Most incompetent fantasy world conflicts ...
Moderator: Steve
Most incompetent fantasy world conflicts ...
In the spirit of worst Sci-Fi battles what are the most incompetent examples of fantasy world warfare?
I can't think of anything off of the top of my head ...
I can't think of anything off of the top of my head ...
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The defenders of Cairhein must have done very poorly to have their city sacked once and nearly sacked twice by a lot of spear-wielding light infantry with no siege weapons or experience.
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It's been a while since I've read WOT, did the Aiel use their One Power wielders against the city? That could count as artillery support, of a kind.HemlockGrey wrote:The defenders of Cairhein must have done very poorly to have their city sacked once and nearly sacked twice by a lot of spear-wielding light infantry with no siege weapons or experience.
The 100 man regiment that went after Guts in Berserk (rather than endlessly pelting arrows at him till he went down, they engaged him in single combat and were all slaughtered).
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Final Fantasy 10: "Operation Mi'hon" I believe it was called? Infanty and Cochobo cavalry with canon backup, against SIN.
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HemlockGrey wrote:The defenders of Cairhein must have done very poorly to have their city sacked once and nearly sacked twice by a lot of spear-wielding light infantry with no siege weapons or experience.
Not once you get off your stupid, they're spear weilders so they must suck routine. By canon they're damn formidible fighters.
I don't think they were intended to survive. I believe their main task was to pin down the fiends until they could use their ace in the hole: that machina that looked like a pair of giant spears and fired energy at Sin. The planners of Operation Mi'ihen were overconfident, and in my book, overconfidence is the same as incompetence.LadyTevar wrote:Final Fantasy 10: "Operation Mi'hon" I believe it was called? Infanty and Cochobo cavalry with canon backup, against SIN.
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As a plan it was fine: Lure it in, distract it, then blast it with everything they had. The plan also worked: Sin came to it's Spawn(Though they obviously didn't think the agitated Spawn would fuse!). The cavalry did, indeed, delay Sin. And the heavy artillery at least gave it pause(Indeed, the giant lightning tower had nearly collapse Sin's shield when Sin decided to blast it).Agent R wrote:I don't think they were intended to survive. I believe their main task was to pin down the fiends until they could use their ace in the hole: that machina that looked like a pair of giant spears and fired energy at Sin. The planners of Operation Mi'ihen were overconfident, and in my book, overconfidence is the same as incompetence.LadyTevar wrote:Final Fantasy 10: "Operation Mi'hon" I believe it was called? Infanty and Cochobo cavalry with canon backup, against SIN.
I'd more put it down to bad Intel on Sin's durability, and not enough hardware.
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The war the Menzoberranyr find themselves currently in in the War of the Spider Queen series. That matron mother council thingy = teh sux. As in the other thread, a six year old could make better decisions than them.
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Which explains why they can sack a walled city...how?Not once you get off your stupid, they're spear weilders so they must suck routine. By canon they're damn formidible fighters.
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Remember, the Aeil are pretty much the only people in this time period to use camoflauge, and most seem to be pretty acomplished climbers. Thus, while the people inside the city are confident that light infantry can't get them, the Aeil sneak up to the city and climb up the walls. Pretty much the same story as the stone of Tear. During the second seige, the inhabitants knew to be on the lookout for this, so thats why the Shaido couldn't get in.HemlockGrey wrote:Which explains why they can sack a walled city...how?Not once you get off your stupid, they're spear weilders so they must suck routine. By canon they're damn formidible fighters.
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Speaking of Operation Mi Hern why not use the machina missle the Airship had that Cid used to blow up Home on Sin?
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Well, in Warhammer I think there was some battle where the High Elves lost 10 times as many soldiers as the Druchii. And I don't recall them being outnumbered.
Considering that the High Elves are supposed to be some of the Warhammer World's best strategists, this must be quite an embarassment.
Considering that the High Elves are supposed to be some of the Warhammer World's best strategists, this must be quite an embarassment.
