Case in question.Sorry, I have to side with Sav here. While I do think, say, the Warhound looks cool
http://i668.photobucket.com/albums/vv44 ... 1242145590
Moderator: NecronLord
Case in question.Sorry, I have to side with Sav here. While I do think, say, the Warhound looks cool
It would still be no worse off then every assault gun ever; and people built something like 40,000 such vehicles in WW2. You must realize that the weapons dead space around a typical tank with a revolving turret is still 20-30 meters wide against a crouching attacker because of the limited depression of the gun, plus the gun simply hitting the side of the tank. Sometimes it is much worse firing to the rear over the engine deck, so they remain highly vulnerable to close in infantry attack all the same. The AT-AT is very dumb though simply because being so big, firing ports or remote weapons stations ect... should be no big deal. But the innate idea of an AFV that can't fend off a point blank range attacker is just reality. I really doubt an advancing M1 tank crew would notice someone running up behind them either, and indeed you could easily kill an M1 with a grenade if you got that close too it, or near any other tank. No need for an open hatch either. Russia makes a shaped charge anti tank grenade, hand thrown, not an RPG, called RKG-3 that can pierce 165mm of armor and the rear turret armor and roof armor on an M1 is only about 40mm thick. The US had to add spaced armor onto the rear of M1 TUSK models, which are only a small minority of M1s around, in ordered to help counter act this danger as a number of them were destroyed by rear hits in Iraq.Shroom Man 777 wrote:That's pretty fucking dumb. Imagine what people would say if an M1 Abrams could do nothing against flank infantry attacks if it wasn't baby sitted by a bunch of Doomvees or Badley fighting vehicles or Strikeout LAVs or whatever.
The warlord isn't to shabby eitherPurple wrote:Case in question.Sorry, I have to side with Sav here. While I do think, say, the Warhound looks cool
http://i668.photobucket.com/albums/vv44 ... 1242145590
Because the esthetic distinction is pretty much a matter of taste, some people like the whole excessive gothic stuff, some people don't. Esthetics are ultimately irrelevant in the face of function, at least where a war machine is concerned.Batman wrote:I don't see why. The point of the comparison was to show that the Titan looks patently stupid, which it does, regardless of whether or not it is massively larger than an AT-AT and can grind it into so much space dust.
I absolutely agree. What I was questioning was your decree that the size difference was worth mentioning, which it wasn't.Todeswind wrote:Because the esthetic distinction is pretty much a matter of taste, some people like the whole excessive gothic stuff, some people don't. Esthetics are ultimately irrelevant in the face of function, at least where a war machine is concerned.Batman wrote:I don't see why. The point of the comparison was to show that the Titan looks patently stupid, which it does, regardless of whether or not it is massively larger than an AT-AT and can grind it into so much space dust.
Irrelevant to Sev's comment, relevant to the general comparisons being made in the thread between Titans and AT-AT's.Batman wrote:I absolutely agree. What I was questioning was your decree that the size difference was worth mentioning, which it wasn't.Todeswind wrote:Because the esthetic distinction is pretty much a matter of taste, some people like the whole excessive gothic stuff, some people don't. Esthetics are ultimately irrelevant in the face of function, at least where a war machine is concerned.Batman wrote:I don't see why. The point of the comparison was to show that the Titan looks patently stupid, which it does, regardless of whether or not it is massively larger than an AT-AT and can grind it into so much space dust.
Agreed. Imperial hardware can look really impressive; it's just that when the gothic architecture gets taken overboard it can easily start looking silly and dysfunctional: "what's that extraneous crap on its back?"Srelex wrote:Sorry, I have to side with Sav here. While I do think, say, the Warhound looks cool, the one he cites is clearly a result of the designer going overboard with the 'gothic' theme, hence it looks retarded.Titans look way more awesome than AT-ATs. It's a classic case of "we are so badass we can ride around in a goddamn walking church", instead of being "we are so badass we can ride around in a goddamn mass-produced dog-tank".
Lascannons are also man-portable and might have the precision to do that.Simon_Jester wrote:
Now, on the actual topic, there's not a lot of evidence for 40k antitank missiles being good at arcing over/under a target to exploit weak spots.
Only when the aircraft, or any target for that matter, is right in front of them. If those speeders came from the side.... uhh... the AT-AT would've had to turn its entire body to engage them.Sarevok wrote:Meh, Titans are way more vulnerable to tripping than AT-ATs which have four legs.
