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Death Star Acceleration
Posted: 2004-01-10 02:56pm
by Ender
Un noticed Update
Anyone wanna try and figure it for a complete death star 2? It figures it should be less then DS1, there are practical limitations to what an ion engine can do and the Death Stars have to be pushing those limits. Since the DS2 is 5-6 times greater in volume (and a corresponding mass for an equal density) it follows it should be slower.
Posted: 2004-01-10 03:02pm
by nightmare
Just a note, the WEG DS2 is faster than DS1 - 2 space units and 1, respectively. I doubt that we can determine an actual upper limit for DS2 by canon. It never accelerated to the max onscreen, unlike DS1.
Posted: 2004-01-10 03:04pm
by Illuminatus Primus
WEG stats are about as low on the totem you can get for Official information. That's being generous and not writing them off as corrupted by game enjoyment and balance issues since they -are- game mechanics.
Posted: 2004-01-10 03:22pm
by Ender
Game fluff is valid, game mechanics are not
Posted: 2004-01-10 07:31pm
by Howedar
I saw the update. Something bugs me about it, but I'm not quite sure what it is.
Posted: 2004-01-10 07:54pm
by nightmare
Illuminatus Primus wrote:WEG stats are about as low on the totem you can get for Official information. That's being generous and not writing them off as corrupted by game enjoyment and balance issues since they -are- game mechanics.
I know the canon ladder. It was a side note for comparison. I'm pointing out that I don't think we can get a canon upper limit for the
maximum acceleration of the DS2. We can get an upper limit of observed events, but unless we can determine that maximum acceleration was used, it's not a true upper limit of the DS2's capability. And I mean movement, not angular acceleration. That was in all likelihood the max.
Posted: 2004-01-11 04:35pm
by Ender
Howedar wrote:I saw the update. Something bugs me about it, but I'm not quite sure what it is.
Probably same thing as me, I'm having a bit of trouble wrapping my mind around how using more engines makes it accelerate slower. I understand it mathmatically, but the concept seems wrong some how
Posted: 2004-01-12 02:26am
by Howedar
I should calculate out a rough acceleration the DS1 showed in ANH (it had to be thrusting outward since it was moving WAY faster than orbital velocity closing on Yavin 4). The numbers Saxton arrived at just seem fantastically low in light of the ANH bit. This can partly be rationalized away since the DS2 is incomplete, but I still don't like it.
Posted: 2004-01-13 02:45am
by SPOOFE
Probably same thing as me, I'm having a bit of trouble wrapping my mind around how using more engines makes it accelerate slower.
Think of it this way:
If you double the power output of an engine, but triple the mass of the vessel, what happens?
Posted: 2004-01-13 02:48am
by Ender
SPOOFE wrote:Probably same thing as me, I'm having a bit of trouble wrapping my mind around how using more engines makes it accelerate slower.
Think of it this way:
If you double the power output of an engine, but triple the mass of the vessel, what happens?
I knwo that SPOOFe, I'm having issues more along the line of "One engine will impart X amount of momentum per second, but using two engines with that same power will make it go slower for the same mass"