Army Men(videogames) vs Command and Conquer(Tiberium series)

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JonathanMS
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Army Men(videogames) vs Command and Conquer(Tiberium series)

Post by JonathanMS »

Army Men(videogames) versus Command and Conquer(Tiberium Series)

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The Green Army vs The GDI

The Tan Army vs NOD

The C & C factions are reduced in scale so that they are the same proportionate size as the Green and Tan armies.

All four sides have access to all of their units throughout their series, including one-shot super weapons.

However, only stuff that was actually used during gameplay counts(for instance, the Tan would not have access to their strategic rockets from Sarge's Heroes II since the rockets were never actually launched during gameplay).

The stats for units shall be decided by gameplay and official game info, not assumptions that such as the Army Men appearing to be modern, or even Cold War based.



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I suppose I need to list some of the advantages for the Army Men sides since they are probably not as well known. I'll list by games(the ones I'm familiar with at least).

Air Attack 2

This game shows both the Tan and Green Armies to have access to tanks that are capable of firing missiles that are effective against both tanks and aircraft(aircraft being various types of helicopters, zeppelins, and tri-planes; or at least the one tri-plane piloted by Beige, though from the way they did their COULD have been other tri-planes).

All of the aircraft were exceptionally well armored and tough to take down(the zeppelin took four rockets to bring down, two of which could destroy a tank).

Both the Tan and the Green were shown to have giant super units(though for the Green these were one shot wonder weapons, as opposed to the Tan who had them as actual multiple production units).
Some of those of the Tan included Robot Dogs that shot explosive bones from their mouths(4 rockets to bring down), Toy T-Rex's that shot blasts from their mouths(4 rockets) and Robot Maids that fired tracking missiles(8 rockets).

Since you couldnt destroy the Green super units with your weapons, it was harder to tell how tough they were, but most of them could destroy tanks with one shot and knock down heavily armored walls that normally took vehicle sized explosives to blow down, fairly quickly.

The Tan also had a variety of anti-aircraft weapons including boat launched and some that actually looked like actually AA missile launchers and some that launched guided crayons as the missile as well as AA cannons. While there werent any Green fixed wing aircraft onscreen for them to shoot down, they very well may have been capable of doing so.

The Green have explosive using paratroopers that can quickly demolish structures as well as various other "co-pilot weapons" as they are referred to.

Sarge's Heroes 2

The Tan used warbots(about twice human sized humanoid robots that use big, cannon sized guns) and Megabots(giant, tracked robots that have large machineguns for arms and a flamethrower in the center front). Warbots took 2 bazooka rockets to take down and Megabots took 4.

World War

Showed that both the Tan and the Green had howitzers, thus being the only game I know of to confirm that the Army Men have actual artillery. And it does count since it was at least available in multiplayer gameplay, though I didnt get far enough to know if it was available in the campaign.
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The Grim Squeaker
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Post by The Grim Squeaker »

GDI crushes the green's into pulp with the ion cannon.

I'm not sure about NOD since the Tan's seem tougher though a chemical weapon capable of dissolving plastic doesn't seem out of bounds for the concotions Nod might be capable of using Tiberium. (Their stealth technology and underground MCVs alone would be a massive advantage).
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JonathanMS
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Post by JonathanMS »

DEATH wrote:GDI crushes the green's into pulp with the ion cannon.

I'm not sure about NOD since the Tan's seem tougher though a chemical weapon capable of dissolving plastic doesn't seem out of bounds for the concotions Nod might be capable of using Tiberium. (Their stealth technology and underground MCVs alone would be a massive advantage).
While all of that is probably true to an extent, it is a (very common) mistake to assume that the plastic men and equipment of the Army Men games is suppose to be all that similar to the plastic of the real world.

Fact is, they dont near instantly bubble away at the first signs of fire based attacks as would be expected. Also, they generally dont demonstrate the kind of supermen strength and durability that should generally be associated with a person made of relatively solid plastic. There are other ways that the plastic men of Army Men differ from real plastic, but these get the idea across I would think.

Also, many of the stuff that the Army Men use arent made out of plastic. Like the big bulldozer in Air Attack 2; its probably metal like the toy bulldozers that it seems to be based off of.

Essentially, its better to look at stats, performances and that sort of thing other than just assuming Army Men plastic men=weaknesses of normal plastic.
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Teleros
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Post by Teleros »

I think the C&C powers would win. For the GDI, the ion cannon is can fry the green army with impunity - and if you go by the size of the blasts in the cutscenes... :shock:
Their regular forces are also pretty good, and worse for the little plastic soldiers, just about every unit can be airlifted, so it sounds like they would find it much easier to pick and choose their fights.
NOD on the other hand has lots of very nasty pieces of technology, from subterranean vehicles and cyborgs in TS to good old stealth technology and NBC (and Tiberium) weapons. Until C&C3 though they weren't as mobile as GDI was.

I can see the naval war being problematic for C&C though - neither side has used naval units in the 3 Tiberium games, so it'd be a case of throwing enough air units or superweapons at the tan / green warships to sink them.
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