Bit of Analysis: Honor Harrington II

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Ahriman238
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Re: Bit of Analysis: Honor Harrington II

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CaptainChewbacca wrote:I just love how monarchy in the honorverse has these crazy rationalizations. King Roger I founded Manticore, Austin was the chief prophet of Grayson... I can't remember how that Talbott Cluster monarchy got founded but I think it was something similar.
Fairness, the original Manticoran colonists decided on the aristocracy thing to retain political power. Saint Austin founded the Grayson religion, but not a dynasty, that was Mayhew and Matthews, by virtue of actually having a plan for long-term survival. The colonists of (can't remember the Chinese name for Potsdam) were "conquered" by a mercenary commander who crowned himself Emperor, nothing complicated there, except that he then invested much of his wealth into bringing in experts and resources to fix the problem (local microbial life with an insatiable appetite for cholorphyll) that had almost wiped out the colonists.

At some point it's mentioned that even though Manticoran stories and their version of events tend to reach the Solarian League sooner through the Junction, Haven has a natural propaganda edge because the average Sollie citizen who can't point to Manticore or Haven on a starchart, know nothing of either side's history or politics still understand Republic = good, Kingdom = evil. Which yeah, sure sounds like your average American who watches the news but doesn't care to learn too much about the world.
"Any plan which requires the direct intervention of any deity to work can be assumed to be a very poor one."- Newbiespud
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

She tapped a command into her terminal, and a star chart blinked into existence above the conference table. The rough sphere of the Silesian Confederacy glowed amber, its nearest edge a hundred and thirty-five light-years to galactic northwest of Manticore. The slightly larger sphere of the Anderman Empire glowed green, a bit further away from Manticore and below and to the southwest of Silesia but connected to the Star Kingdom by the thin, crimson line that indicated a branch of the Manticore Wormhole Junction. One scarlet edge of the enormous, bloated sphere of the People's Republic was just visible a hundred and twenty light-years northeast of Manticore and a hundred and twenty-seven light-years from Silesia at its closest approach, and the golden icon of the Basilisk System terminus of the Wormhole Junction glowed squarely between Haven and the Confederacy. One look at that chart was enough to make all the advantages—and dangers—of the Star Kingdom's astrographic position painfully clear, Honor thought, studying it for a moment, then cleared her throat.
Some interstellar distances; 125 LY from Manticore to Silesian border. 120 light-years between Manticore and the Haven border (pre-war or after Hamish moved in?) and 127 from Haven to Silesia.

All of them knew the Anderman Empire had cast covetous eyes on the Silesian Confederacy for over seventy years. It was hard to blame the Empire, really. The chronic weakness of the Silesian government and the chaotic conditions it spawned were bad for business. They also tended to be more than a little hard on Silesian citizens, who found themselves in the way of one armed faction or another with dreary regularity, and the Andermani had been faced with several incidents along their northern frontier. Some of those incidents had been ugly, and one or two had resulted in punitive expeditions by the Imperial Andermani Navy. But the IAN had always walked carefully in Silesia, and that was the RMN's fault.

More than one Manticoran prime minister had looked as longingly at Silesia as his or her imperial counterparts. Economically, Silesia was second only to the Empire itself as a market for the Star Kingdom, and chaos there could have painful repercussions on the Landing Stock Exchange. That was an important consideration for Her Majesty's Government, and so—though only, Honor was prepared to admit, in a lesser way—was the continual loss of life in Silesia. Eventually, unless there was a major change in the Confederacy's central government's ability to govern, something was going to have to be done, and Honor suspected Duke Cromarty would have preferred to take care of the problem years ago. That, unfortunately, would have involved one of those "aggressive, imperialist adventures" which all the current Opposition parties decried for one reason or another. So instead of cleaning up the snakes' nest once and for all, the RMN had spent over a century policing the Silesian trade lanes and letting the Confederacy's citizens slaughter one another to their homicidal hearts' content.
Silesia is an important market and a territorial ambition to Manticore and the Andermani alike. Well, it would be a territorial ambition for Manticore if they could overcome their schizophrenic politics.

That same fleet presence was all that had deterred the last five Andermani Emperors from grabbing off large chunks of Silesian territory. At first, the deterrence had stemmed solely from the fact that the RMN was a third again the size of the IAN, but since the Peeps had turned expansionist, the Empire had discovered an additional reason to exercise restraint. The Emperor must be tempted to try a little smash and grab while Manticore was distracted, but he couldn't be certain what would happen if he did. The Star Kingdom might let it pass, under the circumstances, but he could also find himself in a shooting war with the RMN, and he didn't want that. For sixty years, the Star Kingdom had been the roadblock between his own empire and Peep conquistadors, and he wasn't about to weaken that barricade now that the shooting had started.

Or that, at least, was the Foreign Ministry's analysis, Honor reminded herself. The Office of Naval Intelligence shared it, and she tended to agree herself.
Why the Andies aren't taking advantage of Manticore's distraction (what with the giant empire trying to eat them) to plant the flag in Silesia.

"It seems to me that the biggest concern is going to be getting them into space soon enough without doing it too soon," she went on. "We'll need to get some idea of how fast we can manage a crash launch, and I'm going to try to get us enough time to practice it against some of our own warships. That should give us a meterstick for how easy our parasites are to detect and whether or not we can conceal them by deploying them on the far side of our own impeller wedges. After that, we need to take a good look at tying them into our main fire control, and, given our own lack of proper sidewalls or armor, our point defense net.
Figuring out how fast they can scramble the LAC parasites, networking with the LACs, seems there the Trojans at least have point defense.

Electronics Technician First-Class Aubrey Wanderman was almost as young as prolong made him look. He was brown-haired and slim, with the wiry, half-finished look of his youth, and he'd dropped out of Mannheim University's physics program half-way through his freshman form to enlist. His engineer father had opposed the decision, but he'd been unable to change Aubrey's mind. And though James Wanderman still bemoaned his son's "excessive burst of patriotic fervor," Aubrey knew he'd developed a hidden pride in him. And, he thought sardonically, not even his father could complain about the schooling the Navy had subjected him to. Any major university would grant him a minimum of three years' credit for the intensive courses, and the fact that he'd completed them with a 3.93 rating explained the first-class stripe on his sleeve.
Meet Aubrey Wanderman, an electronics/grav tech which is apparently very nearly equivalent to a four-year degree.

But gratifying as his rate was, he'd taken the better part of two years to earn it. He knew a modern navy needed trained personnel, not unskilled cannon fodder, yet acquiring that training seemed to have taken forever, and he'd felt vaguely guilty as combat reports from Nightingale and Trevor's Star filtered back to Manticore. He'd been looking forward to shipboard duty—not without fear, for he didn't consider himself a particularly brave person, but with a sort of frightened eagerness—and he'd actually been slated for assignment to a ship of the wall. He knew he had, for Chief Garner had let him have a peek at the initial paperwork.
2 years to push through an enlisted technician, not bad. And, of course, starship duties require something more than unskilled labor to run.

He warned himself not to get too excited. After all, Lady Harrington had been all but forcibly banished after her scandalous duels. It was entirely possible she was being shuffled off to exactly the sort of oblivion Aubrey had assumed this assignment must be, but he couldn't believe it. The woman the newsies had dubbed "the Salamander" from her habit of always being where the fire was hottest was too good a combat commander for that. And it hadn't exactly been the Navy's idea to put her on half-pay to begin with. If the Fleet had her back again, surely they'd want to make the best use they could of her!
First mention I could find of Honor's nickname from the mid/late series "Salamander Harrington" or just "the Salamander." Supposedly because she's always where the fire's hottest. Which doesn't really work for me. her exploits, particularly before there was a war, are certainly headline-catching, but Hancock was neither the first or largest battle of the opening phase, being after the various skirmishes and a sideshow compared to Third Yeltsin. Then she's essentially sat out the last three years of the war, except the one major battle that came to her doorstep.

The bay assignments had been made on an alphabetical basis, and Aubrey had been the lone overflow from the rest of his draft. He was used to finding himself at the end of any Navy list of names, but aside from himself, the bay was empty at the moment, and he missed his fellow students as he peered around the compartment. He towed his locker across to check the bulkhead chart, and his eyes brightened. There were still two bottom bunks left, and he shoved his ID chip into the slot and painted one of them for his own use. He heard feet behind him as a small knot of uniforms entered the bay, and he plucked his chip free and stepped back to clear the chart for the newcomers. He towed his locker across to his freshly assigned bunk, shoved it into the space under it, and sat on the bunk, grateful to get off his weary feet.
Apparently you can use your Navy ID to register your bunk on a central chart. I wonder if this is used for general computer security.

