The OotS Thread III

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Ralin
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Re: The OotS Thread III

Post by Ralin »

Rogue 9 wrote:Actually, his cleric powers are fucked anyway because Thor will have taken them away immediately. Until he converts to another deity, he's got all the stats of the aristocrat NPC class without the skill points. :razz:
Though he would probably retain the spells he already has prepared. And there's no mechanical reason why he can't immediately convert to worshiping Nerull or whatever before the next time he wants to prepare them.
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Re: The OotS Thread III

Post by Serafina »

At worst it'll require an atonement spell by the cleric of his new god. Gee, i wonder where he could find one...
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Re: The OotS Thread III

Post by Rogue 9 »

I'm pretty sure he wouldn't. Fallen clerics are in the same boat as fallen paladins, the rules just go into less detail about what exactly makes them fall in the cleric description because you're supposed to figure it out by deity.
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Ralin
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Re: The OotS Thread III

Post by Ralin »

Rogue 9 wrote:I'm pretty sure he wouldn't. Fallen clerics are in the same boat as fallen paladins, the rules just go into less detail about what exactly makes them fall in the cleric description because you're supposed to figure it out by deity.
I can't remember specific examples off the top of my head, but I'm fairly sure there is precedent for clerics retaining spells they've already been granted after pissing off/being cut off from their deities. Though it's something that would vary from setting to setting and story to story. In 3rd edition, at least, once they've been given the spell they have it until they use or otherwise lose it.
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Re: The OotS Thread III

Post by Napoleon the Clown »

I would think that if there's anything special a vampire Cleric needs to do the rules would say. Maybe there's details in Libris Mortis, but I don't feel like digging through it to find out. I'm guessing it usually boils down to houserules, and OotS seems to have plenty of those.
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Re: The OotS Thread III

Post by Irbis »

Rogue 9 wrote:Actually, his cleric powers are fucked anyway because Thor will have taken them away immediately. Until he converts to another deity, he's got all the stats of the aristocrat NPC class without the skill points. :razz:
You mean the same Thor going on drunken binges while throwing lightning around? :|

I would be kind of surprised if he would even notice until Durkula asks for new spells. If he notices at all, Durkon kind of already broken alignment rules, by being LG cleric of CG deity. Though, the prophecy does suggest Durkon converting to Nergal, so there's that.
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Re: The OotS Thread III

Post by Ralin »

Irbis wrote:Though, the prophecy does suggest Durkon converting to Nergal, so there's that.
I've been catching myself making that mistake for awhile now, so I'm inordinately pleased I wasn't the first one to let it slip into a post. :P
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Re: The OotS Thread III

Post by AniThyng »

Ralin wrote:
Irbis wrote:Though, the prophecy does suggest Durkon converting to Nergal, so there's that.
I've been catching myself making that mistake for awhile now, so I'm inordinately pleased I wasn't the first one to let it slip into a post. :P
I don't get it, what's the mistake? :S

ANyway, I'm hoping Hel comes in to stake a claim
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Re: The OotS Thread III

Post by Ralin »

Oh. Huh.

Turns out Malack isn't a cleric of Nerull.

Carry on.
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Re: The OotS Thread III

Post by Irbis »

Not Nerull, Nergal. Like in that Robert E. Howard story. Someone hinted by Oracle, no less.
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Re: The OotS Thread III

Post by Lord of the Abyss »

Irbis wrote:Not Nerull, Nergal. Like in that Robert E. Howard story. Someone hinted by Oracle, no less.
Nergal's a Babylonian god actually; not a Howard creation.
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Re: The OotS Thread III

Post by LadyTevar »

When was it hinted by the Oracle?
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Re: The OotS Thread III

Post by AniThyng »

The oracle fortold he will return to his homelands posthumusly. It was the dwarfs in the on the origin of the PC's book that banished him for he would bring "death and destruction" to the dwarven lands if he returned.

