No, I'm not ignoring that. Effective surface to space weapons MIGHT be useful as surface-to-surface artillery, but that's not the way to bet. Engaging targets in space requires your weapon to meet certain specifications, whether the weapon is a missile, a beam, some kind of 'gun' firing solid projectiles, or anything else. Engaging targets on the ground requires your weapon to meet different specifications. In general, a weapon specialized to meet one role will be more effective within that role than a weapon designed to do two very different things.Lord Revan wrote:...ignoring the fact that any counter orbit weaponary would be essentially artillery.
For example, a missile designed to be fired from a silo on your planet to blow up a starship in high planetary orbit needs:
1) Very high terminal velocity (otherwise the enemy has lots of time to dodge)
2) Guidance systems that are good at homing in on a single target surrounded by nothingness from a long way away (e.g. passive homing on the enemy's radar signal)
3) Extremely high yield (especially in soft science fiction where ships may shrug off kiloton-range firepower easily).
A missile designed to blow up a formation of ground troops on your own planetary surface needs:
1) Low terminal velocity, so it doesn't burn itself up in atmosphere or overshoot the enemy formation entirely.
2) Guidance systems that are good at picking out a target from a massive, clutter-filled background at short range (e.g. FLIR).
3) Limited yield, so that it can safely be used with minimal collateral damage.
Designing a weapon capable of filling both roles means compromising the ability to fulfill either role well.
ECM is not necessarily effective against, say, a person looking out the window of their spaceship with a telescope or a camera... Moreover, why would anyone who fortifies a planet limit themselves to fortifying only one point on that planet? Surely it is more likely that an interlocking grid of defenses would exist, in which case someone somewhere on the planet has to actually hit and engage the fortifications rather than just being able to casually sneak troops anywhere on the planet at will.You can get into situation where the "fort" is strong enough to withstand bombardment but unable to stop you from landing thus causing land battle to be a nessesity or the fact that something as simple as ECM can give the defenders the ability to hide even large forces from orbital observation.
But in an interstellar war in a typical SF setting, the objective to be captured may not be on the planet you're fighting over. Maybe you're only fighting over this planet to secure a safe line of supply to another star system. Or worse yet, maybe the goal really IS extermination (xenophobic aliens attacking humans reflexively, or vice versa).bare in mind that wars are most of the time about capturing an objective not indiscrimanate destruction.
Maybe (as is often the case) the attacking army doesn't care about taking the city intact and just doesn't want a hostile force using it as a base. You never know.
This is basically my point, yes- that the only class of ground based weapon systems that really do much to protect the defender's land from damage and devastation is weapons that can shoot targets in outer space before they penetrate the atmosphere.Sky Captain wrote:I think that is the point to make it as hard as possible for enemy to land ground forces in the first place. Planetary missile bases and beam weapon batteries would be better investment of resources than large ground armies. Destroying enemy transport ships carrying ground invasion forces with surprise missile or laser attack is much easier than having them land and deploy ground forces causing prolonged and messy battle on the planet.