Alucard vs Lasombra Elder

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The Yosemite Bear
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Post by The Yosemite Bear »

This is beginning to sound like Dueling Fanboys....

I haven't seen Hellsing yet...

But this is really rather strange.
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Post by Tatterdemalion »

I usually go by the Badass Rule: "Any character cool and awesom enough cannot be affected by fear, mind control, or other such effect, and must be deffeated in a massive battle that destroys multiple blocks an/or cities."
So you made that bit up?

Anyway, going back to the actual topic, from what I've heard we can basically chalk this up as a victory for Alucard unless he's vulnerable to high-level dominate, in which case our Methuselah kicks his ass.
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Post by Smiling Bandit »

So you made that bit up?
More of a nod to the practical problems in rating a character's resistance to mental control and such. And the common depiction in fiction. In any event, trying to evaluate the game versus an anime in this regard gets very hard.
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Post by Connor MacLeod »

The Yosemite Bear wrote:BTW what's lillith considered?

I know mage, were, 2nd Gen, Caine's girlfriend.....

Two just how powerful would she be against Alucard?
I doubt Caine could be killed by Alucard. So Lilith probably is even a remoter possibility.
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Post by Stormbringer »

Connor MacLeod wrote:
The Yosemite Bear wrote:BTW what's lillith considered?

I know mage, were, 2nd Gen, Caine's girlfriend.....

Two just how powerful would she be against Alucard?
I doubt Caine could be killed by Alucard. So Lilith probably is even a remoter possibility.
And even more so considering that in WoD lore she's the mother of the mages not a vampire herself.
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Post by Connor MacLeod »

Smiling Bandit wrote:I assure you, five holy bullets wouldn't even make the anime Alucard twitch. He's much more powerful them. Hell, Paladin Alexander impales him multiple times with holy weapons, and it vaguely irritates Alucard.
Hit location is as important as what hits him. Blessing and silver apparently ar emore important for preventing healing (IE "aggravated damagE) - the sheer power of the round makes a big difference too (to doing the physical damage for blowing away head or heart - else why would Alucard bother carrying guns that powerful to begin with.)

Alucard's guns are vastly more powerful than those knives, both in terms of KE and probably momentum.

Now, Alucard hasn't demonstrated massed-area destructive techniques. That's not his style. Yes, I was exaggerating fdor effect when I described him as being able to torch London in a matter of seconds, although it is possible he does have that power and simply hasn't had an opportunity to show it - I mean, when would he possibly have an reason to do that.
Exaggerating is basically the same as making it up. By that logic, I could assume Caine could pull a igant superlaser out of his pocket and destroy the Earth. HE hasn't actually DEMONSTRATED that possibility, but its possible.

In other words, unless we have a VERY GOOD reason to believe it exists (indirect evidence is better than nothing), we do not have to attribute the ability to him.
The anime basically says that Daddy Hellsing (a good name for a band) had Alucard's services and imprisoned him below ground, binding him to serve the family. Possibly, its Alucard's method of paying back the Hellsing family.
He was bound away twenty years ago but he's been with them longer. He was Serving Hellsing long before that.. way back in WW2 or even further back.

He was planning to kill London, so presumably he had the abiltiy to set up major attack spells.
Not neccesarily. He could have destroyed it Godzilla style (Tearing things up and smashing his way through the town physically) or it could be mere exaggeration.
As well, Alucard wasn't even at his limit in killing Set/Incognito. He crushed Incognito like he was nothing, albeit a hard-to kill nothing.
Oh sure, that's why they had that long drawn out battle at the end, right? I'm sure noone minded all the destruction being caused, and they wouldn't be annoyed at Alucard for not stopping him sooner had he the ability. On top of that, were Incognito substantially weaker, he would be treated little better than Luke Valentine or any other "trash" was, true vampire or no. (Remember the priest in the 1st ep?)

Sorry, they were fairly well matched. Alucard might have been somewhat more powerful, but it wasn't by a substantial margin.
I'm not basing that on his gen, since he has none. His physical resistances, and the fact the more or less cannot be killed in his ultimate form, mean he isn't going to be taken down by any level 10 offensive power from WoD -I've seen them, they aren't really all that great, albeit useful against average WoD vampires.
Alucard can be harmed. Its just exceptionally dififcult to prevent him from regenerating or reconstituting himself (his physical essence seems to be "Drawn" back to his body, even when blown away - a side effect of his shapechanging talent no doubt.)

