Great, care to prove the refire rate is as good?
Obviously I can't, because you're asking me to prove the refire rate of a weapon we haven't seen. How fast it can fire depends on the launcher design.
And I'm saying you're full of shit. The sensor return is based of cross section of the target, and distance. It will be the exact same for both a TL and missile as the same object is firing them.
And once again, you don't bother paying attention to what I'm saying. A missile can do more with the same sensor return. "There's something in that area" isn't good enough for a turbolaser, because without precise aim you just miss. A missile on the other hand, can work with that vague return, using it to guide it to a point where it gets a better one and refines its course. So assuming the same sensors on the firing ship, a missile armed ship will be able to launch from a distance where the turbolaser armed ship can't shoot back accurately.
So ECM efectiveness decreases the closer you get despite the inverse square law saying the exact opposite would happen? Afterall, the cross section would increase linearly, an the distance would decreasse linearly, but the ECM would increase exponentially, so that makes it weaker as you get closer?
Yeah, just shut the fuck up.
ECM power doesn't decrease, its
effectiveness decreases. Sensor effectiveness also obeys the inverse square law, so the closer you get, the harder it is for ECM to hide the target. Until you get to the point where using a simple EYE is good enough to hit the target.
Again, not possible with observed engine configurations. My you love altering the facts to try and prove a point.
My you love ignoring physics when it suits you. Unless you're claiming some bizarre engine configuration where the missile can only fly straight, without turning. Because otherwise, it shuts off its engine, uses its maneuvering thrusters/thrust vectoring/whatever to rotate so the engine is pointing perpendicular to its path, then applies full thrust. If you can't even get this basic concept of how movement in space works, there's no point in having this debate.
We were discussing delta V here originally. You think the rate work is done (power) is the same as the net possible change in your velocity (delta V), yet I'm the one ignorant of physics?
Power, as in "a powerful engine", not the scientific definition. And this is common sense, moving 12km to the left in 30 seconds requires a lot less engine thrust than moving 300,000km in 30 seconds.
No, the question was the ability to hit the incoming missile. When I correctly pointed out the larger cross section of the capital missile would make it a bigger target, suddenly it maunvered but the figter one didn't. Hence your false comparison.
Obviously if both missiles are evading, the larger one is easier to hit. But my post was in reply to a points mentioned elsewhere about fighters having to release their missiles very close to the target to keep them from getting shot down, and that fighter torpedoes always fly straight at the target without evading. My speculation on the reason for it was that the fighter missiles being used were more equivalent to modern guided bombs, 90% warhead with some limited maneuvering thrusters to give better accuracy.
Funny, cuz I watched AOTC (apparently you didn't), so talk to me some more about how Jango's missile flew straight at Obiwan and didn't manuver?
1) It wasn't my claim. I was addressing the claim by others that missiles always do that.
2) Anti-fighter missile =/= anti-capital torpedo. Jango's missile could afford to have a better engine because it doesn't need as large a warhead to kill a fighter. On the other hand, it's not unreasonable to think that any anti-capital missile small enough to mount on a fighter has to be 90% warhead just to do a useful amount of damage. And therefore it would be easier to hit than a larger (and not fighter carryable) missile that had extra engine power for evasive maneuvers.
Its an issue of volume, so you have constratins there somewhere. Give it a smaller cross section on one side it gets bigger on another.
Unless you just drop the overall volume, which is what I was trying to say. There's more than just fighter-size and 10-meter missiles. What I was suggesting was an intermediate size, that can be carried in larger numbers to overwhelm point defense, keeps cross-section low enough, but carries a larger warhead than a fighter torpedo.
Under SoD, the real reason is because in space missiles are pretty shitty weapons. Conviently, this mirrors real life. Lasers and particle beams doing impulse damage are the best, followed shortly by KKWs.
Because in real-life you don't have shields or armor. In real-life your starship is killed by your enemy tossing a few spare bolts out the airlock (assuming they hit). Star Wars is not realistic combat, period.
"Accelerate to attack speed" - ANH
we watch the engines go from serving as radiators to thrusting on the Falcon in ESB, Slave 1 in AOTC (in fact we see a cockpit display confirming this behind Jango's head), Obi Wan and Anakin as they dive through the Coruscant shield in ROTS.
"Accelerate to attack speed' being said with the engines already glowing nicely. Which, in the real world, makes you a nice target for every IR sensor in the system. Fighters in Star Wars are obviously not too concerned with concealing themselves from passive sensors, and they don't get instantly killed for it.
