This is mostly a reprint of information that originally appeared in the SW VD for EP2. In the last few pages of that book, they have some very intresting info on lightsaber combat. Definetly worth checking out.
However, for information about stances and strikes, I like to refer to information that was put together for an onlin SW RPG that I took part in a few years ago. The info was collected from various sources, mostly i believe from actual Martial Arts. Here goes:
Jedi Fighting Arts of Kei'No
What is "Kei'No"?
Developed Millennia upon Millennia past by a great and respected Jedi Master serving on the Council named Jorcsh Car'dalla, a human resident of the since-lost world of Alath, Kei'No was intended to serve the Jedi as a uniform fighting style which was based in a defensive, reactionary style, as opposed to the more aggressive styles preferred by the many Dark Jedi then plaguing the galaxy. Its defensive edge was in fact SO polished that in the twenty thousand years following the death of Master Car'dalla, no style was found to surpass his work. The name Kei'No, a combination of two Alathian words, was not adopted until years after Master Car'dalla's death, but at the time of its adoption, the Jedi Council felt the Alathian words "Kei" and "Noe," meaning "Jedi" and "Way," to well define the technique behind Car'dalla's work.
Even as it passed down through the thousands of years following the death of its creator, Kei'No changed little. Though additional stances were added for the addition of a double-bladed lightstaff to Jedi Weaponry, or to accomadate those Jedi who saught to weild two blades in combat, Kei'No's inherent role as a defensive art of martial combat remained unchanged, and only continued to increase in its fluidity and gracefulness. In time, Masters of the Art were seen almost as artisans, so beautiful and graceful could their fighting be.
As with all arts, Kei'No's rich heritage only increased with age. Long-lived Masters like the great Mace Windu, or the even more venerable Yoda, were acknowledged as accomplished in the arts, and could add some of their own philosophy and teachings to the Jedi Way, but even for all that cultural age and history, by the time of the Clone Wars, Kei'No was already known as "The Old Way," and all but forgotten. Kei'No's galactic fame and recognition all but ceased to exist in the years following the Jedi Purge. It was survived only in the fighting of the Jedi Master Luke Skywalker, and passed on in training to his students. Among the many teaching aids Master Skywalker employed to instruct his students in the Jedi Way, as taught to him by his masters Obi-Wan "Ben" Kenobi and Yoda, was an ancient manual recovered from the ruins of Yoda's Hut on Dagobah. An ancient text, inscribed by a Jedi Master born thousands of years before Yoda, which revealed the true name and lineage of Kei'No to the Last Jedi and his students, and enabled the Order to continue in the Way of its predecessors.
Gripping the Lightsaber
In Kei'No, the Lightsaber (when weilded as a two-handed weapon, as is most common) is gripped most commonly in the following manner: The left hand is at the bottom of the hilt, and the right hand is at the top. In this gripping manner, the left hand serves to preform the work of moving the weapon up, and down, whilst the right hand controls direction, angle, and thrust. The grip used is much like the grip of any other two-handed handle, with the thumb and first finger of the right hand at the top of the hilt. But in the Jedi Way, the force of the blow is most strong applied by the ring and index fingers.
Although this style CAN be reversed, and although it is possible to weild the lightsaber in a single hand, it has been found that the strongest and most balance grip IS that of the traditional Jedi Way, right hand over left, strength in the index and ring fingers. Even the left-handed duelists are advised to prefer the original grip, as it lends uncommon strength to your upward or downward movements that may catch an unwary opponent off guard.
Fighting Stances in Kei'No
Traditionally, The Jedi Way of Kei'No utilizes a fighting stance where both feet are parallel, with the right foot being both forward and a few inches to the side of the left. In this stance, the balls of the feet take on the weight of the stance, and although it seems to run contrary to common sense, forward movement is propelled off of the rear foot, and NOT by leaping forward or sliding forward with the front foot. If you require a pivot, use the frontal foot (weight centered on the ball of the foot) to pivot upon, launching forward from the rear foot. In Kei'No, the frontal foot is referred to as "Fro" and the rear as "Frae."
