Questions for Fan fic.
Moderator: Vympel
Questions for Fan fic.
This is where I'm shoving all my questions for the fan fic I'm working on so that way I dont clutter up the board.
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Okay, shields and hyperspace. Does a ship need to have its shields up to travel safetly through hyperspace?
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Okay, shields and hyperspace. Does a ship need to have its shields up to travel safetly through hyperspace?
They need Interal Dampers on and power or the pretty much DIE(5,000Gs tends to do that to you)
And normaly they have shields up for Safty Reasons(What happens if you clip somthing on the run up to big L and Hyperspace?
However its not Required
And normaly they have shields up for Safty Reasons(What happens if you clip somthing on the run up to big L and Hyperspace?
However its not Required
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Re: Questions for Fan fic.
No. However, a CLOAKING shield must be deactivated before a ship jumps to hyperspace.DodoBrd16 wrote:This is where I'm shoving all my questions for the fan fic I'm working on so that way I dont clutter up the board.
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Okay, shields and hyperspace. Does a ship need to have its shields up to travel safetly through hyperspace?
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I think it's unknown.
BTW: this is a good site for looking up certain technical information concerning Star Wars:
http://www.theforce.net/swtc/
BTW: this is a good site for looking up certain technical information concerning Star Wars:
http://www.theforce.net/swtc/
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No. They are affected by the GRAVITY of things in normal space, and probably only the gravity of very large objects that bend space-time to a significant degree (planet-sized and up, probably). Objects in hyperspace and real space do not interact, as demonstrated in Tyrant's Test, when it was made clear that missiles fired into hyperspace must revert to real space before they hit their targets, or they will be harmless.DodoBrd16 wrote:Well when a ship is in Hyperspace, cant they still be affected by matter in normal space?
Thats why I thought they need shields, incase they smacked into something while in transit.
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Ships jumping to hyperspace must rapidly accelerate through real space in order to get into hyperspace. Think of it like the Dolorian in Back to the Future. It needs to reach a certain speed in order to go backwards or forwards in time, and this sometimes causes problems. In Star Wars, the same is true for hyperspace. A ship needs to be travelling very quickly in order to jump into hyperspace. This is probably a side-effect of the hyperspace engines, but no ship has ever been able to go to hyperspace without making this jump, and then the reversion on the other side. Similarly, hyperspace jump lanes to certain regions are difficult to plot because hyperspace is limited in its ability to precisely access different points. Hyperspace engines are highly accurate, but hyperspace itself is limited in where it can and cannot allow a ship to revert to normal space. These areas are dictated by gravity, and ships like Interdictor cruisers can alter the patters in certain systems by using gravity wells.DodoBrd16 wrote:Okay, then why is it that ships directly infront of a vessel attempting to go to hyperspace can stop it from doing so?
I read some where on this board that Thrawn used his ships in a blocking pattern and denyied the enemy the ability to jump into Hyperspace.
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My pleasure.DodoBrd16 wrote:AH, cool cool. Thank you sir.
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"one soler flar can vapririze the planit or malt the nickl in lass than millasacit" -Bagara1000
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When did Mara Jade join the emperors service?
Would it be safe to say she was there before the destruction of the first Death Star?
She was somewhere between 22-26 during ROTJ and she joined Imperal Service as a small girl with very poor memories of her parents meaning 6-9 is when she went awayWould it be safe to say she was there before the destruction of the first Death Star?
Soo yes most definatly she if Lucus gives Zahn a nod might be in Epsoided 3
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Hypermatter is an unknown substance. Objects in hyperspace are not hypermatter. Hyperspace is a Star Wars misnomer for the superluminal netherworld that exists on the otherside of the lightspeed barrier. Relativity says objects with mass may travel at less then lightspeed (baryonic matter) or faster then lightspeed (tachyonic matter). Tachyonic matter cannot deaccelerate to lightspeed. It takes infinite energy to reach lightspeed with both tachyonic and baryonic. Thus, it takes more energy to accelerate baryonic matter the higher the velocity with respect to lightspeed. It takes more energy to deaccelerate baryonic matter the closer to lightspeed. Thus, tachyonic matter accelerates when energy is reduced. Objects w/ mass cannot travel at lightspeed, only massless particles can (luxons). Because objects can never reach lightspeed, we say it is impossible for an object w/ mass to accelerate past lightspeed. However, it has been hypothesized by Dr. Saxton that the hyperdrive enduces some kind of quantum shift from baryonic to tachyonic matter.Grand Admiral Thrawn wrote:I thought a shield was required because normal matter+hypermatter=bad.
No. The problem is tachyonic matter can still be hit by baryonic particles at superluminal speeds. They likely need an equivalent of the ST deflector so protons are not blasting the ship apart.
When a ship strikes a "mass shadow" in hyperspace, its essencially impacting a massive object and the constituting particles of the ship go flying away at near infinite speeds (it takes energy for tachyonic matter to slow down). A hyperdrive shuts down in a gravity field that could skew the ship off-course or into navigational hazards like planets and nebulae. Interdictors generate such a gravity field to drag a ship into realspace. The hyperdrive cannot rejump once pulled out into a gravity field.
This is based on the Tech. Commentaries section on hyperdrive.
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Re: What other fighters took part in the assualt on the DS1?
30 X and Y wings, I dont know if the ratio has ever been stated, one modfied YT-1300DodoBrd16 wrote:.....
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1. Thrawn was in either in the Unknow Regions recently Promted Grand Admiral or still Captian and based out of Courscant
2. Grand Moff Tarkin
3. Yep Grand Moff Tarkin
2. Grand Moff Tarkin
3. Yep Grand Moff Tarkin
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With the fighters flying in trios and pairs, 14 and 16 is better then two odd numbers.DodoBrd16 wrote:15 X wings, 15 Y wings sound good?
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— Field Marshal William Slim 1956