As for anti-air ordinary AT-ATs are designed as ground combat vehicle. That they can engage fast moving aircraft at all is amazing.
That is an obscure vehicle known only to some geeksIf the AT-ATs come under real attack they have their own dedicated anti air support vehicle based on a AT-AT chassis. Sort of like how the Russian ZSU-23 was based on a PT-76 light tank.
http://images.wikia.com/starwars/images/6/61/AT-AA1.jpg
This is a very dangerous vehicle. It is equipped with same kiloton level laser cannons that can one shot shielded fighters. As well missiles that reach into megaton range. Anything foolish enough to overfly an Imperial armored force protected by AT-AAs is dying a fast, painless death.
Idiot. Those SW shitcraft came directly in front of the AT-AT. Show to me how AT-ATs can engage targets coming from behind/beside it. Show to me how IoM armored vehicles are slower than WW2 tanks, aside from the ridiculous numbers of the Leman Russ. Land Speeders, Predator tanks, Chimeras, Salamanders, Sentinels, these all go considerably faster than the Leman Rus or the AT-AT and can either carry anti-tank weapons or carry infantry teams with the requisite weapons.IoM tanks are slower than WW 2 tanks. AT-ATs make mincemeat out of SW hovertanks and repulsorcraft which can reach upto 500 kilometers/hour. Suffice to say AT-ATs are not getting flanked by anything the IoM has.
On the other hand the speederbikes AT-ATs carry are going to flank any IoM tanks with ease. Heck with PLX-1M missiles issued they could wipe out large number of tanks all by themselves.
I am attacking the AT-AT because it can't shoot at anything that is not in front of it? That stupid castle-Titan at least has swiveling guns that allow it to shoot at targets coming from its side. The AT-AT has to turn its entire body around because it can only shoot at targets in front of its head-guns.Sarevok wrote:Anyway I can't believe Shroom is attacking the AT-AT on aesthetic grounds
Just take a look at how stupid Titans look
http://images.wikia.com/warhammer40k/im ... _Titan.jpg
And compare them to AT-ATs
http://images.wikia.com/starwars/images ... Jabiim.jpg
There is a reason why AT-ATs are an icon of science fiction while Titans are doomed to remain an obscure vehicle known only to some geeks.
Skim, the thing is, tanks and other normal vehicles can easily turn their entire bodies around to face their sides/rears and reorient themselves thanks to their treads.Sea Skimmer wrote: It would still be no worse off then every assault gun ever; and people built something like 40,000 such vehicles in WW2. You must realize that the weapons dead space around a typical tank with a revolving turret is still 20-30 meters wide against a crouching attacker because of the limited depression of the gun, plus the gun simply hitting the side of the tank...
You'd need one hell of a mine to hit an AT-AT in the gut effectively. Lascannons are a distinct possibility, but you need an engagement range to be short enough that the underside presents a highly visible target- which is relatively close. But it's a very distinct possibility- which is one of the reasons why I'd rate AT-ATs as being comparable to the lowest-end 40k superheavies; it mostly gets into that category on sheer size and "that armor's too strong for blasters!"-tude, not because of any really amazing and impressive design, OK?Shroom Man 777 wrote:Lascannons are also man-portable and might have the precision to do that.Simon_Jester wrote:Now, on the actual topic, there's not a lot of evidence for 40k antitank missiles being good at arcing over/under a target to exploit weak spots.
Mines can explode from the underside.
What's impressive is the targeting systems that make useful AA fire possible from AT-AT guns, when that would not normally be expected of them. Not all the countless other points you've already made about its many vulnerabilities and suboptimalitiesOnly when the aircraft, or any target for that matter, is right in front of them. If those speeders came from the side.... uhh... the AT-AT would've had to turn its entire body to engage them.
I'm not entirely sure- we don't see AT-ATs turning around during their one on-film appearance, but we do see them adopt a very odd posture here, at around 6:15-6:20. That may have implications for their rate of turn, I don't know.Skim, the thing is, tanks and other normal vehicles can easily turn their entire bodies around to face their sides/rears and reorient themselves thanks to their treads.Sea Skimmer wrote:It would still be no worse off then every assault gun ever; and people built something like 40,000 such vehicles in WW2. You must realize that the weapons dead space around a typical tank with a revolving turret is still 20-30 meters wide against a crouching attacker because of the limited depression of the gun, plus the gun simply hitting the side of the tank...