Competence would make them not do this. Look at their logistics. An Executor class star dreadnaught can only run at full power for ~17 hours before exhausting its fuel supply. Thyffera had no way to resupply it. Anything they use fighting Antillies they can't use to fight off anyone who comes for the Bacta.
Where did you get this 17 hour number from? As well as the idea that an SSD requires special resupply that can't be provided by an average planet (and one that's home to a galaxy-spanning industry even).
Shields dealt with, since the hull armor is the same thickness on both I'd love to hear what proof the stuff on a star dreadnaught is superior as thats the only way to back up your claim.
1) Where has this "same thickness" number been given? I don't remember seeing any specific armor numbers before.
2) Sheer size gives an SSD much more armor. If two ships suffer 10% loss of firepower, for example, the SSD took a lot more damage in the process.
5,000 is less then 3,000 now? My, I wasn't aware of that.
Are you even bothering to read what I write? I said MOST battles.
The light destroyer class in question is a Resucant. And yes, a star dreadnaught is tougher. It took 2 Home One types and 8 Liberty/pickle types to bring down the bridge shields of the Executor.
Exactly my point. Even operating at reduced power, an SSD is more powerful than most other common ships. So a tactic that causes damage to an SSD (even one operating at reduced effectiveness) should be more than effective against an ISD that's a tiny fraction of its size.
Asking someone to prove a negative is a god way to take a long walk of a short pier here. So burden of proof is on you to show they were used despite them not being mentioned at all.
Common sense says that if something that obvious could be used, it would be used. Unless the Lusankya's crew are completely incompetent, they would be using point defense guns. They gain absolutely nothing by NOT using them. If these point defense guns actually exist on the ship, the burden of proof is on you to prove the crew and commanders of every ship in the fleet are incompetent to the point that my dog could do a better job of running a ship.
Your 'argument' isn't much better than saying "X incident does not show the full firepower of ship Y, because we don't have a specific gun by gun list of every turbolaser firing, repeated for each salvo".
Amazin, we went from fighter missiles kill Imperators to now they cause heavy damage to unshielded capital ships.
Like I said, I conceded I was wrong about the targets involved. It's been a long time since I've read the books. But fighter missiles aren't the issue here. They're only relevant as an absolute lower limit for what a missile-armed capital ship could do.
No you oilslick on the ocean of hukmanity (thaks broomstick), the single kiloton missiles Luke used against the Death Star would be the lower limit for starfighter missile power.
Try again. It's a lower limit, because a capital-scale missile defined as "more powerful than fighter missiles" CAN NOT be weaker than any observed fighter missile. Because this hypothetical capital missile can simply use the exact same warhead. The chain goes like this:
capital-scale missile (X GT)> most powerful fighter missile (Y GT) > weaker fighter missiles (1 kt)
The most poweful fighter missile is the lower limit. X can not be less than Y, the 1kt number is irrelevant.
By all means show me how a siesmic charge is gonna fit through the missile launcher on a TIE Bomber. I'm all ears. Afterall, its not like I fucking considered them before I spoke.
By all means, show me how building a fighter-scale launcher for a siesmic charge is too difficult to do. It doesn't matter if TIE Bombers aren't designed to carry them, the missile itself is small enough that size alone does not prevent bombers in general from carrying them.
Nothing about capital missiles lacking firepower you dipshit, that figher missiles lacked the firepower. My, you do love your strawmen, don't you?
There's a strawman here, and it isn't mine. Fighter missiles are relevant only because they establish an absolute minimum for the firepower of a missile-armed capital ship. But go ahead, keep demolishing that strawman instead of addressing the much larger missiles that a capital ship can carry.
The ONLY reason they were even mentioned was to disprove the idea that any missile capable of damaging a capital ship would have to be far too massive to be practical.
Not real big on this whole "thinking" thing, are you? Here's a hint, there are this things called relative velocity, acceleration, point defense, and hyperdrives. Lets see if you can work out why you want to fight at closer ranges.
You mean the relative velociy, acceleration, and hyperdrives that aren't an issue with lightspeed weapons like turbolasers? Even at ranges 10x what we usually see, turbolasers would be effectively instant-hit (and therefore unaffected by the target's movement). And point defense isn't an issue at all unless you're using missiles, so with all these pure-turbolaser ships it's not a reason to fight from shorter range.
Clipping the damn thing is gonna work moron, have you ever bothered to investigate how easy it is to shoot down a missile or about the effects of high velocity impacts on spacecraft?
Of course I have, because unlike you, I know how collisions like that actually work on REAL spacecraft. Which means I know that Star Wars ships don't obey these laws of high-velocity impacts.