"You hear who's in command of this shit squadron?" someone asked, and Aubrey glanced at the men clustered around the chart, surprised by the surly tone of the question.

"Yeah," someone else said with profound disgust. "Harrington."

"Oh, Christ!" the first voice groaned. "We're all gonna die," it went on with a sort of morbid satisfaction. "You seen the kinds'a casualty lists she comes up with?"

"Yep," the second voice agreed. "They're gonna dump us right in the crapper, and she's gonna win another medal by flushing our asses down it."
Once again, I feel like Weber wants me to get offended on Honor's behalf, but I feel like there's a point here. Honor's gone on several death rides and I'm sure she can seem like an uncaring glory hound to lower decks personnel that have never met her. I'd certainly be nervous about such a commander.

Aubrey looked up in astonishment, and the speaker glared at him. The hulking, dark-haired man was much older than Aubrey, with a tough face and scarred knuckles. There were five golden hash marks on his cuff, each indicating three Manticoran years—almost five T-years—of service, but he was only a second-class power tech. That meant Aubrey was actually senior to him, yet he felt anything but senior as cold brown eyes sneered at him.

"I think you've made a mistake," he said as calmly as he could. "This is my bunk."

"Oh no it isn't, Snotnose," the older man said unpleasantly.

"Check the chart," Aubrey said shortly.

"I don't give a flying fuck what the chart says. Now get your ass off my rack while you can still walk, Snotnose."
Meet Steailman, he'll be every 1980s bully stereotype for this story. 30+ Earth Years in the service, and he's junior to the kid out of the academy, literally on his first posting. Oh, and Manticoran length-of-service insignia.

No one spoke, but Aubrey felt resentment and hatred welling up about him like poison, and his nerves crawled. He'd never imagined anything like this in a modern navy, yet he knew he should have. Any force the size of the RMN had to have its share of thieves and bullies and God alone knew what else, and his heart sank as he realized the other men in this berthing bay were among the worst the Navy had to offer. What in the name of God was he doing here?
They needed some lovable misfits to balance things out. No, seriously, just a reminder that not all Manticorans are knights in shining armor, a great many are, in fact, just assholes.

"Good." She turned as if to leave, then paused. "There's just one more thing," she said calmly. "Wanderman's assigned to this bay because I didn't have anyplace else to put him. You'll find a half-dozen Marines joining you shortly, and I'd advise you to behave yourselves. I'd especially advise you to be very sure that nothing, ah, unfortunate happens to Wanderman. If he should as much as stub his toe, I personally promise you that every single one of you will wish you'd never been born. I don't care what you got away with in your last ship. I don't care what you'd like to get away with in mine. Because, people, what you will get away with is nothing."
6 Marines bunking with the overflow new kid and all the hard cases.

Honor Harrington sat in her command chair, one hand caressing the treecat in her lap, as HMS Wayfarer decelerated towards the central terminus of the Manticore Wormhole Junction at the eighty percent power setting the Navy allowed as its normal maximum. Vulcan had completely stripped the freighter's original bridge and refitted it with what could have passed for a regular warship's command stations, but one look at Lieutenant Kanehama's power settings gave the lie to that illusion, Honor thought dryly, for Wayfarer's "maximum power" was only 153.6 g.
Which by my math makes their military power 184.3 Gs.

Whatever its possible acceleration, the open throat of a ship's wedge meant it had to worry about particle densities and the rare but not unknown micro-meteorite. A warship's particle and anti-radiation fields let her pull a maximum normal-space velocity of .8 light-speed in the conditions which obtained within the average star system (max speeds were twenty-five percent lower in h-space, where particle densities were higher, and somewhat higher in areas of particularly low densities), but merchant designers wouldn't accept the expense and mass penalties of generators that powerful. As a consequence, merchantmen were limited to a maximum n-space velocity of about .7 c and a max h-space velocity of no more than .5 c . . . and Wayfarer was a merchant design.
The need for particle shielding, why hyperspace velocities are slower. Wayfarer can do 0.7 lightspeed in normal space, 0.5 in hyper.

A ship's maximum acceleration rate depended upon three factors: its impeller strength, its inertial compensator's efficiency, and its mass. Like impellers, military-grade compensators were more powerful than the far cheaper installations merchantmen mounted, and the Caravan-class were the size of many superdreadnoughts. Given equal compensator efficiency, a smaller ship could dump a higher proportion of the inertial forces of its acceleration into the "inertial sump" of its wedge, which explained why lighter warships could run away from heavier ones despite the fact that their maximum velocities were equal. The smaller ship couldn't go any faster, but it could reach maximum speed more quickly, and unless its heavier opponent was able to close the range before it did so, it could never be forced into action. The situation was even worse for Wayfarer than it would have been for a ship of the wall, however, for an SD her size could have pulled over twice her acceleration.

All of which meant that Wayfarer maneuvered like an octogenarian turtle and that bringing an enemy to action would require guile and cunning.
An explanation for why accelerations vary, in particular why the new LACs have the fastest accel in space despite having the smallest imepeller mechanisms.

The smallest of those mammoth forts massed over sixteen million tons; the space between them was thickly seeded with mines; and a quarter of them were always at full general quarters readiness. They changed off every five and a half hours, cycling through their readiness states once per Manticoran day, and the cost in wear and tear on their equipment was sobering.

Unfortunately, it was also necessary . . . at least until Trevor's Star was taken, and that underscored the absolute priority Sixth Fleet's operations held.
Junction Forts again, they've added minefields since the war started, and now a quarter of them are on battle alert at all times.

Those fortresses were individually more powerful than any superdreadnought, but not even Manticore Astro Control's traffic managers could know a ship was about to use the Junction inbound until it actually arrived. That meant a hostile mass transit would always take the forts by surprise, and losses among them would be heavy. The attacker's losses would probably be total, yet the new Peep regime had amply demonstrated its ruthlessness, and no one could afford to ignore the possibility that it might launch what amounted to a suicide attack.

Honor had once participated in a Fleet maneuver built around the assumption that the PN might employ some of the enormous number of battleships it had built for area defense to do just that. Everyone knew BBs were too weak to engage superdreadnoughts or dreadnoughts—as Honor had demonstrated once again in the Fourth Battle of Yeltsin—which was why Manticore had none. The RMN could afford to build and crew only ships that could lie in the wall of battle, but if a navy had them, BBs were ideal for covering rear areas against raiding squadrons of cruisers or battlecruisers. They were also potent tools for keeping restive systems from asserting their independence—a major reason the old regime had built them and a task upon which the new one was currently employing something like two-thirds of them.

But the maneuver's authors had assumed that since battleships were useless in fleet actions, the PN might throw them at the Junction from Trevor's Star for the sole purpose of whittling down the fortresses, instead. The umpires had calculated that the Peeps could have put roughly fifty through the Junction in a single transit. That was little more than thirteen percent of their total battleship strength, which meant—in theory—that they could do the same thing more than once if it worked . . . and for their sacrifice, the "Peep CO" in the war games "destroyed" thirty-one fortresses, or a quarter of the entire Junction Defense Force. In purely material terms, that was a sacrifice of roughly two hundred million tons of shipping and, assuming no survivors from any of their ships, 150,000 men and women in return for destroying four hundred and eighty million tons of fortresses and killing over 270,000 Manticorans. If one simply looked at the numbers and ignored the human cost, that had to be a bargain, especially for a fleet which was larger to begin with, though Honor had never been able to believe any sane navy would accept the catastrophic damage such a suicidal operation would wreak on fleet morale.
Manticore has wargamed a suicide rush through the wormhole with BBs as inflicting roughly 2:1 casulties. Of course, sending more than three or four such attacks would be difficult.


Unfortunately, no one could rely on an enemy's rationality when the risk was the crippling of your capital system's defenses. Especially when, unlike the People's Republic, that system was also the only one you had. The need for the Junction forts had eaten so deeply into the RMN's budget for decades that the Star Kingdom had started the war with a marked inferiority in ships of the wall, and their ongoing cost and manpower demands continued to suck resources away from the front. The ability to stand down even half of the Junction forts would have released the trained personnel to man twenty-four squadrons of SDs and added over fifty percent to the RMN's strength in that class—a thought, given her own experience of BuPers' manning problems, which was more than enough to boggle Honor's mind.
Apparently the 120-odd Junction Forts eat up enough manpower to double Manticore's SD strength (I got 384 SDs worth when I calced it, or 1.99 million souls.)

