paladins

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Captain Cyran
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Post by Captain Cyran »

Enforcer Talen wrote:
Captain_Cyran wrote:
Enforcer Talen wrote:he has a very set peice world, and wants the story to go *exactly* the way he says. its a meh.
Exactly the way he says as in what he says goes period, (Which I agree with him on and that makes perfect sense).

Or do you mean, the storyline is going to go this way, and no other way? (Which is absolutly preposterous)
the second.
And you let that guy GM?! Why the hell would you let that guy GM? Ugh, in my opinion there is no worse GM then the one that controls the story.
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Post by Keevan_Colton »

The ability to BS quickly on your feet is the mark of a good DM....to have already prepared a story branch for what your players do at every step is the mark of either a great DM or someone that needs way more time out the house :wink:
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Post by Vendetta »

Controlling the story is the GM's job, as is making sure that anyone who decides that the only way to play a thief is to nick every piece of treasure they can, especially from their own party is given several hearty beatings (And I mean in real life here, because everyone plays the class like that). Same goes for anyone who thinks they're playing Diablo as well. Munchkn characters will be annihilated, and the players that made them will meet swift poetic justice.

You're just not supposed to let the players know you're doing it. (well, apart from the beatings)
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Post by Andrew J. »

I think I vaguely remember reading about paladins who had screwed up, been forsaken by their particular deity, and become "anti-paladins," or somesuch.

And I'm sure someone has roleplayed as a paladin by following the Alexander Anderson model. :wink:
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Post by lgot »

Black Guardians are such fallen Paladines...
In D&d paladines do not keep money and such...and even the "smite all evil" would never kill evil priosioners if they have surrender to him. He would want to punish or end the evil, but he would find another ways to do so. If everytime he would go berserker killing he would lost his powers kick as hell...
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Post by Baron Mordo »

So are we speaking of the Gygaxian paladin? The "lawful good/healing hands/summon a horse at level 9" kind?

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Post by Peregrin Toker »

Baron Mordo wrote:So are we speaking of the Gygaxian paladin? The "lawful good/healing hands/summon a horse at level 9" kind?

:roll:
Yes.
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Post by The Yosemite Bear »

The ONLY Paladin I ever played was a Paladin of Mithras Highdraca. <Patron of Rome and it's armies, god of Justice, Light, Honor.)

(Ok, picture the Roman Soldier who is insanely honorable. Specializes in light Cal. and Chariot Races.) A Paladin dressed in Centurion Armour, Gladius, Javeline etc.
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Post by Enforcer Talen »

Captain_Cyran wrote:
Enforcer Talen wrote:
Captain_Cyran wrote: Exactly the way he says as in what he says goes period, (Which I agree with him on and that makes perfect sense).

Or do you mean, the storyline is going to go this way, and no other way? (Which is absolutly preposterous)
the second.
And you let that guy GM?! Why the hell would you let that guy GM? Ugh, in my opinion there is no worse GM then the one that controls the story.
rotating cycle. this guys turn, that guys turn.

strangely, he hasnt had a turn in almost a yr since that event.
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Post by SylasGaunt »

Andrew J. wrote: And I'm sure someone has roleplayed as a paladin by following the Alexander Anderson model. :wink:
My last paladin got pretty close.. though his preferred instrument for smiting the evil undead was a minigun loaded with blessed silver bullets instead of a sword (Buttload of cyber-enhancements + Religous Fanticism = Damn mean customer). Still followed orders from Rome though (which would be why he forced himself not to try and frag the Spell-slinging sorceress type and the Monk with all the supernatural chop-sockey he ended up getting partnered with). First time I didn't play the nice guy in a campaign and I had a ball with it.
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Post by Peregrin Toker »

What exactly is this "Alexander Anderson model" of paladins?? :?
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Post by Skelron »

Paladin's My favourite character's a Paladin, but thats more as he's so fethed up mentally, Ultra lawful from an item he found, convinced a group of Cyric Worshippers he was the chosen Champion of Cyric. BY telling them the Truth, 'NO I don't worship Cyric I worship Tyr' 'He must be the chosen of Cyric, I almost believed him for a second'

Struck a deal with a Blue Dragon, the Dragon acts as his mount and the Paladin's of Tyr don't come hunting him down when he retires.

Owned and used armour given to him by Cryic because god damn it he had no armour, and it wasn't evil armour, just twisted armour...

Is now head of the Tyr Paladin Order because all the others above him where captured or killed during a massive operation.

Paranoid by any Church of the Traid he visits because the first three he visited after becoming a Paladin had all been corupted internally...

Has permission from Tyr to associate with a known Evil necromancer because the threat they have to face together is larger than both of them. Although when the Dark God is killed the entire Party is turning on the Necromancer, we've all individually decided this, when we found out we all had the same idea it was great.

Head of the Flaming fist, because the previous head was killed and I looked useful in a fight.
Sorry I had to share... but it serves as an object lesson, the goody two shoes Paladin is great to play, because the DM will try and Feth you over more than any other character, but also as a decent DM they should also reward you if you manage to stick to your guns, and in the end it's the Paladin who everyone remembers because he wears the Shiny armour. ((Well apart from this one time he fell in the dock water in his Armour, and had to be fished out, but god damn it at CH18 I made it look good.))
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Post by Shrykull »

Kelly Antilles wrote:a Paladin is LAWFUL GOOD. What that means is they follow the law for the good of others. Vigilanteism is NOT what a paladin does... unless the god/goddess he/she is a paladin of is of vigilanteism. A paladin is a fighter for justice AND religion. You must remember that as well. A paladin cannot cast his spells (ie. lay on hands) without guidance from a god/goddess.
What about St Cuthburt, lord of retribution, who is lawful neutral and requires his clerics and followers to be good, he'd qualify.