Sorry dipshit, burden of proof is on you. I love how the further and further we get in this thread the more fallacies and BS you are down to for responses
Fortunately this little argument ends here:
Essential Guide to Weapons and Technology, p76, "Proton Torpedoes"
"Each torpedo is wrapped in a protective energy envelope to prevent accidental detonation caused by collisions with debris or near misses by laser cannon blasts."
Essential Guide to Weapons and Technology, p78, "Concussion Missiles"
"Exterior shield projectors wrap the missile in a protective energy shroud..."
There's your proof, even fighter-scale missiles can mount some degree of protection against physical impacts.
Yes, Mach 12 is so sluggish.
While I haven't done the frame-by-frame analysis, what we see in the movies sure doesn't look like mach 12 constantly. Those fighters look like they're flying a lot slower, but still not getting hit effectively.
And as for the starfighters, I'd point to the transverse acceleration of the turrets vice that of starfighters. Gee, maybe that has something to do with it and huh, look at taht, that's a major difference between something on a strafing run and something on a suicide run.
So you're saying the transverse acceleration isn't going to be an issue with missiles? Why is a missile unable to fly the same attack path, with the single difference of a sharp turn to actually hit the ship instead of pulling up to get clear of it?
You really have no idea what these terms "high end", "low end" "upper limit" and "lower limit" mean, do you? You keep tossing them out in situations wher they don't apply.
You know, not everything is a precise scientific term. I said "high end" as in "lots of missiles, vs. a few", as in "the high end of the possibilities." Maybe it was a couple dozen missiles involved. Maybe it was a couple thousand. If, as you say, no numbers are stated, there is no reason to assume a large quantity of missiles instead of a small quantity.
Sensors don't work like that. Do you have any experience with or done anyreading about radar at all? You get a hit or you don't, you don't get "Well, theres something in X percent over there"
No, I don't have firsthand experience with radar, especially in the Star Wars universe. But when you're talking about active jamming, reducing it to a likely region is the only thing that makes sense. The "is something out there?" question is answered for you by the huge amount of energy your target is putting out.
And again, you are tweaking the circumstances for a false comparison. One of your initial claims was that missiles would enjoy superior range. But the max range they will detect another ship is the same for TLs anbd missiles. So now you are claiming that you'll get sensor returns that indicate an area rather then a contact (and you claim this I assume because you are talking out your ass, not because you are a liar, though I wouldn't rule it out) and that lets you just shoot off the missile, and it will magically punch through the much stronger ECM on its own when it gets closer.
Detect =/= be able to shoot at effectively. Lets say all precise returns are jammed, all you can get is "there's a poweful jamming source in that direction". Randomly shooting turbolasers at your best guess of the center of the jamming effect is unlikely to hit anything. Randomly shooting a missile at your best guess of the center of the jamming effect is likely to get the missile close enough to detect that giant battleship by visual targeting, if nothing else.
I see your retarded ass has no idea the scope of space. Even with the size of SW ships, the simple fact is close isn't good enough.
Right, lets just overlook the fact that every single time we see starship combat in the movies, the ships are within visual range of each other. And most (I can't say all) of the book descriptions imply the same. Space may be big, but the typical Star Wars battlefield sure isn't.
And yet in ROTS the jamming is so heavy that Anakin and Obiwan can't even reach the Jedi Temple. Gosh, I wonder if that has anything to do with the inverse square law and the position of the ships doing the jamming. Hmmmm.
So sometimes it works, sometimes it doesn't. But more often than not, communication is possible within a battle.
And your concession is accepted bitch.
You want these ubermissiles to have shields, independent sensors, to just launch in the general direction of the ship, and manuver and make independent targeting choices once they get closer, and then attack. Guess what you just created?
Starfighters.
Even if I grant your huge exaggeration, there's one key difference. My "ubermissiles" can actually damage a capital ship, while starfighters seem to exist for the single purpose of giving the hero a personal-scale battle to fight.
By the way, nice moral code you have there, creating intelligent machines for the sole purpose of dying. Tell me, if you were a general, would you have kids for the sole purpose of making them suicide bombers as soon as they could walk?
Moral code? You can't be serious... do you feel guilty every time we use a missile in the real world? I wasn't saying use fully-intelligent droid brains, just that for a civilization that considers human-like AI a common appliance, image-recognition and targeting is a trivial task. Which do you think is harder, programming realistic human emotion, millions of languages, etc, or building a computer that can identify a star destroyer in camera data and home in on it?