Page 1 of 2

Questions for Fan fic.

Posted: 2002-11-01 01:11pm
by DodoBrd16
This is where I'm shoving all my questions for the fan fic I'm working on so that way I dont clutter up the board.
_______________________________________________________________________


Okay, shields and hyperspace. Does a ship need to have its shields up to travel safetly through hyperspace?

Posted: 2002-11-01 01:16pm
by Kuja
not as I know of.

Posted: 2002-11-01 01:20pm
by Mr Bean
They need Interal Dampers on and power or the pretty much DIE(5,000Gs tends to do that to you)


And normaly they have shields up for Safty Reasons(What happens if you clip somthing on the run up to big L and Hyperspace?

However its not Required

Re: Questions for Fan fic.

Posted: 2002-11-01 01:21pm
by Master of Ossus
DodoBrd16 wrote:This is where I'm shoving all my questions for the fan fic I'm working on so that way I dont clutter up the board.
_______________________________________________________________________


Okay, shields and hyperspace. Does a ship need to have its shields up to travel safetly through hyperspace?
No. However, a CLOAKING shield must be deactivated before a ship jumps to hyperspace.

Posted: 2002-11-01 01:21pm
by Spanky The Dolphin
I think it's unknown.

BTW: this is a good site for looking up certain technical information concerning Star Wars:
http://www.theforce.net/swtc/

Posted: 2002-11-01 01:23pm
by DodoBrd16
Thank you all.

Posted: 2002-11-02 04:42pm
by Grand Admiral Thrawn
I thought a shield wa required because normal matter+hypermatter=bad.

Posted: 2002-11-02 05:05pm
by DodoBrd16
Well when a ship is in Hyperspace, cant they still be affected by matter in normal space?

Thats why I thought they need shields, incase they smacked into something while in transit.

Posted: 2002-11-02 05:13pm
by Master of Ossus
DodoBrd16 wrote:Well when a ship is in Hyperspace, cant they still be affected by matter in normal space?

Thats why I thought they need shields, incase they smacked into something while in transit.
No. They are affected by the GRAVITY of things in normal space, and probably only the gravity of very large objects that bend space-time to a significant degree (planet-sized and up, probably). Objects in hyperspace and real space do not interact, as demonstrated in Tyrant's Test, when it was made clear that missiles fired into hyperspace must revert to real space before they hit their targets, or they will be harmless.

Posted: 2002-11-02 05:16pm
by DodoBrd16
Okay, then why is it that ships directly infront of a vessel attempting to go to hyperspace can stop it from doing so?

I read some where on this board that Thrawn used his ships in a blocking pattern and denyied the enemy the ability to jump into Hyperspace.

Posted: 2002-11-02 05:27pm
by Master of Ossus
DodoBrd16 wrote:Okay, then why is it that ships directly infront of a vessel attempting to go to hyperspace can stop it from doing so?

I read some where on this board that Thrawn used his ships in a blocking pattern and denyied the enemy the ability to jump into Hyperspace.
Ships jumping to hyperspace must rapidly accelerate through real space in order to get into hyperspace. Think of it like the Dolorian in Back to the Future. It needs to reach a certain speed in order to go backwards or forwards in time, and this sometimes causes problems. In Star Wars, the same is true for hyperspace. A ship needs to be travelling very quickly in order to jump into hyperspace. This is probably a side-effect of the hyperspace engines, but no ship has ever been able to go to hyperspace without making this jump, and then the reversion on the other side. Similarly, hyperspace jump lanes to certain regions are difficult to plot because hyperspace is limited in its ability to precisely access different points. Hyperspace engines are highly accurate, but hyperspace itself is limited in where it can and cannot allow a ship to revert to normal space. These areas are dictated by gravity, and ships like Interdictor cruisers can alter the patters in certain systems by using gravity wells.

Posted: 2002-11-02 05:48pm
by DodoBrd16
AH, cool cool. Thank you sir.

Posted: 2002-11-02 05:54pm
by Master of Ossus
DodoBrd16 wrote:AH, cool cool. Thank you sir.
My pleasure.

