Prototype and Saints Row

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Connor MacLeod
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Re: Prototype and Saints Row

Post by Connor MacLeod »

No no no.. the Debris clearly can't stand to be away from the rest of the ship. its the attraction of LOVE! LOVE IS UNIVERSAL!

I also say it should be a tag team match. Indiana Jones and Kirk vs Prototype AND Saint's Row. I'm sure the Prototype stuff can't stand up to the kinds of STDs Kirk must have endured and he still survives (insert ripped shirt meme here). And Indiana Jones can kill NAZIS and COMMUNISTS. Can Saint's Row claim that? (plus the Fedora)

Edit: Oh hey, look what I found in Know No Fear

Page 330-331
The flagship supplies a limited gravity source, and a skin of thin atmosphere – the atmospheric envelope – clings to the ship’s hull, maintained by the gravitic field generators to facilitate the function of open launch hangars and docking bays.
...
The low gravity amplifies their strength. One firm step becomes a bound of ten metres.
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Losonti Tokash
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Re: Prototype and Saints Row

Post by Losonti Tokash »

Holding your breath in a vaccum doesn't really work like it does in atmosphere or underwater, though. The air in your lungs would immediately exit and you'd start getting oxygen pulled directly out of your bloodstream and into your lungs then to space. The atmosphere clinging to the ship makes a lot of sense.

Edit: holy shit ninja
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Re: Prototype and Saints Row

Post by Connor MacLeod »

Well you sitll bring up a valid problem. I'm going to blame it on the gene seed. God knows they have so many fucked up augmentations they probably have something that can work as an organic, internal oxygen bottle. Maybe its that third lung they have or some shit.

Or there's the whole atmosphere idea. The main point is that gamer is trying to pass his opinion off as fact. Also I bet those action bubbles prove punches equal to a ton of TNT.
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Re: Prototype and Saints Row

Post by Aaron MkII »

Could be the gland I mentioned earlier.

He seems to have done a runner though.
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Re: Prototype and Saints Row

Post by Connor MacLeod »

I wonder if you can quantify how far and fast he ran away in terms of energy drinks?
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Re: Prototype and Saints Row

Post by Aaron MkII »

If only we knew the serving size, contents and the rate its absorbed.

Alas I think we're left with "superfast"
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Re: Prototype and Saints Row

Post by Lord Revan »

Well gamer has something of a history of making poorly definied claims with little to no actually evidence and assuming we must do the work in determing if the vids he has posted actually "say" what he claims they do (or even if they're useble to begin with).

I got a feeling he'll just come back with another batshit insane VS scenario involving some game or another.
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Re: Prototype and Saints Row

Post by madd0ct0r »

Speaking of Magic - Saint's flow.

Guy high on it ran a distance of 4 lamp posts in 6.5seconds.
estimated height of lampost = 7m, typical spacing between lightpoles (to use the american vernacular) is about 5m
http://dot.state.il.us/desenv/BDE%20Man ... ghting.pdf

therefore he ran 105m in 6.5 seconds, Ursain Bolt currently holds the 100m record at 9.58 seconds.
So Flowing Saints are fast, very so. A top end horse gets to 48km/hr at full gallop. (100m in 7.5 seconds)
I'm going to call nano-tech here i think, the heat considerations alone from muscle work are huge (perhaps that explains the glow?)

at 1min 30 he energy balls a family sedan about 4m high. assume weight 1500kg and neglect angular momentum.
=58800 Joules of energy imparted from the shockwave.


the falling tank - i'm going to take the 'withstand multiple anti-tank rockets' statement as a bit misleading as you do blow up lots of identical tanks on the way down. So your one's incredibly tough, the others aren't. it evens out.

during falling, we see the tank falls slower then a human in freefall. Specifically, at 5min34 she bails out and spends 6sec on the plane wing. it then takes 18 seconds for her to catch up with the falling tank.
a human body freefalling is about 56m/s so in 18 seconds she goes 1008m, the tank taking 24 seconds to do the same. So tank free falling is at 42m/s.