Since I dont recall many Level 10 disciplines, I can't say for certain what their effect is.
When you start talking about mental control and illusions and such, all goes out the window, since no one has a damned clue how it works. I usually go by the Badass Rule: "Any character cool and awesom enough cannot be affected by fear, mind control, or other such effect, and must be deffeated in a massive battle that destroys multiple blocks an/or cities."

Its fiction, what do you want?
So in other words, more fabrication.

Thats a reference to Vlad Tepich, aka Vlad Dracul, aka Dracua: He was much famed for sticking giant stakes up the rear ends of his enemies while they were still alive. It had the effect of keeping out nosy neighbors, such as conquering armies of Turks, when they saw miles of roads lined with the skeletons of the last army they sent.
Yes yes, I know all this.
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Post by Connor MacLeod »

Stormbringer wrote:
Connor MacLeod wrote:
The Yosemite Bear wrote:BTW what's lillith considered?

I know mage, were, 2nd Gen, Caine's girlfriend.....

Two just how powerful would she be against Alucard?
I doubt Caine could be killed by Alucard. So Lilith probably is even a remoter possibility.
And even more so considering that in WoD lore she's the mother of the mages not a vampire herself.
She's possibly something of a demigod or god, although tis is according to her own catechism so that may actually be somewhat unreliable (no more or less so than gauging Caine's abilities by the Book of Nod, though.)

I'm not sure she's "just" a mage though - but no, she isn't a vampire either. A demoness perhaps (Although the term might not apply specifically to her.)
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Post by Connor MacLeod »

Why cant the Methuselah win physically? I dont see why its neccesarily impossible.
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Post by The Yosemite Bear »

THat whole metaphysical abyss trick looks like a distinct possibilty....

No, he's not physically killed, we just lost him....

Where?

Erm, we're not sure....

something about him just dissappearing into the shadows and never showing up again....
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Post by LadyTevar »

Connor MacLeod wrote:
LadyTevar wrote: Potence raises the possessor's strength beyond that see in normal Vampires. Forget tossing cars, a Vampire with middle levels of this power can toss buses. Higher levels can crush solid metal with minimal effort.
Just how much metal? There are metal bending/crushing efforts in Hellsing from low level vampires. It doesn't tell us much. Elders IIRC with potence can shape weapons (Dark Ages vampire = some supplement I can't remember.)
(snip)
I will try to find the levels, once I find my main rulebook. All I could find last night was the LARP rules for Camerilla Vamps, and the dice Player's Guide for Sabbat. The LARP descriptions for Potence are very vague :roll:
Dominate is the classic Jedi Mind Trick for Vampires, and is what makes all those lovely young movie ladies into Vampiric slaves. The abilities range from making someone forget what happened to them, to planting false memories, all the way up to taking control of the victim's body. Of course, the stronger the victim's will, the harder it is to control and influence them.
Hellsing vampires can do this too. One vampire cast a spell over the entire Hellsing mansion to get close to Integra in ep 9 (we're talking dozens or hundreds of people to fool potentially, even some vampires) - and Alucard broke it rather easily.
Did I not state that those with strong will can resist easier? I never expected this to work very well in this case.
Obtenebration. The power of Shadow and the Abyss. This power can evoke a room in complete sound-dampening shadow to blind opponents completely, and not even night-vision goggles can aid.
Vampires can see in the dark in Hellsing and spot things kilometers away (in addition to their sixth sense/danger senses and other supernatural senses.)
Player's Guide to the Sabbat specifically states that Heightened Senses, Gleam of the Red Eye, or other abilities that allow Vampires to see in darkness still get a -3 penalty to their rolls. (meaning: 3 less dice available for the Perception roll.) Therefore, it would stand to reason that Hellsing Vampires would also have difficulty seeing through the mystical darkness.
(snip)
Losambra are some of the hardest vampires to try and kill in WoD. They are the leaders of the Sabbat: a sect that truly lives by the rule "Only the Strong Survive".
The smart ones learn quickly to trade favors in order to learn Disclipines from other clans such as Fortitude, Celerity, and even Thaumaturgy. This gives them toughness, speed, and nasty magical spells and rituals to use against opponents.
Celerity isn't a true form of "Acceleration" as I understand it. Its some bizarre temporal ability (I've heard hinted its a bastard discipline of the temporis discipline of the True Brujah, even.) - and this is substantiated by the fact that unless youre an elder with the special ability, you impart no momentum to your attacks or objects (think that acceleration + mass = force, and that also means KE.) Hellsing vampire acceleration insofar as I know is true acceleration.
This is something I would consider a Storyteller call. While Celerity is universally used to provide additional movement/attacks/fast getaways, different gamers have played the effects of momentum differently.
(snip)
Losombra also learn the fine art of manipulation of allies and enemies alike in order to improve their standing within the sect. Any Losombra that has survived Sabbath in-fighting and made Elder status is a dangerous foe indeed.
Which won't help if Alucard comes calling.
Having to go through the entire pack in order to get to the Losombra will slow Alucard down, however. Remember, the Sabbat stand as brothers (enforced by the Vauderie (sp) ). Attack one packmember, you are attacked by all within the pack, plus their allies.

