ISD-Next: War Galleon Class
Posted: 2005-03-24 01:22pm
((Before beginning, it should be noted all stats for the augmented ISD were originally found HERE))
Well ladies and gents, here it is, my first 'Official' post in the StarWars forums I thought I'd start off with a perennial favourite, that of Re-Designing an ISD.
Now now, I know what your thinking, this has been done to death, well, bare with me for a second and hopefully I can work a bit of fresh life into this idea.
First off, I have to say before I logged on here, I read through ALL 69 pages of the StarWars forum, thus giving myself quite a bit of experience with what others have already suggested for remaking an ISD. One thing I have noted, is that often, most work on the assumption of taking a pre-existing ISD and improving it, altering it or modifying it. Well, my new class, referred to from here on as ‘War Galleon Class’ is a whole new class of ship, built from the ground up.
A few other things of note. More then 90% of all debate over ISDs’ come from exactly what purpose they have. A good example I have heared used is the ship that’s’ “Good at everything and best at nothing” Well, the War Galleon is designed with a much more specific set of goals in mind, further more it is designed at far different point in time.
I remember reading somewhere that the original ISD had more then 100,000 design flaws in it, but the Emperor, being Emperor, didn’t really give a flying crap and ordered them built with as much speed as possible, efficiency be damned. Well, the War Galleon is part of an RPG Project of mine that takes place during the time of the Imperial Remnant after the Vong. Basically during a time when what’s left of the Empire cannot afford the luxury of being wasteful with it’s resources, when every ship, every fighter, and every man is precious.
As such there’s a few subtle, but important changes. Firstly, while I know everyone out there has said one of the biggest weakness on an ISD is the over exposed Bridge, The Empire, or what’s left of them, just wouldn’t think like that, they want their ships mean, nasty and imposing, so I had to leave that feature the way it is; however, that doesn’t man that changes couldn’t be made. Personally I would leave the standard Tower Bridge, but turn it’s primary function over to just steering the ship. The ‘true’ bridge, where the ship and its systems would be run from, would be buried in the middle of the ship and act as a Crossroads for all information. A third bridge would be just below the tower of the ‘old’ bridge; this would serve as a flag bridge for admirals and such. ((notice, bridge ideas were originally taken from an old thread by CmdrWilkens))
Now, of the big things that ARE Changed, well, most of them can be scene if you skip ahead to the end and just click on the big Picture I hosted HERE …But for those that LIKE reading lots and lots of detail, well, here we go:
This ship, the ISD War Galleon class, is designed for long-term patrol and heavy capital ship engagements. It sacrifices almost the entire, nearly 10,000 Imperial ground troops, too make room for extra fuel, power, supply’s, droids, engines, shields etc. Heavy automation of non-essential functions further reduces the amount of people on bored. Basically, since the Remnant can no longer afford to resupply ships as massively crewed as an ISD, the new War-Galleon is designed to be far more self-sufficient and efficient. The crew of 37,000 has been reduced to a ‘mere’ 27,400 people.
The ships weapons itself, while not nearly as heavy as an ISD-II, are spread more evenly, able to hit more often, more frequently, rather then simply flooding a target with brute force. Also, four massive Ion cannons have been added to additional hull sections on the sides of the ship. These Massive KDY Ion Cannons are designed to disable a ship as large as a Carrick Cruiser in just a one shot.
The final addition of the new ISD is the extreme make over to the underside. Because there is no longer a need for massive landing barges and the 9,700 troops that go with them, the hanger’s sole purpose is to launch fighters as quick as possible. As such, instead of one massive, and IMHO extremely vulnerable Hanger, the hangers have been split into six, small, but highly efficient hangers. Each one can carry 18 TIEs in 3 rows of 6. Further more, because of the way they work, they can launch 24 TIEs at a time, launching all 108 in less then a minute. Of course on the War Galleon class, the front two hangers have a group of six heavily armed Skipray BlastBoats each to compliment their firepower.
The upshot of this will be to get rid of, what I have always considered to be the ISD’s most vulnerable area.
So that’s it! That’s the long-winded version of all the changes to this new ship, but, as mentioned, for the short gist of things, I direct you all to the Linky below. Since I am making this for an RPG Feedback is welcome, and please, be brutal, I want this to be as realistic as possible.