Assume about 1.5 seconds to deceleration at the bottom (it sort of slides off sideways, indicating suspension and redirected energy). Average deccelraton = 28m/s/s
Not much exists for freefalling tanks onto concrete: http://www.ceric.net/wonmun2/kci/KCI_3_ ... 28C%29.pdf gives forces for impact on a concrete barrier. Since the road dosen't appear damaged, I'm going take an educated guess at an upper limit of 530kN per 0.1m2 area.
two sets of tank treads, assume 0.4 x 4m x 2 = 3.2m2 gives the upper force limit of 1696kN
plug that into f=ma and we get a tank that weighs 60000kg or less. so far so reasonable. Since the tank probably weighs less then that, the actual force on the tank can be calcualted using f=ma for an estimate of mass.

finally, if the tank fell at 42m/s for the entire fall, they were 7476m high when they left the plane. This is a chunk below the C-17s normal flight height. Possibly due to the turbulence or coming in to land.

EDIT: Stay in school kids.
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Re: Prototype and Saints Row

Post by gamer »

Lord Revan wrote:Well gamer has something of a history of making poorly definied claims with little to no actually evidence and assuming we must do the work in determing if the vids he has posted actually "say" what he claims they do (or even if they're useble to begin with).

I got a feeling he'll just come back with another batshit insane VS scenario involving some game or another.
The hell? How am I not providing evidence?
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Re: Prototype and Saints Row

Post by gamer »

Connor MacLeod wrote:Well the vaccuum thing is pretty silly because he's basing it on his INTERPRETATION. of 'breathing in space.' I mean heaven forbid that they might do something as outlandish as 'hold their breath' right? I mean 'Brothers of the Snake' had them holding their breath for 15-30 minutes IIRC (or at least Priad did) even allowing for no other factors to matter (I'd imagine loss of helmet would not suddenly mean the air supply of the power armour vanishes either.. I'm pretty sure its been mentioned the Armor has its own internal air supply as well.)

And then there's always the crazy idea that AG might allow them to have some sort of breathable atmosphere outside the hull. I mean the idea that a fundamental force like gravity might NOT just arbitrarily stop at a given distance is hard to grasp but...

I just remembered - didn't all that 'Saint Flow' crap have some crazy batman like 'biff' 'bam' 'kapow' bubbles popping up randomly? How the hell does that fit into 'gameplay analysis' exactly? CAn they expel their breath in multicolored symbols?
Holding your breath doesn't work in a vacuum come on now, and wasn't he fighting outside the ship for hours, and no a non-planet sized spaceship can't have its own atmosphere without magic its simply not massive enough, did that book in particular mention an atmosphere? Also the armor having its own air supply doesn't work if he's not wearing a helmet. Let's stop trying to pretend Warhammer40k is realistic in any fashion, and there's no need to make up information like having funky space breathing organs even if they did have space breathing organs that too wouldn't be realistic as well. Besides Warhammer 40k we have StarWars with its lightsabers and slower than light laser blasters, the force, and other fantastic elements. If you want to get really crazy just pick up a Marvel or DC comic. The point I'm making is that in a vs. debate realism doesn't matter its the demonstrated feats that matter, unless you want to argue the Hulk would get slaughtered by an Imperial Guardsmen because radiation doesn't turn you into a nigh-unstoppable juggernaut.

As for the "crazy batman stuff" no that's just a visualization sort of like we have health bars and ammo counters, and again even just using cutscenes Saints Flow certainly makes you superhuman or at least what it does in game matches the commercial. Besides Saints Row the boss is quite capable by himself. Saints Row is the type of game where a drive-by can involve double-barrel automatic grenade launchers and steroid boosted masked wrestlers (the luchadores gang is quite fond of whipping out automatic grenade launchers when fighting you and they are quite capable of firing them fully-automatic one-handed in a drive-by).

Anyway now that I think about it Saints Flow may not even be needed the Boss can likely handle himself the Boss doesn't need to take on Alex Mercer or travel to the Red Zone since that would be suicidal, just survive long enough until James Heller can kill Mercer himself.
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Re: Prototype and Saints Row

Post by Stark »

You mean 'a year'? Cause the saints are sooooooo good at keeping a low profile, right?

