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the size of the Acc. torps
Posted: 2005-03-26 10:06am
by Lord Revan
We know the Acclamator class transport has 4 (IIRC) torpedo/missile tubes, but how big are those missiles/torpedos (from Republic Commando I'd estimate that they're at 4 m in diameter but that's just an eyeball estimate done while playing the game).
it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
Posted: 2005-03-26 12:36pm
by Lord Revan
If anybody has better estimate or canon numbers please tell me, since my numbers "at least" estimate.
Posted: 2005-03-26 12:45pm
by Gorefiend
it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
That’s not that unusual, as far as I remember they only use living gunners for every weapon on star wars cap ships, because they are far more accurate then droids/computers, or one person running all guns from the bridge.
Posted: 2005-03-26 03:05pm
by Lord Revan
Gorefiend wrote:
it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
That’s not that unusual, as far as I remember they only use living gunners for every weapon on star wars cap ships, because they are far more accurate then droids/computers, or one person running all guns from the bridge.
sure it not unheard of it just shows how hard is to disable an SW ship (with out Ion weapons)
Re: the size of the Acc. torps
Posted: 2005-03-26 04:17pm
by Connor MacLeod
Lord Revan wrote:We know the Acclamator class transport has 4 (IIRC) torpedo/missile tubes, but how big are those missiles/torpedos (from Republic Commando I'd estimate that they're at 4 m in diameter but that's just an eyeball estimate done while playing the game).
There may not be any set size They could be as large as starfighters for all we know (which would fit up close to the 4 meter diameter estimate. If they did intend to use "smaller yield" torpedoes, they might do some sort of "discarding sabot" thing to accomdoate the size difference.)
Yield-wise, I'd generally guess the missiles would be capable of being at least as powerful (or more powerful) than an individual QTL turret. Possibly as powerful or MORE powerful than the combined output of an entire broadside or all the t urrets.
it also seem that all the Turbolasers of the ship can aimed and fired from from anyone of turret control rooms
A redundancy feature, presumably.
Re: the size of the Acc. torps
Posted: 2005-03-26 04:57pm
by Lord Revan
Connor MacLeod wrote:There may not be any set size They could be as large as starfighters for all we know (which would fit up close to the 4 meter diameter estimate. If they did intend to use "smaller yield" torpedoes, they might do some sort of "discarding sabot" thing to accomdoate the size difference.)
Yield-wise, I'd generally guess the missiles would be capable of being at least as powerful (or more powerful) than an individual QTL turret. Possibly as powerful or MORE powerful than the combined output of an entire broadside or all the t urrets.
They're set size as far we know (as you can see the warheads in Republic Commando (and 4 m number comes there's a door inside the launchtube and it takes up less then half of the diameter of the tube (the tubes themselves take up the entire height of trench (as seen in ICS and Republic Commando)))
Posted: 2005-03-27 07:46am
by FTeik
I know this doesn't consider different possilbe yields and is also based on RPG-stats, but if you transform the firepower of the Acclamator-turbolaser with 200 GT to the RPG-stat of the torpedos you get something around 1,000 Gigatons TNT.
Whatever that might be worth, considering it coming from such a source.
Posted: 2005-03-27 11:33am
by Gorefiend
Whatever that might be worth, considering it coming from such a source.
Nothing wrong with RPG Guides as sources in general, but in this case it most likely goes under “game mechanics”, which don’t necessarily count as canon.
Otherwise you would have to shoot someone several times with a heavy blaster rifle to kill him, going by pure rpg stats, that is.
I always figured the amount of weapons on a ship, the texts etc. are canon, just not shield/weapon strengths/ dice numbers etc., because those fall under game mechanics and are part of the fighting system (game mechanics) the rpg uses.