The 4th assumption about real aliens

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Lord of the Abyss
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Post by Lord of the Abyss »

xammer99 wrote:3. Orbital mechanics don't change and so any habitat of worth is going to be in a very predictable place over th elong term.
A culture that worried about attacks like that could attach a solar or magnetic sail to the habitat, and constantly 'jink' the habitat for zero fuel costs. And, they could use various ECM tricks to make them harder to localize; hiding in space is hard, but I doubt that fuzzing your location well enough so that you can't be accurately targeted from beyond the solar system would be all that hard; especially when they can move.
xammer99 wrote:First, you send X scout drones through on a .5C flyby of the solar system looking for potential targets at a few light hours out so you aren't passing near anything.
Most likely they'd be seen; at that speed, they'd have problems with space debris, and even if they can survive/deflect it that doesn't mean they'll be invisible.
xammer99 wrote:Well, the only way it WON'T be done is if...

< snip >

f. That everyone trusts everyone else implicitly and completely to act not just logically, but logically AND benevolently.
Or :

G : Worries that a potential target might be just as paranoid as the RKV throwers, and have ( for example ) something like a fleet of Berserker style Von Neumann war machines out in the outer comets, mining and replicating, and listening to the inner system. And if something kills the Creators, that's the deadman switch that puts them into eat-the-galaxy mode. Or, they have their own fleet of RKV hurlers waiting to take vengeance.

H : Any species THAT paranoid kills itself, or tears down it's civilization every time it gets powerful enough to do so. Which seems likely; the same logic that applies to outside cultures applies to inside rivals.

I : Local space sets up agreements to gang up on and destroy anyone who does any such thing.
Ender wrote:Discarding all talk of attempts at xenocide and such, is the logic there flawed? Does technology imply belligerence based off its role in society?
'Belligerence', perhaps, but not violence. Look at Microsoft; they certainly have a rep for being aggressive with competitors, but they don't use missiles or assassins. Competition doesn't need to be violent; victory doesn't need to be a military victory.
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Post by Commander 598 »

I thought the idea here was that it would be highly improbable that any species capable of achieving spaceflight would be just "We come in peace" levels of nice since something less nice would have probably killed them or attempted to kill them somewhere along the evolutionary line, including the spaceflight point, and it would be far more probable that they would at the very least be cautious of other species that they haven't met yet.

Did I miss something?
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Post by Ariphaos »

xammer99 wrote:Regarding the use of RKV's to wipe out a species in a solar system is still pretty easy, even if they have spread out throughout a solar system.

1. If you can do 1 RKV, you can do as many as you need.
Wrong. Once a civilization has moved the majority of its infrastructure into space, no number of RKVs put out by the power of a single star will be sufficient. This of course is above and beyond the stupidity inherent in RKV's in the first place.
2. If you are inclined to use'em, you don't use just 1.
Go right ahead. Your civilization uses RKVs against my civilization, my civilization defeats them with sunshine and happiness and turns your world to cinders with said sunshine and happiness. Not that it would hurt you much, but given that your civilization obviously doesn't know the meaning of gravity tug, you will lose a fair bit of sentimental value.
3. Orbital mechanics don't change and so any habitat of worth is going to be in a very predictable place over th elong term.
Wrong. 10 nm/s^2 worth of random acceleration is enough to clear Earth out of the path of an RKV launched at a distance of one light-year.
So...
What can I do to get a big sticky saying Relativistic Kill Vehicles are the weapons of retards stickied to the top of this board?
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Post by frogcurry »

Ender wrote:Discarding all talk of attempts at xenocide and such, is the logic there flawed? Does technology imply belligerence based off its role in society?
Most modern technological advance from at least about 1980's onwards (I can't comment before about before then) seems to come primarily from commercial research, rather than military funded. This comes down to basic survival desires (make new idea = make money) and maybe desire for better status and comfort (make money = get better mate and house). Most of this is happening in the most benign and safe environments humanity has ever achieved (Europe, USA, Japan, Korea), so that kills off the argument in paragraph 5 of the original post.

I agree with the original logic of technology = better competition with environment. But intelligent belligerence seems pretty tawdry as an environmental factor compared to disease, security of needs, environmental threats, economic pressures, status and mortality as drivers. Most people even in medieval times won't have died of war, or even its consequences, and everyone here probably knows about the relative death rates from WW1 vs. the 1919 Influenza plague.

Some degree of belligerence is probably essential to not be a pushover. But too much will probably be self-harming (i.e. Nazi Germany and Imperial Japan), as you can end up creating new threats to your survival that wouldn't exist.