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Soooo the defenders of Cairhein were incompetant, at least the first time around.Remember, the Aeil are pretty much the only people in this time period to use camoflauge, and most seem to be pretty acomplished climbers. Thus, while the people inside the city are confident that light infantry can't get them, the Aeil sneak up to the city and climb up the walls. Pretty much the same story as the stone of Tear. During the second seige, the inhabitants knew to be on the lookout for this, so thats why the Shaido couldn't get in.
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Exactly, there are all of 4 or 5 truly competent commanders in WoT.HemlockGrey wrote:Soooo the defenders of Cairhein were incompetant, at least the first time around.Remember, the Aeil are pretty much the only people in this time period to use camoflauge, and most seem to be pretty acomplished climbers. Thus, while the people inside the city are confident that light infantry can't get them, the Aeil sneak up to the city and climb up the walls. Pretty much the same story as the stone of Tear. During the second seige, the inhabitants knew to be on the lookout for this, so thats why the Shaido couldn't get in.
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Wasn't ready - the Al-Bed were still fixing it and it was secret.Speaking of Operation Mi Hern why not use the machina missle the Airship had that Cid used to blow up Home on Sin?
As to the WoT discussion:
I don't care what the book says, you freaking cannot disguise yourself while climbing up a wall with a big spear. And they had a vast army anyway.
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I thought this was a capture the b33r mod?!
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And? So if you plop down 100,000 people in front of a walled city, giving them only short spears and no siege equipment, nor anyone who knows how to build or use said equipment- in fact, only a select handful might have ever actually seen siege equipment, and of course the entire army has never, ever been placed into a situation where a siege would necessary- while at the same time staffing the city with soldiers who have fought in several minor wars and who's commaders have had ample opportunity to study the art of siege warfare and who have probably had a shot at it at least once- you're telling me that, with all that, the the city will simply raze itself to the ground? The only way to defeat a city in that way would be to starve it out, not storm it.And they had a vast army anyway.
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"If more cars are inevitable, must there not be roads for them to run on?"
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Incidentally, I will now travel back in time and inform Mehmed II that he did not, in fact, need to hire Urban, and if he could just sit his army around the city it will collapse into itself.
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"If more cars are inevitable, must there not be roads for them to run on?"
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"The Wire" is the best show in the history of television. Watch it today.
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You misunderstand me; I was saying that they had a vast army and hence could not hide it. Sure, you can hide a few people with camoflauge. You can hide a lot of stuff from ariel scouts. You can't hide and army. The Aiel travel light, with very little long-term provisions. You can't sneak up on a city, well, barring really unusual events. If the Aiel managed to slip spies into the city, then maybe they could storm it. A very good way to win against a walled city is to bribe someone to open the gates.The only way to defeat a city in that way would be to starve it out, not storm it.
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I thought this was a capture the b33r mod?!
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As for the elf telling the death knight how to breach their defences. Elven rangers are obviously selected by bust size not brain power.
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And the fact that the Yevon temple supported the whole affair because they knew it would wipe out the Crusaders, who were becoming far too ambitious and independent for their own good.SirNitram wrote:As a plan it was fine: Lure it in, distract it, then blast it with everything they had. The plan also worked: Sin came to it's Spawn(Though they obviously didn't think the agitated Spawn would fuse!). The cavalry did, indeed, delay Sin. And the heavy artillery at least gave it pause(Indeed, the giant lightning tower had nearly collapse Sin's shield when Sin decided to blast it).Agent R wrote:I don't think they were intended to survive. I believe their main task was to pin down the fiends until they could use their ace in the hole: that machina that looked like a pair of giant spears and fired energy at Sin. The planners of Operation Mi'ihen were overconfident, and in my book, overconfidence is the same as incompetence.LadyTevar wrote:Final Fantasy 10: "Operation Mi'hon" I believe it was called? Infanty and Cochobo cavalry with canon backup, against SIN.
I'd more put it down to bad Intel on Sin's durability, and not enough hardware.
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