The legged AT-AT would have a harder, and longer, time to do this.
The mine can jump up and latch on to the gut. You have mines designed to kill helicopters today, so why not in the grimdrakstrak future. And who's to say that a soppy soldier might not be an actual component of the mine?Simon_Jester wrote:You'd need one hell of a mine to hit an AT-AT in the gut effectively. Lascannons are a distinct possibility, but you need an engagement range to be short enough that the underside presents a highly visible target- which is relatively close. But it's a very distinct possibility- which is one of the reasons why I'd rate AT-ATs as being comparable to the lowest-end 40k superheavies; it mostly gets into that category on sheer size and "that armor's too strong for blasters!"-tude, not because of any really amazing and impressive design, OK?
Again, AT-ATs are undeniably in big trouble if something gets close to them; they can only fight to any good effect as long range gun platforms.
We all know this, OK?
Though, mang. Good Titan pic.
Eh, aren't turboblasters capable of flak?What's impressive is the targeting systems that make useful AA fire possible from AT-AT guns, when that would not normally be expected of them. Not all the countless other points you've already made about its many vulnerabilities and suboptimalities
If it can use that technique to somehow do a weird mabuhay shuffle and turn to face its enemies at the side, like some weird crab-walking S-tank, hmm... my complaint may be moot. Who knows?I'm not entirely sure- we don't see AT-ATs turning around during their one on-film appearance, but we do see them adopt a very odd posture here, at around 6:15-6:20. That may have implications for their rate of turn, I don't know.
The rebels shot at it from the side? I thought the AT-ATs were facing towards the defenders.Honestly, the AT-AT's really significant vulnerability doesn't seem to be its legs or sides or rear; the Rebels shoot at all those with antitank weapons without stopping it. It's the underbelly that's particularly vulnerable to normal weapons on the ground, but without guided missiles, that vulnerability is best exploited from ranges of, oh, 500 m or less... which sort of relies on intelligent use of terrain, though that is very obviously a possibility.
Eh, maybe. But it'd have to be a pretty specialized mine- you'd build them to kill AT-ATs, and for no other reason. A weapon that forces you to develop a dedicated counter-weapon is generally something that's actually a bit difficult to kill otherwise. Which... well, if AT-ATs are that hard to kill, it sort of undermines the attempt to turn them into the lamest war vehicles in the history of SF.Shroom Man 777 wrote:The mine can jump up and latch on to the gut. You have mines designed to kill helicopters today, so why not in the grimdrakstrak future. And who's to say that a soppy soldier might not be an actual component of the mine?
Well yes, but the Rebels had big energy guns that I would expect to be about as useful as a lascannon, and failed to kneecap any AT-ATs. Going for the knees of an AT-AT might sound good, but I'm not sure how practical it is. Are they actually poorly armored? Or would it require a very large antitank weapon to meaningfully damage the joints? I don't know; it's hard to tell from the way they're presented in the movie.As for the lascannon, I meant that they would use it to kneecap the AT-AT. Not for gutshots.
Got no idea, mang.Eh, aren't turboblasters capable of flak?What's impressive is the targeting systems that make useful AA fire possible from AT-AT guns, when that would not normally be expected of them. Not all the countless other points you've already made about its many vulnerabilities and suboptimalities
The snowspeeders shot from the side during "Attack Pattern Delta." They didn't penetrate.The rebels shot at it from the side? I thought the AT-ATs were facing towards the defenders.Honestly, the AT-AT's really significant vulnerability doesn't seem to be its legs or sides or rear; the Rebels shoot at all those with antitank weapons without stopping it. It's the underbelly that's particularly vulnerable to normal weapons on the ground, but without guided missiles, that vulnerability is best exploited from ranges of, oh, 500 m or less... which sort of relies on intelligent use of terrain, though that is very obviously a possibility.
Vulnerabilities not in terms of armor thickness, but in terms of lack of weapons coverage.
True. So, aside from contrivances like tripping that only work under unusual conditions, what kills AT-ATs?Anyway, leik I said before, if we want to know what 40k man-portable anti-tank weapons can down an AT-AT, shouldn't we first know what man-portable anti-tank weapons are used in SW to down AT-ATs? If AT-ATs really do require nothing less than other armored vehicles to down, if 40k and SW yields are comparable (they are, roughly), then the question is moot and 40k will need vehicle-weapons to down AT-ATs, not infantry weapons.