ISD-Next War-Galleon Class
Well ladies and gents, here it is, my first 'Official' post in the StarWars forums I thought I'd start off with a perennial favourite, that of Re-Designing an ISD.
Now now, I know what your thinking, this has been done to death, well, bare with me for a second and hopefully I can work a bit of fresh life into this idea.
First off, I have to say before I logged on here, I read through ALL 69 pages of the StarWars forum, thus giving myself quite a bit of experience with what others have already suggested for remaking an ISD. One thing I have noted, is that often, most work on the assumption of taking a pre-existing ISD and improving it, altering it or modifying it. Well, my new class, referred to from here on as ‘War Galleon Class’ is a whole new class of ship, built from the ground up.
A few other things of note. More then 90% of all debate over ISDs’ come from exactly what purpose they have. A good example I have heared used is the ship that’s’ “Good at everything and best at nothing” Well, the War Galleon is designed with a much more specific set of goals in mind, further more it is designed at far different point in time.
I remember reading somewhere that the original ISD had more then 100,000 design flaws in it, but the Emperor, being Emperor, didn’t really give a flying crap and ordered them built with as much speed as possible, efficiency be damned. Well, the War Galleon is part of an RPG Project of mine that takes place during the time of the Imperial Remnant after the Vong. Basically during a time when what’s left of the Empire cannot afford the luxury of being wasteful with it’s resources, when every ship, every fighter, and every man is precious.
As such there’s a few subtle, but important changes. Firstly, while I know everyone out there has said one of the biggest weakness on an ISD is the over exposed Bridge, The Empire, or what’s left of them, just wouldn’t think like that, they want their ships mean, nasty and imposing, so I had to leave that feature the way it is; however, that doesn’t man that changes couldn’t be made. Personally I would leave the standard Tower Bridge, but turn it’s primary function over to just steering the ship. The ‘true’ bridge, where the ship and its systems would be run from, would be buried in the middle of the ship and act as a Crossroads for all information. A third bridge would be just below the tower of the ‘old’ bridge; this would serve as a flag bridge for admirals and such. ((notice, bridge ideas were originally taken from an old thread by CmdrWilkens))
Now, of the big things that ARE Changed, well, most of them can be scene if you skip ahead to the end and just click on the big Picture I hosted HERE …But for those that LIKE reading lots and lots of detail, well, here we go:
This ship, the ISD War Galleon class, is designed for long-term patrol and heavy capital ship engagements. It sacrifices almost the entire, nearly 10,000 Imperial ground troops, too make room for extra fuel, power, supply’s, droids, engines, shields etc. Heavy automation of non-essential functions further reduces the amount of people on bored. Basically, since the Remnant can no longer afford to resupply ships as massively crewed as an ISD, the new War-Galleon is designed to be far more self-sufficient and efficient. The crew of 37,000 has been reduced to a ‘mere’ 27,400 people.
The ships weapons itself, while not nearly as heavy as an ISD-II, are spread more evenly, able to hit more often, more frequently, rather then simply flooding a target with brute force. Also, four massive Ion cannons have been added to additional hull sections on the sides of the ship. These Massive KDY Ion Cannons are designed to disable a ship as large as a Carrick Cruiser in just a one shot.
The final addition of the new ISD is the extreme make over to the underside. Because there is no longer a need for massive landing barges and the 9,700 troops that go with them, the hanger’s sole purpose is to launch fighters as quick as possible. As such, instead of one massive, and IMHO extremely vulnerable Hanger, the hangers have been split into six, small, but highly efficient hangers. Each one can carry 18 TIEs in 3 rows of 6. Further more, because of the way they work, they can launch 24 TIEs at a time, launching all 108 in less then a minute. Of course on the War Galleon class, the front two hangers have a group of six heavily armed Skipray BlastBoats each to compliment their firepower.
The upshot of this will be to get rid of, what I have always considered to be the ISD’s most vulnerable area.
So that’s it! That’s the long-winded version of all the changes to this new ship, but, as mentioned, for the short gist of things, I direct you all to the Linky below. Since I am making this for an RPG Feedback is welcome, and please, be brutal, I want this to be as realistic as possible.
ISD-Next War-Galleon Class