Now, since the Hellsing fans are raving about how awesome Alucard is, I'm going to guess the next post will tell me that Alucard will have no trouble at all with a Sabbat Pack of up to 15 members. Still, it would also depend on what Clans those members are, IMHO.
Besides Vampires, a Sabbat pack can contain BlackSpiral Dancers (Wyrm-eaten Werewolves), Un-Seelie Fae (Dark Changling), The Risen (Wraith's version of 'the Crow'), or some of the nastier Mages. All examples given can be found in various game suppliments to WoD. Even without the outside help, a Losombra, Tzimisce, and a Malkavian working together can be a very frightening combo.
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Post by Tatterdemalion »


She's possibly something of a demigod or god, although tis is according to her own catechism so that may actually be somewhat unreliable (no more or less so than gauging Caine's abilities by the Book of Nod, though.)
Ya know, I don't think White Wolf have ever really confirmed she even exists, as the only material that exists on her is from an in-character perspective. (It's all, to paraphrase the Ravnos clanbook, 'agreed upon lies')
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Post by Stormbringer »

Having to go through the entire pack in order to get to the Losombra will slow Alucard down, however. Remember, the Sabbat stand as brothers (enforced by the Vauderie (sp) ). Attack one packmember, you are attacked by all within the pack, plus their allies.

Now, since the Hellsing fans are raving about how awesome Alucard is, I'm going to guess the next post will tell me that Alucard will have no trouble at all with a Sabbat Pack of up to 15 members. Still, it would also depend on what Clans those members are, IMHO.
Well, besides the scenario specifying one Lasombra, Alucard will go trough anything less than an Methuselah with no problem. As far as speed, stregnth and sheer stamina ordinary WoD vampires won't be a problem. And thats assuming he doesn't just start sniping them with his pistols. And these are anti-material weapons, better than your average shotgun toting sheriff.

There's no way to kill him save perhaps bright sunlight. Other than that he keeps coming back.



Besides Vampires, a Sabbat pack can contain BlackSpiral Dancers (Wyrm-eaten Werewolves), Un-Seelie Fae (Dark Changling), The Risen (Wraith's version of 'the Crow'), or some of the nastier Mages. All examples given can be found in various game suppliments to WoD. Even without the outside help, a Losombra, Tzimisce, and a Malkavian working together can be a very frightening combo.
None of which are at common and none are in this scenario.
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Post by Connor MacLeod »

Stormbringer wrote: Well, besides the scenario specifying one Lasombra, Alucard will go trough anything less than an Methuselah with no problem. As far as speed, stregnth and sheer stamina ordinary WoD vampires won't be a problem. And thats assuming he doesn't just start sniping them with his pistols. And these are anti-material weapons, better than your average shotgun toting sheriff.
And you reached this conclusion *how?* I am trying to keep this objective you know, so we are like required to bring forth evidence and calculations and such. Unless you really just want to start degenerating into pointless fan wanking. (And yes, I do have calculations, up to the math involved and the incidents derived from.)

There's no way to kill him save perhaps bright sunlight. Other than that he keeps coming back.
Sunlight doesnt work either, according to the manga.
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Post by Connor MacLeod »

LadyTevar wrote: I will try to find the levels, once I find my main rulebook. All I could find last night was the LARP rules for Camerilla Vamps, and the dice Player's Guide for Sabbat. The LARP descriptions for Potence are very vague :roll:
From the VTM book I read (the core rules), standard strength of 5 allowed a benching of 650 lbs (working out to 300 kg, or about 1/3 a ton.)

