Knights of the New Republic

PSW: discuss Star Wars without "versus" arguments.

Moderator: Vympel

Post Reply
User avatar
Sarevok
The Fearless One
Posts: 10681
Joined: 2002-12-24 07:29am
Location: The Covenants last and final line of defense

Knights of the New Republic

Post by Sarevok »

Let’s say another KOTOR style game is announced. This time it is set in the post ROTJ era rather then distant past. What kind of storyline would you come up with for the game ?

My idea is to have a Jedi dissident in the NJO era as the player character. He/she breaks away from the order and leads a band of followers in a short lived career as a dark Jedi. The PC wreaks some havoc as a successful warlord. Eventually the Jedi find them and in a battle showed in opening cinematic capture the PC. He/she is stripped away from the force as punishment and sent to a prison world.

While en route to there the ship carrying the PC faces an attack and crashes on a Tatooine like lawless world. The PC is the sole survivors and must survive alone in this world while eluding capture from both the Republic and mysterious assassins who want the PC dead. Eventually the Jedi find the PC and reveal the PC is being pursued by his former followers who are now lead by PC's 2nd in command. It turns out he had betrayed the PC by leading the Jedi to PC so that once the PC is gone he could gain control.

The Jedi give the PC a choice. Redeem him / herself by rejoining the order and hunting down his followers. The PC is retrained as a Jedi. Then the PC embarks on a multi world quest for the dark Jedi knights. In the light side ending PC ends their menace and in the dark side ending the PC betrays the Jedi and returns to command his renegades after wreaking much havoc.
I have to tell you something everything I wrote above is a lie.
User avatar
Dartzap
Sith Acolyte
Posts: 5969
Joined: 2002-09-05 09:56am
Location: Britain, Britain, Britain: Land Of Rain
Contact:

Post by Dartzap »

Theres a fair amount of poetntiol for a Jedi game during the Vong war, you could have the character having to sneak into a occupied planet and try and get some mork into the Peace Brigade to let you join, you would then disrupt their slave operations whilst booby trapping their ships.

Or something :wink:
EBC: Northeners, Huh! What are they good for?! Absolutely nothing! :P

Cybertron, Justice league...MM, HAB SDN City Watch: Sergeant Detritus

Days Unstabbed, Unabused, Unassualted and Unwavedatwithabutchersknife: 0
User avatar
Stofsk
Emperor's Hand
Posts: 12925
Joined: 2003-11-10 12:36am

Post by Stofsk »

Sarevok, your idea sounds too much like Revan, ver. 2.0.

I mean, it's right down to the whole "Was a Dark Jedi, now former followers are out to get you" schtick.
User avatar
Ritterin Sophia
Sith Acolyte
Posts: 5496
Joined: 2006-07-25 09:32am

Post by Ritterin Sophia »

I'd actually like to play a Kight of the New Imperium, ala Legacy.
User avatar
Darth Fanboy
DUH! WINNING!
Posts: 11182
Joined: 2002-09-20 05:25am
Location: Mars, where I am a totally bitchin' rockstar.

Post by Darth Fanboy »

THe reason KoToR was so good was that it wasn't forced into current storylines or established continuity, using that era they were allowed to create so much and not have to do anything too much to force it in with what is accepted.
"If it's true that our species is alone in the universe, then I'd have to say that the universe aimed rather low and settled for very little."
-George Carlin (1937-2008)

"Have some of you Americans actually seen Football? Of course there are 0-0 draws but that doesn't make them any less exciting."
-Dr Roberts, with quite possibly the dumbest thing ever said in 10 years of SDNet.
User avatar
NecronLord
Harbinger of Doom
Harbinger of Doom
Posts: 27384
Joined: 2002-07-07 06:30am
Location: The Lost City

Post by NecronLord »

Mmm. If I were making Knights of the New Republic, I'd make it a few thousand years after RotJ, or more. (According to an interview with Christopher Lee, when he asked Lucas how long ago Star Wars is set, the answer was 'millions of years,' so, thousands, or more, years later wouldn't be a problem.

And it'd be 'The Republic' again. :wink:
Superior Moderator - BotB - HAB [Drill Instructor]-Writer- Stardestroyer.net's resident Star-God.
"We believe in the systematic understanding of the physical world through observation and experimentation, argument and debate and most of all freedom of will." ~ Stargate: The Ark of Truth
User avatar
Stofsk
Emperor's Hand
Posts: 12925
Joined: 2003-11-10 12:36am

Post by Stofsk »

General Schatten wrote:I'd actually like to play a Kight of the New Imperium, ala Legacy.
I actually like this idea. Points if you get to play as either NuSith, hunted Jedi, or Imperial Knight.
User avatar
Havok
Miscreant
Posts: 13016
Joined: 2005-07-02 10:41pm
Location: Oakland CA
Contact:

Post by Havok »

Well considering there is no "New Republic" exactly, I say you do exatly what KOTOR did and have KOTNR set 40,000 years AFTER ANH. Give the game producers complete license to do whatever thy want as long as it doesn't contradict known continuity.

