Realm of Ultramar vs UNSC

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PainRack
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Re: Realm of Ultramar vs UNSC

Post by PainRack »

Lord Revan wrote:aren't the Tyranid war veteran squads another formation that's strickly speaking not codex approved, yet it's something that the Ultramarines use (or at least used during previous editions) and that doesn't have the excuse of being a pre-heresy tradition.
Its mentioned as not being codex approved, as in the Codex frowns on units being so specialised.

Otherwise, once the Ultramarines had recovered their strength, its hard to see if any controversy exists org chart wise.
As far as I remember the armour elements where separate from infantry elements of the chapter. Taking troops from the reserve companies for armour detail takes away from the 106 in each company the codex calls for.

It's true members from the 8th company do serve in land speeders that seems to be the exception in terms of armoured units rather than the rule if I remember correctly.
You probably should refer to White Rabbit or the other Wh40k veterans, but the fluff isn't consistent on this.

In theory, the 1st Company is the only company to have Land Raiders permamently assigned to it and heavy armour are drawn from the Chapter Armoury. Rhinos are organic to the company, and as you stated, bikes and land speeders are assigned to the Assault Company permamently as part of their training.

So, those marines that man the tanks have to come from somewhere, its either the company they're attached to or they're drawn from the reserve companies.

Basing off Lexicanium, it seems that the Spear is unique in that he commands 50 other Marines directly, as a permament tank force.
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Re: Realm of Ultramar vs UNSC

Post by Lord Revan »

correct me if I'm wrong but doesn't the Codex Astrades say that chapter should be 1000 fighting marines (aka infantry troopers)+plus others needed for the chapter to function (like techmarines, librarians, chaplains, chapter HQ staff, chapter fleet command and so forth) with the actual strength of chapter being closer to 1500-2000 members.

according the SM:codex Utramarines have at least 1071 members (probably way more) just by adding the members definetly not included in the battlecompany rosters though number of chaplains in total is unknown and this count ignore the company commanders (actual strength of a company seems to be 100+commander)
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Re: Realm of Ultramar vs UNSC

Post by Kinyo »

Going from the organisation chart in my marine codex the ultra smurfs have no vehicles (Other that rhinos, razorbacks and dreadnaughts) attached to companies. They are all in the armoury apart from one land raider attached to chapter command.

There is a note on land speeders and bikes saying that they are not counted but are taken as needed which leads me to believe any vehicle is assumed to include crew.

In the brief summaries of the roles of the companies there is no mention that people are taken to man tanks as these roles seem to require a focused skill set. A set different to armoured warfare.
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Re: Realm of Ultramar vs UNSC

Post by PainRack »

Marines from companies manning tanks is supposedly from IA2 IIRC.
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Re: Realm of Ultramar vs UNSC

Post by edaw1982 »

Would the IoM ships be better in terms of taking manpower losses in combat, as they're less dependent on automation unlike the UNSC? Or would the UNSC AI's give the ships better response time to the servitors the IoM uses?
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Re: Realm of Ultramar vs UNSC

Post by Irbis »

Can't Calgar & Co pretty much ask two or three hundred Chapters to help on a whim?

If that is Ultramarines only, there is still far more of them than Spartans and much better armed, plus, unlike the 'light forces tactics' incompetence I witnessed in two first Halo games Ultramarines and their forces are actually willing to stay in combat if the reward is worth it, meaning they could use their technological and speed superiority to shatter UNSC forces at any point convenient for them and prevent them from ever regaining initiative.
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