I love it.

'All this shit totally supports my claims of vague yet amazing powers, but it doesn't matter ebcausethey'll just hide lol'

Comparing a gang leader with regenerating health to monsters that will literally absorb your mass is stupid. Is there a reason the saints won't simply become infected like the millions of others?
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Re: Prototype and Saints Row

Post by gamer »

Stark wrote:You mean 'a year'? Cause the saints are sooooooo good at keeping a low profile, right?

I love it.

'All this shit totally supports my claims of vague yet amazing powers, but it doesn't matter ebcausethey'll just hide lol'

Comparing a gang leader with regenerating health to monsters that will literally absorb your mass is stupid. Is there a reason the saints won't simply become infected like the millions of others?
I was just explaining even without the effects of Saints Row the Boss is quite superhuman. They don't have to hide since that's not their style, just not be stupid enough to set up camp in the Red Zone (you know the place Mercer has apparently set up a camp and millions of zombies are running around), and a year? Really? From the time from the beginning of Prototype 2 to the end it doesn't take a year.

Image
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Re: Prototype and Saints Row

Post by gamer »

gamer wrote:
Stark wrote:You mean 'a year'? Cause the saints are sooooooo good at keeping a low profile, right?

I love it.

'All this shit totally supports my claims of vague yet amazing powers, but it doesn't matter ebcausethey'll just hide lol'

Comparing a gang leader with regenerating health to monsters that will literally absorb your mass is stupid. Is there a reason the saints won't simply become infected like the millions of others?
I was just explaining even without the effects of Saints Row the Boss is quite superhuman. They don't have to hide since that's not their style, just not be stupid enough to set up camp in the Red Zone (you know the place Mercer has apparently set up a camp and millions of zombies are running around), and a year? Really? From the time from the beginning of Prototype 2 to the end it doesn't take a year.

Image
Ehh... I meant to say Saints Flow.
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Re: Prototype and Saints Row

Post by Connor MacLeod »

gamer wrote: Holding your breath doesn't work in a vacuum come on now, and wasn't he fighting outside the ship for hours, and no a non-planet sized spaceship can't have its own atmosphere without magic its simply not massive enough, did that book in particular mention an atmosphere?
Someone either has a problem with reading comprehension, or they're ignoring what is inconvenient to their argument (again). Here's a hint. Check what Aaron said. He usually makes a good point when he opens his mouth (and with far fewer sentences than I do.)

Edit: oh yeah, you never did provide a source on all this 'breathing in space' shit. I want to see a damn quote, not you waffling and ignoring what you don't want to deal with.
Also the armor having its own air supply doesn't work if he's not wearing a helmet.
Prove it.
Let's stop trying to pretend Warhammer40k is realistic in any fashion, and there's no need to make up information like having funky space breathing organs even if they did have space breathing organs that too wouldn't be realistic as well. Besides Warhammer 40k we have StarWars with its lightsabers and slower than light laser blasters, the force, and other fantastic elements. If you want to get really crazy just pick up a Marvel or DC comic. The point I'm making is that in a vs. debate realism doesn't matter its the demonstrated feats that matter, unless you want to argue the Hulk would get slaughtered by an Imperial Guardsmen because radiation doesn't turn you into a nigh-unstoppable juggernaut.
Stop trying to pretend you have a legitimate argument. You know you're not the first lunatic to try that whole 'SCI FI DOESNT WORK SO STOP PRETENDING CONSISTENCY MATTERS' argument as some sort of shitty evasion. It's been tried, its never worked. pretending you're some sort of revolutionary thinker for JUST WORKING THIS OUT is only going to earn you more mockery, and oyu're going to deserve it.
As for the "crazy batman stuff" no that's just a visualization sort of like we have health bars and ammo counters, and again even just using cutscenes Saints Flow certainly makes you superhuman or at least what it does in game matches the commercial. Besides Saints Row the boss is quite capable by himself. Saints Row is the type of game where a drive-by can involve double-barrel automatic grenade launchers and steroid boosted masked wrestlers (the luchadores gang is quite fond of whipping out automatic grenade launchers when fighting you and they are quite capable of firing them fully-automatic one-handed in a drive-by).
Wow, you don't really understand waht 'consistency in your argument' is, do you? You're claiming basically that 'this and this shows superhuman performance, except for these bits I don't like so we'll just ignore them, because sci fi doesn't have to make sense - except in the ways I want it to.' I mean if it really is as arbitrary as you keep trying to pretend with your forced little false-dilemma 40K examples, then we wouldn't be able to analyze a damn thing and your 'superhuman' claims are shit.

