Defeating a jedi's blaster parry
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Defeating a jedi's blaster parry
The simplest way to defeat a jedi's blaster parry seems to me to be to use the stun setting. Recalling the scene in which the stormtroopers stun Leia, it proceeds in expanding rings. This would not be readily parried, unless the rings are capable of bearing tension (which would be weird).
The second simplest would be to use a blaster which simultaneously shoots three shots, arranged in a triangle. Two bolts can be parried by a single saber; the third cannot (down side -- you may be hit by one or both of those shots).
Of course, the Jedi can still use precog to dodge, or can push your gun out of the way, or strangle you... but the usual method of parrying is voided.
Jango Fett seemed to be aware of this basic idea when using a flamethrower on Mace Windu; however, the way he took care of the other jedi who challenged them required some tricky hand-work. And it's not like he wasn't anticipating fighting Jedi.
Any thoughts?
The second simplest would be to use a blaster which simultaneously shoots three shots, arranged in a triangle. Two bolts can be parried by a single saber; the third cannot (down side -- you may be hit by one or both of those shots).
Of course, the Jedi can still use precog to dodge, or can push your gun out of the way, or strangle you... but the usual method of parrying is voided.
Jango Fett seemed to be aware of this basic idea when using a flamethrower on Mace Windu; however, the way he took care of the other jedi who challenged them required some tricky hand-work. And it's not like he wasn't anticipating fighting Jedi.
Any thoughts?
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Re: Defeating a jedi's blaster parry
first the ring don't expand (they just seem to expand as they're coming towards the camera) and stun won't work very well on Jedi. second might work, but I would use ammo that Jedi can't block.drachefly wrote:The simplest way to defeat a jedi's blaster parry seems to me to be to use the stun setting. Recalling the scene in which the stormtroopers stun Leia, it proceeds in expanding rings. This would not be readily parried, unless the rings are capable of bearing tension (which would be weird).
The second simplest would be to use a blaster which simultaneously shoots three shots, arranged in a triangle. Two bolts can be parried by a single saber; the third cannot (down side -- you may be hit by one or both of those shots).
Of course, the Jedi can still use precog to dodge, or can push your gun out of the way, or strangle you... but the usual method of parrying is voided.
Jango Fett seemed to be aware of this basic idea when using a flamethrower on Mace Windu; however, the way he took care of the other jedi who challenged them required some tricky hand-work. And it's not like he wasn't anticipating fighting Jedi.
Any thoughts?
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Re: Defeating a jedi's blaster parry
Like ... buckshot?Lord Revan wrote:first the ring don't expand (they just seem to expand as they're coming towards the camera) and stun won't work very well on Jedi. second might work, but I would use ammo that Jedi can't block.drachefly wrote:The simplest way to defeat a jedi's blaster parry seems to me to be to use the stun setting. Recalling the scene in which the stormtroopers stun Leia, it proceeds in expanding rings. This would not be readily parried, unless the rings are capable of bearing tension (which would be weird).
The second simplest would be to use a blaster which simultaneously shoots three shots, arranged in a triangle. Two bolts can be parried by a single saber; the third cannot (down side -- you may be hit by one or both of those shots).
Of course, the Jedi can still use precog to dodge, or can push your gun out of the way, or strangle you... but the usual method of parrying is voided.
Jango Fett seemed to be aware of this basic idea when using a flamethrower on Mace Windu; however, the way he took care of the other jedi who challenged them required some tricky hand-work. And it's not like he wasn't anticipating fighting Jedi.
Any thoughts?
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make guesses in front of a district attorney,
an assistant district attorney, and a stenographer.
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In the EU Jedi can resist stun (HttE) given prep time.
The triple shot one seems to have the best chance, but you would need to ensure that they are spaced apart further than the width of a lightsabre.
The triple shot one seems to have the best chance, but you would need to ensure that they are spaced apart further than the width of a lightsabre.
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Slugthrower using cortosis bullets?
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Realy weak would not survie the nessary purposion, make it a SABOT round sureCrazedwraith wrote:Structually Cortisis is crap it would just go to dust.Vohu Manah wrote:Slugthrower using cortosis bullets?
Frankly I stick with good old orbital bombardment and shrapnil effects
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Energy bolts. DF2 lets you deflect them back. One at a time. Secondary fire only lets you deflect one.Jaepheth wrote: does anyone know if the repeater uses energy bolts or solid projectiles?
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SW distrupter, still game mechanics, but the distupter can't be stopped by either shields nor a lightsaber.
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Actually, in JK2 (and probably JA, but I'm not completely sure), if you have level 3 Force sight on, (or some Force power, but I think it was sight), you can block a charged disruptor shot.Knife wrote:SW distrupter, still game mechanics, but the distupter can't be stopped by either shields nor a lightsaber.
