in Episode I.) If, in some situation, its necessary for it to be there, have a backup system on the INSIDE of the ship. Reasonably deep inside.
I assume you have absolutly zero experience with the military. the yeomen are wankers, I'm yet to meet one who wasn't, but they do a very necessary job in handling all the paperwork. I assure you, no one is going to serve in the military if they are not getting paid. Have droids do their work so that you don't have to deal with the assholes, but cuttiong out yeomen is one of the stupidest fucking things I've ever heard regarding ship improvementTake off the yeomans. What the fuck do they DO anyway?!? Train them for something more useful, like another Medical Officer or Command member.
Right....Screen tapping consoles, as well as buttoned ones. Why both? Cause this is MY ISD and I can do what I want!
Is this a joke?Take off a quarter of the weapons systems. TOO much of a good thing.
Make more science labs. What good is a battleship dedicated 95% to combat in some sort of spatial anomoly with 5% to science? Jacked up, that's what.
The only design superior in weapons coverage to a wedge is a sphere.Change the shape of the whole damn ship to not look like a door stop or a hunk-a-fuckin-cheese. I'd rather a Galaxy class style look to a floating dairy product.
An energy intensive system as opposed to solid slabs of dense, energy dispersing armor impregnated with neutronium. Good idea!An enhanced deflector dish that can be recalibrated, yet with admiral janeway style ablative "batmobile" armor, so as if shields go down, the deflector dish won't destroy half the ship cause it's charged with anti protons and it's hit with an energy weapon.
This is a joke, right?Why have one? So we can recalibrate it to suit the situation, if we encounter something in which we need to use it.
Only a few ships have the superweapons, the Eclipse class, the Soverign class, and the Errant Venture.Take off the super weapons. Not every ship has to be a fucking death star. In fact, scarp the death stars. It's a planet...win the war, get the people and the world. A resource prospect...don't blow the fucking thing up and possibly alter gravity in that system...setting shit off balance. No war is worth having a moon fly out of orbit and (not likely, but possible) into An Imperial world. If it was a Federation world, I'd annihlate the sucker.
Nah, give them standard USN whites.The Uniforms. Can we say pukey? TOS Movie uniforms (aka Star Trek VI: The Undiscovered Country). Why? Cause I like em, it's my ISD, and I said so.
I'll think of more things soon...
I kinda like being in command!
Nemesis[/quote]
If this was a joke, I apologize.
Myself, I say just use the Republic class, but increase the troops carried from 3,200 to atleast 20,000 if you can. the republic class is faster, stronger, tougher, more compact, and has the other things mentioned such as the bridge insid ethe main hull, plus grav well generators inside the hull in the NJO era. Great ship stopping abilities without compromising the sleek external look.
بيرني كان سيفوز
*
Nuclear Navy Warwolf
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in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
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ipsa scientia potestas est
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Nuclear Navy Warwolf
*
in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
*
ipsa scientia potestas est
- Grand Admiral Thrawn
- Ruthless Imperial Tyrant
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Re: How would you improve an ISD?
Romulan_nemesis wrote:Is the Falcon really that fast?Grand Admiral Thrawn wrote: But they're aren't. ISDs are fucking fast (outran the Falcon)
Yes.
Get rid of the remaining holonets then.They have that too sparky. Don't always use holonet.
Why?
Is a storm Trooper REALLY going to be missed that much?Prove it costs enough agility to outweigh the shrapnel/projectile/partial blaster protection.
What kind of question is that?
And if I want to say you're an idiot for doing it, I will.Last time I checked, this was an "In My OPINION" thread. If Someone gave me an ISD to do with what I will, this is what I'd do. If I want phasers, I want phasers. If I want blasters, I want blasters. If I want swords and crossbows, I get swords and crossbows.Read Mike's article on blasters and phasers you moron. Blasters are a far superior weapon (because of simple things like sights, stocks and trigger guards)
Yup.
Which means more automation, etc.
That's BAD.
That's why you HAVE MORE THEN ONE DROID.And If they shut down or malfunction? I want a human staff. I'll let you get operated on by the Medical Droid If you really want...but only you.Why? Medical Droids are far superior in presision.
There is a human staff sparky.
1. Cause they're in my way.
Why get rid of the droids?
And don't use a CIVILIAN SHIP as an example.
WTF does that mean?
Are you braindead? Just because a CIVILIAN ship has external shield generators doesn't mean a military ship does. Besides, somethings must be external.2. Cause any ship in space might undergo firepower.
I'm being sarcastic.Isn't it?What GREAT reasoning!
This one really gets me. If youy encounter some organism in space that isn't affected by weapons or anything of a combat nature that is threatening your ship...then how the hell can you survive the situation if you don't have good science facilities to figure out what the hell it is and how to get away? In that situation, I'd rather have an Oberth class Science ship than an Imperial ISD. Or one of my own ISDs which I personalized.Who the fuck needs science equipment, especially if it costs 25% of your weapons?
ISDs have science equipment anyways.
But it still looks like a piece of cheese. I'm going to attack my opponents with ships shaped like the head of Mickey Mouse! Cause the spherical shapes provide this and do that...yeha, what a way to strike fear into your enemies. I'm more scared of the Defiant than I am an ISD. I'd perfer a ship that looks like a flying condom to a piece of cheese. At least you can use condoms in sex. You can use cheese in sex too, but that's a topic for another thread...Why? A wedge shape gives great weapons coverage.