I'm guessing that the original author is attributing the success of western cultures to greater military prowess to come to these conclusions as opposed to the existence of a culture (and agricultural wealth) that allowed the developments required to achieve that greater military prowess.

(Indcidentally - since someone brought it up, the most successful tactic in a study I read about a few years ago on the prisoners dilemna (assuming you play indefinitely) was to always play nice until betrayed, then never forgive even a single betrayal.)
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Post by GrandMasterTerwynn »

xammer99 wrote:Regarding the use of RKV's to wipe out a species in a solar system is still pretty easy, even if they have spread out throughout a solar system.

1. If you can do 1 RKV, you can do as many as you need.
RKVs are actually somewhat expensive. All that energy to accelerate them has to come from somewhere. The cost-benefit analysis might suggest that the energy expenditure would be better-spent on accelerating probes to find uninhabited systems, or on accelerating starships to get there.
3. Orbital mechanics don't change and so any habitat of worth is going to be in a very predictable place over th elong term.
Aiming is still going to be a bear. You're aiming for a spot in space smaller than 10,000 kilometers (in the case of a planet. It's actually much worse if you're aiming at an orbital habitat. Sure, they need less killing, but a slower projectile is easier to spot and intercept,) from a distance of up to tens of trillions of kilometers. And gravitational interactions between bodies in the system, outgassing, addition and removal of non-trivial quantities of mass, etc, will introduce huge long-term uncertainties in the orbit of a space habitat. Smacking planets is easy, getting the rest of a civilization's space infrastructure will be exceedingly difficult.
Second, your scouts then message back to the incoming RKVs, or even act as laser designators, where the targets are, their orbits, etc... Since the scouts know the direction the RKV's are coming from, and their utterly predictable course, use a tight beam back so you don't get any leakage.
The typical RKV isn't like a guided missile. It won't be able to affect significant course changes. (Especially not after it gets up to the relativistic velocities that make them so dangerous.) So they will have been aimed well in advance after watching a given system for decades to accurately plot out the orbits and locations of everything of significant mass.
Third, since you aren't just chucking rocks, you actually have variable mission munitions. So that at a planet, you are throwing a big mass or at something smaller, say a space station/asteroid, you kick out a bunch of sub-munitions (read a few tons of sand) to cover a broader area.
You seem to be suffering a failure of understanding. Space is vast, and randomly tossing out sub-munitions in the hope of sweeping the area near a planet is just stupid, because the odds are decidedly against you.
Fourth hit the surrounding solar systems as well just to be safe in case they've spread out in the intervening flight time.
An RKV strike requires many years of monitoring and planning. And that huge energy expenditure. Ideally, you'd not want to waste it if you didn't have to.
Fifth, follow up. Send another wave through just to "bat cleanup" 6 mo later, then a year later, and so on for the next oh 50 years. Then follow it up with an automated drone to actually go and baby sit in the system for the next few thousand years and kick over anyone who might try and get back up.
If you wanted to stomp down an upcoming alien civilization and keep them stomped, you'd seed their Oort Cloud or scattered disc with Von Neumans. They'd then randomly latch onto comets and nudge them into any sizeable moon or planetary body. Or else hunt down and ram any space habitats that turn up. Given the sheer quantity of leftover mass you'd expect to find in a solar system, this would be effective for tens of millions of years. Granted, you'd be denying the system to yourself, but most planetary systems ought to be uninhabited anyway.

Of course, that abundance of systems inhabited by nothing more sophisticated than stromalites tends to argue against flattening what few alien civilizations exist anyway. You could provide living space for trillions of members of your own species in just one solar system, and since you need a mature space infrastructure to afford the cost of launching interstellar expeditions anyway . . . realistic expansion ought to be slow. Even with magic handwavium drives.
Now... as for them wanting to do it?

Well, the only way it WON'T be done is if...

a. Some every member of the neighborhood nice benefactor species invents some sort of FTL comm technology and teaches every single one of the neighbors
Their neighbors would have to have receivers capable of receiving these transmissions. Of course, your neighbors will either be too advanced to care, or barely capable of smashing rocks together to make tools. (Angels versus Cavemen.)
how to use it to set up their own sensor platforms in ALL the other solar systems AND in deep space to detect incoming RKVs.