I'm hesistant to do a linear scaling of this beyond 5, or for Potence, because I dont think it owuld quite work out.

Did I not state that those with strong will can resist easier? I never expected this to work very well in this case.
Thats not the point. "strong will" is not exactly quantifiable for either end, so I am going by numbers of people "mind controlled." IIRC, does not high level Dominate/Presence allow the Vampire to influence entire cities, or states or countries at once?
Player's Guide to the Sabbat specifically states that Heightened Senses, Gleam of the Red Eye, or other abilities that allow Vampires to see in darkness still get a -3 penalty to their rolls. (meaning: 3 less dice available for the Perception roll.) Therefore, it would stand to reason that Hellsing Vampires would also have difficulty seeing through the mystical darkness.
Okay, that works. Of course, it probably wouldn't affect the superhuman/sixth senses, though it would still do enough to hamper him.
This is something I would consider a Storyteller call. While Celerity is universally used to provide additional movement/attacks/fast getaways, different gamers have played the effects of momentum differently.
If they were physically accelerating, their attacks, movements, etc would ahve both momentum and KE added to the attack. This is clearly not the case unless you have certain high level abilities.
Having to go through the entire pack in order to get to the Losombra will slow Alucard down, however. Remember, the Sabbat stand as brothers (enforced by the Vauderie (sp) ). Attack one packmember, you are attacked by all within the pack, plus their allies.
Dunno. What level of capability and discipilnes are we talking about here? In the anime Alucard can take up to a pack of 60 former fully equipped SAS troops convereted into vampires (with super speed, strength, and such.. not known if they have more than that though.) We're probably talking hpysical strength 30-80 times normal human at least, accelerations in the low tens of gravities, with corresponding TK abilities in the tens of thousands of newtons.
Now, since the Hellsing fans are raving about how awesome Alucard is, I'm going to guess the next post will tell me that Alucard will have no trouble at all with a Sabbat Pack of up to 15 members. Still, it would also depend on what Clans those members are, IMHO.
Well, as stated, why are we tossing the SAbbat in? I was under the impression it was a one on one battle. Not that Alucard *couldn't* take them - it might not neccesarily be effortless or easy, but he would win (for sheer durability/revivability if nothing else.)
Besides Vampires, a Sabbat pack can contain BlackSpiral Dancers (Wyrm-eaten Werewolves), Un-Seelie Fae (Dark Changling), The Risen (Wraith's version of 'the Crow'), or some of the nastier Mages. All examples given can be found in various game suppliments to WoD. Even without the outside help, a Losombra, Tzimisce, and a Malkavian working together can be a very frightening combo.
Depends on how powerful they are, I imagine. Though this seems to be getting a bit off track (are we going ot start throwing the whole Sabbat at him next? How bout the Inconnu? :P)
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Post by Connor MacLeod »

Also, regarding Celerity: its quite obvious that at least the first 5-7 levels of the discipline (at least 5, in any case) are subsonic events. I dont recall seeing in the rules (or in gameplay) vampires creating shockwaves or sonic booms as they traveled, so this does limit their accelerations. Higher level vampires might, but probably not substantially more. This suggests that in terms of accelerative capabilities, WOD vampires are probably not faster than Alucard, and depending on the vampire, may even be slower.
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Post by Smiling Bandit »

Exaggerating is basically the same as making it up. By that logic, I could assume Caine could pull a igant superlaser out of his pocket and destroy the Earth. HE hasn't actually DEMONSTRATED that possibility, but its possible.

Give him a giant superlaser, and I imagine he could stick it in his pocket and walk around with it. Since he went to sleep before the advent of science, its unlikely that he does, but given the way White Wolf’s writing has gone…
So in other words, more fabrication.
No; barring obvious mental weakness, main characters always throw off mind control. Regardless, this is impossible to quantify. Its exactly the same thing as the problems figuring out if the Jedi Mind trick would work. Main characters seem to usually be immune, while minor ones or the goons aren’t. Wat exactly does “weak-minded mean, anyway”? There is no numerical answer.
Sorry, they were fairly well matched. Alucard might have been somewhat more powerful, but it wasn't by a substantial margin./quote]
Oh sure, that's why they had that long drawn out battle at the end, right? I'm sure noone minded all the destruction being caused, and they wouldn't be annoyed at Alucard for not stopping him sooner had he the ability.
On top of that, were Incognito substantially weaker, he would be treated little better than Luke Valentine or any other "trash" was, true vampire or no. (Remember the priest in the 1st ep?)
Not hardly. He was playing with Incognito. Set/Incog barely scratched him. Why the hell would Alucard care whether they were pissed or not? He’s a blood-sucking killer, so what’s a few buildings? He wouldn’t care what anyone thought, and regardless, the only three people who mattered were going to be thanking him for saving the city.