When did Mara Jade join the emperors service?

Posted: 2002-11-09 05:43pm
by DodoBrd16
Would it be safe to say she was there before the destruction of the first Death Star?

Posted: 2002-11-09 05:50pm
by Mr Bean
Would it be safe to say she was there before the destruction of the first Death Star?
She was somewhere between 22-26 during ROTJ and she joined Imperal Service as a small girl with very poor memories of her parents meaning 6-9 is when she went away


Soo yes most definatly she if Lucus gives Zahn a nod might be in Epsoided 3

Posted: 2002-11-09 05:52pm
by DodoBrd16
Cool. Thank you.

Posted: 2002-11-09 06:03pm
by Illuminatus Primus
Grand Admiral Thrawn wrote:I thought a shield was required because normal matter+hypermatter=bad.
Hypermatter is an unknown substance. Objects in hyperspace are not hypermatter. Hyperspace is a Star Wars misnomer for the superluminal netherworld that exists on the otherside of the lightspeed barrier. Relativity says objects with mass may travel at less then lightspeed (baryonic matter) or faster then lightspeed (tachyonic matter). Tachyonic matter cannot deaccelerate to lightspeed. It takes infinite energy to reach lightspeed with both tachyonic and baryonic. Thus, it takes more energy to accelerate baryonic matter the higher the velocity with respect to lightspeed. It takes more energy to deaccelerate baryonic matter the closer to lightspeed. Thus, tachyonic matter accelerates when energy is reduced. Objects w/ mass cannot travel at lightspeed, only massless particles can (luxons). Because objects can never reach lightspeed, we say it is impossible for an object w/ mass to accelerate past lightspeed. However, it has been hypothesized by Dr. Saxton that the hyperdrive enduces some kind of quantum shift from baryonic to tachyonic matter.

No. The problem is tachyonic matter can still be hit by baryonic particles at superluminal speeds. They likely need an equivalent of the ST deflector so protons are not blasting the ship apart.

When a ship strikes a "mass shadow" in hyperspace, its essencially impacting a massive object and the constituting particles of the ship go flying away at near infinite speeds (it takes energy for tachyonic matter to slow down). A hyperdrive shuts down in a gravity field that could skew the ship off-course or into navigational hazards like planets and nebulae. Interdictors generate such a gravity field to drag a ship into realspace. The hyperdrive cannot rejump once pulled out into a gravity field.

This is based on the Tech. Commentaries section on hyperdrive.

What other fighters took part in the assualt on the DS1?

Posted: 2002-11-09 07:05pm
by DodoBrd16
.....

Re: What other fighters took part in the assualt on the DS1?

Posted: 2002-11-09 07:32pm
by Sea Skimmer
DodoBrd16 wrote:.....
30 X and Y wings, I dont know if the ratio has ever been stated, one modfied YT-1300

Posted: 2002-11-10 12:30am
by DodoBrd16
15 X wings, 15 Y wings sound good?

Posted: 2002-11-10 02:14am
by DodoBrd16
Have a couple more questions for ya all.

1. Where is thrawn as of the destruction of the Death Star.

2. Who ordered the attack on the Rebel base at that moon orbiting that gas giant(( the name escapes me right now.)) with the executor.

3. The name of the DS1 commander was Tarkin right?

Posted: 2002-11-10 02:35am
by Mr Bean
1. Thrawn was in either in the Unknow Regions recently Promted Grand Admiral or still Captian and based out of Courscant

2. Grand Moff Tarkin

3. Yep Grand Moff Tarkin

Posted: 2002-11-10 02:39am
by DodoBrd16
So Tarkin called in the Executor before being killed on the Death Star?

Posted: 2002-11-10 02:44am
by Sea Skimmer
DodoBrd16 wrote:15 X wings, 15 Y wings sound good?
With the fighters flying in trios and pairs, 14 and 16 is better then two odd numbers.

Posted: 2002-11-10 02:46am
by DodoBrd16
That'll work too.