This depends, as far as I know, it's from Game Mechanics, and you can't really imply much about the CEP of their off-table artillery from that unless one wants to be silly and consider 40K a literally to scale game (in which case their gun artillery is freakishly accurate).Shroom Man 777 wrote:it was mentioned that they don't really do pinpoint lasing of targets which modern guys do,
While 40K tabletop weapons' CEP compares unfavorably to cruise missiles, which aren't really represented except as Hunter Killer missiles, it shits all over ballistic missiles' accuracy, a far more apt comparison, at least for orbital strikes. For mere artillery, I always imagined the lens-piece on the guy on the right's gauntlet thing to be part of a laser designator (hence how he calls in off-table artillery bombardment to any position in line of sight of him) apparatus.
Of course, you'll not see much laser designation in guard fiction because it's thematically a Tau thing, with their markerlights.
Hydras and Manticores (To quote the FW website, "the Manticore is a mobile multiple rocket launcher variant built on the Chimera chassis. The launcher is capable of firing a variety of rockets, from standard high explosive fragmentation warheads to oxyphosphur incendiary warheads, from air-gas to surface-to-air interceptor missiles" so presumably the description of Storm Eagle cluster rockets does not apply) are the chief AAA units for the Guard if Aeronautica is to be believed. In real terms the range of either is unknown.To add to this, okay, we don't know much about 40k infantry MANPADS analogues. But what about the Hydras and other SAMs and heavy AAA? I know for a fact that Hydras were capable of shooting down Tyranid spores coming from space (though at what speeds or altitudes the spores were at during interception, who knows, generous estimates might make them ABM analogues, while conservative estimates might make them out to be less impressive).