The helmsman sent Wayfarer creeping forward once more, following sedately behind the two ships still in front of her, and Honor felt herself tense inwardly, ever so slightly. Although it was called a "wormhole" by spacers and the public, astrophysicists decried the misuse of that term. It wasn't totally inappropriate, but in effect the Junction was a crack in the universe where a grav wave even more powerful than one of the "Roaring Deeps" had breached the wall between hyper-space and normal-space. For all intents and purposes, it was a frozen funnel of h-space, and not a calm one, for the grav wave twisting endlessly through it was extremely potent. Impellers couldn't be used for the actual transit, and proper alignment required exquisitely accurate astrogation. One of Honor's Academy instructors had described it as "shooting a tsunami in a kayak," and she'd never encountered a better analogy.
Description of what a wormhole is and how it works in the context of the Honorverse. Which makes little practical difference, stuff goes in one end and consistently comes out the other, but I can see physicists getting annoyed.

Engineering had more than its share of rough spots, but Tschu had put his best people on the duty roster for the transit, and Wayfarer's impeller wedge dropped to half strength as her forward nodes reconfigured smoothly. They no longer produced their portion of the wedge's total strength; instead, their beta nodes were out of the circuit entirely while their alpha nodes generated the all but invisible, three-hundred-kilometer-wide disk of a Warshawski sail, and Honor watched red numerals dance as her ship continued creeping forward under the power of her after nodes alone and the sail edged deeper into the Junction.

"Stand by for aftersail," she murmured to Tschu, never looking away from her repeaters.

"Standing by," the engineer replied

At this velocity there was a safety margin of almost fifteen seconds either way before the grav wave's interference would blow Wayfarer's after nodes, but a poorly executed transit could produce nausea and violent dizziness in a crew. Besides, no captain wanted to look sloppy, and Honor watched the numbers for the foresail spin upwards with steadily mounting speed until, suddenly, they crossed the threshold. The sail was now drawing enough power to provide movement independent of the wedge, and she nodded sharply.
Most detailed womrhole transition I can recall in the series, they need both hypersails to transit, like in a grav wave, but there's plenty of time to make the transition from wedge to sail.

Oh, and 300 km sail.

The Gregor terminus had its own fortresses, although they were far smaller and less numerous than those in Manticore, and Lieutenant Cousins cleared his throat.

"Gregor Defense Command is challenging, Milady."

"Send our number," Honor replied. Every ship was subject to the same challenge, even though it was largely a formality. Ships could move to or from Manticore via any of the Junction's termini, but it was impossible to move directly from one secondary terminus to another, so any arrival here must have been cleared by Junction Central. But Gregor Defense had its own responsibilities, and Honor approved of how promptly the challenge had come.
Smaller Forts on the far side of the womrhole, you get challenged at both ends. Later we'll see even Basilisk now has wormhole forts.

Whoever these people were, they had excellent electronic warfare systems of their own, and that EW was playing merry hell with Wayfarer's active sensors. They also had at least one heavy missile platform, which was engaging the convoy escorts from beyond Wolcott's active detection envelope. Sensor range was always degraded in hyper-space, and Wolcott needed her gravitics to pick her enemies' impeller signatures out of the background hash of charged particles, jamming, and the EMP of detonating laser heads. But the entire gravitational detection system was down, and he couldn't get it back.
Wayfarer DOES have EW capability.

Eight grasers, each as heavy as any ship of the wall might mount, fired as one, blazing away through the "gun ports" in Wayfarer's sidewall, and a battlecruiser-sized raider vanished in the brilliant flash of a failing fusion bottle.
8 grasers to a broadisde, from earlier comparison to Haven Q-ships they probably mount 16 or more.

"Gravitics up!" Wolcott shouted in sudden triumph. "Enemy missile platforms bear zero-one-niner two-zero-three, range one-point-five million klicks! Designate them Bogies Fourteen and Fifteen! They look like a couple of converted freighters, Ma'am!"

"Got 'em!" Hughes barked back. "Stand by to roll pods!"

"Programming fire control," Wolcott replied. A handful of seconds ticked past, and then. "Solution accepted and locked! Pods ready!"

"Roll them!" Hughes snapped, and six missile pods spilled from Wayfarer's stern. Their sudden appearance took the raiders by surprise, and no one even tried to fire on them before attitude thrusters kicked them to the right bearing and they launched. Sixty missiles, far heavier than anything the raiders had, shrieked towards their targets, and Aubrey rolled up on his knees, panting, to watch their tracks cross the main plot. The laser heads reached attack range and detonated, and scores of x-ray lasers ripped at the missile ships. Their defenses were even weaker than Wayfarer's; they never had a chance, and both of them blew apart under the terrible pounding.
First time (albeit in a sim) we see the pod-laying system in action, and they kill two ships easily with one pod launch.

A fresh stream of pods rolled from Wayfarer's after cargo doors. The fleeing raiders were much harder targets than the missile ships, but not hard enough to resist that sort of fire. It took only five more salvos to kill them both, and Hughes sat back with a sigh as the raiders on the far side of the convoy's track also spun away and fled madly.
5 salvos (300 missiles) needed to kill an unknown number of fleeing privateer raiders.

"Uh, well, the array itself was still up, Ma'am. It was only the coupling. But the data from all the arrays runs through Junction Three-Sixty One. It's a preprocessing node, and the blown sector was downstream." He swallowed. "So I, uh, I overrode the main computers to reprogram the data buses and dumped it through Radar Six."

-snip-

"I don't believe I ever saw that particular trick pulled before."

"That's because it shouldn't work," Hughes pointed out. She punched up something on her own terminal and studied it for a moment, then whistled. "There is a cross-link at Three-Sixty-One, but I still don't see how he forced data compatibility. For that matter, he had to convince battle comp to bring three independent buses into it."

She shook her head in disbelief, and all eyes turned to Aubrey, who wished he could sink through the decksole. But the Captain only smiled and cocked an eyebrow at him.

"Where'd you get the software for it?" she asked, and Aubrey shrugged uncomfortably.

"I, uh, sort of made it up as I went along . . . Ma'am," he admitted, and she laughed.
Wanderman first attracts Honor's notice by improvising around the disabled gravitic sensors, by routing the feed through radar and working out a software bridge on the fly.

"Good. And be sure you bring along a copy of Wanderman's improvisation. Let's see if we can't clean it up a bit and store it permanently just in case we need it again."
The RMN never throws away a useful trick.

Honor leaned back in her command chair as Wayfarer and the rest of the convoy decelerated at a steady four hundred gravities, riding grav wave MSY-002-91 toward the beta wall and a return to normal space. That kind of decel would have killed her entire crew under impeller drive, but even the weakest of hyper-space's grav waves were enormously more powerful than anything man could generate, and their "inertial sumps" were proportionately deeper. Not that it was strictly necessary to decelerate. A ship bled over ninety percent of its velocity as it broke each hyper-space wall in a downward translation, which could be a handy tactical maneuver. But crash translations were rough on personnel and systems, and merchant skippers preferred the gentler, safer stress of a low velocity translation. It not only allowed their crews to avoid the violent nausea crash translations induced but also reduced alpha node wear by a measurable percentage, and that made their employers' bookkeepers happy with them, too.
The grav wave lets the freighters of the convoy more than double their usual accel/decel. They also repeat how crash translations work in case you missed it before.

The convoy was coming up on the New Berlin System, capital of the Anderman Empire, roughly forty-nine light-years from Gregor. Left to themselves, Commander Elliot's escorting destroyers could have made the trip in seven days by the universe's clocks (or just over five by their own, given the time dilation effect), but they would have had to move well up into the eta bands to do it. Given the elderly nature of some of her charges, Elliot had held the convoy to the lower delta bands, where their maximum apparent velocity was only a little over 912 c, so the trip had taken almost twenty days objective, or seventeen days subjective. The commander had checked her decision with Honor who, whether anyone else knew it or not, was the convoy's true senior officer, but Honor hadn't even considered overriding her. It might have looked suspicious if Elliot had piled on too much speed. Besides, it had given Honor more time for simulations, like the one in which Jennifer Hughes had pinned Rafe's ears back.
A 49 light-year voyage is 7 days to the tin cans (ot 7 LY/day) but 20 for a convoy.

Some officers might have been ticked off with the electronics tech, but Cardones had been delighted. With Honor's approval, he'd transferred the youngster from his original duty station and, despite his lack of seniority, assigned him as Carolyn Wolcott's permanent gravitics chief as an acting third-class petty officer. Wanderman seemed unable to believe his good fortune, and Honor hadn't needed Nimitz to know the young man had a serious case of hero worship where she herself was concerned. She felt a certain amusement over it, but Wanderman seemed to have it under control, so she hadn't spoken to him about it. After all, she told herself, he'll only be this young and on his first deployment once. There's no point embarrassing him—let him enjoy it.
Wanderman's bit of improv gets him a brevet promotion to PO 3rd.

