US CVBG vs a pack of Pokemon

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Deimos Anomaly
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US CVBG vs a pack of Pokemon

Post by Deimos Anomaly »

My position:

All Pokemon attacks are launched from within visual range, i.e. the very maximum would be a mile or two.

However, for the Carrier battle group, this is different. The shortest ranged offensive weapons (naval guns) have ranges of over 20 miles, while VLS missiles can be fired from over a hundred miles away. Torpedoes from submarines can likewise travel many miles below the surface. Aircraft launched from the CVN can fly hundreds of miles away from their mothership, and carry weapons that in themselves have ranges of many miles.

The detection capabilities of the fleet - namely various types of radar, as well as sonar for undersea detection, have ranges of hundreds of miles, as opposed to the Pokemon who use their naked eyes.

Therefore my stand is that being completely outranged in all areas, the Pokemon will lose due to the CVBG's ability to engage them long before they can engage the CVBG.

(And if they ever got close... there's always the phalanx guns and other CIWS equipment.)

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Post by Kuja »

CVBG kicks ass.
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Post by haas mark »

Considering any minute technological advance over Pokemon (esp the Pokeballs), CVBG.
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Post by Spanky The Dolphin »

Jesus, enough of this fucking Pokemon shit.

This is starting to look like RayCav, you know.
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Post by SAMAS »

What would this be? The fourth CVBG I've destroyed?

Start off with a group of Shellders and Cloysters. Their diamond-hard shells should protect them from most attacks, and more importantly, their Supersonic attacks should severely fuck up all sonar.

A diversionary attack would begin from the air, led by Dragonites. Small size, speeds that rival jet fighters, and firepower that makes them look puny(Lance's Dragonite in the Pokemon Adventures manga once nuked a city, and your average Dragonite has some of the most powerful attacks in the game) make them deadly threats in and of themselves.

But the real danger will, again, come from below. The Shellder/Cloysters, along with Dewgongs,, start icing up the propellers and rudders of the ships, while the real killers come in.

And those, of course, are the ever-popular, eternally-feared, Gyarados. They and the Dragonites start kicking up Twister and Dragon Rage attacks until the ships go under.
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Post by HemlockGrey »

SAMAS is starting to scare the living shit out of me.


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Post by Bob McDob »

US CVBG vs a pack of Pokemon
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Post by consequences »

How well would your average Pokemon show up on radar anyway?
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Post by Alyeska »

consequences wrote:How well would your average Pokemon show up on radar anyway?
Easy. AEGIS equiped cruisers and destroyers SPY radar is powerful enough to see birds.
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Post by Sea Skimmer »

Alyeska wrote:
consequences wrote:How well would your average Pokemon show up on radar anyway?
Easy. AEGIS equiped cruisers and destroyers SPY radar is powerful enough to see birds.
At close ranges it's powerful enough to kill birds, as was learned at the shore based testing facility in New Jersey
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Post by SAMAS »

You'll note that I'm using things a little larger, and a lot faster and more powerful than birds here.
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Post by Howedar »

SAMAS wrote:What would this be? The fourth CVBG I've destroyed?

Start off with a group of Shellders and Cloysters. Their diamond-hard shells should protect them from most attacks, and more importantly, their Supersonic attacks should severely fuck up all sonar.
Hard armor is actually worse in some respects than softer armor. It can be very brittle. If they best comparison is diamond armor, then a single hit will kill them.
You'll note that I'm using things a little larger, and a lot faster and more powerful than birds here.
Speed doesn't matter in this case. Size helps, and their offensive power means nothing with respect to how hard they are to kill. Full power tracking from an AN/SPY-1 ought to be enough.
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Post by SAMAS »

Howedar wrote:
SAMAS wrote:What would this be? The fourth CVBG I've destroyed?

Start off with a group of Shellders and Cloysters. Their diamond-hard shells should protect them from most attacks, and more importantly, their Supersonic attacks should severely fuck up all sonar.
Hard armor is actually worse in some respects than softer armor. It can be very brittle. If they best comparison is diamond armor, then a single hit will kill them.

Actually, that's the weakest of them. Cloysters are said to easily resist missile fire.(Crystal PokeDex, I left the link)
Speed doesn't matter in this case. Size helps, and their offensive power means nothing with respect to how hard they are to kill. Full power tracking from an AN/SPY-1 ought to be enough.
Conisdering that they exchange this level of firepower on each other freely, and at worst get knocked out, it means a lot.
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Post by Deimos Anomaly »

SAMAS wrote:What would this be? The fourth CVBG I've destroyed?

Start off with a group of Shellders and Cloysters. Their diamond-hard shells should protect them from most attacks, and more importantly, their Supersonic attacks should severely fuck up all sonar.

A diversionary attack would begin from the air, led by Dragonites. Small size, speeds that rival jet fighters, and firepower that makes them look puny(Lance's Dragonite in the Pokemon Adventures manga once nuked a city, and your average Dragonite has some of the most powerful attacks in the game) make them deadly threats in and of themselves.

But the real danger will, again, come from below. The Shellder/Cloysters, along with Dewgongs,, start icing up the propellers and rudders of the ships, while the real killers come in.

And those, of course, are the ever-popular, eternally-feared, Gyarados. They and the Dragonites start kicking up Twister and Dragon Rage attacks until the ships go under.
How will they do any of this when they are already dead before they can get close enough to do it?