If it's presented to be fucking invincible, then fuck it, it is invincible. People go to no end about how other mecha are pretty fucking lame, even when they're presented to be invincible in context of the 'verse they're in, where they need specialized weapons to kill, but this doesn't stop people from bitching about them. I still maintain that the AT-AT is the lamest war vehicle in the history of SF, as lame as any Gundam or Mazinger Z or other shitty mecha. It's even less mobile than those shitsuits, which can actually fly from dirt runways.Simon_Jester wrote:Eh, maybe. But it'd have to be a pretty specialized mine- you'd build them to kill AT-ATs, and for no other reason. A weapon that forces you to develop a dedicated counter-weapon is generally something that's actually a bit difficult to kill otherwise. Which... well, if AT-ATs are that hard to kill, it sort of undermines the attempt to turn them into the lamest war vehicles in the history of SF.
Maybe their weapons there were all shit. Maybe their knees are better armored than the topside armor (one of the tripped AT-ATs got one-shot killed when the blasterlaser bolt hit the top of the head) because their ball joints are made out of spherical masses of neutronium pellets. Maybe the Rebels' aim was shit, because like the Millennium Falcon's guns, those weapons were manually aimed like WW2 AA guns. Maybe the Rebels' aim was awesome, because their targeting computers can process trajectories at one binillipn paleoflops per mammosecond and because turboblasters actually fire at lightspeed and the visible sublight bolts we see are just tracers (ha-ha), but there was extensive jamming so the Rebels' aim was shit, and those weapons ended up being as accurate as though they were manually aimed like WW2 AA guns or something.Well yes, but the Rebels had big energy guns that I would expect to be about as useful as a lascannon, and failed to kneecap any AT-ATs. Going for the knees of an AT-AT might sound good, but I'm not sure how practical it is. Are they actually poorly armored? Or would it require a very large antitank weapon to meaningfully damage the joints? I don't know; it's hard to tell from the way they're presented in the movie.As for the lascannon, I meant that they would use it to kneecap the AT-AT. Not for gutshots.
I think they are. And still, only at targets coming right in front of them. If the speeders didn't approach the AT-ATs from right in front of them, the AT-ATs wouldn't have been able to hit shit.Got no idea, mang.Eh, aren't turboblasters capable of flak?What's impressive is the targeting systems that make useful AA fire possible from AT-AT guns, when that would not normally be expected of them. Not all the countless other points you've already made about its many vulnerabilities and suboptimalities
How heavy were their weapons? They're light aircraft. Their cannons could be weaker than the large emplaced defense guns at Echo Base. Or, then again, they could be rated for megakilotons or something and the AT-AT's armor was just that awesome because it was ingrained with neutronium to radiate the thermal damage through tachyoneutrinos or something.The snowspeeders shot from the side during "Attack Pattern Delta." They didn't penetrate.
Well, the AT-ATs by virtue of being armored transports will have to go to close terrain anyway. Unless they disgorge their troopers outside the city limits, and those troops have to march all the way to town or get chauffeured by other armored vehicles that makes riding the AT-AT entirely pointless.Also, the vulnerability of the individual vehicles to fire from the flanks is only important either in close terrain (where they're easy to outflank) and/or when fighting in relatively small numbers (so they can't move en echelon to cover each other's flanks). Also when the available support is minimal.
It's a real issue for the design, but it's not as ridiculous as something like a 40k Penitent Engine.
If they are bloody invincible to man-portable weapons, like 40k Titans, and require heavier weapons to put down? Then fire from superior armored vehicles that aren't as shittily designed and can A.) move faster B.) present smaller targets and C.) fire from different directions because their weapons aren't fixed on heads that require the entire vehicle to turn around to strike at enemies at its flanks/rear?True. So, aside from contrivances like tripping that only work under unusual conditions, what kills AT-ATs?
Imperial Armor has details vehicle speeds and armor thickness. They are not very impressive. For example a Lemon Russ has a top road speed of 35 kilometer/hour. Off road it does a mere 21 kph.I do hope you've got an actual source for this statement. Because otherwise we'll just laugh at you.
Which goes to show the level competence IoMs enemies has. An army is measured by the quality of it's opposition...Evidently this is not the case, since no one has GODDAMNED TRIED to trip a Titan of ANY kind.
No its just dumb looking. Just like galaxy punching Mecha is stupid.Titans look way more awesome than AT-ATs. It's a classic case of "we are so badass we can ride around in a goddamn walking church", instead of being "we are so badass we can ride around in a goddamn mass-produced dog-tank".
