Simon_Jester wrote: coming in horizontally from penetrating to the engines and magazine. This belt usually won't reach the whole length of the ship. Further strong armor covers the gun turrets, and on more modern battleships there was considerable armor on the deck to provide some cover against shells coming in on arching paths, at high angles from long range. But the bottom of the hull is unarmored (though it may have anti-torpedo "crumple zones," and the top is only lightly protected.
Yeah. I'm thinking a flying battleship couldn't get away with being a steel brick. I was playing around with the concept for the Into the Void setting I'd mentioned in another thread. Battleships need the long hull for hydrodynamics and the wide beam for stability. Those are serious, nonnegotiable design constraints.
I'm thinking battleships would have main guns that would seem a bit underpowered compared to surface combatants but adequate for the air. AA-style mounts with the ability to direct-fire or lob shells depending on the target. Computerized fire-control and all that. I'm not sure how much difficulty they'd have giving a gun that large the range of motion required while still keeping all the inner workings protected by an armored box. Given aerodynamic constraint, the ships may well be blunt like a bullet. If there's a need to stretch the hull for any reason, armor would be concentrated on the mission-critical bits. WWII aircraft were armored in a similar fashion; look at the shot-up planes that returned, don't armor the places that do have holes, armor the places that don't because planes hit there were likely the ones that didn't make it back. I'd tend to think most places in a ship are mission-critical but we have stories of American destroyers facing down Japanese cruisers and surviving direct hits because the shells were able to pass through and explode on the other side. This was during the defense of Taffy-3. Some destroyers pressed their attacks so close the Japanese couldn't depress their guns low enough to engage.
One other thought is that even if a ship can be hard to knock out of the air with powerplants and antigrav doohickeys deep inside the hull, a mission-kill might be easier with lighter weapons. Knock out the engines and guns, it's not doing anything useful even if it didn't explode.
In the air this would be suicide. Relatively small caliber guns (3" to 5" or so) could easily be elevated to riddle your ship's hull from below, and plunging close range fire from above would be a serious threat- especially since shells fired from high above could actually gain quite a bit of speed by the time they hit your deck.
Altitude confers an advantage but also makes you more visible. So it's a gamble... good for drama. A dominant force defending an area would have radars lit, especially from fixed positions because the enemy of course knows they're there. Perhaps some of the patrolling units would keep their emitters off until vectored in for an attack. Attackers, meanwhile, would keep their emitters off since they know where the defenders should be from previous recon, know where they are by what they're emitting and want to preserve the surprise of their presence as long as possible. An attacker trying to sneak in amongst the ground clutter would thus be vulnerable to plunging fire from above while also knowing return fire will be fighting gravity to score hits. But coming in at altitude might even the gunnery equation but give up surprise. This is the stuff of good drama.
Assuming that you can't build your battleship arbitrarily heavy, i.e. it can't actually be much heavier than a wet-navy ship of the same volume, you can't armor the entire hull to that level... which means that you have to spread the armor thinner and wider to cover everything from
Well, a ship's limitation is being able to float at a given displacement. Even if a flying warship can run heavier with similar dimensions, there's still going to be trade-offs. How much power does it require, how fast can it move, how expensive is it to operate, etc.
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every angle. Ammunition storage has to be heavily protected from below, as do engines of whatever kind you're using. You'll also need things like rangefinders that can see below the ship, looking down at an angle to spot enemy targets at low altitude or on the ground, which takes extra weight and adds dangly bits to the ship.
That would get really funky with otherwise-WWI tech on flying battleships. They'd feel like gondolas hanging beneath the hull.
The net result is that "aerial battleships" would always be more vulnerable to medium-caliber gunfire than real ones; I doubt there would ever be much need to mount anything heavier than 8" guns on the ships at all. On the other hand, accuracy using WWI-level fire control would be very poor, so you need high volume of fire- massed 6" and 8" guns are more likely than traditional "big guns" of 12" to 16" caliber.
If aerial battleships can't mount the same kind of armor as wet battleships, then perhaps they would use lower-caliber guns firing in heavy volleys that could be steared by sight with tracers. Traditional rangefinding depended on splashes which you wouldn't have in the air. So while ships might theoretically be fighting at long ranges on the surface and could possibly have long effective ranges in the air, perhaps practical fights would be at spitting distance because of the difficulty in accurately aiming fire. Not an issue with radar-directed fire-control but it would have to factor in with manually-aimed weapons.