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WotC to release updated 'Saga' edition RPG for SW
Posted: 2006-07-07 09:21pm
by Vehrec
It's not been anounced by the company yet, but its been confirmed on both their site forums by and on Amazon. As a matter of fact, the Amazon product listing is
right here. A new hardcover rulebook, at 288 pages is a lot of material for those of us who love to do the pen-and-paper systems. Hopefully, it will be correct in the ship particulars, and it won't perpetuate KT jelly's 3 million falsehood.
This is a link to an EN world discussion of the book sighting on amazon, that the authors showed up in. Also contains one long time DMs list of things that need fixing.
Thoughts? Or are the Denizens of SD.net not giving a shit?
Posted: 2006-07-07 09:40pm
by 000
Interesting... hopefully it includes new continuity and not just rule changes. I love the sourcebooks, but not for the gaming crap.
They really need to start publishing new sourcebooks though. The Clone War, Legacy of the Force series, Legacy series, second half of the New Jedi Order, and Knights of the Old Republic franchise in particular are in need of sourcebooking.
Posted: 2006-07-07 09:49pm
by Solauren
They had better publish realistic ship and vehicle combat rules, and accurate stats, or else........
Posted: 2006-07-07 09:59pm
by Imperial Overlord
Solauren wrote:They had better publish realistic ship and vehicle combat rules, and accurate stats, or else........
Considering how conservative they when it comes to changing their games and how they basically translated WEG stats wholesale, I wouldn't get my hopes up.
Posted: 2006-07-08 04:57pm
by The Dark
A third full-length hardcover rulebook? Fuck'em. Fuck'em long and hard with a vibroblade
.
Posted: 2006-07-08 05:02pm
by Eleas
Imperial Overlord wrote:Solauren wrote:They had better publish realistic ship and vehicle combat rules, and accurate stats, or else........
Considering how conservative they when it comes to changing their games and how they basically translated WEG stats wholesale, I wouldn't get my hopes up.
That's not really fair, though. They did after all rip out WEGs workable and effective system for handling damage between starships in favor of a frankly ludicrous hitpoint system. More damning still, I don't see
why they did. What purpose does a unified damage system serve? Are we honestly expecting the gamemaster to roll the damage if a player uses Plex missiles against a fucking Star Destroyer, or what?
Posted: 2006-07-08 05:34pm
by Imperial Overlord
Eleas wrote:
That's not really fair, though. They did after all rip out WEGs workable and effective system for handling damage between starships in favor of a frankly ludicrous hitpoint system. More damning still, I don't see why they did. What purpose does a unified damage system serve? Are we honestly expecting the gamemaster to roll the damage if a player uses Plex missiles against a fucking Star Destroyer, or what?
I'm not a huge fan of WEG game mechanics but the d20 starship combat system does suck monkey balls. As for why they did it, thats obvious. Because it was d20 way of doing things and it isn't ludicrous when you are dealing with small vehicles. They just extended the same system all the way up to Star Destroyer scale, another reoccuring problem with d20.
Posted: 2006-07-08 07:00pm
by Ryushikaze
If I ever do a ship to ship, I use a 'damage reduction'-esque system based on scale which makes the disparity more apparent. Though, that said, D20 doesn't have NEAR enough size categories to do it proper.
Posted: 2006-07-08 07:11pm
by Eleas
Imperial Overlord wrote:
I'm not a huge fan of WEG game mechanics but the d20 starship combat system does suck monkey balls. As for why they did it, thats obvious. Because it was d20 way of doing things and it isn't ludicrous when you are dealing with small vehicles. They just extended the same system all the way up to Star Destroyer scale, another reoccuring problem with d20.
I definitely agree that there needs to be some kind of overlap, but the granularity of hitpoints is far too fine, and this grows more apparent the larger the vessels become.
The idea of hit points is not one I'm necessarily against, it just makes little sense to handle everything using the same system here. Human beings are relatively dissimilar from mile-long starships, after all.
Posted: 2006-07-08 07:18pm
by Imperial Overlord
Eleas wrote:
I definitely agree that there needs to be some kind of overlap, but the granularity of hitpoints is far too fine, and this grows more apparent the larger the vessels become.
The idea of hit points is not one I'm necessarily against, it just makes little sense to handle everything using the same system here. Human beings are relatively dissimilar from mile-long starships, after all.
I'm with you completely.
Posted: 2006-07-11 02:32am
by GunDoctor
And if I ever end up running Star Wars I'll grab my copy of GURPS Space and check out this site and the tech commentaries for info.
The closest D20 has come to being more than Dungeons and Dragons yet again was D20 modern, and that still left me with a sick, slimy feeling.
Still and all, maybe a new edition of Dungeons and Jedi might bring more people into the hobby, who then can be weaned off WotCrack.