FOG3 wrote:Nephtys wrote:The heaviest, nastiest clan asasult mechs can pull 64 km/s. That's the slowest type they have. Now. You're somehow thinking that anyone on foot can hold a candle to that in terms of mobility? Even if everyone had racecars, a car needs to follow a road. A mech makes it's own road through a forest. If we want to include dropship pickup and takeoff, mechs are intercontinental, but I don't remember if this situation allowed dropships.
No dropships, just Mecha to Germany.
Let's see (All Clan):
Kraken:54kph max
Kodiak: 65kph max
Behemoth: 54kph max
Iron Cheetah:64.8 kph
Daishi: 54 kph
Annihilator:32 kph (Wolf Dragoon's exclusive, but who equips the Dragoons? That's right the Clans)
You're quite a bit off there.
Annhiliator doesn't really count, it's an IS-tech mech. Half of those you provided are also second line mechs, save the Daishi, and IIRC Iron Cheetah. For Mechs, cruising speed is just 'walking' speed. They're fully capable of maintaining max speed for long, long periods of time.
MKSheppard wrote:Nephtys wrote:
That's because Infantry has no place in Battletech except in urban combat/ambush roles. Even then, an anti-armor company has almost no chance of even taking out the lightest of mechs. Don't whine to me about how much you hate elementals if you can't support your own arguments properly.
This is the same game system that requires a 60 ton tank to have a 23 ton engine to move it at M1 Abrams speeds; meanwhile the
Russian GTD-1250 Gas Turbine Engine as used on the T-80 puts out 1,250 hp on 1,050 kg of weight. It's a game system slavishly
slanted towards Mechs to make them viable on the battlefield.
Fusion engine. That generates enough power to fire energy weapons. That does not require fuel and minimal maintenance. With numbers based on game mechanics so that people can actually calculate and balance these things. Keep trying to move the goalposts, Shep.
MKSheppard wrote:Nephtys wrote:
Said tanks also moved at what... six-eight miles per hour? Had teeny weeny sponson guns? Were having issues at times before clearing trenches? Had less than 20mm of steel plate armor? Note that mechs move at at least five times their rate. Because a peice of crap tank gets killed by artillery, doesn't mean a battlemech can. Stop worshipping this 'Quickfire artillery'.
Battletech mech armor IS crap; look at the Fall Damage Calculations; they're armorwise equivalent to World War I tanks, and hence in
danger from field artillery of the period.
So wait, a mech.. a humanoid walking machine, falling thirty feet does damage? I'm shocked. Could it be that.. GASP. Falling and taking damage is not the same thing as being shot and taken damage? In the same way that if you get punched six times, you may be okay because you're wearing sports pads... but a good fall may dislocate a shoulder?
MKSheppard wrote:Nephtys wrote:
Again, Mech-Scale MG is closer to a vehicle cannon.
Actually, no, they're named "Heavy Machine Guns", which puts them within the 12.7mm to 14.5mm range.
Name means nothing. So the fact that this is called an 'ER Small Laser', that must mean it's smaller than this pen-laser I have, right? Huh.
MKSheppard wrote:Nephtys wrote:
So you're expecting the entire WW1 war machine to ride in taxi, or walk 40 miles a day to stop a clan invasion? Let's see. The average battlemech covers that distance in less than an hour. Even an assault mech probably could. Know what crowding your troops in busses and trucks causes? That's right. A lot of troops and tangled, burning metal.
*pats Nephtys on the head*
I recently watched a show, where US Marine M1A2 Abrams tanks, capable of 55 km/hour, trundled down the road to Baghdad in 2003
at a mere 24 km/h, and how it took them all day to move from their starting phase line to their ending phase line for the day, due to constant
fighting. Only an imbecile takes top speeds of vehicles and then assumes those speeds apply to long distance marches, of which the
Mechs would face; I wonder how those "muscle fibers" stand up to hour after hour after hour of relentless pounding and walking?
Nice appeal to authority. 'I recently watche a show...', Also nice try avoiding the fact that your praised mobiltiy means absolutely nothing in the terms we're talking about, where the fastest WW1 troops can go in a day is an average mech's hour. Concession accepted.
Battlemechs ignore terrain and fight running battles all the time against their opponents. Your ignorace is highlighted by the utter transparencies of your claims. Mech Myomer is durable enough to survive constant use over hundreds of years, and mechanical failure is just plain rare with them, save for overstressing experimental TSM, which won't be an issue, given Clan mechs don't use TSM. Please, stop throwing magic numbers and thinking they'll apply. I've provided numbers. You haven't, bringing up magic 'quickfire artillery' that 'seems' to be good enough. Same way that Warp Speed 'seems' to be faster than hyperspace, huh?
MKSheppard wrote: Nephtys wrote:
These 30-meter tall things will be hit by small arms. Sure. Not like that's really going to do much good. Artillery, again. Think of how hard it is to hit something moving and jinking with a dumbfire rocket.
It's kind of easy to hit something the size of a house, with a shell moving at 500+ M/sec, which is the muzzle velocity of the mle
1897 French 75mm Howitzer.
Read my argument. Unless this is some kind of heatseeking guided artillery shell, you're just not going to be able to wheel about and aim it at a dodging and maneuvering and possibly jumping mech, and a pilot with extreme situational awareness. Especially while being decimated. You've completely ignored my point where a typical clan mech can wipe out at least a dozen gun emplacements per 10 seconds with energy weapons alone.
MKSheppard wrote:Quote:
So really, Shep. You're full fo it.
The Cry of the BTecher. Next time quote properly.
Way to attack the person, and not the issue.
In the revised 3025 tech readout, under the entry for the CRB-20 Crab, middle colum, last paragraph, 1st sentance reads :
"Most pilots consider the Crab's armor protection acceptable, though the replacement of it's composite armor with the homogenous steel now used..."
Which would not explain at all how a Mackie takes a 105-120mm shell at close range in the leg without a scratch. BT of course mentions 'hardened radiation-treated technobabble' steel...
MKSheppard wrote:Actually, in BTech, weights for ammo include the feed mechanism for the
weapon. And let us look at the claimed statistics; 150mm cannons firing
10 shots in 1 second? That would only be achievable on the weight class
of mecha if they were low velocity cannons, because the M1A2 Abrams
weighs 70 tons, yet it rocks back when it fires it's 120mm main gun; and
we don't see any Mechs falling on their backs when they fire their 150mm
ACs; so ergo, it must be a low velocity weapon; which also explains their
piss poor range and accuracy.
Yet, Aerospace Fighters can easilly fire these weapons, such as the AC10/20 at ranges that seem similar to modern tank ranges.
Frank Hipper wrote:Another thing, I've seen some extremely high speeds claimed for these machines; how do they function in swampy areas including spots of meter deep mud, and in water filled craters tens of meters in diameter?
If walking animals (humans and horses) bogged down in those kinds of conditions, what advantages do walking machines bring to deal with them?
Said walking machines are (corrected) 15m tall, and have demonstrated ability to travel through marshy and muddy conditions before. At worst, they'll be slowed slightly or use jump jets to clear over. Also, as to your claim that a 'massive arty barrage' will save the day and destroy 'any mechanised attempt', I suppose you're suggesting WW1 artillery could stop any kind of modern tank attack too? Huh. I wonder where progress went. Last I figured, shell fragments didn't do too well against armor plate, especially when fired broadly to cover an area.