Damn, that argument sounds really familiar, where did I hear that?
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Re: Prototype and Saints Row

Post by Lord Revan »

he doesn't remind me of any banned user I can remember if you meant that Connor

regardless are you saying his "argument" basically boils down to "I win, nah, nah, nah!"?
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Re: Prototype and Saints Row

Post by Connor MacLeod »

He apparently thinks if he can 'prove' sci fi is somehow unrealistic or made up or whatever (OMG I NEVER REALIZED) that he somehow 'wins' the argument and all the claims he's made magically gain credibility or something. Recall that he already tried claiming that you can't recharge lasweapons in a fire, or run a tank on wood, and those got shot down (and conveniently ignored.) So instead he's latching onto this nebulously defined 'claim' about Space Marines not making sense evne though this is still his own supposition and he hasn't really bothered to prove how it is the case (or evne provided a quote. He seems rather weak on that whole 'burden of proof' thing.)

Of course even if somehow SPACE MARINES BREATHING ATMOSPHERE was proven true, what the fuck does it prove? Nothing at all. It's not like the entire edifice of science fiction exactly hinges on the plausibility or implausibility of Space Marines or something, although he evidently thinks it does.

tl;dr, its alot of bullshit.
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Re: Prototype and Saints Row

Post by gamer »

Connor MacLeod wrote:
gamer wrote: Holding your breath doesn't work in a vacuum come on now, and wasn't he fighting outside the ship for hours, and no a non-planet sized spaceship can't have its own atmosphere without magic its simply not massive enough, did that book in particular mention an atmosphere?
Someone either has a problem with reading comprehension, or they're ignoring what is inconvenient to their argument (again). Here's a hint. Check what Aaron said. He usually makes a good point when he opens his mouth (and with far fewer sentences than I do.)

Edit: oh yeah, you never did provide a source on all this 'breathing in space' shit. I want to see a damn quote, not you waffling and ignoring what you don't want to deal with.
Also the armor having its own air supply doesn't work if he's not wearing a helmet.
Prove it.
Let's stop trying to pretend Warhammer40k is realistic in any fashion, and there's no need to make up information like having funky space breathing organs even if they did have space breathing organs that too wouldn't be realistic as well. Besides Warhammer 40k we have StarWars with its lightsabers and slower than light laser blasters, the force, and other fantastic elements. If you want to get really crazy just pick up a Marvel or DC comic. The point I'm making is that in a vs. debate realism doesn't matter its the demonstrated feats that matter, unless you want to argue the Hulk would get slaughtered by an Imperial Guardsmen because radiation doesn't turn you into a nigh-unstoppable juggernaut.
Stop trying to pretend you have a legitimate argument. You know you're not the first lunatic to try that whole 'SCI FI DOESNT WORK SO STOP PRETENDING CONSISTENCY MATTERS' argument as some sort of shitty evasion. It's been tried, its never worked. pretending you're some sort of revolutionary thinker for JUST WORKING THIS OUT is only going to earn you more mockery, and oyu're going to deserve it.
As for the "crazy batman stuff" no that's just a visualization sort of like we have health bars and ammo counters, and again even just using cutscenes Saints Flow certainly makes you superhuman or at least what it does in game matches the commercial. Besides Saints Row the boss is quite capable by himself. Saints Row is the type of game where a drive-by can involve double-barrel automatic grenade launchers and steroid boosted masked wrestlers (the luchadores gang is quite fond of whipping out automatic grenade launchers when fighting you and they are quite capable of firing them fully-automatic one-handed in a drive-by).
Wow, you don't really understand waht 'consistency in your argument' is, do you? You're claiming basically that 'this and this shows superhuman performance, except for these bits I don't like so we'll just ignore them, because sci fi doesn't have to make sense - except in the ways I want it to.' I mean if it really is as arbitrary as you keep trying to pretend with your forced little false-dilemma 40K examples, then we wouldn't be able to analyze a damn thing and your 'superhuman' claims are shit.

