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The ASP Engine: We're making some... changes

Posted: 2002-11-02 06:45pm
by Laughing Mechanicus
I have been given some legal advice about the Star Wars project we are currently working on and are making some changes to it as a result. It is now to be called a research project to help my team and I in our universities studies, it will simulate space based combat using popular science fiction universes as its basis, starting with Star wars and (at some indeterminite point in the future) the other less interesting ones. Its emphasis will be on very advanced and realistic physics, graphics and AI simulations. A name for it is still not settled on but it will avoid the larger trademarks such as "Star Wars", the best name we have at the moment is the ASP Engine standing for Advanced Space Physics Engine. On a sidenote you can expect us to release the first technology demo within a couple of weeks.

Posted: 2002-11-02 10:25pm
by Bob The Great
well, that's cool. As long as the project doesn't get squashed. That would piss me off immensely at LucsArts. (I'm assuming they are the motivating force behind this renaming stuff?)

Either way, I am very eagerly awaiting the tech demo!

Re: The ASP Engine: We're making some... changes

Posted: 2002-11-03 01:56am
by Enlightenment
Aaron Ash wrote:A name for it is still not settled on but it will avoid the larger trademarks such as "Star Wars", the best name we have at the moment is the ASP Engine standing for Advanced Space Physics Engine.
Sounds interesting. Have you guys looked at Vegastrike and Orbiter yet? Vegastrike is an ope-souce space gaming engine which a moderately well-developed graphics engine and a rudamentary physics module. Orbiter is a closed source project but it implements fully realistic orbital mechanics and could come in handy for proofing orbital mechanics code.

http://vegastrike.sourceforge.net
http://orbitersim.com

Is your project going to be open source?

Posted: 2002-11-03 07:04pm
by Alan Bolte
Ah, wonderful. I was hoping that you would find a way to deal with the legal implications before they became a problem. I have nothing against creating an ASP Engine and then 'testing' it with a some star wars ships, and I doubt LA, LFL, or whoever will take too much notice. Besides, you can mak a cool logo for it with a snake biting a spaceship in half. That is, if your engine will allow ships to be cut in half. I wouldn't want to get anyone overexcited. :wink:
In response to Enlightenment (great name, I love how it forces me to sound reverent) I would like to repeat my mention of Starshatter, and particularly its creator, Milo, who you may wish to open a dialogue with if for no reason other than to get the perspective of another developer.

Re: The ASP Engine: We're making some... changes

Posted: 2002-11-03 07:19pm
by MKSheppard
Aaron Ash wrote:I have been given some legal advice about the Star Wars project we are currently working on and are making some changes to it as a result.
My project is going to be called STAR WARS: THE GREAT NAVAL BATTLES
and any LFL lawyers that come around are going to be shown the door
head first with my boot so far up their ass they're going to be shitting
leather months later....

LFL Slimebag: "Mr Sheppard, there are grave monetary implications if you
continue with this project."

Sheppard: "Fuck you, you've had the license for twenty years, but
not one war game has been put out, and the last few SW games
have sucked donkey dick...and what money are you going to get from
me jackweeds? I'm unemployed, and I'm a convicted felon, so nice
try scaring me with talk of copyright infringements...."

*sounds of Shep beating up LFL lawyers*

Re: The ASP Engine: We're making some... changes

Posted: 2002-11-03 07:23pm
by Sea Skimmer
MKSheppard wrote:
Aaron Ash wrote:I have been given some legal advice about the Star Wars project we are currently working on and are making some changes to it as a result.
My project is going to be called STAR WARS: THE GREAT NAVAL BATTLES
and any LFL lawyers that come around are going to be shown the door
head first with my boot so far up their ass they're going to be shitting
leather months later....

LFL Slimebag: "Mr Sheppard, there are grave monetary implications if you
continue with this project."

Sheppard: "Fuck you, you've had the license for twenty years, but
not one war game has been put out, and the last few SW games
have sucked donkey dick...and what money are you going to get from
me jackweeds? I'm unemployed, and I'm a convicted felon, so nice
try scaring me with talk of copyright infringements...."

*sounds of Shep beating up LFL lawyers*
When I saw you had replied, I figured this was about what you'd say.

Random thought. I wonder if anyone ever modded Panzer General I/II or better yet Peoples General for Star Wars ground combat?

Posted: 2002-11-03 07:25pm
by The Dark
I personally would love to see stuff from Jovian Chronicles coded into this engine. It shouldn't be too hard, the highest acceleration I've seen is slightly over 3g, and the designs are pretty cool http://www.dp9.com/Worlds/Jc_page4a.htm. Heck, my avatar's one of their designs, even if it is one of those impractical mechs :wink: .

Any chance of there being a way to scan images and input data to create ships in the game?

Re: The ASP Engine: We're making some... changes

Posted: 2002-11-04 11:13am
by phongn
MKSheppard wrote:
Aaron Ash wrote:I have been given some legal advice about the Star Wars project we are currently working on and are making some changes to it as a result.
My project is going to be called STAR WARS: THE GREAT NAVAL BATTLES
and any LFL lawyers that come around are going to be shown the door
head first with my boot so far up their ass they're going to be shitting
leather months later....
As long as you don't sell it I doubt it'd be an issue.

Re: The ASP Engine: We're making some... changes

Posted: 2002-11-04 04:40pm
by Soontir C'boath
phongn wrote:
MKSheppard wrote:
Aaron Ash wrote:I have been given some legal advice about the Star Wars project we are currently working on and are making some changes to it as a result.
My project is going to be called STAR WARS: THE GREAT NAVAL BATTLES
and any LFL lawyers that come around are going to be shown the door
head first with my boot so far up their ass they're going to be shitting
leather months later....
As long as you don't sell it I doubt it'd be an issue.
Unless to LucasArts itself heheheh.

Cyaround,
Jason

Re: The ASP Engine: We're making some... changes

Posted: 2002-11-05 03:54am
by NecronLord
MKSheppard wrote:
Aaron Ash wrote:I have been given some legal advice about the Star Wars project we are currently working on and are making some changes to it as a result.
My project is going to be called STAR WARS: THE GREAT NAVAL BATTLES
and any LFL lawyers that come around are going to be shown the door
head first with my boot so far up their ass they're going to be shitting
leather months later....

LFL Slimebag: "Mr Sheppard, there are grave monetary implications if you
continue with this project."

Sheppard: "Fuck you, you've had the license for twenty years, but
not one war game has been put out, and the last few SW games
have sucked donkey dick...and what money are you going to get from
me jackweeds? I'm unemployed, and I'm a convicted felon, so nice
try scaring me with talk of copyright infringements...."

*sounds of Shep beating up LFL lawyers*
Ahhh Shep the gentle heart of diplomacy as always.

Ps as it's a research project and you can now put wahaever you like in, I want an ROU!