The convoy continued inward, bound for the orbital warehouses and cargo platforms around the capital planet of Potsdam. There were scores of warships out there, including what looked like three full battle squadrons on some sort of maneuvers, and Honor felt a wistful longing. The IAN was smaller than the RMN, but its hardware came closer than most to matching Manticore's, and she wished Duke Cromarty had managed to bring the Andies into the war. After all, if Manticore went down, the Empire had to be next on the Peeps' list, and the support of those well trained warships would have been of immeasurable value.

But the House of Anderman didn't think that way. Or, rather, the current Emperor, Gustav XI, had no intention of coming into the war until there was something in it for him, which seemed to be an Anderman genetic trait. Generations of emperors had extended their borders in slow, steady expansion by the time-honored tradition of fishing in troubled waters, and Gustav XI clearly intended to do the same thing. So far, Manticore had more than held its own, but Gustav obviously hoped the time would come when the Star Kingdom's need for an ally was so pressing it would make concessions in Silesia to buy the services of his navy. Honor found that rather shortsighted, but it would have been unrealistic to expect anything else of an Anderman. And at least once the Empire came in on someone's side it had a record of staying the distance.
The Imperial Andermani Navy has 75% the strength in hulls Manticore does, mostly similar technology, at least Sollie good, and excellent officers and men. However, they remain neutral in the Manticore-Haven war until and unless Manticore gets desperate enough to make them a truly princely offer.

Dozens of warlords had built vest-pocket realms over the last six or seven centuries, but only the Anderman dynasty had made it stick, because whatever its other faults, it seemed to produce extremely competent rulers. Of course, some of them had been a little on the strange side, starting with its founder.

Gustav Anderman had been convinced he was the reincarnation of Frederick the Great of Prussia. In fact, he'd been so convinced that he'd run around in period costume from the Fifth Century Ante Diaspora. No one had laughed—when you were as good a military commander as he'd been you could get away with that sort of thing—but one could hardly call such behavior normal. Then there'd been Gustav VI. His subjects had been willing to put up with him even when he started talking to his prize rose bush, but things had gotten a bit out of hand when he tried to make it chancellor. That had been too much even for the Andermani, and he'd been quietly deposed. Removing him had created problems of its own, since the Imperial Charter specified that the Crown passed through the male line. Gustav VI had been a childless only son, but he'd had half a dozen male cousins, and a nasty dynastic war had been in the making until the oldest of his three sisters put an end to the foolishness by embracing a legal fiction. She'd had herself declared a man by the Imperial Council, taken the crown (and control of the IAN Home Fleet) as "Gustav VII," and invited any of her male relatives who felt so inclined to take his best shot. None had accepted her challenge, and she'd gone on to hold the throne as "His Imperial Majesty, Gustav VII" for another thirty-eight T-years. She'd also turned out to be one of the best rulers the Empire had ever had, which was saying quite a lot.
Gustav Anderman and his eccentricites, and some of those of his descendants.

The Empire was not, Honor thought wryly, your run of the mill monarchy, but despite the occasional quirks in its gallop, the House of Anderman had, by and large, done well by its people. For one thing, its members were wise enough to grant an enormous degree of local autonomy to their various conquests, and they'd shown a positive knack for picking up systems which were already in trouble for one reason or another. Like the Gregor Republic in Gregor-B. The entire system had fallen apart in a particularly messy civil war before the IAN moved in and declared peace, and like so much else about the Empire, that tendency to "rescue" their conquests went back to Gustav I and Potsdam itself.

Before Gustav Anderman and his fleet moved in on it, Potsdam had been named Kuan Yin, after the Chinese goddess of mercy. Which had been one of the more ironic names anyone ever assigned a planet, for the ethnic Chinese who'd settled it had found themselves in a trap as deadly as the one which had almost killed the Graysons' ancestors.

Like the original Manticoran settlers, Kuan Yin's colonists set out from Old Earth before the Warshawski sail had made hyper-space safe enough for colony vessels. They'd made the centuries-long voyage sublight, in cryo, only to discover that the original survey had missed a minor point about their new home's ecosystem. Specifically, about its microbiology. Kuan Yin's soil was rich in all the necessary minerals and most of the required nutrients for Terrestrial plants, but its local microorganisms had shown a voracious appetite for Terran chlorophyll and ravaged every crop the settlers put in. None of them had bothered the colonists or the Terrestrial animals they'd introduced, but no Terrestrial life form could live on the local vegetation, Terran food crops had been all but impossible to raise, and yields had been spectacularly low. The colonists had managed—somehow—to survive by endless, backbreaking labor in the fields, but some staple crops had been completely wiped out, dietary deficiencies had been terrible, and they'd known that for all their desperate efforts, they were waging an ultimately hopeless war against their own planet's microbiology. Eventually, they were bound to lose enough ground to push them over the precipice into extinction, and there'd been nothing they could do about it. All of which explained why they'd greeted Anderman's "conquest" of their home world almost as a relief expedition.

None of Gustav Anderman's peculiarities had kept him from being a gifted administrator, and he'd possessed an outstanding capacity for conceptualizing problems and their solutions. He'd also had a talent, which most of his reasonably sane descendants appeared to share, for recognizing the talents of other individuals and making best use of them. Over the next twenty T-years he'd brought in modern microbiologists and genetic engineers to turn the situation around by creating Terrestrial strains which laughed at the local bugs. Potsdam would never become a garden planet like Darwin's Joke or Maiden Howe, with food surpluses for export, but at least its people were able to feed themselves and their children.

That made him quite acceptable to the natives of Kuan Yin as their new Emperor. His foibles didn't bother them—they would have been prepared to forgive outright lunacy—and they became very loyal subjects. He'd started out by raising and exporting the one product he fully understood—competent, skillfully led mercenaries—and then gone into the conquistador business on his own. By the time of his death, New Berlin had been the capital of a six-system empire, and the Empire had done nothing but grow, sometimes unspectacularly but always steadily, ever since.
Founding of the Empire, which has a fascinating blend of Chinese and German language, culture and aesthetic. As seen in the Andermani character we see the most of, Herzog Chien-lu Von Rabenstrange.

The Andermani give a great deal of local autonomy to their member worlds, and usually come as liberators, saving planets from external enemies, restoring law and order or providing priceless aid in disasters, asking ony for membership in the Empire.

And somewhere out there is a garden/agri-world named Darwin's Joke. It never gets mentioned again, but I'm fascinated by the place, and dying to know what the joke is.

"Ah, do you suppose you might extend the focus of your pickup, Lady Harrington?" the admiral murmured, and Honor's eyes narrowed. "It can't be very comfortable to sit so still just to keep me from seeing your uniform, My Lady," he added almost apologetically, and she felt her mouth quirk in a wry smile.

-snip-

"Please, My Lady. We do have our own intelligence services, you know. What sort of wicked militarists would we be if we didn't keep track of people crossing our space? I'm afraid some of your people were somewhat loose-lipped about your squadron and its purpose. You might want to bring that to Admiral Givens' attention."

"Oh, I will, Sir. I certainly will," Honor assured him, and he smiled again.

"Actually," he went on, "the reason my cousin asked me to contact you was to assure you that the Andermani Empire has no objection to your presence in our space and that we understand your concerns in Silesia. His Majesty would consider it a personal favor if Admiral Caparelli would inform us before his next Q-ship deployment, however. We can see why you would prefer to conceal your deployment from the Confederacy, but it's a bit rude to keep us in the dark."

-snip-

"I see our security screen's leaked like a sieve where imperial intelligence is concerned, but I would be most grateful if we could avoid giving anything away to anyone else."

"Of course, My Lady. Your convoy is scheduled for a three-day layover. If you'll take a pinnace to Alpha Station, one of my pinnaces will pick you up there for delivery to Derfflinger. I've taken the liberty of pre-clearing you for an approach to the civilian VIP bay at Alpha Seven-Ten, and station security will see to it that the gallery is unoccupied when you dock."