Damn, that argument sounds really familiar, where did I hear that?
Prove what I said is wrong. We got gameplay and cutscenes both match so I don't see what the problem is, you say its all BS okay why, what bits am I ignoring?

Reminds of the TA debate except opposite where everyone kept going on and on about gameplay but fluff was considered retarded and shouldn't be used as it doesn't fit the gameplay. While that somewhat makes sense here all evidence is on the side of superhuman abilities so I don't see what the problem is.

As for Warhammer40k
1. Yes, unless magic (magic isn't realistic either) is involved you need to have a helmet on when in space to protect your precious body from the non-existant pressure, radiation, extreme temperatures, and the fact there is no oxygen in space, I should not have to explain why, basic common sense should tell you why.

Image
yep realistic hard scifi, fighting in the vacuum of space with no helmet beating people down with your fists on a giant spaceship shaped like an upside down boat covered in skulls with a giant cathedral for a bridge. You say he could be holding his breath (that would never work but okay), but why does holding your breath look exactly like screaming complete with exhaling gases? Totally realistic :roll::lol:

2. Aaron mentioned something about a possible special organ helping him survive in space this is fine but it still doesn't make it realistic. But its still acceptable for a debate and it does fit with Warhammer40k (considering some Tyranids can survive and even operate in the vacuum of space and somehow even have biological starships). Just like all the crazy stuff the Saints get themselves into on a daily basis fits with Saints Row, Saints Row tech is just naturally insane.

3. You need to be more consistent you defend Warhammer40k's obviously impossible insane feats but then say Saints Row is too insane? And yes those words popping out are visualizations just like a health bar is a visualization, we never see health bars and such outside of gameplay, its not part of the story, no one talks about them, it doesn't fit with anything that's already established, so we can conclude they don't actually exist. Saints Flow on the other hand exists in universe and does give super powers which is talked about in the dialogue for the mission and seen in gameplay, its more than just gameplay its a central part of one of the missions in the story. The boss being superhuman also fits in the story its seen in gameplay, seen outside of gameplay, talked about in the dialogue, etc. The only problem is that there is no official explaination why, just like how Johnny Gat in a cutscene takes a blade to the stomach and isn't even fazed in the slightest.
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Re: Prototype and Saints Row

Post by gamer »

Connor MacLeod wrote:
gamer wrote: Holding your breath doesn't work in a vacuum come on now, and wasn't he fighting outside the ship for hours, and no a non-planet sized spaceship can't have its own atmosphere without magic its simply not massive enough, did that book in particular mention an atmosphere?
Someone either has a problem with reading comprehension, or they're ignoring what is inconvenient to their argument (again). Here's a hint. Check what Aaron said. He usually makes a good point when he opens his mouth (and with far fewer sentences than I do.)