Wow, looks are everything!
And I can't see how a huge knife shaped ship closing on you, blowing holes in your ship can't be intimidating.
Sorry I missed that page on the Ablative Armor which we know PRACTICALLY NOTHING ABOUT. We saw it for probably a maximum total of 20 screen. I applaud you if you can make a schematic in that amount of time based on just seeing the armor. Come on, it's not like everyone's going to be targeting the deflector dish anyway. Not if my ISD crew kept their mouths shut as to where it was on their ship anyway. They need a deflector dish to administer the science treatment for the space-related hazards that could threaten the ship. They can be recalibrated to suit the situation.What the fuck would they need with a deflector dish? And batmobile armour is inferior to SWs!
A few directed hits from Borg weapons started taking down the armour fast. That's proof enough!
The Deflector is big and glowing. And do you know what happens when you find a hazard in space that could kill you? Do you go up close like in Trek? NO! You leave and let a dedicated science vessel investigate.
Sorry, I was thinking about another ship when I was typing that sentence. I retract it. It has nothing to do with my original intentions for my post.What super weapons?
The ship I was thinking about was the death star, and someone online asked me if Star Destroyers had super weapons, and I accidentally typed what I was thinking about his question.
First of all, nothing is better than a gay man's taste. If there is, then it's REALLY good. Secondly, gotta keep moral! Rather see a scarlet red versus a pukey green and muddy brown, when all alone on the battlefront.SW uniforms are far better.
You don't wear red or green in a ground battle!
No offense, but you wouldn't be on My ISD to begin with.I'd resign!
Nemesis
Good.
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- Romulan_nemesis
- Youngling
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Okay. It has come to my attention...as a blinding flash of the obvious...that some of you think I was being serious. This was a just-for-shits-and-giggles thread that was just based on opinion not fact. But if you were to take it seriously....those of you who know my posts should get that If I had an ISD, I aint about to send it into battle. It'd have enough weapons to defend itself. I got better things to do with it. One Word: profit.
What one should do in the SW universe...to make a nice ass profit...is to let Austin Powers redecorate it and remodel it. Make it a "Shag Ship" and a dance club in space. Complete with bar and (almost) free condoms.
What a thought that is...
There have been just for kicks threads here before.
Nemesis
What one should do in the SW universe...to make a nice ass profit...is to let Austin Powers redecorate it and remodel it. Make it a "Shag Ship" and a dance club in space. Complete with bar and (almost) free condoms.
What a thought that is...
There have been just for kicks threads here before.
Nemesis
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http://www.votehillary.org/
Bob Casey for U.S. Senate
http://www.bobcaseyforpa.com/
1. Interal Bridge.
2. Bigass Kinetic Energy Missiles, possibly a gauss gun down the centre of the ship.
3. Screw the ground crews and fighters (excepting a few for recon ... possibly using A-wings/recon-Xwings instead of TIE's ... something sheilded with FTL and fast as hell). Replace with more guns/reactors/sheilds.
4. Change SOP so they operate in battle groups with carriers, light escorts, and ground assualt ships.
If I can use feddie technology:
5. Add a *few* holodecs. The virtual whore has her uses. As do the training possibilities. Please note this needs to be a working holodec with REAL safeties and FUNCTIONAL circuit breakers.
6. Transporters. Useful for quickly transferring supplies, also appear to be space efficient (could be wrong).
2. Bigass Kinetic Energy Missiles, possibly a gauss gun down the centre of the ship.
3. Screw the ground crews and fighters (excepting a few for recon ... possibly using A-wings/recon-Xwings instead of TIE's ... something sheilded with FTL and fast as hell). Replace with more guns/reactors/sheilds.
4. Change SOP so they operate in battle groups with carriers, light escorts, and ground assualt ships.
If I can use feddie technology:
5. Add a *few* holodecs. The virtual whore has her uses. As do the training possibilities. Please note this needs to be a working holodec with REAL safeties and FUNCTIONAL circuit breakers.
6. Transporters. Useful for quickly transferring supplies, also appear to be space efficient (could be wrong).
Re: How would you improve an ISD?
We have email, should we get rid of telephones?Get rid of the remaining holonets then.
By the people wearing it? Hell YesIs a storm Trooper REALLY going to be missed that much?
Which is shown to have it's drawbacks
Which means more automation, etc.
Yup.
It's a fucking ship of war! Are you going to claim Aircraft carriers are not well suited for their roles because they lack the scientific equipment to study sharks?This one really gets me. If youy encounter some organism in space that isn't affected by weapons or anything of a combat nature that is threatening your ship...then how the hell can you survive the situation if you don't have good science facilities to figure out what the hell it is and how to get away? In that situation, I'd rather have an Oberth class Science ship than an Imperial ISD. Or one of my own ISDs which I personalized.
بيرني كان سيفوز
*
Nuclear Navy Warwolf
*
in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
*
ipsa scientia potestas est
*
Nuclear Navy Warwolf
*
in omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro
*
ipsa scientia potestas est