How would things change with pulsar stations?
Posted: 2005-10-09 01:10am
Ok, in Isard's Revenge (eigth Rogue Squadron book, IIRC) they design this station that essentially meant to lock down a system and bring it completely under the control of whoever happens to be in control of the station.
They included the ability to set up a system-wide interdiction field, had multiple superlasers, any one of which was capable of blowing the biggest of capital ships to pieces ala the DSII, and several other wank-tastic abilities. They were called puslar stations by the Republic people who studied them once plans were captured.
None were built, however, as it was just a diversion set up by Isard, but still...
How would actually building Pulsar Stations change things for SW in vrs scenarios? They couldn't lock down systems for most verses as they tend not to use gravitationally-weakened FTL drives, but the whole wipe out incoming capship fleets without really trying thing comes in handy.
They included the ability to set up a system-wide interdiction field, had multiple superlasers, any one of which was capable of blowing the biggest of capital ships to pieces ala the DSII, and several other wank-tastic abilities. They were called puslar stations by the Republic people who studied them once plans were captured.
None were built, however, as it was just a diversion set up by Isard, but still...
How would actually building Pulsar Stations change things for SW in vrs scenarios? They couldn't lock down systems for most verses as they tend not to use gravitationally-weakened FTL drives, but the whole wipe out incoming capship fleets without really trying thing comes in handy.