Edit: oh yeah, you never did provide a source on all this 'breathing in space' shit. I want to see a damn quote, not you waffling and ignoring what you don't want to deal with.
Also the armor having its own air supply doesn't work if he's not wearing a helmet.
Prove it.
Let's stop trying to pretend Warhammer40k is realistic in any fashion, and there's no need to make up information like having funky space breathing organs even if they did have space breathing organs that too wouldn't be realistic as well. Besides Warhammer 40k we have StarWars with its lightsabers and slower than light laser blasters, the force, and other fantastic elements. If you want to get really crazy just pick up a Marvel or DC comic. The point I'm making is that in a vs. debate realism doesn't matter its the demonstrated feats that matter, unless you want to argue the Hulk would get slaughtered by an Imperial Guardsmen because radiation doesn't turn you into a nigh-unstoppable juggernaut.
Stop trying to pretend you have a legitimate argument. You know you're not the first lunatic to try that whole 'SCI FI DOESNT WORK SO STOP PRETENDING CONSISTENCY MATTERS' argument as some sort of shitty evasion. It's been tried, its never worked. pretending you're some sort of revolutionary thinker for JUST WORKING THIS OUT is only going to earn you more mockery, and oyu're going to deserve it.
As for the "crazy batman stuff" no that's just a visualization sort of like we have health bars and ammo counters, and again even just using cutscenes Saints Flow certainly makes you superhuman or at least what it does in game matches the commercial. Besides Saints Row the boss is quite capable by himself. Saints Row is the type of game where a drive-by can involve double-barrel automatic grenade launchers and steroid boosted masked wrestlers (the luchadores gang is quite fond of whipping out automatic grenade launchers when fighting you and they are quite capable of firing them fully-automatic one-handed in a drive-by).
Wow, you don't really understand waht 'consistency in your argument' is, do you? You're claiming basically that 'this and this shows superhuman performance, except for these bits I don't like so we'll just ignore them, because sci fi doesn't have to make sense - except in the ways I want it to.' I mean if it really is as arbitrary as you keep trying to pretend with your forced little false-dilemma 40K examples, then we wouldn't be able to analyze a damn thing and your 'superhuman' claims are shit.

Damn, that argument sounds really familiar, where did I hear that?
Prove what I said is wrong. We got gameplay and cutscenes both match so I don't see what the problem is, you say its all BS okay why, what bits am I ignoring?

Reminds of the TA debate except opposite where everyone kept going on and on about gameplay but fluff was considered retarded and shouldn't be used as it doesn't fit the gameplay. While that somewhat makes sense here all evidence is on the side of superhuman abilities so I don't see what the problem is.

As for Warhammer40k
1. Yes, unless magic (magic isn't realistic either) is involved you need to have a helmet on when in space to protect your precious body from the non-existant pressure, radiation, extreme temperatures, and the fact there is no oxygen in space, I should not have to explain why, basic common sense should tell you why.

Image
yep realistic hard scifi, fighting in the vacuum of space with no helmet beating people down with your fists on a giant spaceship shaped like an upside down boat covered in skulls with a giant cathedral for a bridge. You say he could be holding his breath (that would never work but okay), but why does holding your breath look exactly like screaming complete with exhaling gases? Totally realistic :roll::lol:

2. Aaron mentioned something about a possible special organ helping him survive in space this is fine but it still doesn't make it realistic. But its still acceptable for a debate and it does fit with Warhammer40k (considering some Tyranids can survive and even operate in the vacuum of space and somehow even have biological starships). Just like all the crazy stuff the Saints get themselves into on a daily basis fits with Saints Row, Saints Row tech is just naturally insane.

3. You need to be more consistent you defend Warhammer40k's obviously impossible insane feats but then say Saints Row is too insane? And yes those words popping out are visualizations just like a health bar is a visualization, we never see health bars and such outside of gameplay, its not part of the story, no one talks about them, it doesn't fit with anything that's already established, so we can conclude they don't actually exist. Saints Flow on the other hand exists in universe and does give super powers which is talked about in the dialogue for the mission and seen in gameplay, its more than just gameplay its a central part of one of the missions in the story. The boss being superhuman also fits in the story its seen in gameplay, seen outside of gameplay, talked about in the dialogue, etc. The only problem is that there is no official explaination why, just like how Johnny Gat in a cutscene takes a blade to the stomach and isn't even fazed in the slightest.
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Re: Prototype and Saints Row

Post by Connor MacLeod »

Man, someone sounds utterly butthurt. I like the point where you insist I have to prove your speculation wrong. I suspected this was REALLY about the TA debate.

You never bothered to read the board politices when you joined, did you?