The Pokemon target all attacks visually and have pathetic ranges, far less than a mile.

While the CVBG can lob missiles at them over the horizon.

And all CVBGs include a couple of Los Angeles class SSNs... any underwater threat will be dealt with by those. Typically they'd be standing off several miles and they run very quietly. The Cloysters, Dewgongs, and Gyarados probably wouldn't even notice the SSNs hanging back there biding their time, but would close in on the juicy target of the huge CVN and the closest ships around it... only to catch torps straight up the ass from those lurking SSNs which were watching them the whole time.
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Post by SAMAS »

AActually, in a recent episode, a Pokemon fired an attack at a target that was quite a few miles off, and the more Powerful Pokemon are shown to have longer ranges than that, and the Legendaries have world-wide effects. Be glad I didn't just have Articuno freeze the ocean they were currently in.

So you're saying that the Subs will be firing on their own ships? By your admission, you said they would be attacking from close range(So did I, by the way) Assuming the Pokemon don't just blow the Torpedoes out of the water, that means that your ships will be taking the brunt of the attacks. Of course, with the Supersonic Scrambling, you might end up targeting your own ships first.

That is, of course, assuming that the subs weren's brought down by Gyarados first.
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Post by phongn »

The LF sonar systems on some of the escorts should be sufficient to kill anyone foolish enough to be underwater and near the CVBG as well.
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Post by Sea Skimmer »

phongn wrote:The LF sonar systems on some of the escorts should be sufficient to kill anyone foolish enough to be underwater and near the CVBG as well.
There's really no question about it. Cutting lose with full active is going to kill close in and stun and deafen over a very wide area. Very sub and surface escort doing it at once would be just evil.
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Post by SAMAS »

Not by a long shot.

A whole lot of Pokemon have Sonic attacks, and dangerous ones at that.

Of course, to the Pokemon, Sonic Attacks are at best an annoyance. Only one has any actual damaging capacity, and that's only useful against the weaker ones(and low levels). The rest are only annoyances.

And if you want to annoy a Pokemon known for destroying cities(Gyarados), go right ahead. :mrgreen:
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Post by SAMAS »

Mind you, this doesn't include Pokemon who can just Teleport on board.
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Post by Sea Skimmer »

SAMAS wrote:Not by a long shot.

A whole lot of Pokemon have Sonic attacks, and dangerous ones at that.

Of course, to the Pokemon, Sonic Attacks are at best an annoyance. Only one has any actual damaging capacity, and that's only useful against the weaker ones(and low levels). The rest are only annoyances.

And if you want to annoy a Pokemon known for destroying cities(Gyarados), go right ahead. :mrgreen:
If there sonic attack aren’t killing or at least stunning the human's controlling them then they can't be anywhere near as powerful as modern sonar
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Post by SAMAS »

Actually, their attacks Do have similar effects when in the air, although Sonic Boom(The one that can actually hurt you) has never been used outside the game(because it sucks).

For an example of some of the damage Pokemon attacks can do outside of each other, I quote myself from a previous version of this thread:
Actually, they Do! In the second episode, a Koffing's internal gasses, ignited by Pikachu's electric attack, blows up an entire Pokemon Center.

During Ash's second battle with Brock, stray bolts from Pikachu's attacks nearly destroy the gym's fire-fighting system.

In "Electric Shock Shodown," Raichu unleashes an unrestrained attack that tears up the entire arena, floor, sunroof, and all.

In "Pokemon Shipwreck," Both Ekans and Charmander burn through the hull of the sunken St. Anne in a second each, using their acid and fire, respectively(it should also be noted that Charmander was actually cutting through it like a cutting torch).

In "Pokemon Fashion Flash," A Vulpix's Fire Spin(A huge flaming tornado) rips a trench through the stage/fighting arena, up some steps, and just barely stops short of Misty, who still gets charred, before dissapating.

In "Showdown in Dark City, Ash-Tachi come across a small town caught up in a Gang War. The Scyther and Electabuzz used by the leaders do in fact tear up the town while hitting their opponents(The Scyther in particular cuts a house in half by accident on two seperate occasions). It is later stated that the trainers are fighting without regards to the town itself.

In "Round One, Begin!" An Exegcutor's Psywave cuts through the platform Ash's Krabby is standing on, just missing as the pokemon jumps out of the way.

In "Fire and Ice," Ash's Squirtle launches a Water Gun attack that blasts a Nidorino through a boulder.

In "Fourth Round Rumble," A Bellsprout's Razor Leaf attack is dodged by Pikachu, and goes on to slice right through a pair of rocks.

This is not counting the times a Pokemon has intentionally destroyed something, ranging from practice targets, to cliff faces, tanks, helicopters, mechs, labratories, skyfortresses, and the city of Porta Vista.
Mind you, that's only from the first two out of six seasons.
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Post by phongn »

SAMAS wrote:Actually, their attacks Do have similar effects when in the air, although Sonic Boom(The one that can actually hurt you) has never been used outside the game(because it sucks).
Can the Sonic Boom kill out to a nontrivial radius underwater?
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Post by SAMAS »

Unknown. The attack has never been used in the anime or mangas(I told you it sucked), while in the game, it has a tornado-like effect in R/B/Y and G/S/C. I haven't seen it in action on the Stadium games.

Probably should wait until Ruby/Sapphire(Pokemon Advance), as the Tag-Team option has split some attacks into single and area(hits both enemies) effects.
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