Some saber users, however, who attempt to weild their weapon with more strength than Is actually required (in hope, perhaps of an added edge of speed, though with the massless blade of a lightsaber this policy is not recommended) favor a wider stance, called the "Ken'Ju" stance. But in either case, if the duelist is upright, balanced, aware, and holds the center with his or her weapon (as will be explained in detail further on), then the stance will be adequate for the defensive nature of Kei'No.
Once the duelist IS so balanced, aware, and etc., the typical need of a swordsman to dodge in-coming attacks though weaving, swaying, or bobbing, no longer exists, as all attacks can be well-countered from the Kei'No stances without requiring any ducking, flinching, twisting, or gyrating. In fact, to preform these actions would only slow you, and leave you more open to attack from a more controlled master of the weapon.
Footwork in Kei'No
There are primarily two forms of footwork employed in the Kei'No, one for the common duelist, and one for the advanced, skilled master veteran of many battles. The first is referred to as "Koe'noi" (for Gliding Walk) and the second as simply "Koe" (Glide).
Koe'noi, which is quick and well-suited to covering greater distances between foes, involves a sort of 'walking' footwork from which it recieves its name. The feet are kept close to the ground, like a sort of glide, to prevent interruption from causing loss of balance. This style is easy to learn and to employ, and is more widely adopted than Koe.
Koe, unlike Koe'noi, is a more masterful footwork used by true masters of dueling. It involves starting from a position like unto that of the Kei'No Fighting Stance (Above Section), with one foot (often the right) ahead of the other. THIS POSITION IS RETAINED throughout the duel, barring a drastic change in location. Typically, the foot which is forward would seem to glide off the ground a little ways, to be followed by the foot behind. This footwork is adopted when fighting becomes that of close-quarters, but again, is most commonly used by MASTER duelists.
Remember - excessive movement is to be kept to a minimum. Your body should always be facing straight, or nearly so, toward your opponent - wild, meaningless flips may look both artistic and colorful, but are likely to drain you, leaving you tired, slow, and vulnerable. Keep excessive movement to a minimum.
If you are wondering which foot to lead with, refer back to the grip with which you hold your saber. If you hold it as is customary, right hand over left, lead with the right foot. If you employ the reverse, lead with the left.
Kanae (En-Guarde) Postions in Kei'No.
Just as with all sword arts, Kei'No has its own forms of En-Guarrde positioning - what it refers to as its Kanae. Howeveer, unlike with common sword-fighting stances, Kanae are NOT merely physical positions of readiness. They are mental, spiritual, emotional, and Force focii - nessecary for the unseen mental dueling of the Jedi and their Force-using opponents, a mental combat that can be even more deadly than the physical one.
There are both the 'classic' static, or stationary, Kanae in Kei'No and the 'transitional' fluid Kanae as well. For instance, although some times a duelist may launch an attack straight from a classic, stationary Kanae stance, sometimes a duelist may go through one, two, or even three or more extra Kanae before finding an opening in the defenses of their opponent in which to strike. They cannot simply drop their guard and reposition, so they must move transitionally, fluidly, from one Kanae to the next. The Kanae are: Chulan, Gelan, Jolan, Hasho, and Wake'. They are classically referred to as Chulan-No-Kanae, Gelan-No-Kanae, and so on.
Chulan
The basic stance of the Kei'No, Chulan is referred to as the 'second position,' by some duelists, though its ranking is not essentially vital. It is the middle-guard of the Kei'No. The saber will be held with the tip of the blade aimed toward your opponent's throat. The hilt is held around your waist, in front of your stomache, and centered in front of your body, and the blade point angles up 30 to 45 degrees. All of the Kei'No cutting attacks may be made from this position, and every possible frontal assault can be blocked from this stance as well, thus making this the most powerful of Kanae. Whomever you are in combat with cannot attack you unless they get past your blade first - or they will impale themselves on the weapon.
I referred earlier to the 'center' position. This Chulan stance is that position, and it is the goal of true Masters, when met in saber fights, to somehow lure away or trick their opponent into surrenduring this all-important area. Just as Lord Vader and Jedi Kenobi dueled for much of their fight on the first Death Star, the two opponents will find themselves 'playing for the center.'