FASA operated on practically shoestring budgets. Yet they created some fantastic tank, battlemech and tank designs. I don't think money is the factor here.Yes, because Star Wars happens to have George Lucas, and Industrial Light and Magic to make AAA-budget movies and numerous television CGI/animated series about it, while 40K is stuck with shit like the Ultramarines movie (which was barely passable as 40K) and a healthy but somewhat unknown number of novels.
[i]Honor Guard[/i] pg 182 states wrote:When it fired, the breech of the main gun hurtled back into the turret space with one hundred and ninety tonnes of recoil force.
They're air-dropped from large shuttles; they don't really need to be all that mobile since they're for bashing their way into well defended strongpoints that can't move. Are paratroopers mobile? It depends; they can only move around on their own feet (slow)... after jumping out of a plane (fast).Shroom Man 777 wrote:If it's presented to be fucking invincible, then fuck it, it is invincible. People go to no end about how other mecha are pretty fucking lame, even when they're presented to be invincible in context of the 'verse they're in, where they need specialized weapons to kill, but this doesn't stop people from bitching about them. I still maintain that the AT-AT is the lamest war vehicle in the history of SF, as lame as any Gundam or Mazinger Z or other shitty mecha. It's even less mobile than those shitsuits, which can actually fly from dirt runways.
I don't do any of those things, and yet you continue to rant at me as if I did.It's really ridiculous, since certain pedantic people bitch about how other sci-fi franchises use designs that perform just as well as real-life Hueys or Blackhawks because they got downed by giant birdstrikes, while jerking off to 1960s shit. Or whining about trigger guards. Yet here's a war machine that's cumbersome, with a design that's far dumber than any real war machine today, and the natives didn't even need spears to defeat it just rope, and nobody makes a peep because, well, whatever. Star Wars.
Maybe the shot that hit the AT-AT on the top of the head was hitting after something had already been damaged? Say, highly volatile fuel was sloshing around the inside because the thing had just tripped and fallen and shit had busted open? Or shield generators had been broken by the long fall, if there were any which I don't know? Or ammunition or power cells of some kind were rolling around because the storage locker had broken open?Maybe their weapons there were all shit. Maybe their knees are better armored than the topside armor (one of the tripped AT-ATs got one-shot killed when the blasterlaser bolt hit the top of the head) because their ball joints are made out of spherical masses of neutronium pellets. Maybe the Rebels' aim was shit, because like the Millennium Falcon's guns, those weapons were manually aimed like WW2 AA guns...Well yes, but the Rebels had big energy guns that I would expect to be about as useful as a lascannon, and failed to kneecap any AT-ATs. Going for the knees of an AT-AT might sound good, but I'm not sure how practical it is. Are they actually poorly armored? Or would it require a very large antitank weapon to meaningfully damage the joints? I don't know; it's hard to tell from the way they're presented in the movie.
I figure, they're physically about the same size as the turret guns at Echo Base (the ones the infantry in the trench have), so I figure they're probably about as strong, not a lot stronger or a lot weaker. Seems fair to me until better evidence comes along, yeah?How heavy were their weapons? They're light aircraft. Their cannons could be weaker than the large emplaced defense guns at Echo Base. Or, then again, they could be rated for megakilotons or something and the AT-AT's armor was just that awesome because it was ingrained with neutronium to radiate the thermal damage through tachyoneutrinos or something.
Yeah, which is retarded, I know I know I know. The only thing the AT-AT is even remotely good at is like the exact opposite of that.Well, the AT-ATs by virtue of being armored transports will have to go to close terrain anyway. Unless they disgorge their troopers outside the city limits, and those troops have to march all the way to town or get chauffeured by other armored vehicles that makes riding the AT-AT entirely pointless.
If they are bloody invincible to man-portable weapons, like 40k Titans, and require heavier weapons to put down? Then fire from superior armored vehicles that aren't as shittily designed and can A.) move faster B.) present smaller targets and C.) fire from different directions because their weapons aren't fixed on heads that require the entire vehicle to turn around to strike at enemies at its flanks/rear?True. So, aside from contrivances like tripping that only work under unusual conditions, what kills AT-ATs?