As to the last point, Set/Incognito was a worthy opponent, but not nearly strong enough to be a threat. He wasn’t worthy because he was a challenge, but because he was smart, had some wicked magical powers, and actually did slow Alucard temporarily. Aside from that fact, Incognito was a true vampire, and not a chip-freak.
Since I dont recall many Level 10 disciplines, I can't say for certain what their effect is.
Some of them are nice, but some of them simply suck. They never bothered to print many of them up, I think. Most of them are simply linear evolutions in power.
And even more so considering that in WoD lore she's the mother of the mages not a vampire herself.
Gah, she’s worse than Cain. I distinctly recall in the WoD canon that one newbie mage is a match for two Gen 4 Vampires with the Flame of Ultimate Destruction bonded to them…
Now, since the Hellsing fans are raving about how awesome Alucard is, I'm going to guess the next post will tell me that Alucard will have no trouble at all with a Sabbat Pack of up to 15 members. Still, it would also depend on what Clans those members are, IMHO.
Besides Vampires, a Sabbat pack can contain BlackSpiral Dancers (Wyrm-eaten Werewolves), Un-Seelie Fae (Dark Changling), The Risen (Wraith's version of 'the Crow'), or some of the nastier Mages. All examples given can be found in various game suppliments to WoD. Even without the outside help, a Losombra, Tzimisce, and a Malkavian working together can be a very frightening combo.
That might slow him down. The mages are really nasty, but they are also super-rare, even by WoD standards. The werewolves are just meat shields and he’d tear them apart.

But the key is he wouldn’t attack them all at once. He usually doesn’t bother with front-line combat since its pointless. He’d slip around the shadows – and he can either be the shadows or simply teleport around if it pleases him – and kill them one by one, isolated. That is his modus operandi. He isn’t a pit fighter. The mages would be the mightiest opponent, so if Alucard knows what they can do (anything, which is why I hate Mage) he’ll just shoot them first. Revenants aren’t even worthy of consideration. But as Stormbringer said, none of these are very common and they’d never have all of them around. And probably not more than one of any particular subtype.
And you reached this conclusion *how?* I am trying to keep this objective you know, so we are like required to bring forth evidence and calculations and such. Unless you really just want to start degenerating into pointless fan wanking. (And yes, I do have calculations, up to the math involved and the incidents derived from.)
This is an RPG system designed for fun play and because it looke neat. Quantification went out the window before we even began; anything you try to assign is probably a guess. However, Alucard has easily toasted very large numbers of highly skilled Vampires with super strength and toughness and speed, as well as armies of zombies, without even breaking a sweat. He usually only gets hit if he feels like it. Now, I’ve seen the stats on Werewolves and such. They are tough, but I guestimate that Alucard has very high strength himself, and that gun of his fires, if I recall, explosive shells capable of tearing through almost any wall you can imagine. Its as good as Seras (Celes) Victoria’s friggin’ Halkonnen Cannon, albeit smaller. With his accuracy it will punch right through any werewolf skull. Look, the doggies are impressive physically, but not that much. They can theoretically be taken down by a lucky farmer with a shotgun, much less an awesomely skilled ancient vampire lord.
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Post by DarthBlight »

Gah, she’s worse than Cain. I distinctly recall in the WoD canon that one newbie mage is a match for two Gen 4 Vampires with the Flame of Ultimate Destruction bonded to them…
I want a cite for this. A newbie Mage would get his ass curb-stomped by a Methuselah. A Master or Archmage on the other hand . . .
The mages would be the mightiest opponent, so if Alucard knows what they can do (anything, which is why I hate Mage)
Somebody here clearly didn't see the Paradox section of the book.
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Post by Tatterdemalion »

No; barring obvious mental weakness, main characters always throw off mind control. Regardless, this is impossible to quantify. Its exactly the same thing as the problems figuring out if the Jedi Mind trick would work. Main characters seem to usually be immune, while minor ones or the goons aren?t. Wat exactly does ?weak-minded mean, anyway?? There is no numerical answer.
So in other words, you have no evidence whatsoever for this, so you resort to cliche. By that logic I can claim that a mere neonate could defeat Alucard easily since million to one chances always work.

