Guys I read in this topic: http://bbs.stardestroyer.net/viewtopic.php?t=33022
a mention to damage in the game in relation to gigaton and teraton power. I give an example, they are cited: D3 = 1.6 Teraton, and D6 3.2 Teraton. I was wondering what was the principle of attribution of power based on the damage in the game. Thank you in advance
Damage in Game and Real Power
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Re: Damage in Game and Real Power
A D6 has twice the damage range of a D3, thus D3= 1.6, D6=3.2 (as 6 divided by 3 equals 2).
Though dice rolls usually represent a damage 'range', thus a D3 would be UP TO 1.6 TT while a D6 would be UP TO 3.2TT. Using normal dice rolling rules
a D3 would represent a third up to all of 1.6TT while a D6 would be from one sixth up to 3.2TT
Though dice rolls usually represent a damage 'range', thus a D3 would be UP TO 1.6 TT while a D6 would be UP TO 3.2TT. Using normal dice rolling rules
a D3 would represent a third up to all of 1.6TT while a D6 would be from one sixth up to 3.2TT
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'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
Re: Damage in Game and Real Power
I'm sorry I got it wrong. I was referring to where they brought out the power of 1.6 Teraton and 3.2 teraton