Cykeisme wrote:Kurgan wrote:In Jedi Outcast you couldn't have super strong lightning with two hands. In Multiplayer there isn't the same heavy knockback factor like in Single Player. In SP you can toss bodies around like crazy with two handed lightning.
You can blast a roomful of stormtroopers and have their corpses fly backward over tables and obstacles and even go straight up the walls, it was fucking crazy. God, I loved that.
I guess it's obvious why this level of knockback isn't seen in multiplayer
Yeah I remember as Kyle you'd encounter a Squad of Stormtroopers near the end of the game when you were pretty high powered... One Force Pull and they all lose their guns and fall forward on their faces. Then a Force Push and they all go flying. Leap up in the air and Force Pull, and they all go flying up in the air, then scream as they fall to their deaths on the ground. Classic!
MP was much more restrained, for balance-sake.
The effect of powers was mostly confined to a single person, with multiple counters available, and toned down. Then again MP also had powers that SP lacked (this changed with JA, wherein all but two were finally usable in SP).
You're right about the lack of Lightning/Lightsaber interaction making Lightning near-useless in multiplayer. However, I'm still certain that the game works that way because they didn't have time to put it in.
Doubtful, since they had 1 1/2 years to add it into JA or one of the patches for either game and they didn't do it. Granted, when JA came out it was clear some things got nixed due to time, but still. I figure they felt it would have been simply redundant.
Level 2 Lightning at least should be blockable.
All lightning is blockable with Absorb. The thing is, Raven made the game to be playable, balanced and fun, not duplicate the movies. The JK series is notoriously out of synch with the films in that they give Jedi warriors blasters, explosives, personal shields, etc. It was nice to finally see a fully trained Jedi Master use a non-saber weapon in ROTS though.
So while it might be cool to pretend you're Yoda for a minute I'm kind of glad they didn't throw in yet another way to make sabers uber and lightning useless. But that's me... I'm a fan of the series (the JK series is a part of the EU I really enjoy!).
As a related aside, I've always wished that lightsaber defense required more player involvement. For example, blocking lightning could require the player to hold their crosshair directly on the enemy; that would be balanced, movie-like, and fun, would you not say?
Dozens of mod makers feel as you do, and they've all created their own saber modified system. Some people use a block button, or a "dodge/block meter" etc. (see "Masters of the Force" and "ProMod" for Jedi Outcast, or Open Jedi Project for Jedi Academy for examples). There have been all sorts of alternate systems. Personally I perfer the arcade style controls that are a cut above the majority of blade fighting computer games, but still pretty Street Fighter-ish. A game that had really deep blade combat was the Bushido Blade series on the PSX.
Force Absorb in the game is actually more powerful than what Yoda did. Yoda uses his hands while concentrating, whereas with Absorb, you can pretty much take a lightning bolt up the butthole and suck it all up.
Well come to think of it, most of the game powers are much more impressive than the movie powers we see (but not quite so cosmicly godlike as that seen in Clone Wars). This is true throughout the series (though the prequels made some of the JK powers a little more commonplace for G-Level Jedi/Sith).
Admittedly, Yoda could toss it back, while in the game you can't unless you already have the ability to use Lightning (and I'm sure Yoda doesn't).
I still don't see the problem with letting Yoda throw lightning. I mean it goes against the
game sense of strict alignment along a balanced yin/yang type of Force dichotomy, but still...
There is a game precedent for people using a mix of Dark and Light powers. In Jedi Outcast you could use both in Single Player, and there was only one ending (Light Side). In Mysteries of the Sith the same was true. In JK1 you could reduce your Force Level to 6 (Disciple) on a Level 6 or higher server and gain access to fewer powers, but a mix of Dark & Light (Force Throw, Grip, and Lightning on one side, and Heal, Blind and Persuasion on the other.. iirc, you gained Absorb/Destruction on Level 7, but you then had to go straight Light or Dark in MP, ditto for
.
So Yoda throws lightning once in awhile. Luke uses grip once in awhile. Neither are "Dark Jedi" or "Sith." No biggie for me.
In the games they could have made it so that if you lightning an Absorb user (they have to target you to block it) the lightning you throw automatically bounces back and hurts you.. with a Yoda-like animation... but again, they chose not to, and to just give the target back mana instead.
Kurgan wrote:(Rage and stuff)
I surmised that although Rage damages your health, it does so at a much lower rate than barbequeing does.[/quote]
But Rage also makes you invulnerable (except to environmental crushing/impact damage and bottomless pits). I don't recall if this was changed between SP and MP and the transition from JK2 to JA, but it was there in the beginning at least. In the game Rune, your "bloodlust" can be reduced faster by heaping on the damage, but I'm not sure that you can really reduce a person's health with Rage until it peters out on its own.
I doubt Anakin would've lasted much longer if Palps hadn't shown up, too. Not solid logic, but oh well
It's interesting that the fire actually went out after it had burned his clothes, hair and glove. Did he regain his concentration to block the heat with the Force? As Phil Plait would say... he should have been a wisp of vapor, had he not had some magical way to protect himself without a heat-proof suit!
Good point about in-game lava never damaging you even if you're an inch away from it, though I guess it's in the same vein as not needing to eat, yeah
I loved how in JK1/MotS Force Speeding into walls and Force Leaping straight up in the air and landing hard or Force Jumping into a low ceiling would hurt you. I guess the Jedi in the JK2/JA era just learned extra precision to cushion themselves with the Force.
Btw, Kurgan, those last two quotes in your post are mine, not Gladius'. Quote tag hiccups abound
Sorry about that!