Simon_Jester wrote:I'm not sure what that means. Does it mean that becoming a vampire artificially imposes evilness on your mind? Or does it mean that, by default, vampires are evil? How much room is there for exceptions? I have a copy of the Monster Manual to look up the rules on this kind of thing in principle, but alas it is in another state.
Template modifies base creature. If it says 'evil' the second alignment word changes to evil, period. Either because change in thinking or survival needs. Exceptions? Sure, there are always exceptions (WotC published official
Lawful Good Succubus Paladin, for one) but Durkon IMHO was already on LN border and with will be easy for him to adopt LE mindset, IMHO.
I don't see why Nale would care about doing that very much.
Durkon is a part of OotS and/or potential witness if Nale plans to lie about what happened to Malack?
When does Burlew have his characters using quickened spell slots?
Almost every spellcaster does? Xykon used it a few times, but that was actually viable use. Tsukiko
here was less, but she has a point about spell slots. Hovewer,
this is just dumb. Villains don't need to worry about resources conservation, PCs are expected to have enough resources to deal with 4 encounters a day though while V clearly is trying to run out in one with spells that literally do nothing.
The only case I can remember of spamming quickened spells was when Vaarsuvius had those soul splices. But that gave him mountains of spell slots of all levels, three to four times more than a normal wizard could ever have, including epic level spells. So it could actually be a valid combat tactic for him to quicken low level spells, knowing that expends 5-7th level spell slots, because V has so freaking many of those slots that winning the fight in a hurry by casting two spells a round gives V an advantage.
That lets V make maximum quick use of the splices' power, putting down (very strong) opponents before they can take advantage of the fact that the splices are "shackled to V's lame mid-level ass," as Xykon put it. Plus, V's hoping to discard those splices anyway, as quickly as possible, because V thinks that for every minute they're in use, that means three more minutes in Hell for V later on.
But the point is - these are first/second level spells. At the CRs were talking about, they're about as powerful as farts, because by then targets are either immune, easily save, or don't notice their effects even if successfully hit. You might as well not bother. There are some viable spells to be quickened, but these are the sort optimized caster uses, not OotS ones.
And anyway, from what I saw, serious optimizers usually don't bother with Quicken at all. +4 is just too much, especially when you can just Maximize/Empower with much less effort for free instead. There is one prestige class that does use Quicken, but to quicken highest level spells, not lowest ones.
Imperial Overlord wrote:We don't know what items/feats/cool tricks they have to mitigate the costs. Delving in detail that would make a rather boring comic, so it's not going to happen unless a joke can be made about it. Just roll with it.
We don't?
So far, all 900 OotS strips made it painfully clear no spellcaster except maybe Team Evil ones knows what he/she is doing. They don't have
any cool tricks. I mean, look at V - very first line of that character sheet would send any serious optimizer crying. Second would just about be enough for a stroke (albeit V did that in 3rd edition, so it's understandable).
So, yeah, almost all quicken spell uses in OotS so far by good guys is 'how not to do things' case.