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For the little it's worth, KJA wrote in Darksaber that Mara couldn't deflect a stun bolt from Admiral Dalla during their duel aboard her flagship during the attack on the Jedi Academy, so it seems to suggest that the bolts themselves can't be deflected. As for the convergence of the ring, perhaps that's only a visual effect, with the actual blast always remaining at the maximum size of the ring?[/nonphysicist]
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A Jedi could still block three shots if you let them move their blade towards/away-from themself. They could block the first two with their arm stretched out and the blade at an angle, then block the third by pulling in their arm really quickly (Force speed?) and making the blade parallel to their body. The obvious counter-solution to this is to just fire a really big salvo.
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It's pretty well established that stun bolts are about the same size/shape as normal bolts since we see the same 'facing the camera, expanding circle, facing away from camera, converging circle' effect from normal bolts in the detention block shootout. A quote from Darksaber would help clarify if stun bolts are fundamentally unblockable or if it was just bad luck or whatever.Sharpshooter wrote:For the little it's worth, KJA wrote in Darksaber that Mara couldn't deflect a stun bolt from Admiral Dalla during their duel aboard her flagship during the attack on the Jedi Academy, so it seems to suggest that the bolts themselves can't be deflected. As for the convergence of the ring, perhaps that's only a visual effect, with the actual blast always remaining at the maximum size of the ring?[/nonphysicist]
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Unfortunetily, a quote's unavailable - Darksaber and The Crystal star have gone the way of the Han Solo trilogy (though the loss isn't really that bad, save the HST), and all things considered with that scene, it was probably a combination of KJA's lowly-regarded skill, ill preperation and not enough training, and character shielding.Winston Blake wrote:It's pretty well established that stun bolts are about the same size/shape as normal bolts since we see the same 'facing the camera, expanding circle, facing away from camera, converging circle' effect from normal bolts in the detention block shootout. A quote from Darksaber would help clarify if stun bolts are fundamentally unblockable or if it was just bad luck or whatever.
I'll therefore gracefully accept yet another defeat.
What about attrition?
I wish I had the link, but at Wizard's SW RPG site there was a whole article about defeating Jedi directed at Gamemasters. It talked about flamethrowers, using dummy droids, explosives, anything except for blasters. Granted it was a game mechanics post, but I don't see why using a lot of cheap floating drones wouldn't work, especially on the weaker Jedi. Rather than buy one droideka, but many many flying drones and strap a blaster on them. And I mean a shitload, like a thousand of them. Families can afford spacecraft, so buying a thousand flying drones shouldn't be too difficult. Now there's the problem of the blasters, but bribe some Hutts (if you're trying to kill a Jedi you're probably a bounty hunter anyway and money isn't a problem) and you get a shitload of the cheapest blaster pistol you can find. Or better still, get a thousand minature flamethrowers. Or even better, strap grenades onto the drones and have them fly into the Jedi and explode.
Also, Jedi can't fly. If you can't afford Jango armor, at least get yourself a good jetpack.
Brian
I wish I had the link, but at Wizard's SW RPG site there was a whole article about defeating Jedi directed at Gamemasters. It talked about flamethrowers, using dummy droids, explosives, anything except for blasters. Granted it was a game mechanics post, but I don't see why using a lot of cheap floating drones wouldn't work, especially on the weaker Jedi. Rather than buy one droideka, but many many flying drones and strap a blaster on them. And I mean a shitload, like a thousand of them. Families can afford spacecraft, so buying a thousand flying drones shouldn't be too difficult. Now there's the problem of the blasters, but bribe some Hutts (if you're trying to kill a Jedi you're probably a bounty hunter anyway and money isn't a problem) and you get a shitload of the cheapest blaster pistol you can find. Or better still, get a thousand minature flamethrowers. Or even better, strap grenades onto the drones and have them fly into the Jedi and explode.
Also, Jedi can't fly. If you can't afford Jango armor, at least get yourself a good jetpack.
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The problem with your scenario brian is it ignores that Jedi's also have massive Telekinetic abilities and only the very arrogant ignore everything.
Literally strapping bombs is cool, and attrition does work, but only in the most massive levels.
More then most can afford, given the array of abilites standing before them.
Literally strapping bombs is cool, and attrition does work, but only in the most massive levels.
More then most can afford, given the array of abilites standing before them.
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But in all seriousness, I'd personally go with shotguns. Lots of projectile shotguns.
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But in all seriousness, I'd personally go with shotguns. Lots of projectile shotguns.
EDIT: And how the fuck did I get into PSW? I never even touch anything in the Science Fiction and Fantasy section except FF.... I mean... how?
Just ignore this post...
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look at genosis. the fastest way to kill jedi is high volume of fire.
machine guns are better for actually killing a jedi (many more rounds), but that ignores his jedi speed and just *taking* your gun.
machine guns are better for actually killing a jedi (many more rounds), but that ignores his jedi speed and just *taking* your gun.
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