The classic response to the Chulan is to assume to Chulan yourself, to defend your center. This is considered the 'classic second response.'
Gelan
This is the lower guard position of the Jedi Way, the classic 'third position' for those curious to know. Though your hands hold the blade's hilt at the same position in this stance as they do in the Chulan - in front of your stomache - the blade is now aimed down at your opponent's knee caps. This is a tempting, taunting stance meant to signify a weaker position than the Chulan, and bring your opponent to you. With a metal blade, an attack from this position might be to rotate your grip and diagonally strike for your opponent's wrists or hands, but as a Lightsaber HAS no set blade and can cut in any direction, you are just as well off swinging straight up with the weapon as anything else. Just watch to ensure that you can adequately defend your center! The only disadvantage of launching an upwards cut from this Kanae is that the cut will not be as strong as would one descending from Chulan.
The classic response to Gelan is to assume either Chulan, Jolan, or Hasho, though Jolan should be considered last as a response, as Gelan is nearly as threatening to your center as a Kanae as Chulan is. These are then considered 'classic third responses.'
Jolan
The 'first position' of Kei'No, Jolan is the upper-guard. Here, the blade is held over your own head at about 45 degrees. The very base of your handle should be aimed at the foe's eyes in this Kanae. Jolan is by far the most aggressive of the Kei'No stances, and the most aptly suited to a duelist who intends to strike out at and destroy their opponent, as it has little of the defensive positioning of the other stances, and much more power can be put behind the blade as it strikes. It's largest disadvantage is that it is slow to the defense in this stance, and the center is cleanly un-guarded. Jolan is best used by the lightsaber duelist in transition.
The classic response to Jolan is either Chulan, Gelan or Wake', since the upper guard allows more leeway in choosing a defense, and your center would not be as threatened by the Jolan as it would by the Chulan, Gelan, or Hasho. These then are known as 'classic first responses.'
Hasho
Classic 'fourth position,' Hasho is a somewhat more calm and defensive version of Jolan. Here, the blade is held as a shoulder stance. It is held up over your shoulder, next to your face, usually on the right side, but some times on the left as well. The hands are positioned by the jaw, and the elbows point down. Nearly as aggressive as Jolan, this stance trades a little of Jolan's offensive power for defensive options, by bringing the blade closer toward the center. Qui-Gon Jinn, a Master of the Jedi Way, often used this Kanae.
The classic response to Hasho is either Chulan or Gelan. These then are 'classic fourth responses.'
Wake'
Wake' is the Classic 'fifth position' and is known as the hidden guard. It is held very low, on the right side. If you assumed the Classic Gelan position and then turned your body to the left all the way around 180 degrees, you would then be in the classic Wake' position. This stance is the least used, least preformed of all the Jedi Kanae, because it is far too dangerous to employ against any opponent who is not horribly enraged and has lost the sense of reasoning to discover that your chest and center are now WIDE open. From Wake' it is possible to launch a devasting across-the-chest strike, but again, the risk to yourself cannot be ignored.
The classic responses to Wake' consist of all the Kanae, as Wake' is by far the weakest, most open and defenseless of all the Kanae. These are then known as the 'classic fifth responses.'
Kathol (Basic Strikes) of the Kei'No
In the Kei'No, all complex and seemingly difficult sequences of moves can be broken down into their most basic strikes and transitions. True skill lies not in the difficulty of the moves preformed, nor in the grace with which they are preformed, but in the exact precision and timing required to preform them exactly as demanded.
Mein
The simplest of all Kathol is the Mein, the large, vertical, overhead strike. It faces your opponent head on, as if to cleave them down their middle, and leave two smoking sections of dead corpse lying side by side on the floor. This strike aims for the immediate kill, and it is important that you not let the right hand over-dominate this grip, because, as was said above in "Gripping The Lightsaber," the left hand controls vertical movement, and should descened on a straight line down the center of your body, and the right hand steers the blow. If you would rather strike at either side of the opponent's face, then the right hand can be brought in to so steer the weapon, but otherwise, a simple downward vertical strike should be empowered by the left hand.