Make the game a massive undertaking... I'm talking one disk per planet and have about 20 planets to venture to. :shock:

By this time the Jedi have split into several different sects, say for instance, one that stays true to the Order we know. One that protects the leader of the Empire like in Legacy. One that has taken control of a sector of the galaxy and has crafted out a completely peacfull and isolationalist society. One that believes the Dark Side is to be used but not fully succumbed to. And of course for game purposes, not all of the different sects get along so the PC will have to chose which sect to belong to and will come into, sometimes violent, contact with other sects.

Aside from Jedi, the galaxy should also be divided up. A Republic that controls the largest portion of the galaxy where the traditional Jedi Order resides. An Empire, where the Legacy type Knights reside. A Vong sector. A Chiss sector. The sector controlled by the isolationalist Jedi. The sector controlled by the Dark Side using Jedi. Hutt space. Mandalorian space. A corporate sector. etc..

There are TWO SITH. and you will not find out about them or contact them until the last couple discs of the game. When you do your PC will not even know what the term Sith is or means and will have to find out.

You as the PC start out as a padawan for whatever sect you chose, (You can not choose the Dark Side using Jedi, as later on in the game you will realise that they are made up of all the different sects and have to choose to join them.) but you are a prophesised(sp) character. One that all sects fear but at the same time all respect. And you are POWERFULL. Like Anakin though, you need time and training to use your power properly and you are the first Jedi in thousands of millenia that is truly in danger of falling to the Dark Side.

Your character will age over the course of the game, not just level up, from a very young Padawan to a wise/malevolent Master, say over the course of 40 years. You will experiance loss, natuarly, from old age and accidents and deliberate acts as well as from your own actions. You can also gain such as marry and have children, buy and build ships and droids even accumuliate entire planets if you spend the time doing it.

Like your character, the Jedi are both respected or feared depending on where you go in the galaxy. Hutts and Chiss hate them and try to actively kill them. Mandalorians, Vong and The Empire respect them but will often force conflict with them. The Republic and Isolationalist Jedi embrace them. The majority of the rest of the Galaxy has a nuteral stance balanced by respect and fear. The Dark Side Jedi are a mystery, but they will try to bring the PC into their fold.

At first there will seem to be no overiding plot for the game. You will be sent by your Jedi Sect on missions with your Master at first, then as you age on your own and then with your own Padawan if you chose to take one. As you reach high enough ranks you can even become one of your Sects Masters and send out other Jedi on quests.

As you get to the last 5 or 6 discs the plot will really start to evolve and you will encounter the string pullers of the different sects and governments. In the course of discovery you will destroy some and unite some. You can even take control of some.

The Sith Lords will be the final reveal and will be shown to be the guiding force behind the majority of the conflicts and plot that has brought you to this point. Once you encounter the Sith you will have the choice to defeat them, join them or sacrifice yourself. Defeat and Join will have two sub choices, sacrafice will only have one.

Defeat 1: Eradicate the Sith once and for all by killing the Master and apprentice and stoping their insidious plan, but never knowing what it was or if it ever will or still can be enacted.

Defeat 2: Join the Sith by killing the apprentice, learn the plan, then defeat the Master and kill him and stop their insidous plan.

Join 1: Kill the apprentice and and become the new apprentice. Let the Master execute his insidous plan

Join 2: Kill the apprentice, learn the plan, trick the Master, kill him and then EXECUTE thier insidious plan.

Sacrafice 1: Destroy the Sith, learn and execute their plan.

There is a catch to the ending though. If you chose a certain ending and then fail to complete it correctly the game will restart and all your saved games will be erased and you have to start all over at the begining. :twisted:

What is their insidous plan you ask. To destroy the Force of course. If you destroy the Sith you stop this. If you join the Sith you and the Master, or just you, will be protected from this and you will be the only Force users in the galaxy. If you sacrafice yourself, you destroy the Sith and destroy the Force leaving no Force users left in the Galaxy. The races of the Galaxy will have to finaly get along on their own.
Image
It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses.
Hit it.
Blank Yellow (NSFW)
"Mostly Harmless Nutcase"
User avatar
Fiji_Fury
Padawan Learner
Posts: 348
Joined: 2006-09-11 12:42am
Location: Alberta, Canada

Post by Fiji_Fury »

Here are some of my ideas:
Set long after the NJO series in order to free up the story and developers from ongoing EU plots and allow for more creativitiy (as has been pointed out by several others in this thread).