"Thank you again, My Lord. That was very thoughtful." Honor's wry tone acknowledged defeat. Rabenstrange had not only known she was coming, but anticipated her request for anonymity as well. Maybe it's just as well we are at peace with these people, she thought. God help us if the Peeps ever catch us out this way! But at least he was being a gentleman about it.
Busted. Imperial Intelligence is annoyingly omnisicent, I forgot that part.
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Re: Bit of Analysis: Honor Harrington II

Post by Batman »

I don't know about omniscient. They definitely didn't know about Honor's built-in pulser post-AoV or the Mantie's ridiculous range advantage as of WoH. They did apparently know a hell of a lot more than the Manticoran Intelligence establishment gave them credit for, though.
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

Ahriman238 wrote:Why the Andies aren't taking advantage of Manticore's distraction (what with the giant empire trying to eat them) to plant the flag in Silesia.
Also, the RMN is supposedly only 4/3 the size of the Imperial Andermani Navy, which is actually pretty surprising given that both Manticore and Haven are pitched as having had HUGE military buildups recently. Then again, the Andermanis are the sort who would try to keep up with that.
Figuring out how fast they can scramble the LAC parasites, networking with the LACs, seems there the Trojans at least have point defense.
According to the stuff I reprinted, they have roughly the same missile defense systems as a prewar battlecruiser.
First mention I could find of Honor's nickname from the mid/late series "Salamander Harrington" or just "the Salamander." Supposedly because she's always where the fire's hottest. Which doesn't really work for me. her exploits, particularly before there was a war, are certainly headline-catching, but Hancock was neither the first or largest battle of the opening phase, being after the various skirmishes and a sideshow compared to Third Yeltsin. Then she's essentially sat out the last three years of the war, except the one major battle that came to her doorstep.
I can see it too, yeah. Also, "salamander" just doesn't seem like something a modern or postmodern news organization would use, too 19th century.

I can imagine that Hancock got the news's attention, though, because while it was a much smaller scale sequence of battles than Third Yeltsin, it was also the place where disaster was narrowly averted when little ships went up against big ones...
"Good." She turned as if to leave, then paused. "There's just one more thing," she said calmly. "Wanderman's assigned to this bay because I didn't have anyplace else to put him. You'll find a half-dozen Marines joining you shortly, and I'd advise you to behave yourselves. I'd especially advise you to be very sure that nothing, ah, unfortunate happens to Wanderman. If he should as much as stub his toe, I personally promise you that every single one of you will wish you'd never been born. I don't care what you got away with in your last ship. I don't care what you'd like to get away with in mine. Because, people, what you will get away with is nothing."
6 Marines bunking with the overflow new kid and all the hard cases.
On the other hand, the bosun's announcement also makes Wanderman a target. If you're a kid getting picked on at school, having one of the administrators loudly and publicly announce that you are off limits to bullying... may not actually help.

Honor Harrington sat in her command chair, one hand caressing the treecat in her lap, as HMS Wayfarer decelerated towards the central terminus of the Manticore Wormhole Junction at the eighty percent power setting the Navy allowed as its normal maximum. Vulcan had completely stripped the freighter's original bridge and refitted it with what could have passed for a regular warship's command stations, but one look at Lieutenant Kanehama's power settings gave the lie to that illusion, Honor thought dryly, for Wayfarer's "maximum power" was only 153.6 g.
Which by my math makes their military power 184.3 Gs.[/quote]Not too far away from the figures provided in the tech manual (again, printed roughly 15-20 years later)
Junction Forts again, they've added minefields since the war started, and now a quarter of them are on battle alert at all times.
Minefields are something you really only want to have at a place like that in wartime; they're pretty dangerous.
Manticore has wargamed a suicide rush through the wormhole with BBs as inflicting roughly 2:1 casulties. Of course, sending more than three or four such attacks would be difficult.
Given the Lanchester square law, the second or third wave will take considerably fewer casualties per unit time, and inflict more losses before being destroyed. I'd guesstimate that three such waves would actually be enough to overcome the defenses.

Still not a very humanly probable attack plan, but it could be done by the PRH. As some would put it, you plan for capabilities, not intentions.
Most detailed womrhole transition I can recall in the series, they need both hypersails to transit, like in a grav wave, but there's plenty of time to make the transition from wedge to sail.

Oh, and 300 km sail.
Also, the problems presumably caused in Engineering by all the dysfunctional loonies Honor got saddled with are at least noticed by the captain.
[graser count]
I always read the novel as indicating that Wayfarer had eight heavy graser mounts in each broadside. 16 total, sure, but no more than eight would ever bear on one target.
And somewhere out there is a garden/agri-world named Darwin's Joke. It never gets mentioned again, but I'm fascinated by the place, and dying to know what the joke is.
Probably inspired by the planet Sanctuary from Starship Troopers, where terrestrial plants just plain outcompete the native plant life, including the weeds, making it stupidly easy to grow crops there.
Busted. Imperial Intelligence is annoyingly omnisicent, I forgot that part.
Well, they know the basics. I never saw them as omniscient. But they DO keep track of things involving Silesia (I'm guessing that they got this information through agents in the Manticoran merchant firms trading in Silesia, since we know people like Hauptman knew that Honor and the Q-ships were being deployed some time ago).

Plus, of course, Chien-lu von Rabenstrange just has this attitude of urbane confidence and poise; even if he only has a vague idea of what you're up to, he'll act like he already knew everything, and probably make enough shrewd guesses to come pretty close by the end of the conversation.
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

Batman wrote:I don't know about omniscient. They definitely didn't know about Honor's built-in pulser post-AoV or the Mantie's ridiculous range advantage as of WoH. They did apparently know a hell of a lot more than the Manticoran Intelligence establishment gave them credit for, though.
Alright, omniscience may be stretching it a bit. That it's only a bit is telling, they're still way to well-informed for anyone else's comfort.

simon wrote:I can see it too, yeah. Also, "salamander" just doesn't seem like something a modern or postmodern news organization would use, too 19th century.

I can imagine that Hancock got the news's attention, though, because while it was a much smaller scale sequence of battles than Third Yeltsin, it was also the place where disaster was narrowly averted when little ships went up against big ones...
Sure, and the way it got wrapped up with Young's court martial and the political battle over declaring war didn't help things.

Later in the series we hear that the Harrington City/Steading baseball team wanted to be named 'the Harrington Salamanders' but Honor vetoed the name, on the grounds that the Manticoran press would never leave her alone over such an apparent vanity project as a baseball team named for herself.

Given the Lanchester square law, the second or third wave will take considerably fewer casualties per unit time, and inflict more losses before being destroyed. I'd guesstimate that three such waves would actually be enough to overcome the defenses.

Still not a very humanly probable attack plan, but it could be done by the PRH. As some would put it, you plan for capabilities, not intentions.
Assuming that A (Junction defenses) is a fixed quantity, which isn't precisely true. Follow me.

*Haven sends through a suicide force of Battleships, maxing out the wormhole's mass capacity. They inflict the predicted loss rations before dying while the Junction Forts spin up to readiness.

*Eighteen hours later, the Wormhole is passable again. Now all the Junction Forts are active (and have had time to rest and feed their crews, they know when the Wormhole will be useable again) and Home Fleet has had abundant time to deploy in support of the Junction Forts. If a second force comes through it's going to take heavy losses faster, and inflict less damage. They could probably still wear Manticore down this way eventually, but probably not before the Navy decides to space their Commissioners and take their chances.

They might get better effect by sending the second wave a week later or so, after readiness gets stepped down again. But it would give Manticore time to get more defenses online, at least seed the area with pods and expand the minefields.


I always read the novel as indicating that Wayfarer had eight heavy graser mounts in each broadside. 16 total, sure, but no more than eight would ever bear on one target.
So did I. I probably should have specified "to a broadside."
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Re: Bit of Analysis: Honor Harrington II

Post by Batman »

You did.
Ahriman, in the post under discussion wrote: 8 grasers to a broadisde, from earlier comparison to Haven Q-ships they probably mount 16 or more.
The 16 was in reference to the Haven Q-ships which seem to carry a greater number of smaller calibre beam weapons.
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Re: Bit of Analysis: Honor Harrington II

Post by CaptainChewbacca »

Have they ever explained what it means when a wormhole is 'shut down' and impassable?
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

Batman wrote:You did.
Ahriman, in the post under discussion wrote: 8 grasers to a broadisde, from earlier comparison to Haven Q-ships they probably mount 16 or more.
The 16 was in reference to the Haven Q-ships which seem to carry a greater number of smaller calibre beam weapons.
Right, supporting the earlier assertion that Wayfarer has half the energy weapons Sirius did, but the ones she has are three times as powerful.

CaptainChewbacca wrote:Have they ever explained what it means when a wormhole is 'shut down' and impassable?
Not how it works, only roughly how long it lasts. Of course, we know now that they aren't technically wormholes so much as small intense hyper grav-waves, which may impact our understanding of why they get blocked off.