Hasho-Mein
The second of the Kathol is the Shoulder-strike. Launched best from the Hasho Kanae, the Hasho-Mein descends from above the shoulder as a diagonal cut. These blows are VERY powerful and are use to disect an opponent from shoulder to hip. The left hand should still control the power of this blow, and as it descends, bring the blade down to the center line we discussed in the above Kathol, Mein, ending just in front of your stomach or navel.
Hasho-Mein Kieraki-ashe' is a form of this Kathol in which the duelist side-steps an oncoming foe before delivering the blow. It involves launching, as was said before, forward with the rear foot of your stance, or backward with the forward foot of your stance. In either case, whichever foot is launched shoulder pivot back and away a half-pivot (90 degrees) to avoid the on-coming assault, and plant itself behind the foot which was pivoted behind. This stance can be changed later after the Kathol is launched, but don't waste time finding perfect footing to deliver this Side-stepping blow. (Kieraki-ashe' is a Kei'No term for side-step.)
Kho
The third of the Kathol strikes is a belly cut, launched from either Hasho or Chulan or Gelan best, though Wake' and Jolan can also utilize this blow, the Kho cut arcs itself across the opponent's waist and midsection. Vader, taller than Kenobi, killed Kenobi with this strike across Ben's shoulders and neck.
Kobe'
The fourth Kathol is a more Jedi-like strike than any other, as its purpose is to disarm and disable, rather than to kill. Kobe' aims at the opponent's wrist, and whether launched upward from Chulan, diagonal from Chulan, snapped upward from Gelan, or brought down from Hasho or Jolan, it's aim is not to intercept the opponent's weapon or to strike at their body, but to cut wrist from arm and thus both disarm and disable your opponent, leaving them helpless and defeated.
Kein
The fifth Kathol often preceeds the wrist-attack Kobe', because it is a 'center-sweep.' The aim of this attack, launched best from Chulan or Hasho or Gelan, is to knock your opponent's saber aside with a sweeping blow. A well timed Master might then follow up this move with a Kobe' wrist blow, or a …
Tsutae
The thrusting strike is not often seen used in Kei'No, but when it is, it most commonly follows a Kein sweep. Of course, the problem is that your opponent, unless he is very inexperienced or extremely off-balance, is likely to back away and sweep your saber aside with a Kein of his own, and not be spitted by your attack. However, it is a risk sometimes worth taking.
Kena Seri
This powerful, upward swing cuts diagonally across the opponent's chest, and is BEST launched when coming from Gelan, Wake', or Chulan, in that order. This is another rare strike, though when timed correctly can cut through an opponent's chest even as they bring a blow down toward you from a loose Hasho or a clumsy Jolan, or even a Wake' of their own. Such diagonal cuts are often typical of those who wield a lightstaff.
Klea'
Another sweep well suited to batting aside a thrust, and the Kathol best-suited to vying for the center, is the Klea'. The Klea' has the aim of rotating your blade around your opponent's entangling their blade, and knocking it aside while you retain the center.
Important tips to remember when engaged in Kei'No saber dueling include avoiding large, wide strikes that are not easily retractable and leave you open to a fast opponent's better timing. While small, wrist-snapping movements are not always flashy and do not look as skillful as large, sweeping cuts and strikes do, they are far more controlled, and thus, far more deadly. A quick snap of a wrist can bring my blade arcing across your belly while you whip your sabre up to Hasho to come down in a shoulder-strike.
Another thing to remember is that in Kei'No, unless you face an opponent who's intent is more of a nature to intimidate, bully, frighten, or turn you, you are not likely to employ many BLOCKING moves. In fact, Kei'No relies heavily on moves that sweep your weapon aside (a parry of sorts) while also serving as a transition to an attacking move. Small wiping moves, sliding your blade off an opponent’s, or turning a parry into a transition for attacking are how Kei'No duelists become Kei'No Masters, and survive. Remember - these fights show flow like water. They should not be choppy, inordinately thought-out, or massively detailed in hopes of preventing any mistakes. They should be adequately-detailed, smooth, and should flow from attack to defense to attack and defense again.
taken from:
http://www.geocities.com/expansionoftheforce/Keino.html