Have a light/dark side split but unlike the KOTOR games make it a little more compelling than "I help everyone" or "I EAT BABIES!!! BWAHAHA!!!"
For example, some responses in conversation contributing to a strong swing towards the dark side, a small swing toward the dark side or a small swing toward the light side. The Light Side should be the more difficult path for a reason, with the Dark Side actually providing easier solutions to most problems. Also, well intentioned statements or actions should possibly lead to dark side points (for example: offering to defend a stranger by threatening/harming his assailants instead of disarming the situation without causing a conflict).

Have the "Influence" system for the PC's allies like in KOTOR 2 but have points in the game where instead of being just disgruntled with the PC, allies who strongly disagree with the choices being made either rebel and attack or simply leave the PC, ceasing to be of any aid.

Have some potential allies who are Force users, but completely refuse to comply with the dogma of either the Sith or the Jedi. And their history should be that they have NEVER been part of the Jedi or Sith Orders. Establish a real set of philosophies that is either distinctly separate from the Jedi/Sith continuum or at best only accepts some of their ideas.

Only a limited selection of force skills are avaialbe for learning as the character levels up. Other Force abilities must either be learned from NPC's or recovered from the teachings of hidden holocrons (which will provide a plot point and several main and optional quests).

Basic Premise: The Jedi and the Sith orders are NOT what they used to be; centuries of conflict beginning with the rise of Palpatine have resulted in a considerable loss of knowledge, techniques and power from both Orders, and a general sense of hostility toward both Jedi and Sith who keep (intentionally or not) causing destruction and harm upon others who are not Force Sensitive or directly involved in their disputes. The numbers of both Jedi and Sith have dwindled ("Rule of 2" for the Sith having fallen by the wayside after Palpatine and Vader died). Recently, the Jedi have come under renewed attack ala KOTOR 2 where an unknown technique or assailant is taking them out piecemeal.

Here's the twist on the old idea however: It's not the Sith. A cabal of Force Users who are neither Jedi nor Sith have decided to end the perpetual conflict once and for all by elliminating both Orders, having decided that neither the Jedi nor the Sith are healthy for the galaxy, and that neither has the "proper" perspective on the Force.

The PC starts out as a Jedi Padawan (or recently accepted Jedi Knight) and is at first assigned by his/her Master to seek out information and holocrons. Through these initial objectives, the attitude of the galaxy at large gets explored and the danger posed to the Jedi Order starts to become apparent as Jedi contacts and a few Jedi themselves who are supposed to meet the PC are found killed. (Entertaining opportunity for the local authorities to accuse the PC of the killings).

The PC should be appraoched fairly early in the game by a Sith NPC (recurring character) who offers information about the killed Jedi and insists the Sith are not behind most of the deaths (most being a significant and operative word here). The Sith character's interaction should vary depending upon whether the PC stands with the light side, somewhere in the middle, or with the dark side after the initial few worlds.

When this information is shared with the PC's Jedi Master, the Master will quote ye olde "Deception is a tool of the Sith. We cannot accept what any
Sith states at face value. They must be stopped." The game develops further as the PC finds out more about the hidden threat attacking both Jedi and Sith, encounters other Force philosophies and techniques and generally tries to rebuild their Order and abilities:

Light Side - to elliminate the hidden threat, redeem and re-establish the Jedi Order
Dark Side - to elliminate the hidden threat, destroy the Jedi and rise to greater power

The game would culminate with an attack against the architects of the Jedi/Sith purge then a final show down between the PC and the reigning Jedi (if PC is Dark Side) or Sith (if PC is Light Side).

NOTE: No damned Skywalkers. At all. The Skywalker Clan should be completely missing from the game with neither the PC nor any NPC's knowing where the descendents of Luke Skywalker or Leia Organa-Solo are. Having it sort of like a background quest thread that doesn't satisfactorally resolve would be the most I'd inlcude.

It's only a series of sketched points I realize, but this is what I'd look forward to in a KOTNR type game.
User avatar
Aquatain
Padawan Learner
Posts: 294
Joined: 2004-11-02 07:13am
Location: Ever Expanding Empire of Denmark

Post by Aquatain »

I think that a game that focus on smugglers like Solo or Bouty hunters like Fett would be far more compelling, why does it have to be about Jedi? it's a big fucking universe after all.
There Lives More Faith In Honest Doubt,Belive Me,Than In Half The Creeds. ~ Alfred Lord Tennyson.

"The two most common elements in the universe are Hydrogen and stupidity."
User avatar
Ritterin Sophia
Sith Acolyte
Posts: 5496
Joined: 2006-07-25 09:32am

Post by Ritterin Sophia »

What you're talking about is converting Scoundrels/Fringers and Bounty Hunter PrC into a game, and I agree, but I'd like to see something akin to DDO, if it's not gonna focus on Jedi. D&D and SWRPG are all but identical except for vehicle combat and Force rules.
Post Reply