Who am I kidding, I'm sure if it's not in a book Weber put it online or in an interview or something.
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Re: Bit of Analysis: Honor Harrington II

Post by Batman »

I always assumed that during the times a wormhole terminus is 'locked down', the volume representing that terminus acted just like any other volume of empty space, i.e. pretty much nothing unusual happened if you flew through it, but that's just my personal take. I certainly don't recall the main books saying anything about the issue.
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

I imagine it as being a situation where the wormhole's standing waves of spacetime distortion are so unstable that any ships which try to enter them get ripped apart and killed, the same way they would if they hit a grav wave wrong.

Of course, as Batman implies, you enter the wormhole by engaging the hyper generator; otherwise nothing happens.
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Re: Bit of Analysis: Honor Harrington II

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Simon_Jester wrote:I imagine it as being a situation where the wormhole's standing waves of spacetime distortion are so unstable that any ships which try to enter them get ripped apart and killed, the same way they would if they hit a grav wave wrong.

Of course, as Batman implies, you enter the wormhole by engaging the hyper generator; otherwise nothing happens.
Not necessarily nothing. It strongly implies that not engaging the hyper generator at the right time will blow out the alpha nodes generating the warshawski sails through destructive resonance. If you don't transition to sail, it's possible the same thing will happen.
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Re: Bit of Analysis: Honor Harrington II

Post by SecurityJames »

In War of Honor, when the Royal Manticoran Astrophysics Agency was probing the junction for data on the new terminus, any probe entering the terminus threshold was destroyed. This at least strongly implies anything not engaging a hyper generator is destroyed by the junction.
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Re: Bit of Analysis: Honor Harrington II

Post by Simon_Jester »

Hm. In that case, you do not enter the wormhole's (hyperspatial) zone of effect by engaging your hyper generator; it has a real zone of effect in sidereal space too.

["Sidereal" is the term David Drake uses to refer to "not hyperspace" space as we know it, since 'sidereal' means 'of or referring to the stars' and stars are only present in our space, not the various imagined hyperspaces. Weber doesn't stick to that rule, but I feel like the term "sidereal space" has a better ring to it than "normal space," and helps to establish that the hyperspatial dimensions are just as 'real' as the ones we experience... they just happen to be parallel universes inimical to human life.]

[I just had an idea for an SF story in which WE live in 'hyperspace,' and are plagued by visiting starships from a dimension where c is 100 times lower than ours and they use our dimension just so that even generation ships can get from star to star.]
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Re: Bit of Analysis: Honor Harrington II

Post by White Haven »

I was actually pondering a STGOD nation based around that idea, one living in the local hyperspace-equivalent and getting very cross with people driving starships through their collective living rooms.
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Re: Bit of Analysis: Honor Harrington II

Post by Batman »

Just reread the relevant passages of WoH and yeah, looks like if you're about to enter the locus of a wormhole terminus you either have a working hyper generator (and all the associated stuff to make that matter) or a life expectancy measured in seconds.
For an operational terminus. Still doesn't say beans about what happens if you enter the area of a terminus that's currently locked down.
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Re: Bit of Analysis: Honor Harrington II

Post by andrewgpaul »

Is that how the wormholes were first discovered, then? By watching some unsuspecting ship disappear without warning as it crossed the threshold?
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Re: Bit of Analysis: Honor Harrington II

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It may be how wormholes were first discovered somewhere, but in general they are found because someone flying around with gravitic detectors was able to spot the distortions they create in the fabric of spacetime.
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Re: Bit of Analysis: Honor Harrington II

Post by CaptainChewbacca »

In which book was the wormhole to the Talbott Quadrant discovered? I'd be interested to read about how that infrastructure was developed.
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Re: Bit of Analysis: Honor Harrington II

Post by Batman »

CaptainChewbacca wrote:In which book was the wormhole to the Talbott Quadrant discovered? I'd be interested to read about how that infrastructure was developed.
'War of Honor'. Which has the discovery itself and nought else, the development of the infrastructure that's in place by the time of 'Shadows of Saganami' happens either completely off-page or outside the main novels (IIRC, as always).
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Re: Bit of Analysis: Honor Harrington II

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"Commander Tian Schoeninger, My Lady," she said. "I'm Admiral Rabenstrange's operations officer. Welcome to New Britain."

"Thank you, Commander." Honor returned her grip carefully, for Potsdam's gravity was only about eighty-five percent of T-Standard, less than sixty-five percent of Sphinx's. Like most Andermani, Schoeninger was small, fine-boned, and slender, and eyes as almondine as Honor's own twinkled as the commander smiled up at her towering height.
Potsdam is a low-grav world, which as far as I know is never relevant to anything. One thing I just realized while rereading this chapter is that all the Andermani characters have German family names and Chinese given names, which is sort of opposite to what I'd expect from Chinese colonists adopting some German language, culture and names to honor their savior.


The IAN pinnace was a VIP model with all the comforts of an expensive civilian passenger shuttle, including a bar with an impressive array of bottles. The decksole was carpeted, the seats were sinfully comfortable, and music played from concealed speakers, and Honor wondered if it was part of Derfflinger's normal parasite complement. It was a fairly useless specimen as military small craft went, but perhaps the IAN considered it appropriate for an admiral—particularly when that admiral was also the Emperor's cousin.
Uh, Honor? Your own Terrible in the last book had a swanked-out pinnace just for your personal use as the Squadron commander.

She knew from her intelligence briefings that the Seydlitz-class ships like Derfflinger were a half million tons smaller than the RMN's own Sphinx-class, which made them a tad over three-quarters of a million tons lighter than the newest Gryphon-class ships, but that still brought Rabenstrange's flagship in at well over seven million tons. She shared the double-ended, hammerhead hull of all impeller-drive warships, but she was a haze gray instead of the white both the RMN and PN favored, and instead of a hull number, her name was emblazoned just aft of her forward impeller ring in red-edged, golden letters at least five meters tall. Her armament was also arranged differently, the mounts segregated into a single, relatively light graser deck between two very heavy missile decks, and Honor pursed her lips in a silent whistle.

Derfflinger was already smaller than an RMN SD, and the magazine capacity for that many tubes had obviously cut deep into mass which might have been used for energy weapons. But while the ship would be far weaker in energy-range combat than one of her Manticoran counterparts, she also carried half again the missile broadside of a Sphinx. Honor had known that from her briefings, but actually seeing it was still something of a shock. She could see several advantages to the armament mix, but Derfflinger would find herself in serious trouble if an enemy managed to close with her.

The ship drifted against the stars in her parking orbit, a mountain of alloy and armor jeweled with the green and white lights of a moored starship, and as Honor studied her, she suddenly realized why the IAN had accepted smaller SDs. Derfflinger's lower mass would let her pull a higher acceleration than a Gryphon, assuming equal compensator efficiency, and that liveliness was perfectly suited to the missile-heavy doctrine the IAN seemed to have adopted. Of course, she thought with a carefully hidden smile, the Andies might find that less effective against the RMN than they expected. Manticore's missile pods and improved inertial compensators would go a long way towards negating Derfflinger's advantages. An RMN SD could more than match her throw weight, at least in the opening broadside, and the Manticoran ship's better compensator would make her at least as maneuverable, despite Derfflinger's mass advantage.
Andermani capital ships are decidedly missile-heavy, more so even than current Mantie and Peep models, and are intentionally built smaller than they could be to wring out some accel advantage. Utterly screwed in a beam-duel with anyone else's wall, but the emphasis on missile spam and mobility shows they've read the future of naval combat well. Also, the mass savings seem to have let them match or come close to matching the incredible boon of tweaked Grayson compensators.

Oh, and appearance notes. Manticore, Grayson and Haven all make their ships pure white with a black hull number. Andermani ships are painted the same shade of grey as present navies favor, with the ship's name on the side in gold, with red edging. The book covers will never acknowledge this bit, making all the ships grey.

On the other hand, she thought, suddenly losing any temptation to smile, their intelligence types were able to find out about the squadron. I wonder if they're working on getting hold of our compensator designs, as well? Now there's a happy thought!
Yep. Of course, this means Manticore could build an SD with over half again the accel of any other, if they were willing to accept some harsh mass restrictions. But as the books go on we'll them trending towards bigger and bigger ships.

"Permission granted, My Lady," the lieutenant commander replied, snapping his hand down from the brim of his tall, visored cap. His high-collared uniform had to be uncomfortable, Honor thought, and keeping its pristine whiteness spot-free must be a pain, but it did look sharp.