The whole point of RKVs is to be minimally detectable. They're supposed to be going quick enough that they arrive not too long after the light-rays bearing news of their launch (and there are going to be lots of those,) and the light-rays heralding their passage through interstellar space. (Lots of those too. Relativistic collisions are energetic.)
b. That all the neighbors trust the benefactor species not to be screwing with them.
They will probably have to. The comparative abilities of interstellar civilizations ought to be orders of magnitude different. Even if you had a technological ceiling that could be reached very early on, a civilization that has been around for 10 million years will likely defeat a civilization that has barely achieved 1000 years of interstellar status by way of grossly superior quantity, and grossly superior industrial capacity.
e. That some, or 1, of the neighbors doesn't get a lunatic in charge that doesn't give a toss and does it anyways because the dialectic/divinity/beans of the month doesn't tell him to do it.
Presumably a civilization that has been around long enough to build up the sort of infrastructure needed to become interstellar would have bred these sorts of traits out. They're counterproductive to a civilization's ability to achieve interstellar status to begin with. And even if you had an actively genocidal civilization, they're eventually going to run into someone with a much greater ability to produce interesting ways of killing people . . . who would rather have put that industrial output into expanding their Dyson swarms in Zeta Reticuli, and bringing new Hypernet termini to their client states . . . and are now very pissed off because they now have to divert that industrial expenditure to reminding the genocidal upstarts exactly why all interstellar diplomacy is a very cautious game of Angels and Cavemen.
f. That everyone trusts everyone else implicitly and completely to act not just logically, but logically AND benevolently.
Everyone will have to trust everyone else, and will assume that the actions of other species must make sense in the context of their own survival (as the more aggressive and self-destructive species will tend not to make it to the interstellar stage.) Which generally means letting sleeping dogs lie.
Without all that, then an RKV slinging match is inevitable.
No, and here's why: Let's establish a few premises:

A) Life will be everywhere. The precursor chemistry for it turns up over and over, and in the strangest places.

B) Life will be overwhelmingly primitive. For over 90% of the history of life on Earth, the most sophisticated form of life were blue-green algae. And over 99.2% of the remaining history of life was dominated by creatures too stupid to fashion stone tools.

C) The advancement of technological life will be extremely variable. Were it not for a certain asteroid impact, certain dinosaur families were (possibly) a scant few million years from having the cranial capacity necessary to start on the technological evolutionary path. Sapient life could've appeared on this world several tens of millions of years ago. Conversely, had the bottleneck at 70,000 years ago been a little more extreme . . . the most sophisticated sapient on the planet today would still be Homo erectus. (Assuming that over-specialized Neanderthals don't survive the end of the Ice Age.)

D) The average age of habitable planets in the galaxy is expected to be older than Earth.

E) It takes a fully-mature space industry for a civilization to become interstellar. Most sci-fi authors don't grasp this, grossly underestimating the mind-boggling quantities of energy required in getting a starship/star probe/RKV across all those hundreds of trillions of kilometers in a reasonable timeframe. Thus, a civilization capable of engaging in an RKV match will already be very old, and industry-rich.

From these premises, I postulate the following:

1) Anyone you are liable to encounter in any given random meeting of spaceships will either come from a civilization who can't control enough resources to seriously inconvenience you, or will control enough resources and industry that you'd be little more than a minor irritant to them. The ones in the former category are "Cavemen" the ones in the latter "Angels"

2) All sensible interstellar diplomacy will be based on the following rules: First Rule: In any First Contact situation, assume that you are the Caveman, until further interaction demonstrates otherwise. As such, further interaction should be approached very carefully.

Second Rule: No matter how powerful you think you are, there will always be someone bigger than you. Try not to do anything that would piss them off.

Third Rule: Displays of power put on by interstellar civilizations are highly conspicuous. As such, they are easily detectable at great distances by sufficiently sophisticated sensors. Do not assume that violations of the second rule will go unnoticed or unseen.

There are only two exceptions to the first rule. The first is if your civilization has not yet attained interstellar travel and you're visited by an alien starship. Thus, by default, you are the Caveman and all future interactions will be done very respectfully. The second is if you are the starship paying the visit to the system of primitives. Then, you're definitely the Angel, but how you behave will be constrained by the second and third rules.

3) Given the previous three rules, the logical thing to do will always be to act respectfully, cautiously, and meekly. Those who don't will tend to get made examples out of.
Plus it only takes 1 neighborhood asshole to start popping people off “just to make sure”.
Say you are the President of Planet Assholia, and you spot my planetary system through your telescopes. You burn off several tons of antimatter to shoot an RKV at me and give my world a severe case of impact winter. Problem solved, right?