Incidentily may I ask a question: Am I the only person here whose doing this by the revised rules? (ie. no willpower roll against dominate, mages are castrated, crossovers are regarded as the devils work etc.)

If we're going to start using rules-based calcs we really ought to settle on a definition of which ruleset we're going to use.
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Post by Smiling Bandit »

I want a cite for this. A newbie Mage would get his ass curb-stomped by a Methuselah. A Master or Archmage on the other hand . . .
So in other words, you have no evidence whatsoever for this, so you resort to cliche. By that logic I can claim that a mere neonate could defeat Alucard easily since million to one chances always work.
Actually, I'd give it to you, but only so long as it was a very interesting and personalized neonate, who's character has a lot of angst.
Incidentily may I ask a question: Am I the only person here whose doing this by the revised rules? (ie. no willpower roll against dominate, mages are castrated, crossovers are regarded as the devils work etc.)
Wasn't aware they'd done this. Is it is a new edition?
I want a cite for this. A newbie Mage would get his ass curb-stomped by a Methuselah. A Master or Archmage on the other hand . . .
It was actually in one of the novels. I don't remember which one by name - its been a while and I didn't own it. It happened. The monstrously powerful Gen 4's stepped into the room, grinned at the puny human before them, and went over to attack.

Several different nasty accidents happened to the Vampires, including the floor cracking and dropping them into a big hole in the ground. I think they took a lot of damage, and one may have died, from the fact that they kept accidentally whacking each other with the Cosmic Power of Unholy Death Flame. The mage basically walked away quite calmly, and of course they just "happened" not to notice.

I don't remember much except the fact that a fairly new mage took on two powerful Vampires and more or less won, although it wasn't a total victory.
Somebody here clearly didn't see the Paradox section of the book.
Wouldn't the Paradox not effect them in this case? The other supernaturals wouldn't care what the Naphandi did, and Alucard wouldn't find it odd. In any case, mages are dangerous.
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Post by Stormbringer »

And you reached this conclusion *how?*
Which conclusion?

Speed. The fact unless you've got a young vamp maxed out on Celerity Alucard undoubtly moves faster. He's got the speed and reflexes to shoot knives out the air.

Strength. Victoria, Alucard's newborn child can easily bend an MP-5s barrel. And with no apparent effort. That's a lot more force that your average WoD vampire has.

Stamina. Simple. Alurcard's not limited by bloodpoint which are rapidly expended. Quite simply we haven't seen him tired to the point at which his abilities are useless.
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Post by DarthBlight »

Smiling Bandit wrote:
DarthBlight wrote:I want a cite for this. A newbie Mage would get his ass curb-stomped by a Methuselah. A Master or Archmage on the other hand . . .
It was actually in one of the novels. I don't remember which one by name - its been a while and I didn't own it. It happened. The monstrously powerful Gen 4's stepped into the room, grinned at the puny human before them, and went over to attack.

Several different nasty accidents happened to the Vampires, including the floor cracking and dropping them into a big hole in the ground. I think they took a lot of damage, and one may have died, from the fact that they kept accidentally whacking each other with the Cosmic Power of Unholy Death Flame. The mage basically walked away quite calmly, and of course they just "happened" not to notice.

I don't remember much except the fact that a fairly new mage took on two powerful Vampires and more or less won, although it wasn't a total victory.
Appeal to anonymous and potentially irrelevant authority. That a young mage is kicking the asses of two powerful vampires should have been a clue that this is fanwanking.
Smiling Bandit wrote:
DarthBlight wrote:Somebody here clearly didn't see the Paradox section of the book.
Wouldn't the Paradox not effect them in this case? The other supernaturals wouldn't care what the N[e]phandi did, and Alucard wouldn't find it odd. In any case, mages are dangerous.
Try again. Mages still get some Paradox for doing vulgar magic, even in the presence of vamps and fuzzies and whatnot. Mage rulebook page 194, the bottom right column.
Paradox doesn't rely on who's watching. The fact is vulgar magic is the mage assraping the rules of Reality. Reality doesn't like that. If there are people anchored in Reality (i.e. normal humans) that see it, Reality is even more offended.
Then there's the fact that the Fallen seem to have some problems working magic since a little thing called the Sixth Great Maelstrom.
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Post by Captain Cyran »

Stormbringer wrote:
And you reached this conclusion *how?*
Which conclusion?

