Imperial Anti Fighter weapons a joke, but why?!
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Imperial Anti Fighter weapons a joke, but why?!
I was thinking tonight, why the heck does the Empire have LTL's for anti fighter weaponary.
They are purely overkill as they are in the megaton range (what is the exact strength now a days for LTL, MTL, HTL,)
and the shield strength on the rebel fighters or any other fight that has seemed to crop up in that galaxy is kiloton range.
The battle of Yavin is a great example of why LTL's don't work well vs starfighters. In an area no larger than maybe a small apartment building, not a single Xwing/Ywing was hit in the trench. Jamming could have been part of that, but that is regular military doctrine in that universe so why would they continue to use something so rediculously ineffective.
Endor is another great example, those rebel ships were dancing all over the place,
So why does the Empire not produce guided proton torpedo's? Not tracking via radar signature, because of the jamming but just visual?
We know Proton torpedo's can turn at rediculous angles, so nothing is going to get away from them. And it will be a lot cheaper than losing two deathstars because of their inability to shootdown fighters.
yes it looks cool, and that is the 'real' reason, but if we use suspension of disbelief,
what could a reason be.
They are purely overkill as they are in the megaton range (what is the exact strength now a days for LTL, MTL, HTL,)
and the shield strength on the rebel fighters or any other fight that has seemed to crop up in that galaxy is kiloton range.
The battle of Yavin is a great example of why LTL's don't work well vs starfighters. In an area no larger than maybe a small apartment building, not a single Xwing/Ywing was hit in the trench. Jamming could have been part of that, but that is regular military doctrine in that universe so why would they continue to use something so rediculously ineffective.
Endor is another great example, those rebel ships were dancing all over the place,
So why does the Empire not produce guided proton torpedo's? Not tracking via radar signature, because of the jamming but just visual?
We know Proton torpedo's can turn at rediculous angles, so nothing is going to get away from them. And it will be a lot cheaper than losing two deathstars because of their inability to shootdown fighters.
yes it looks cool, and that is the 'real' reason, but if we use suspension of disbelief,
what could a reason be.
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Proton torpedoes would be damned expensive, especially on the scale of a Death Star. Laser cannons are far more practical, just a slight power depletion which is instantly replenished. Now, why didn't the Empire employ laser cannons in the Death Star trench and bordering the gaping holes in the Death Star II? That I don't know, but I suppose you could chalk it up to arrogance, which is an Imperial SOP. Remember starfighters weren't supposed to be any threat whatsoever to the Death Star, especially the DSII. The turbolasers are for enemy capships that somehow make it beyond the superlaser's minimum firing range (that and the first DS took a much longer time to recharge). The Death Star II just wasn't finished, and the shield was never supposed to be down during an attack.
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The did employ them as much as they could in the trench on the Death Star. And the fact is that only a Jedi using the force made the shot so it wasn't like they overlooked some monstorous vulnerability.Now, why didn't the Empire employ laser cannons in the Death Star trench and bordering the gaping holes in the Death Star II?
The Death Star II didn't need guns since the shield protecting it never should have been brought down.
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Isn't the difference primarily simply in name? But either way, there was no good reason to expect them to need it in the trench.Lazy Raptor wrote:Those were turbolasers. There's a difference. Turbolasers are the big ship to ship guns. Too slow and inaccurate to be effective against starfighters.Shaidar Haran wrote:The did employ them as much as they could in the trench on the Death Star.
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No, laser cannons are weaker, more accurate and generally have a greater rate of fire. Of course there wasn't supposed to be a need for them, but covering your ass against unkowns is good military strategy. To take down starfighters, you need other starfighters or capships with laser cannons. Like the Lancer class frigates.Shaidar Haran wrote:Isn't the difference primarily simply in name? But either way, there was no good reason to expect them to need it in the trench.
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Why build in laser cannons in a totally unnecessary place? Especially since the DS1 could have launched enough fighters to smother any opposition.Lazy Raptor wrote:No, laser cannons are weaker, more accurate and generally have a greater rate of fire. Of course there wasn't supposed to be a need for them, but covering your ass against unkowns is good military strategy. To take down starfighters, you need other starfighters or capships with laser cannons. Like the Lancer class frigates.Shaidar Haran wrote:Isn't the difference primarily simply in name? But either way, there was no good reason to expect them to need it in the trench.
No naval designer protects against absurd what if when there are real challenges to address.
