What could have been: Rebellion the Game....
Posted: 2002-07-21 12:59pm
If you read the WEG stats for all the cap ships in the old
WEG sourcebooks, don't you get a feeling of wanting to take
them out for a spin in intergalactic combat?
It's too bad that Rebellion was both hampered by implausibility
and a bad design that was death by a thousand clicks.
It made the Empire/Rebels both start with the same amount
of worlds. A much better design would have been to set the
game in an Outer Rim Sector, and limit the number of ships
the Imperial side can have to about the same as a Sector Fleet
(24 ISDs, 1,600 combat ships, and 800 supply), and make each
side uniquely different as far as tactics is concerned.
For example, the Empire, even when it would begin the game as
a small line of 20 capital ships and several small outposts,
it'd outmass the rebels in the later stages of the game, and
the Imperial Player has to find the right balance of dividing
his forces between convoy missions, keeping planets from
rebelling, and hunting down the rebels, leading to capital ship
encounters or combat like that described in the X-Wing/TIE Fighter
games, mostly between rebel starfighter raids on Imperial
convoys/installations.
Whaddya think of it?
WEG sourcebooks, don't you get a feeling of wanting to take
them out for a spin in intergalactic combat?
It's too bad that Rebellion was both hampered by implausibility
and a bad design that was death by a thousand clicks.
It made the Empire/Rebels both start with the same amount
of worlds. A much better design would have been to set the
game in an Outer Rim Sector, and limit the number of ships
the Imperial side can have to about the same as a Sector Fleet
(24 ISDs, 1,600 combat ships, and 800 supply), and make each
side uniquely different as far as tactics is concerned.
For example, the Empire, even when it would begin the game as
a small line of 20 capital ships and several small outposts,
it'd outmass the rebels in the later stages of the game, and
the Imperial Player has to find the right balance of dividing
his forces between convoy missions, keeping planets from
rebelling, and hunting down the rebels, leading to capital ship
encounters or combat like that described in the X-Wing/TIE Fighter
games, mostly between rebel starfighter raids on Imperial
convoys/installations.
Whaddya think of it?