Speed. The fact unless you've got a young vamp maxed out on Celerity Alucard undoubtly moves faster. He's got the speed and reflexes to shoot knives out the air.

Strength. Victoria, Alucard's newborn child can easily bend an MP-5s barrel. And with no apparent effort. That's a lot more force that your average WoD vampire has.

Stamina. Simple. Alurcard's not limited by bloodpoint which are rapidly expended. Quite simply we haven't seen him tired to the point at which his abilities are useless.
I'm gonna use the lower limits of a Methusalah for this.

Speed. We aren't talking about a young vamp, we're talking about a methusalah, but since the Lasombra don't even have Celerity it's really a moot point and can be left at "Alucard's faster." Though Methusalah from other clans can get their Celerity up to 8 dots, which at that point not only gives them extra turns it also allows them to impart their speed to other objects, among other things (Don't have the Camerilla book on me to say what said things are.) But lets see how fast a Methusalah with Celerity 8 and a Dex of 6 can go...

Sprinting is 20+(3*Dex.) So that would normally be. 38 feet per 3 seconds, add the fact that a Methusalah can boost its stats by 10, knocking the Dex up to 16, so now they're moving at 68 feet per 3 seconds, now add the Celerity of 8, and we times the number we got (68) by 8...and that gives us

544 feet per 3 seconds.

Strength. The weak Methusalah has a strength of 6, which is pretty strong, then add the ability to up their stats by ten, and you get 16, which tosses about 8,000lbs around. Then add a Potence of 7 (I'm being nice here) and the strength goes up to 23, which after some calculations...14=5000,
15=6000, 16=8000, 17=10000, 18=12000, 19=15000, 20=20000, 21=25000, 22=30000, 23=35000 maybe 40000. That's 35,000lbs that they can pick up...being nice. It's probably more like 40,000 lbs.

Stamina. Even weak vampires don't generally run out of blood in a fight if they are full, and a Methusalah has 50 points of blood to use, while the weakest of vampires has only 10 to use. The chances that any Methusalah will run out of blood, even in the most vicious of fights, is slim to none.

Soak. As said before, a weak Methusalah has stats at 6, while most have at about 7. With a Stamina of 6, that gives the Methusalah 6 dice to soak with, and three generally allows a vampire to take a bullet without flinching. Now once again we will add the 10 to the Stamina, 16, now the Methusalah has 16 dice to soak with, which is enough to probably take missiles without flinching. Now we'll add a Fortitude of 8...That's 23 dice to soak lethal and bashing damage, and remember that bashing damage to vampires are halved. Not only that but the methusalah has 8 dice to soak any aggravated damage (Fire, sunlight). And like I said before, 3 dice is generally enough for a vampire to take a bullet and not think much of it.
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Post by Stormbringer »

Umm, that's all well and good but that particular discussion was about Alucard slaughtering a pack of ordinary Sabbat. I know the difference beween an ordinary vamp and a Methuselah.
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Post by Captain Cyran »

Stormbringer wrote:Umm, that's all well and good but that particular discussion was about Alucard slaughtering a pack of ordinary Sabbat. I know the difference beween an ordinary vamp and a Methuselah.
Oh, well. My bad. Either way the stats are up there now for a weak Methusalah.
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Post by Tatterdemalion »

Then there's the fact that the Fallen seem to have some problems working magic since a little thing called the Sixth Great Maelstrom.
Actually the fallen have been having problems long before the Maelstrom, being sealed in the abyss for one, and the problem they have with their Lore isn't related to the maelstrom anyway. (Demon's have difficulty using laws in the presence of large numbers of disbelievers, and Faith is probably one of the most difficult 'power stats' to gain, at least until a demon has set up a few pacts.)

As for the whole revised edition thing: White Wolf tightend the paradox rules considerably when they released third (revised) edition. Mages can now gain paradox for ANY non-coincidental magic regardless of if it botches or not, or if there's any witnesses.
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