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Better yet, why build so many friggin' turbolaser batteries? There's no way the Alliance could have fielded so many capships. Even if they could, they wouldn't. In the case of the DSI, it's excusable because they didn't know about the weakness, but the DSII had giant gaping holes in the hull. That should have had anti-starfighter defenses of some kind. But neither Palpatine nor Tarkin were known for their stunning military brilliance.Shaidar Haran wrote:Why build in laser cannons in a totally unnecessary place? Especially since the DS1 could have launched enough fighters to smother any opposition.
No naval designer protects against absurd what if when there are real challenges to address.
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How many times have we seen fighters running around causing huge problems, all that avoided with a different anti fighter system.Shaidar Haran wrote:Why build in laser cannons in a totally unnecessary place? Especially since the DS1 could have launched enough fighters to smother any opposition.Lazy Raptor wrote:No, laser cannons are weaker, more accurate and generally have a greater rate of fire. Of course there wasn't supposed to be a need for them, but covering your ass against unkowns is good military strategy. To take down starfighters, you need other starfighters or capships with laser cannons. Like the Lancer class frigates.Shaidar Haran wrote:Isn't the difference primarily simply in name? But either way, there was no good reason to expect them to need it in the trench.
No naval designer protects against absurd what if when there are real challenges to address.
Imagine a Nimitz Fleet that could laugh as many fighters as they wanted, but as soon as a missle or enemy fighter got past the fighter defence, you coudln't shoot down the missle or the fighter?
thats rediculous
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Okay, on topic. Quite frankly, Imperial designers are stupid when it comes to starfighters. They depend upon the swarms of TIE fighters (and later Lancer frigates) to get the job done, figuring that the capital ships won't have to deal with it. Unfortunately for them, they're wrong. *Shrug* I don't have any evidence that that's the Imperial design philosophy other than seeing that kind of design on screen. So I know what they do, but not why. This is only the most reasonable why I could come up with. So don't take this as any kind of definitive answer.
Okay, on topic. Quite frankly, Imperial designers are stupid when it comes to starfighters. They depend upon the swarms of TIE fighters (and later Lancer frigates) to get the job done, figuring that the capital ships won't have to deal with it. Unfortunately for them, they're wrong. *Shrug* I don't have any evidence that that's the Imperial design philosophy other than seeing that kind of design on screen. So I know what they do, but not why. This is only the most reasonable why I could come up with. So don't take this as any kind of definitive answer.
Because when building an ultimate weapon, its best to do it right. That means a lot of guns.Lazy Raptor wrote: Better yet, why build so many friggin' turbolaser batteries? There's no way the Alliance could have fielded so many capships. Even if they could, they wouldn't.
Only because it was not completed.Lazy Raptor wrote:but the DSII had giant gaping holes in the hull.
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Because the naval tacticians and designers were only capable of concieving of a cap ship attack? And realistically, it's the only thing that offers a realistic threat.Lazy Raptor wrote:Better yet, why build so many friggin' turbolaser batteries? There's no way the Alliance could have fielded so many capships. Even if they could, they wouldn't.
They did, it was that big freaking shield thingee.Lazy Raptor wrote:In the case of the DSI, it's excusable because they didn't know about the weakness, but the DSII had giant gaping holes in the hull. That should have had anti-starfighter defenses of some kind. But neither Palpatine nor Tarkin were known for their stunning military brilliance.
Actually, the DS situation is more analagous to a Nimitz not launching fighters and then wonder why it's CIWS isn't enough.Omega-13 wrote:How many times have we seen fighters running around causing huge problems, all that avoided with a different anti fighter system.
Imagine a Nimitz Fleet that could laugh as many fighters as they wanted, but as soon as a missle or enemy fighter got past the fighter defence, you coudln't shoot down the missle or the fighter?
thats rediculous
The fact is the most effective fighter defense is not gun, but fighters of their own. And the DS carried more fighters than an concievable threat so why worry about protecting something that wasn't vulnerable? The presumably did have any fighter guns around docking bay and such.
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The Empire's tendancy to overlook starfighters is damned stupid when you think about it. Most of the damage sustained during the GCW was from hit-and-fade strikes by hyperdrive equiped Rebel fighters. Of course the DS had adequate starfighter defenses, as did the DSII. Both were lost to the sheer arrogance and stupidity of the leadership. The DSI was lost because Tarkin didn't deploy his TIEs, the DSII was lost because it was played as a piece in Palpatine's stupid galactic board game.
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It is most likely that the Empire was optimized to fight against its primary competitors from the last war. It is not a secret that the world's military forces tend to equip themselves to fight the last war in real life.Lazy Raptor wrote:The Empire's tendancy to overlook starfighters is damned stupid when you think about it. Most of the damage sustained during the GCW was from hit-and-fade strikes by hyperdrive equiped Rebel fighters.
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