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Update on the Star Wars Game:

Posted: 2002-12-12 12:40pm
by MKSheppard
I got some research material in the mail today:
a WEG Star Warriors Game still with the shrink
wrap on it and all of the pieces still UNPUNCHED!

Image

The rule book is 50 pages, so I guess I can do it in a few days for all you
jacknapes to read...

Re: Initial Scan

Posted: 2002-12-13 12:44am
by MKSheppard
Will a Mod delete my previous post?
done ~Cpt_Frank
Standard Game

1. Introduction

1.1 Prologue
1.2 Star Warriors
1.3 Overview of Play

2. What's In This Box?

2.1 Playing Pieces
2.2 The Game-Map
2.3 Control Sheets
2.4 The Reference Card
2.5 The Rules

3. Setting Up

3.1 Scenarios and Ship Mixes
3.2 Maps and Counters
3.3 Control Sheets
3.4 Ship Information
3.5 Gun Information
3.6 The Ship Data Chart
3.7 Control Sheet Markers

4. The Game Sequence

4.1 Initiative Phase
4.2 Planning Phase
4.3 Hazard Phase
4.4 Markers Phase
4.5 First Ship Phase
4.6 Second Ship Phase
4.7 Additional Ship Phases
4.8 Bookkeeping Phase

5. Skill Codes and Initiative

5.1 Skill Rolls
5.2 Initiative Rolls

6. Planning

6.1 Placing Action Markers
6.2 Double Actions
6.3 Secrecy
6.4 How Many Actions Can a Ship Perform?
6.5 Completing Planned Actions
6.6 What Do All Those Actions Mean, Anyway?

7. Hazards

7.1 Calculating the Difficulty
7.2 The Piloting Skill Roll
7.3 The Hazard Table

8. The Markers Phase

8.1 Throttles
8.2 Shields
8.3 Targeting and Tailing
8.4 Target and Tracking Markers

9. Initiative/Choosing Ships

9.1 Choosing
9.2 Choosing Ships and Tailing

10. Movement

10.1 Speed and Turn Number
10.2 Moving and Turning
10.3 Slips and 1/2 Loops
10.4 Map Adjustment

11. Fire

11.1 When Can A Ship Fire?
11.2 The Difficulty Number
11.3 Ships With More Than One Gun

12. Damage

12.1 Power
12.2 Shields
12.3 The Fire Table
12.4 Ion Cannons

13. Bookkeeping

Advanced Game

14. Gunners

14.1 Setting Up
14.2 Planning
14.3 Fire Restrictions
14.4 Pivot Guns
14.5 Targeting

15. Hex-Point Facing

15.1 Setting Up
15.2 Turning
15.3 Forward Movement
15.4 Arcs and Speed Modifiers

16. R2 Units and Auxiliary Power

16.1 Setting Up
16.2 Power Damage
16.3 Free Actions

17. Damage Control

17.1 Setting Up
17.2 Damage Control
17.3 R2s

18. Advanced Arcs

18.1 Firing Arcs
18.2 Port and Starboard Quarters

19. Advanced Initiative

19.1 Initiative Determination
19.2 Ship Phases and Tailing

20. Turret Guns

20.1 When Turret Guns Fire
20.2 Turning Turrets and Tracking
20.3 Resolving Turret Gun Fire
20.4 Attacking Turrets
20.5 Static Map

21. Wings

21.1 When to Use Wings
21.2 Wing Control Sheets
21.3 Moving Wings
21.4 Wing Gunnery
21.5 Breaking Wing Formation

Optional Rules

22. Missiles, Torpedoes, and Bombs
22.1 Setting Up
22.2 When Projectiles Are Fired
22.3 Resolving Projectile Fire
22.4 Concussion Bombs

23. Star Destroyers

23.1 Placement and Movement
23.2 Attacking Fighters
23.3 Attacking Other Star Destroyers
23.4 Fire by Fighters
23.5 Kamikaze Attacks

24. Asteroids

24.1 Setting Up
24.2 Asteroid Movement
24.3 Asteroid Impact
24.4 Firing at Asteroids

25. The Force

25.1 Force Points
25.2 Using the Force
25.3 Force Actions

26. Targeting Computers and Jamming

26.1 Automatic Tailing
26.2 Reacting
26.3 Targeting Predictors
26.4 Jamming

Scenarios

27. Winning the Game

28. The Dogfight

28.1 Required Rules
28.2 Set-Up
28.3 Ship Mixes
28.4 Game End

29. The Ground Attack

29.1 Required Rules
29.2 Set-Up
29.3 Special Rules
29.4 Ship Mixes
29.5 Game End

30. The Convoy

30.1 Required Rules
30.2 Set-Up
30.3 Special Rules
30.4 Ship Mixes
30.5 Game End

31. Star Destroyers

31.1 Required Rules
31.2 Set-Up
31.3 Special Rules
31.4 Ship Mixes
31.5 Game End

32. Asteroids

33. Attack on the Death Star

33.1 Required Rules
33.2 Set-Up
33.3 Special Rules
33.4 Ship Mixes
33.5 Game End

34. Using Multiple Players

35. Purchasing Ships
35.1 Ship Points
35.2 Spending Ship Points
35.3 Setting Up

36. Using Star Warriors with Star Wars: The Roleplaying Game

Posted: 2002-12-13 12:48am
by Lord_Xerxes
Goddamn, Shep. This game looks like it's really friggen complicated.
After perusing a little, how difficult to learn would you say it is?

Posted: 2002-12-13 12:26pm
by MKSheppard
Lord_Xerxes wrote:Goddamn, Shep. This game looks like it's really friggen complicated.
After perusing a little, how difficult to learn would you say it is?
I can work on it with WeeMadAndo, and we can abstract the rules, etc etc...

For example, in the game, Star Destroyers are abstracted as having
structure points of 8, and a successful Starfighter attack on an ISD
reduces it's structure points by 1......