Alcubierre drives used in the manner described in the original paper require some 1E70 kg of negative matter, as I recall. This is more material than is present in the entire observable universe. If you're sneaky, you can make a really, really tiny Alcubierre "path" (like, a few Planck lengths wide tiny), and then stick a wormhole mouth inside that which contains your ship. This cuts your requirements down to a couple of solar masses worth.
Even so, there are additional difficulties with the concept, even presuming you have negative matter. If you look at a light cone diagram of an Alcubierre bubble surrounded by normal Minkowski spacetime, you'll find that no signal launched at the ship will ever reach it from the front quarter. This works both ways, so if you're on a ship inside the bubble, you can't get out of it or send any signal outside of it either. So presuming you have several solar masses of negative matter lying around, you would have to string up warp tunnels almost like bridges between systems; permanent stations would be strung along the warp path and form a bubble around a ship, transport it to the destination, and then destroy the bubble upon its arrival.
Eternal_Freedom wrote:Yeah I read that. And then if you try and pass through it, it snaps shut and makes you go "ow" very loudly
If you have the negative matter, no it does not. A wormhole only closes before you can cross it if you are restricted to positive energy densities.
DXIII wrote:With a black hole's event horizon, it isn't just that gravity is pulling so strongly you can't tug free. It is that space is actually so fucked up that all paths lead inward. (i guess this is saying the same thing in different words but whatevs yo)
All
timelike paths lead inward. FTL worldlines are all spacelike, and they can easily lead you out of a black hole. Remember that
nothing at all special happens when you cross the event horizon, except that all timelike paths now lead to the singularity; you still see the horizon below you when you cross it, and then it actually splits in two, but you can't tell (it's purely a coordinate effect). See
this site for some simulations of what it's like to fall into a black hole.
A good way to think about a black hole and the event horizon is described on the site I linked to above; imagine space being like a river. Gravity is the river's current, pulling you along with it; the curvature of space does the same thing, really. A black hole is something like a waterfall in the space river; the current is flowing so quickly that nothing can resist it, and everything goes over the edge into the abyss. But if you have rocket boots or something, it's easy to go back up the waterfall, even when you're in it; the stronger the rocket boots, the farther you can fall down the waterfall and still get back up. The rocket boots are our FTL drive; it allows us to cheat and resist the current of spacetime flowing to the singularity. It's just that, to
build this FTL drive, you need negative energy/matter. Whether this exists is something of an open question, but it probably doesn't.
Quantum mechanics allows for negative energy densities and such, and GR says nothing one way or the other. Classically, they make no sense - except when dealing with potential energy - but that's not necessarily a real barrier. In decision that often gets bandied about of "relativity, causality, FTL: pick two," it is perfectly reasonable physically to pick relativity and FTL (hell, if negative matter really does exist,
our universe has done it), as long as you stay consistent with what this means. Closed timelike curves (time machines), faster than light travel, and wormholes/travel to other universes go hand in hand.