LadyTevar wrote:
Potence raises the possessor's strength beyond that see in normal Vampires. Forget tossing cars, a Vampire with middle levels of this power can toss buses. Higher levels can crush solid metal with minimal effort.
Just how much metal? There are metal bending/crushing efforts in Hellsing from low level vampires. It doesn't tell us much. Elders IIRC with potence can shape weapons (Dark Ages vampire = some supplement I can't remember.)
However, if we assume low level vampires can toss cars, and Midlevel vampires can toss buses (and if that statement has canon backing from WoD - source?) then a high level vampire's strength/force generating abilities are between 5-10x higher (assuming roughly 2-3 tons for a car - 10-15 tons for a bus...)
IIRC WoD strenght charts do in fact list lifting/carrying capacities for vampires at various strength levels. It might be quite possible to "scale" up to Ante strength in some fashion if we know the changes as "dots" are accumulated (and ante strength/disciplines top out at Ten dots each.)
Lets also not forget that Potence is also partially telekinetic (though they say psychokinetic, even though it means the same thing.) As stated in Ghouls: Fatal Addiction.
Dominate is the classic Jedi Mind Trick for Vampires, and is what makes all those lovely young movie ladies into Vampiric slaves. The abilities range from making someone forget what happened to them, to planting false memories, all the way up to taking control of the victim's body. Of course, the stronger the victim's will, the harder it is to control and influence them.
Hellsing vampires can do this too. One vampire cast a spell over the entire Hellsing mansion to get close to Integra in ep 9 (we're talking dozens or hundreds of people to fool potentially, even some vampires) - and Alucard broke it rather easily.
Obtenebration. The power of Shadow and the Abyss. This power can evoke a room in complete sound-dampening shadow to blind opponents completely, and not even night-vision goggles can aid.
Vampires can see in the dark in Hellsing and spot things kilometers away (in addition to their sixth sense/danger senses and other supernatural senses.)
Then, the Vampire can call up multiple shadowy images to confuse the opponent, as well as form tendrils of solid shadow to attack and grapple, or a dark ShadowSelf that can drain a victim it envelops completely of blood in minutes.
Alucard is a shapeshifter, and can do much the same thing (in the manga, he slaughters an entire group of vampires in seconds by growing dozens of shadowy arms from his body that tear the vampire bodies to pieces - these same bodies are highly resistant to gunfire and most impacts.) He can also summon demons/familiars and shapechange to grow mouths, other heads, ro whatnot.
The Vampire can turn themself into a Shadow, able to slither thru tiny cracks, immune to physical harm although Sunlight and Fire harm them still, or animate their own shadow as a humonculus (think of Dracula's shadow in BramStoker's Dracula).
Alucard phases through walls and can teleport in about a second or less. He can also change into mist or bat forms. In addition to the aforementioned familiars/demons he can summon.
Finally, at the ultimate levels, this power can surround a victim with impenetrable darkness so solid that a mortal will suffocate, or call forth Abyssmal darkness to swallow the victim whole, removing them from this world... dead or alive (similar to Moroku's WindTunnel from Inu-Yasha manga/anime).
This might be something Alucard doesn't have. In ep 2 he appaered to open a "portal" and certain "official" sources (An RPG supplement for Hellsing) credit him with this power (opening a portal to the netherworld - which is consistent with his summoning" abilities and observed effects in the anime and manga.) - he can "Banish" his enemies in this fashion for damaging effects.
Losambra are some of the hardest vampires to try and kill in WoD. They are the leaders of the Sabbat: a sect that truly lives by the rule "Only the Strong Survive".
The smart ones learn quickly to trade favors in order to learn Disclipines from other clans such as Fortitude, Celerity, and even Thaumaturgy. This gives them toughness, speed, and nasty magical spells and rituals to use against opponents.
Celerity isn't a true form of "Acceleration" as I understand it. Its some bizarre temporal ability (I've heard hinted its a bastard discipline of the temporis discipline of the True Brujah, even.) - and this is substantiated by the fact that unless youre an elder with the special ability, you impart no momentum to your attacks or objects (think that acceleration + mass = force, and that also means KE.) Hellsing vampire acceleration insofar as I know is true acceleration.
Thaumaturgy depends on the effects. Alucard can mimic some powers (Lure of Flames or movement of the mind) with his own innate abilities, but IIRC thaumaturgy is largely a Tremere secret (I've heard of a few Meths who had it though.) Fortitude probably works as it does normally, though.
Losombra also learn the fine art of manipulation of allies and enemies alike in order to improve their standing within the sect. Any Losombra that has survived Sabbath in-fighting and made Elder status is a dangerous foe indeed.
Which won't help if Alucard comes calling.