Republic Commando: Hard Contact
Posted: 2004-10-23 11:21am
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I think that answers the question very well.Karen Traviss wrote:This isn't a book of the game; it's a book using detail from the game. So I made sure that the equipment the squad used was the same as some in the game to ensure there was some common ground. But after that the story went its own way. I build the characters first, so they drive the plot. I wanted a Jedi who wasn't brilliant and who needed a bit of help. I also wanted soldiers who, even if they were bred to fight, were also human and started to realize just how human they were and what mattered to them. And I wanted villains who you could understand even if you didn't want them to win. Put people like that together and your storyline takes care of itself. What will they do in this situation? If you know your characters well enough, they just supply the answers.