Har harTeleros wrote:Technically, relative to the ship, the rocks are moving .ShadowOfMadness wrote:The rocks aren't moving. Its the ships that are (hence, the switching to a % PD to remove them from the path).Melchior wrote:If you introduce magic armor (besides reactive one) to deal with fast rocks,
Ya...until you realize you still have to rely on light speed sensors for both sides...which is likely to be a big missile volley (vs. null field mines) which can be stopped with PD, etc. to an extent since non-mines lack that first strike capability.You could however mine an area with bomb-pumped X-ray lasers (and big ones, as they won't need to be fired via missile). Enemy fleet exiting the jump point? Press the button. Enemy asteroids with engines on them? Let 'em pass the mines, we have FTL sensors / comms so we can track them easily, and mop them up later.Mining 5 light minutes (in diameter) of space is likely to be highly resource intensive. Also, nothing stops the other guy from simply jumping in large rocks with engines (essentially) to soak up said mines. That doesn't consider the impact of mines on trade.... Also, why doesn't everyone just heavily mine and focus fire on the few jump points in every relevant system, thus stopping any invasion force that doesn't spend hundreds of years in transit?
e.g.
Ships jump in.
Ships detect Drones & Missiles 'instantly' due to information already 'traveling' which may be up to 5 minutes out of date depending on the exact location.
Ships open fire on enemy fixed defences.
Sensor Drone detects Ships.
Sensor Drone informs Fixed Defences.
Fixed Defences fire back (probably after suffering 1-2 rounds of anti-fixed defences fire).
Which is why I was bringing in null-field mines (essentially invisible rocks) to serve as mines.
That's the other option.I suppose the most obvious response to this would be to spam the jump point you're about to attack with something designed to either destroy or disable the mines. Depending on distance between mines, big but otherwise regular nukes might do it (or at least punch a hole in the minefield). Defenders of course could respond with multiple layers of mines at the most likely exit routes, or minelayers designed to rapidly deploy new mines to plug any breaches.
No matter how I see 'fixed defences' going, they need to be either:
1) Essentially limited mobility ships
2) Invisible (Null Field)
Anyway, like I said, I still need to do a new OPish style post simply because my assumptions are incorrect due to torpedo-style defenses vs. this style of missile.