Canon database on the tech and setting.
I posed this question on the bioware forums, got a whole bunch of "hurr durr its science FICTIONNNNN", but some serious discussions did eventually get going. The obvious option is that if CoM is in effect, using a mass decreasing field will result in a corresponding increase in velocity, and vice versa. But this apparently doesn't seem to be the case in universe, where they use the mass decreasing fields, burn for a while then drop the fields, and their velocity does not change.
But then we have some minor indirect evidence to support momentum being conserved in the disruptor torpedoes + fighters entries, where they claim that the torpedoes need to be ferried because they're so slow thanks to the mass-increasing fields they use. This implies that they can't simply launch them at high speed then apply the field, or if they do it slows them down by doing so. Of course, there is still the obvious stupidity involved in simply not applying the field just before it strikes a hull, but...
Also, craft in FTL drop out of FTL when the fields are no-longer applied.
The most interesting post so far was this one:
Is this accurate? If so, it's quite amusing.RevengeofNewton wrote: The fail is a lot bigger than what you imagine. CoM is preserverd. It cannot not be preserved. Therefore the velocity has to increase. This means that Conservation of Energy is not preserved because the velocity cannot change to make the energy be the same.
Example:
Object mass = 2 kg
Object velocity (relative to itself) = 3 m/s
Momentum: P = mv = 2 kg * 3 m/s = 6 kg m/s
Energy: KE = .5 m*v^2 = .5*2 kg * (3 m/s)^2 = 9 J
If you change the mass to 1 kg, you get
P = 3 kg m/s
KE = 4.5 J
This cannot be. So either something else has to interact witht the system to add the missing energy or the velocity has to change. The velocity has to change to 6 m/s to keep CoM, but it has to change to 4.3 m/s to keep the CoE. An object cannot have two different velocities relative to itself at the same time. Hence, unless they actually come up with a way to add the missing energy, it is epic fail.
On the consequences of the ME field tech:
If CoM is in effect, then presumably everybody would just use mass lowering fields as a form of reactionless propulsion, only using burns occasionally to kill their momentum and change course. But in-universe, the only reactionless propulsion mentioned is using Eezo cores to induce high mass areas in front of the ship to "pull" them in that direction. If momentum is conserved in this fashion, it also seems that missiles would, unlike what the codex would have us believe, be probably the most useful weapon on the battlefield. They could just drop mass to zoom past PD systems, then go high mass to overwhelm the Kinetic barriers, then detonate.
On the flip side, if CoM isn't in effect, then any old frigate can become a planet shattering weapon. Screw Dreadnoughts being limited by treaties just because they have puny 38 KT rail guns, these are ships that can attain relativistic velocities with ease and can go FTL using the tech. They can just get to 0.99C then drop the fields into reverse to shatter planets. Missiles would be able to smash any ship in any enemy fleet with ease, and no point defense would save you.
Unless I'm missing something obvious, they could also use this to create perpetual motion machines, since the craft are getting a whole bunch of free energy from nowhere.
What are your thoughts on the matter?