Working of Shields
Posted: 2002-10-18 04:05am
As Ep2ICS tells us that anything below the shield rating will not affect the shields. Here is how I see it working.
The Defending Ships (Ship A) has a shield peak of 200TW; the attacking ship (Ship B) has a broadside of 250TW and can fire this every second.
Ship B fires on Ship A, with Ship B’s broadside being 50TW more then the Shield peak the generators on the ship A start heating up, but the shields hold.
On the next broadside the peak of the shield of ship A will only be 150TW, while the heat sinks cool off the generators. The heat sinks for the generators on Ship A can cool enough heat to give 10 % of the peak power back every second. The following is how a ship would lose its shields.
0 Seconds- Shields at 200TW
1 Second- 250 TW hits shields-generators heat up by the additional 50TW-peak now at 150 TW
2 Seconds-Heat sinks cool generators-10% of peak restored (20TW) (I call this the shield recharge)
Shield peak at 170TW- 250TW hits shields-generators heat up by 80TW-Peak now at 90TW
3 Seconds-Heat sinks cool generators-10% of peak restored (20TW)
Shield peak at 110TW- 250TW hits shields-generators heat up by 140TW-Shields Collapse hull takes some damage
Basically any amount of power above the peak shield rating will heat the generators up to a level where by the following Broadside the peak Shield rate will be lower due to the heat in the generators. If the Heat sinks can reduce the heat quick enough the next Broadside but not effect the shields, for the example above the heart sinks would need to be able to handle 25% of the shield peak a second, to keep the shields raised at 100% peak. The Broadside needs to be greater then the combined peak and Recharge to wear the shields down.
Tell me what you think.
Lee
The Defending Ships (Ship A) has a shield peak of 200TW; the attacking ship (Ship B) has a broadside of 250TW and can fire this every second.
Ship B fires on Ship A, with Ship B’s broadside being 50TW more then the Shield peak the generators on the ship A start heating up, but the shields hold.
On the next broadside the peak of the shield of ship A will only be 150TW, while the heat sinks cool off the generators. The heat sinks for the generators on Ship A can cool enough heat to give 10 % of the peak power back every second. The following is how a ship would lose its shields.
0 Seconds- Shields at 200TW
1 Second- 250 TW hits shields-generators heat up by the additional 50TW-peak now at 150 TW
2 Seconds-Heat sinks cool generators-10% of peak restored (20TW) (I call this the shield recharge)
Shield peak at 170TW- 250TW hits shields-generators heat up by 80TW-Peak now at 90TW
3 Seconds-Heat sinks cool generators-10% of peak restored (20TW)
Shield peak at 110TW- 250TW hits shields-generators heat up by 140TW-Shields Collapse hull takes some damage
Basically any amount of power above the peak shield rating will heat the generators up to a level where by the following Broadside the peak Shield rate will be lower due to the heat in the generators. If the Heat sinks can reduce the heat quick enough the next Broadside but not effect the shields, for the example above the heart sinks would need to be able to handle 25% of the shield peak a second, to keep the shields raised at 100% peak. The Broadside needs to be greater then the combined peak and Recharge to wear the shields down.
Tell me what you think.
Lee