willburns84 wrote:Ogryns - Been there. Done that. Carved to pieces.
Multiple wounds, high toughness. I'll take that over 2+ armor saves any day, thank you.
Rough Riders - Guardsmen that can run away very quickly. Hunting lances good for only one shot and that's assuming they can get close enough to take that shot.
Gee, with 9" trots, you think the can get close enough? :rolleyes:
Catachan Jungle Fighters - don't have that Codex. Don't use them for fluff reasons in any event.
You can still get some of their units.
Sentinels - Worse armor than even Chimeras. Bolters can glance from any direction. Open topped. One weapon destroyed result and disarmed. Twenty points to make it close topped too expensive.
You need to get some of the other Imperial Codexs, my friend. Like the Catachan Sentinels with chainsaws which are actually pretty good in hand-to-hand.
I take as many heavy and assault weapons as possible.
Apparently not, if you find yourself needing more.
What good are flamers? Negate cover saves? Marine armor saves are better than *any* cover save (versus AP4 shots or worse). If I can flame marine units, I'm too (*#@*(#@*(#@ close already. Sure, I hit automatically. I *might* wound, and then they'll just save. Assault them to deny them that bonus attack? Sure, but then I've already thrown away one squad of troops. The marines eat through them, then will be 3" closer to my lines when the consolidate and then it will be their turn to move, shoot, and then assault.
Don't need to hit can hit multiple targets with one attack special properties of the hellhound flamer, etc. etc.
Mortars aren't much use, either in my experience. S4, AP6. Here come the armor saves.
Boy, just no pleasing you, is there? Which is better, a Heavy Bolter that can't hit a target 12" away because it's in cover, or a mortar that can hit a target up to 48" away without needing line of sight and hit multiple targets, forcing them to take a morale check or be pinned on the off chance one of the marines fails their armor save? Gee, I wonder....
You want me to make my Chimera open topped? No. Under no circumstances is that going to happen. I have no intention of making those things more fragile than they are already. The only things that are open topped are my basilisks and those I keep out of the line of fire.
It's called a calculated risk. If you can't kill them before they get to you, you're as good as dead anyway. Chances are your opponent won't be expecting it and will be thrown off gaurd enough to have to try and adjust their plan of attack on the fly. Yes, making the vehicle open-topped is potentially dangerous, but if need be you can always pop smoke and close it up again next turn. And what the hell are you using basilisks for? Minimum range is 36" for their indirect fire mode, and if you're worried about the enemy getting in close, they're practically useless once the enemy gets inside your field of fire unless you have them on the extreme flanks of your forces, in which case they're either frightfully exposed or your army's spread so thin to cover them it's small wonder a marine force can punch right through.
Again. Armored Company. Several Leman Russ, supported by platoons of mech infantry and basilisks... Ordnance. Of course in an Armored Company I don't have an assassin, but then, with Armored Company, I don't need one.
Yes, that works too. However, jungle fighting is hardly a speciality of an armored company, but hey, whatever floats your boat, I guess.