So did the Marines of the honor guard. Like the Grayson Navy, but unlike the RMN, the IAN's Marines were Army units assigned to shipboard duty. Andermani ships also carried less of them, since their sole function was to provide a ground combat and boarding force, but their drill was as sharp as anything Honor's own Marines might have turned out, and they looked both competent and dangerous, even in dress uniform. The breasts of their black tunics were elaborately frogged, which looked decidedly odd to Honor, and the officer at their head actually had a fur-trimmed pelisse thrown over one shoulder and wore a tall, furred cap with a silver skeleton on the front.

Honor's eyebrows rose, for that skeleton marked Derfflinger's "Marines" as a detachment of the Totenkopf Hussars, the equivalent of the Queen's Own Regiment of the Royal Manticoran Army. Gustav Anderman had personally designed the Totenkopfs' uniform to reflect his "Prussian heritage," and Honor wondered if it could possibly be as uncomfortable as it looked. On the other hand, like the man who'd designed their uniform, the Totenkopfs' reputation was such that people seldom felt inclined to laugh at them. But they were rarely seen off Potsdam except in time of war, and their presence here was a sign that Rabenstrange stood high in the Emperor's favor.
Frogging. That's brilliant. In case you don't know, frogging is a (usually elaborate, not always) arrangement of buttons and braid used as clothing fasteners. Or...

Image

This is pretty much what an Andie army dress uniform looks like, except all in black. The Navy wears the same but in white, and the aide hastens to assure Honor that day uniforms are far more practical. The RMN uses black coats with a double-row of buttons and a black beret (white if a starship captain) and Grayson uses USAF dress blues. I'm imagining all of these uniforms in a room now, and it's hilarious. I'll have to keep an eye out for references to how Haven officers dress.

Also, a Totenkopf is a death's-head, either a straight skull or a skull and crossbones. It was the badge of Fredrick the Great's elite cavalry, the Fifth Hussars, but you probably know it as the skull badge of the SS.


"Certainly you may." Rabenstrange's smile grew, and she felt a stronger wash of that devilish delight as his eyes twinkled. "I suppose I should first admit that there's still a certain amount of the bad little boy in me," he said disarmingly, "and one of my objectives is to dazzle you with the depth of our intelligence on the Star Kingdom generally and on you specifically." Honor cocked a polite eyebrow, and he chuckled. "One thing we Andermani have learned over the years, My Lady, is that it's never wise to leave a potential ally—or enemy—in ignorance of our own intelligence capabilities. It makes life so much simpler if the people you must deal with are aware that you probably know more than they think you do."
The Andermani not only have the only competent spies (outside, of course of Anton Zilwicki and Victor Cachat) they are not shy about this fact. They want you to know that they know things they shouldn't, or can't. And they want you to wonder what else they know, how secure your other secrets are.

"As your own kingdom, the Empire has powerful interests in Silesia," Rabenstrange replied quietly. "No doubt you've been fully briefed, and I know you've served in the area before, so I'll make no attempt to conceal the fact that we consider much of the Confederacy to be an area vital to our own security. Certain factions within the government and the Fleet have always advocated taking—stronger action, shall we say?—in those areas, and the present upsurge in piratical activity has given added point to their arguments. The fact that the Silesian government is in greater disarray than usual is also a factor in their thinking. Nonetheless, His Majesty has directed that we will take no action there without prior consultation with your government. He's fully aware of the strain your own Navy is under and of the threat the People's Republic poses to Silesia and, by extension, to the Empire. He has no intention of committing himself to any action which might . . . distract your fleet from its present concentration against the Peeps."

"I see." Honor did her best to hide her relief. Rabenstrange's statements were in accord with both the Foreign Office's and ONI's analysis, but there was a vast difference between analysts' opinions and a direct, formal statement. More, Rabenstrange's birth and naval rank made him an extremely senior spokesman, and the Andermani Empire had a reputation for meaning what it said. It might sometimes simply choose to say nothing—which could be one of the most effective ways of lying yet invented—but when it did say something, it meant it.

Of course, there were some interesting limits to what Rabenstrange had just told her. He hadn't said the Empire had any intention of giving up its long-range goals in Silesia, only that it wouldn't rock the boat while the Star Kingdom fought for its life against the Peeps. There might even be an implication that it expected a certain post-war freedom of action in return for its present restraint, though Rabenstrange hadn't said so. Fortunately, those were considerations which lay far beyond her own level.
When the Andermani government speaks, they mean it. For now, no land-grab in Silesia, and they'll bring diplomatic pressure if they think the Peeps are commerce raiding there.

"Thank you, My Lady. In addition to those reassurances, however, His Majesty desires to support your own operations. Our merchant marine is far smaller than yours, and in order to avoid any impression of provocative behavior, we've somewhat reduced our own presence in the Confederacy. At present, we're restricting ourselves to providing escorts for our own shipping and maintaining light forces only in the most important nodal systems. Naturally, your larger merchant fleet is much more exposed than our own, just as your available units are stretched more tightly. His Majesty wishes me to say that in those areas in which we are maintaining an IAN fleet presence, our captains have been instructed to provide protection to your vessels, as well as our own. Should your Admiralty wish to redeploy its available strength in light of those instructions, we will watch your back for you when you do so. We also intend to keep a close eye out for any indication that the People's Republic may be considering, ah, stirring the fire. Should that happen, we will be prepared to bring diplomatic pressure to bear upon the current government in an effort to have its units recalled. Naturally, we can't promise to go beyond diplomatic measures until and unless a Peep warship attacks our own commerce, but what we can do, we will."

Honor blinked at the totally unexpected generosity of the offer. It made sense, for the Andermani would have as little use for pirates—or any other raiders—in Silesia as the Star Kingdom, but it amounted almost to an informal offer of alliance.
The Andermani will assist Mantie merchants where possible, but to cool tensions and not look like they're expanding, they're cutting back on their fleet presence and focusing on providing escorts for their own, far smaller merchant marine.

Resetting the transponder beacon of a starship was the equivalent of the old wet-navy trick of flying false colors. It was acknowledged as a legitimate ruse de guerre by most star nations and sanctioned by half a dozen interstellar accords, but the Andermani Empire had never formally accepted it. For the record, the Empire considered the use of its own ID codes an unfriendly and illegal act . . . which hadn't prevented ONI from providing her with several complete sets of them.

"I thought as much," Rabenstrange murmured, "and, of course, a Q-ship operates under rather different constraints from a regular warship." He nodded as if to himself, then went on. "His Majesty wishes me to provide you with an authentication code which will identify your ships to any IAN warship. The same code will also identify you to the commanders of our Silesian naval stations. We have rather fewer of them than you do, but those we have will be alerted to provide you with resupply, intelligence data, and maintenance support. Where possible, they will also offer direct military support against homegrown raiders. In addition, His Majesty has asked me to inform you that, for the moment, our Navy will, ah, look the other way if any of your ships should happen to be employing Andermani transponder codes."
Interstellar views on squawking a false transponder. The Andermani are firmly against the practice, but have been instructed to let it go, just this once.

"Like all our departments, I've got a lot of newbies, and the ship's sheer size exacerbates the problem. With Fusion One tucked away at the center of the hull and Fusion Two still in its original position, it takes me almost fifteen minutes just to get from one power plant to the other, and both of them are an awful long way from Main Hyper, the impeller rooms, and Damage Control Central. For the first few weeks, I was spending way too much time trying to shuttle back and forth between widely dispersed work sections, and my assistants were taking their cue from me. I'm pretty sure a big part of that was the fact that I know how new most of my people are, and I wanted to be available to them if a problem came up. Unfortunately, all I was really accomplishing was to try to be in too many places at once. I was a moving target, and when trouble did crop up, I was almost always in the wrong place."

-snip-

"The problem is that some of my senior petty officers aren't getting the job done. My problem children are careful not try any crap whenever an officer's around, but the watch logs tell me they're giving plenty of trouble when we're not there. The worst problem's Impeller One—the drive room chief on first watch doesn't have the guts to face the troublemakers down without commissioned support—but the situation's almost as bad on third watch." The engineer paused, then shook his head. "In a way, I understand why the chiefs in question are running scared," he admitted. "Engineering can be a dangerous place, and to be perfectly honest, I think at least the two I've already mentioned are capable of arranging 'accidents' for someone who ticks them off."

"Anyone who arranges an 'accident' in my ship will wish to heaven he or she had never been born," Honor said grimly.