But they give us actual values. 40K does not have much in the way of visuals. Which leaves us with rather unreliable method of interpreting stylistic and symbolic language into empirical quantities. And the prose is often highly inconsistent with itself. If you consider the visual evidence actual 40K battles look a lot like the low end values. In all the cinematics I watched and games I played Space marines don't move in bullet time and their guns look positively weaker and shorter ranged than a real world weapon like the XM-25.Knock it off, Sarevok; you know damn well those numbers are inconsistent with observed effects, or bloody well ought to.
Well apparently they used one of these at the battle of hoth to take out an ATATSimon_Jester wrote:If they are bloody invincible to man-portable weapons, like 40k Titans, and require heavier weapons to put down? Then fire from superior armored vehicles that aren't as shittily designed and can A.) move faster B.) present smaller targets and C.) fire from different directions because their weapons aren't fixed on heads that require the entire vehicle to turn around to strike at enemies at its flanks/rear?True. So, aside from contrivances like tripping that only work under unusual conditions, what kills AT-ATs?
If you could stop beating that dead horse into hamburger for a moment, please note that you missed my point.
What do guys in SW break out to kill AT-ATs? Bazooka-equivalents? Laser cannon about the size of real life field artillery? Giant fuckoff beam weapons on giant fuckoff vehicles almost as big as the AT-AT is?
What 40k weapons correspond to the weapons used to kill AT-ATs in Star Wars, aside from "LOL ROPE" and you rolling around on the ground laughing at the twentieth repetition of your own joke?
In defence of Imperial Armour, the writing style for its fluff sections is 'in-universe', meaning that 'conventional steel' is conventional by 41st Millenium standards, in which case it could mean just about anything.Black Admiral wrote:The Imperial Armour books are fucking bunk, is what they are. Just as one particularly illustrative example; IA5 (Siege of Vraks pt. 1) claims throughout the story sections that Caliban (blown apart ten thousand years before) is intact, and the Dark Angels' primary recruiting world, c. M41.
That, sadly, is symptomatic of Forge World's standards of background writing (and don't even get me started on their treatment of the Raven Guard in IA8).
Careful, Sarevok. Connor will soon be around to blast anyone to a crisp who uses face-value Imperial Armour numbers.Sarevok wrote:Anyway I don't see why this thread is so long. Imperial Armor firmly establishes why IoM vehicles don't stand a chance against modern tanks much less AT-ATs.
For instance the frontal armor of a Land Raider tank is mere 98 mm thick and is stated to be "equivalent to 300 mm of conventional steel". The front armor of the IoMs premier tank is weaker than a North Korean T-55. Storm trooper blaster rifles will penetrate that !
In terms of firepower the weapons are just as bad.
[i]Honor Guard[/i] pg 182 states wrote:When it fired, the breech of the main gun hurtled back into the turret space with one hundred and ninety tonnes of recoil force.
Apparently this tank was a Leman Russ Conqueror, which has a barrel length of 2.42 metres according to Imperial Armour 1. 190 tons works out to be 1.9 * 10^6 newtons. This force applied over a distance of 2.42 meters produces a total of 4.5 MJ of work. That's not much stronger than a blaster rifle at firing a maximum power bolt. And much weaker than a modern tanks main gun.
That comes from videogames, which are of dodgy canonical status, at least when we get down to details of how individual missions went.Todeswind wrote:Well apparently they used one of these at the battle of hoth to take out an ATAT
http://starwars.wikia.com/wiki/Particle_cannon_turret.
Which is apparently more or less the same thing as the primary gun mounted on the ATAT itself, so not exactly the sort of thing I'd expect for anyone to be carrying around.
Fair enough.Simon_Jester wrote:They're air-dropped from large shuttles; they don't really need to be all that mobile since they're for bashing their way into well defended strongpoints that can't move. Are paratroopers mobile? It depends; they can only move around on their own feet (slow)... after jumping out of a plane (fast).
AT-ATs have bad to mediocre tactical mobility and good strategic mobility, which is at least adequate for their mission.
I would argue that AT-ATs are among the more poorly-thought-out vehicles of SF, not the very worst, certainly not good. They are, at best, a mediocre-quality way of achieving a quite specialized mission... which isn't the mission they're used for. How stupid is that? The only way I can even imagine them ending up on the battlefield at all is if they were designed to do something else entirely, then got ordered in to do something they're bad at.
I am not trying to present these things as good, or even adequate, pieces of military hardware for their weight and cost. They do perform well enough to mop the floor with their opposition, albeit with significant losses to heroic and rather desperate improvisations on the defenders' part- but then, the opponent in question is poorly armed.