And if you're referring to KNF I already provided the quote regarding the atmosphere bit, so your argument falls completely apart. (surprise surprise)
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Re: Prototype and Saints Row

Post by Black Admiral »

gamer wrote:Image
yep realistic hard scifi, fighting in the vacuum of space with no helmet beating people down with your fists on a giant spaceship shaped like an upside down boat covered in skulls with a giant cathedral for a bridge. You say he could be holding his breath (that would never work but okay), but why does holding your breath look exactly like screaming complete with exhaling gases?
Unfortunately for your wittering, that illustration doesn't take place in vacuum. I quote;
All legionaries are trained for hard-vacuum and zero gravity combat. This is strictly neither. The flagship supplies a limited gravity source, and a skin of thin atmosphere – the atmospheric envelope – clings to the ship’s hull, maintained by the gravitic field generators to facilitate the function of open launch hangars and docking bays.
- Know No Fear, pg. 330
I've highlighted the important bit, just so you don't miss it :wink: .
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Re: Prototype and Saints Row

Post by gamer »

Connor MacLeod wrote:Man, someone sounds utterly butthurt. I like the point where you insist I have to prove your speculation wrong. I suspected this was REALLY about the TA debate.

You never bothered to read the board politices when you joined, did you?

And if you're referring to KNF I already provided the quote regarding the atmosphere bit, so your argument falls completely apart. (surprise surprise)
Nope not butthurt, I just want a debate on the Saints survival, and no this isn't about TA, I mentioned TA because how it reminds me of this silly argument we are having now just reversed.

Again I showed you the evidence for the Saints abilities you reject it saying its stupid and you don't provide anything to the debate.

Also how does my argument fall apart, are you trying to argue somehow 40k is realistic in any sense? Are bullet-proof superhuman warriors (hell Kharn is said to be capable of side-stepping bullets) running around with two hearts and a fused ribcage that somehow eat brains and get knowledge, and spit corrosive acid somehow realistic? Orks painting trucks red and making them go faster realistic now? What I am trying to get across whether you think its realistic or not is irrelevant, what we need to do is concentrate on is demonstrated feats and stop arguing over realism.
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Lord Revan
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Re: Prototype and Saints Row

Post by Lord Revan »

only person I see without a helmet and certain to be alive is Roboute Guilliman the fucking primarch of the Ultramarines.

the funny while Warhammer isn't hard scifi by any streach of the imagination it has internal rules and it's quite possible quantify it.

gamer I said before there's intelligent ways to deal with outliar and other inconsistencies but you're not doing that, not even close.

now grow up and stop throwing a temper tantrum like some bloody 2 year old.
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gamer
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Re: Prototype and Saints Row

Post by gamer »

Lord Revan wrote:only person I see without a helmet and certain to be alive is Roboute Guilliman the fucking primarch of the Ultramarines.

the funny while Warhammer isn't hard scifi by any streach of the imagination it has internal rules and it's quite possible quantify it.

gamer I said before there's intelligent ways to deal with outliar and other inconsistencies but you're not doing that, not even close.

now grow up and stop throwing a temper tantrum like some bloody 2 year old.
So Robert Guilliman is without a helmet, sure he's a primarch but how are primarchs realistic?

And what temper?

And what inconsistencies? I could see your point if Saints Row had some glaring inconsistencies but really we see the same craziness in gameplay, cutscenes, dialogue, etc. so its quite consistent. For example in gameplay the Boss is quite capable of surviving multiple gunshot wounds, being stabbed, being ran over, being set on fire, being blown up, and displays obvious superhuman strength like picking up people and throwing them a 100 feet, or using gatling guns the size of a man something only the genetically engineered Brutes are ever shown capable of doing. Outside of gameplay nothing changes including nose diving into an oncoming cargo plane and falling thousands of feet in a tank with no parachute and emerging from all of this unscathed. In dialogue the Boss's superhuman abilities are mentioned as well.
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Stark
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Re: Prototype and Saints Row

Post by Stark »

Sorry dude as I've said a few times, I haven't seen any silly saints stuff that needs dismissing in order for mercer to trivially defeat them. What your bleating overlooks is that in prototype all enemies are superhuman (literally) and thus the saints being fast or having regenerating health just doesn't matter.

Basically Mercer fights people like the saints all day.

The saints have no experience and arguably no chance against guys like Mercer.
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