I have played several very successful paladins in my time. And as far as your GM is concerned, it is his world. He can do/say as he pleases. NEVER fuck with the GM for your character is weak and tastes good dipped in chocolate.
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Post by LadyTevar »

Shrykull wrote:
Kelly Antilles wrote:a Paladin is LAWFUL GOOD. What that means is they follow the law for the good of others. Vigilanteism is NOT what a paladin does... unless the god/goddess he/she is a paladin of is of vigilanteism. A paladin is a fighter for justice AND religion. You must remember that as well. A paladin cannot cast his spells (ie. lay on hands) without guidance from a god/goddess.
What about St Cuthburt, lord of retribution, who is lawful neutral and requires his clerics and followers to be good, he'd qualify.

Paladins don't have to be Good. They just have to be LAWFUL.
I've seen Lawful Neutral paladins, and I've fought Lawful Evil (anti)Paladins.

But, it all depends on your GM and the world you're RPing in.
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Post by Peregrin Toker »

LadyTevar wrote:Paladins don't have to be Good. They just have to be LAWFUL.
I've seen Lawful Neutral paladins, and I've fought Lawful Evil (anti)Paladins.
.
Really? According to my D&D rulebook (3rd editon - maybe this has changed in "Edition 3.5"), it is MONKS who only are required to be lawful, while paladins need to be lawful good. (or otherwise, they'd lose all their special abilities)
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Post by SylasGaunt »

Simon H.Johansen wrote:What exactly is this "Alexander Anderson model" of paladins?? :?
Religous nutbar with an attitude generally leaning towards smite first and let God sort them out. The model itself refers to Paladin Alexander Anderson of the Vatican's Iscariot Organization from teh anime Hellsing. Anderson himself is one helluva nut.. on multiple occasions he's attacked and killed Hellsing organization members merely because said organization has two vampires in its employ to help destroy other bloodsuckers.. oh that and he's loony enough that after getting both arms shot off his response was to snatch a sword up in his mouth and rush a vampire who's small sidearm is capable of blowing a hole the size of a human head in someone.
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Post by Peregrin Toker »

SylasGaunt wrote:
Simon H.Johansen wrote:What exactly is this "Alexander Anderson model" of paladins?? :?
Religous nutbar with an attitude generally leaning towards smite first and let God sort them out. The model itself refers to Paladin Alexander Anderson of the Vatican's Iscariot Organization from teh anime Hellsing. Anderson himself is one helluva nut.. on multiple occasions he's attacked and killed Hellsing organization members merely because said organization has two vampires in its employ to help destroy other bloodsuckers.. oh that and he's loony enough that after getting both arms shot off his response was to snatch a sword up in his mouth and rush a vampire who's small sidearm is capable of blowing a hole the size of a human head in someone.
Sounds like what I'll call the "Torquemada Cortez" school of Paladins.
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Post by Enforcer Talen »

Id love to rp one. whats the point of being a slaughterbot for good if you dont slaughter?
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Post by Peregrin Toker »

Enforcer Talen wrote:Id love to rp one. whats the point of being a slaughterbot for good if you dont slaughter?
BTW, real-life crusaders were quite nasty. And as I mentioned before, if you (for some reason) chooses the Warhammer World as a setting for your D&D campaign, it's almost a requirement that any paladins must be of the Alexander Anderson/Torquemada Cortez school.
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Post by LadyTevar »

Simon H.Johansen wrote:
LadyTevar wrote:Paladins don't have to be Good. They just have to be LAWFUL.
I've seen Lawful Neutral paladins, and I've fought Lawful Evil (anti)Paladins.
.
Really? According to my D&D rulebook (3rd editon - maybe this has changed in "Edition 3.5"), it is MONKS who only are required to be lawful, while paladins need to be lawful good. (or otherwise, they'd lose all their special abilities)
Check 2nd Ed. Or maybe it was a DM's Rule in the games I played. Either way, it made sense IMHO.
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Post by lgot »

nah, It can be only a house-rule of your DM. Paladins had always to be Lawful Good.
Now, Old 2nd had the Complete Paladins Handbook there was "variations" of Fallen Paladins, etc. But they are not Paladins. For example Lawful Evil Paladins are Avengers and had similar but diffierent powers, just like the Black Guard prestige class had.
So, it may be a role play thing- they are different paladins in the game, but your DM your role play then as Paladin because in their mind they still are.
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Post by The Yosemite Bear »

What about them Terrakeen Defender's from the original "Heavy Metal"

does that mean I would get a petradon as a mount?
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Post by Arthur_Tuxedo »

If I ever ran a D&D campaign, I'd mandate that Paladins can't be good. Real life crusaders slaughtered men and children and raped women wholesale for daring to follow a different religion than themselves. Holding these people up to be "Lawful Good" has always disturbed me.
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Post by CaptainChewbacca »

Arthur_Tuxedo wrote:If I ever ran a D&D campaign, I'd mandate that Paladins can't be good. Real life crusaders slaughtered men and children and raped women wholesale for daring to follow a different religion than themselves. Holding these people up to be "Lawful Good" has always disturbed me.
Paladins and crusaders are different things.
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Post by lgot »

of course they are steriotypes, representations. They are not real, they are more close to the poetic, epic characters.
Otherwise...Would you make all your clergy be alike the real ones even if that is a unreal world ? Or Druids ? They are also not like they were in real world dude.
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