Guess what, you failed to determine who was who on the totem pole. Turns out I had 100 fully-developed planetary systems to your one. Cavemen who piss off Angels suffer very sorry ends. I respond by dispatching swarms of Von Neumanns to mostly-empty brighter star systems surrounding yours, and wait a thousand years. They make little copies of themselves and build giant arrays of mirrors. Then they all point these mirrors at your planet. I may position several fleets of slower ships, arrayed in gargantuan space-going Fresnel lenses to tighten the beams of light. The first warning you get is when the level of light shining on Planet Assholia suddenly goes up by many orders of magnitude and you suffer an Outside-Context Problem.

One might say that this would possibly be a violation of the second law, and definitely the third law. Except to a properly placed observer, Planet Assholia's popping of his neighbors will be noticed, and recorded, thus rendering my roasting of his planet as an enforcement of the second law.
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Post by Junghalli »

PeZook wrote:Yeah, obviously - I mean, since the US can build 6 carriers, it can build 6000 just as easily, right?
As a little aside, I think if you are going to use an RKKV it would make much more sense to build it as a missile carrier than a big missile. You would fill it with small "missiles" powered by ion drives or something like that. The RKKV is preceeded by scout probes which drift through the system and radio back to the RKKV (using tightbeam) the location of every major artificial energy emission source, and the RKKV then breaks up and releases these missiles which use their own drives to alter their course to collide with the habs. Ideally you'd do this many AU away so the low-thrust ion drives won't be spotted and the enemy won't know what hit them (you'd probably be doing this anyway because your little missiles will probably only have a few hundred km/s delta V at most and they'll need to do their burns months or years from impact). The RKKVs discarded engine block might be slammed into a "hard" target like an Earthlike planet but the initial strike would be with thousands of little missiles and aimed at the space infrastructure.

The approach of just slamming a huge relativistic starship into each individual target is really stupid. Unless your enemy is primitive they'll have population and industry scattered over hundreds or thousands of space habitats; you need to take them all out or all you've accomplished is to give reveal your existence and hostility to your enemies. Not to mention the terminal guidance problem. Little ion-driven missiles have a chance of making terminal manuevers while being relatively inconspicuous at thousands of AU, the huge RKKV with its powerful drive will need perfect aim from light years away or it'll be picked up instantly and any chump with a chemical rocket can take it out.

Anyway, generally "shoot first and ask questions later" is a bad idea unless you have pretty good intelligence on your enemy. It'd suck to send an RKKV or replicator weapon into the system of origin of the alien signal you just recieved and then find out you just really pissed off a hundred world interstellar empire.
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Post by Junghalli »

The Duchess of Zeon wrote:The thing I find most irritating is why it tends to be assumed that aliens will want humans dead. Perhaps they'd just conquer us and integrate us into their state--we tend to ascribe xenophobix speciesm to other races as a matter of course.
Conquest in an STL universe would be somewhat difficult, given the enormous difficulty of sending anything at relativistic speed. Sending missiles or automated replicator weapons is probably all that is practical unless you are incredibly advanced. Of course, there is always rule through terror.

"Greetings, people of Earth. I am Xenu, God-Emperor of the Domination of Theta. Attached to this message is a list of my demands. My ambassador will be arriving on a small lightsail courrier in four of your years to insure your compliance with all of them. If I fail to recieve his message of your compliance the 2 petawatt pusher laser will be turned on your world and it will be laid waste. Any attempt at resistance and your world will be laid waste."

Such an approach could be a more humane version of the doctrine of "destroy any relativistic-capable civilization in your area because they're inherently a dire threat". Instead of destroy them, simply disarm them (disarm in this context meaning prevent them from building weapons that could hurt people in other systems, on threat of having such weapons used on them if they do anything you don't like). The "occupation forces" would be weapons inspectors making sure you aren't building anything they don't like the look of, and sending regular reports back home.

Of course, it is less reliable than extermination, in that such a scheme invites subversion by a sufficiently clever enemy (hold the inspectors hostage and force them to send back false reports, for instance), and it inherently gives your enemies warning. You can never tell when you might just meet somebody crazy enough to go for MAD, rebel, and use the lag time to your response to send to a bunch of "revenge weapons" at your solar systems, perhaps while sending out some "slowships" to other solar systems to restart their civilization elsewhere on the "if at the end there are two of us and none of them left, we win" principle.
Darth Wong wrote:It would be prudent to assume that aliens are hostile only for the purpose of making sure you are ready in case they turn out to be.
It would be foolish to actually assume that they are hostile as a general approach, because if you did that, then your first impulse upon encountering any alien would be to immediately attack and destroy it without provocation, thus turning the possibility of alien hostility into an absolute certainty.
I completely agree.
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