Nergal in OOTS is Malack's god of Death and Destruction...hence the connection.
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Re: The OotS Thread III

Post by Alkaloid »

I gotta say, I like Belkar. He's an evil little shit, but he's funny and Rich can be remarkably subtle with him. I like to think he's considered the rest of the order, except maybe V, to actually be his friends for a while now, and he's pretty pissed at what happened to Durkon. I wouldn't want to be Malack if/when Bekar catches up with him, unless Malack is still the one to kill him. It's more likely to be Durkon at this stage though, because vamp Durkon and his vamp Belkar sidekick will be hilarious.
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Re: The OotS Thread III

Post by PainRack »

Wow....... That last comic really......... hit it home. Its funny, I read the speech bubble in a quick manner, the art is stickwork, but it still hit the emotional spot
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Re: The OotS Thread III

Post by Irbis »

Lord of the Abyss wrote:Nergal's a Babylonian god actually; not a Howard creation.
I know, I just referenced something more likely to be read by people...
AniThyng wrote:The oracle fortold he will return to his homelands posthumusly. It was the dwarfs in the on the origin of the PC's book that banished him for he would bring "death and destruction" to the dwarven lands if he returned.

Nergal in OOTS is Malack's god of Death and Destruction...hence the connection.
Yeah, I should have précised I meant the Dwarven one >_>

Anyway, guess who doesn't count? :wink:
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Re: The OotS Thread III

Post by Crazedwraith »

oh my, Belkar actually proved useful at something other than killing. Who'd a thunk it?
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Re: The OotS Thread III

Post by Vaporous »

Belkar's eventual death is going to be a heroic sacrifice, if the last few pages of development are any guide at all.
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Re: The OotS Thread III

Post by PhilosopherOfSorts »

Crazedwraith wrote:oh my, Belkar actually proved useful at something other than killing. Who'd a thunk it?

Hurting people isn't the only thing he's good at. He's also a gourmet chef, remember.
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Re: The OotS Thread III

Post by Ahriman238 »

Screwing with Roy is also something he's good at, and enjoys. He took ranks in Craft: Disturbing Mental Image, and annoyed him into showing off his real skills with the gladiators after all. Poking him into rediscovering his spine is simple enough by comparison.
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Re: The OotS Thread III

Post by Irbis »

Ahriman238 wrote:Screwing with Roy is also something he's good at, and enjoys.
Enjoys? I wouldn't say he looks like he was enjoying it in last panel...
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Re: The OotS Thread III

Post by Ahriman238 »

Irbis wrote:
Ahriman238 wrote:Screwing with Roy is also something he's good at, and enjoys.
Enjoys? I wouldn't say he looks like he was enjoying it in last panel...
Yeah, Belkar seems genuinely torn up about Durkon's death. Makes me wondering how much he really is faking his character growth.

The Order isn't totally sunk WRT casters either. Elan should count, he has a few illusion and a number of healing spells that will be a lot more important without Durkon there to patch them up. Belkar should also have access to limited divine magic, if only WIS wasn't his dump stat. I'm also assuming that V will be catching up with the party sooner rather than later. It'd be a real shame if V first found out about Von Thundershield by running into him personally.
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Re: The OotS Thread III

Post by Irbis »

Elan has Cure Light Wounds. Not only it's useless (mere twitch of high level character gives more damage than it heals) but it effectiveness was reduced by 1/3 merely by party now numbering 4, not 6 people.

Main use of this spell is stabilizing multiple dying characters, and in current party order, it is the most probable result of battle, not matter if against Team Nale or Team Evil :wink:
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Re: The OotS Thread III

Post by Ralin »

Irbis wrote:Elan has Cure Light Wounds. Not only it's useless (mere twitch of high level character gives more damage than it heals) but it effectiveness was reduced by 1/3 merely by party now numbering 4, not 6 people.

Main use of this spell is stabilizing multiple dying characters, and in current party order, it is the most probable result of battle, not matter if against Team Nale or Team Evil :wink:
They're, what, somewhere in the 12th to 15th level range now? That's 1d8+12~15 hit points cured. Not the best, no, but it's a long way from useless without a dedicated healer or a few disposable wands of Cure Light Wounds.
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Re: The OotS Thread III

Post by Imperial Overlord »

Capped at 1d8+5. It's pretty damn feeble.
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