I think the armor scheme would have to revolve around spacing, honeycombing, and composites- sheer size can make it big enough to have a pretty good chance of surviving a weapon that penetrates six feet into the structure. You don't have to use big slabs of rolled homogeneous armor, even if you could actually roll the stuff in six foor slabs anyway.Beowulf wrote:1500 ton bombers probably won't get you all that good of protection anyways. A good shaped charge warhead will penetrate at least 8 cone diameters of RHA armor. An AIM-54 Phoenix masses about 500kg, and has a diameter of 15in. The AGM-65 Maverick has a shaped charge warhead of similar weight, and could feasibly have the warhead swapped in. It's going to be relatively difficult to cover a bomber with 6 feet of armor over all the vulnerable locations, when RHA steel weighs about 40lbs/in/sq ft. Which is to say, about a ton and a half per square foot. Or in other words, if you bomber is about the length of a F-15, or 64 feet long, and other dimensions roughly 8ftx8ft, the armor to protect all of it would weigh about 6.1k tons, or about 4 times what your bomber's weight is. Yeah, fail. Bigger is a bit better, in that the armor weight will scale with surface area, which scales by the square of length, while the protected volume goes with cube of length. This doesn't help much though, as you get massively harder to get moving in the first place. I think trying to use anti-gravity to get you armored fighters/bombers is a losing proposition. The thrust simply doesn't scale well enough for you to not end up far too unmanueverable to avoid getting plinked from long ranges.
Hm. Yeah, if you can scale the teleporters down that small you're right.As for Air Defense: most of the problems of high speed bombers is because the interceptor missiles have limited range, especially at high altitudes. If your interceptor missile has infinite range, and a faster speed than the bomber, then many of the problems go away. Moving targets shouldn't pose much more difficulty than a stationary target. A moving armored target, poses a bit more difficulty, but with the infinite range, comes the ability to make a re-attack possible. Normal missiles can't do that because they don't have the fuel capacity to do so. Most of them are actually coasting when the intercept occurs. A teleporter missile has infinite fuel, so if it fails to impact, it can circle around and try again. Naturally, you'd want to have command guidance of some sort to avoid it coming back at the firer.
I had sort of pictured teleporters being small enough to fit in planes and maybe trucks, but not into something as small as a missile chassis. Then again, you could just build a bigger missile- a teleporter would surely fit in a heavy enough SAM.
That's an interesting question...Teleporting fuel directly into missile - interesting, however it would require liquid fuel missiles (expensive) since teleporting loose chunks of solid fuel into solid fuel missile casing woudn't work. And the question is could a small teleporter that fits inside a missile sustain high acceleration fuel guzzling burn. A 50 kg teleporter could teleport 5 kg of fuel every five seconds. Have to work out how much fuel per second would fairly large AA missile need.