My spiels aren't really directed towards you, it is towards them.I don't do any of those things, and yet you continue to rant at me as if I did.
Well, then sneak to the flanks and then start popping at the vulnerable spots at more effective ranges then when long-distance accuracy won't be an issue, while the vehicle is unable to strike back (because it's not turned towards you/because you've surprised it). It's the standard trick to dealing with armored vehicles, and unless the AT-AT will never ever wade into an area crawling with anti-tank infantry like how a man might stick his toes into a pool and jump back when the water's too cold, the AT-AT will have to encounter this situation.Maybe the shot that hit the AT-AT on the top of the head was hitting after something had already been damaged? Say, highly volatile fuel was sloshing around the inside because the thing had just tripped and fallen and shit had busted open? Or shield generators had been broken by the long fall, if there were any which I don't know? Or ammunition or power cells of some kind were rolling around because the storage locker had broken open?
Drop a tank ten or twenty meters and you may manage to damage it in ways that make it a lot easier to kill, y'know.
But one thing I wouldn't bet on is for 40k lascannon gunners to turn out to be much better shots than the Rebel gunners on Hoth, who were using weapons as powerful or more powerful than a lascannon, and probably with at least as much sighting equipment. It's probably possible to cripple an AT-AT with knee shots, but I doubt it'd be all that easy without a really big weapon.
The whole speeder is as big as the turret guns, or the guns the speeder mounts is as large as those big turret guns? Those speeders still use power to fly, and if the blasters and engines use the same power source... Whereas IIRC, those turret guns had cables running around them, didn't they? It'd be a cunning thing, connecting your defense guns to the base's power grid.I figure, they're physically about the same size as the turret guns at Echo Base (the ones the infantry in the trench have), so I figure they're probably about as strong, not a lot stronger or a lot weaker. Seems fair to me until better evidence comes along, yeah?
Would help if we'd seen the same guns shooting at smaller targets- an AT-ST is probably too soft-skinned given what we've seen at Hoth, though.
Well, if we're gonna go with the AT-AT as a long-range siege platform, then that's like asking who'll win - a guy with an RPG, or an MLRS launcher a dozen miles away.Yeah, which is retarded, I know I know I know. The only thing the AT-AT is even remotely good at is like the exact opposite of that.
Then again, in mitigation, mechanized troops never want to stay in their transport vehicles in a battle- where they're concentrated targets for enemy antitank weapons. The first thing a transport vehicle does is nearly always to deploy its infantry, before reaching any position where it might be taken under fire by enemy infantry.
For AT-ATs, that might be quite a long way from the enemy. Which, yeah, weakens the whole point of having them I KNOW. I can vaguely imagine a plan for using them like "march in under theater shield. Deploy troops to fight their way towards the objective by infantry tactics, a mile or more from the enemy. Support the enemy advance with long range fire from heavy beam weapons, without getting too close to enemies who might fire 'up and under' into the AT-AT's underbelly.
And, YES I KNOW, this is not a great plan and other vehicles could no doubt do it better.
I think I was also asking "hey guise what examples of SW anti-armor weapons are there, so we can compare/look for something corresponding in 40k" too. So... don't ask me. Maybe Sarevok knows. He seems to know about non-AT-AT "obscure vehicles known only to some geeks" from the Star Wars Extroverted Ureter novels.
If you could stop beating that dead horse into hamburger for a moment, please note that you missed my point.
What do guys in SW break out to kill AT-ATs? Bazooka-equivalents? Laser cannon about the size of real life field artillery? Giant fuckoff beam weapons on giant fuckoff vehicles almost as big as the AT-AT is?
What 40k weapons correspond to the weapons used to kill AT-ATs in Star Wars, aside from "LOL ROPE" and you rolling around on the ground laughing at the twentieth repetition of your own joke?
What "main continuity" of 40k would that be? Which "Warhammer 40k most people knows" are you talking about? Because most fans and people familiar with the verse seem to know most about the novels. Unless you consider "most people" to be composed of entirely yourself, and excluding all the other people in this forum and elsewhere who seem to actually know their shit more than you and seemingly contradict you at every turn.Sarevok wrote: It's really a question of what you consider to be your main personal source of Warhammer 40000. Now if you are a fan of the novels and want to debate literary 40K then be my guest. But that does not look anything like Warhammer 40K most people knows. As I said before versus debate 40K occurs in a separate universe from main continuity.