"I know—and you'll only get them after I'm through with them," Tschu said. "But until they actually try something, all I can do is warn them, and I don't think they really believe me. Worse, the two senior chiefs who seem to be caving in don't think they believe it, either."
All of Honor's departments are suffering from being staffed by FNGs and experienced layabouts, but Engineering is easily the worst. Wayfarer's various power and machinery centers are very decentralized, I'm not sure if this would also apply to a warship (where it generally sounds good for redundancy) but there'd be far better C&C on a warship in any case. As it is, her chief engineer spends most of his time busing between problem spots, and several of his senior chiefs are unable or unwilling to control the bad apples without an officer around to back them up. Time to demote for cause, but where can we find some new chiefs?

"I assume, Harry, that since you're making this proposal you have candidates of your own in mind?"

"Yes, Ma'am, but none of them have the seniority for the jobs. That's my problem. CPO Riley's already holding down a the chief of the watch's slot in Damage Control Central, and I figure I can bump him to senior chief and give him Impeller One on third watch. But that still leaves me needing someone for first watch, which is the real hot spot, plus a replacement for Riley in DCC. I've got two people in mind, but they're actually on their first deployments. I know they can handle the responsibility and do the job, but they're both only second-class techs."

"You want to put a second-class tech in a senior chief's slot?" Honor asked in a very careful voice, and Tschu nodded.

-snip-

The problem, as neither Cardones nor Tschu needed to tell her, was that she couldn't just take two second-class ratings and make them acting senior chiefs. If they were going to discharge their duties, they not only deserved the official grade to go with them, they needed it. There would be resentment enough from people they'd been jumped over, whatever happened; if they didn't receive the imprimatur of the rockers which normally went with the job, their moral authority would be suspect. But if Honor gave them those rockers, she'd have to be able to justify her actions.

The captain of a Queen's ship had broad authority to promote in the course of a deployment. Such promotions were "acting" until the deployment's end, as the one she'd given Aubrey Wanderman. But their confirmation by BuPers at deployment's end was almost automatic, with only the most cursory inspection of the individual's record and efficiency ratings, on the theory that a captain was competent to judge her people's suitability for promotion.

Yet if Honor jumped a technician second-class clear to senior chief, BuPers was going to ask some very tough questions. Some captains had been known to play the favoritism game, and that sort of sudden elevation was unheard of. She'd have to be able to justify it by the results she obtained, and that justification had better be strong. Worse, the only way BuPers could rectify any mistake on her part would be to reduce Maxwell and Lewis to what it considered appropriate rates, which would equate to demotion for cause. It wouldn't be called that in their personnel jackets, but that demotion would follow them for the remainder of their careers. Any officer who ever read those jackets would be likely to assume they had been promoted out of favoritism, and they'd have to work far harder than anyone else to prove they hadn't.
Honor has wide discretionary powers to promote her people, but there will be sharp questions and professional consequences if someone is promoted suspiciously above grade, otherwise HR rubberstamps the captains' promotions.

The RMN had more "mustangs" who'd started out enlisted and earned their commissions the hard way than most navies with an aristocratic tradition, but it was unheard of for someone to single out a mere second-class on her very first deployment as a future officer. A brief suspicion that Tschu might have personal reasons for pushing Lewis flickered across her brain, but she dismissed it instantly. He wasn't the sort to get sexually involved with his enlisted personnel, and even if he had been, she surely would have sensed something from him through Nimitz.
RMN has an awful lot of enlisted people who go through officer training, compared to every other navy.
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Re: Bit of Analysis: Honor Harrington II

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Ahriman238 wrote:
The RMN had more "mustangs" who'd started out enlisted and earned their commissions the hard way than most navies with an aristocratic tradition, but it was unheard of for someone to single out a mere second-class on her very first deployment as a future officer. A brief suspicion that Tschu might have personal reasons for pushing Lewis flickered across her brain, but she dismissed it instantly. He wasn't the sort to get sexually involved with his enlisted personnel, and even if he had been, she surely would have sensed something from him through Nimitz.
RMN has an awful lot of enlisted people who go through officer training, compared to every other navy.
More to the point, that large percentage of prior enlisted is indicated to be in spite of the entrenched aristocracy that causes so many other ... interesting dilemmas.
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Re: Bit of Analysis: Honor Harrington II

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Ahriman238 wrote:Derfflinger was already smaller than an RMN SD, and the magazine capacity for that many tubes had obviously cut deep into mass which might have been used for energy weapons. But while the ship would be far weaker in energy-range combat than one of her Manticoran counterparts, she also carried half again the missile broadside of a Sphinx. Honor had known that from her briefings, but actually seeing it was still something of a shock. She could see several advantages to the armament mix, but Derfflinger would find herself in serious trouble if an enemy managed to close with her.
Honor still thinks in terms of beam engagements as potentially decisive. To be fair, she found a way to make it happen at Fourth Yeltsin, but it seems like very few other naval actions in the series actually have a major energy weapon phase. 19th century reflexes are affecting everyone.

Of course, apparently the PN went more missile-heavy than the RMN too in terms of their prewar capital ship designs, ironically.

Also, if we accept that "half again" figure and believe the numbers in that much-more-recent tech manual, the Derfflingers must have something like fifty missile tubes, enough to bring them considerably closer to matching an SD(P)'s weight of fire.
Yep. Of course, this means Manticore could build an SD with over half again the accel of any other, if they were willing to accept some harsh mass restrictions. But as the books go on we'll them trending towards bigger and bigger ships.
I think that's still another generation of compensator improvement away... but yes. One reason to go for larger and larger ships is that they have new systems that require sharply increased weight- if you take an existing SD design and add Keyhole platforms, you add hundreds of thousands of tons to the ship's mass all by itself. Moreover, an SD(P) inherently needs to be thicker and fatter than a conventional SD to have the same degree of toughness, because of that hollow inner core.
The Andermani not only have the only competent spies (outside, of course of Anton Zilwicki and Victor Cachat) they are not shy about this fact. They want you to know that they know things they shouldn't, or can't. And they want you to wonder what else they know, how secure your other secrets are.
Only? I wouldn't say that. InSec/StateSec manage multiple highly effective assassination plots against the competently protected monarchs and politicians of their enemies. The RMN is fairly effective at analyzing Havenite intentions and technical capabilities too.

It's not like the series portrays anyone's spies as bunglers. The weakest show is Haven's remaining ignorant of advancing Manticoran weapons technology until it is fired at them, and this could easily reflect on Manticore's attention to detail and (in the early books) Haven's choice of focus for their intelligence operations. It says a lot about an organization that it can rustle up an assassination plot against your king and prime minister quickly and easily... but doesn't have detailed information on your military's advanced weapons.
StarSword wrote:
Ahriman238 wrote:RMN has an awful lot of enlisted people who go through officer training, compared to every other navy.
More to the point, that large percentage of prior enlisted is indicated to be in spite of the entrenched aristocracy that causes so many other ... interesting dilemmas.
My impression is that the Manticoran aristocracy isn't actually that large compared to many historical aristocracies, expressed as a percentage of the population. And their power base comes not from a martial tradition, but from being hereditary rentiers dating back to the Star Kingdom's founding. So I doubt the nobility could realistically supply the entire officer corps for the military, which means lots of promotion opportunities for commoners. The nobles may get fast-tracked for promotion, but that doesn't mean commoners aren't making it up through the ranks.
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Re: Bit of Analysis: Honor Harrington II

Post by Ultonius »

Ahriman238 wrote:
Potsdam is a low-grav world, which as far as I know is never relevant to anything. One thing I just realized while rereading this chapter is that all the Andermani characters have German family names and Chinese given names, which is sort of opposite to what I'd expect from Chinese colonists adopting some German language, culture and names to honor their savior.
I always assumed that a good chunk of the Andermani upper/upper-middle classes were descended from ethnic German followers of Gustav Anderman, either military subordinates or the scientists he brought in to solve the crop problem, who intermarried with locals after coming to Kuan Yin/Potsdam. By the time of the books, their descendants would be thoroughly racially assimilated, with only their family names pointing to their origins. The use of Chinese given names may indicate that Andermani culture retains considerabe Chinese influence, but that the use of German-based titles, military ranks, ship names, and form of government disguises this fact from outsiders.
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Re: Bit of Analysis: Honor Harrington II

Post by Ahriman238 »

It's an interesting relationship, no doubt. Manticore attracted lots of technical professionals and skilled labor, so they operate largely under meritocracy. At the same time, there's a hereditary aristocracy that exists purely to maintain the privilege of those who aren't necessarily skilled. We see family influence at work several times through the book (most notably with Young) but I get the feeling the Navy tends to be a lot less concerned with aristocratic privilege than civilian Manties.

I have no direct evidence, this is just the feeling I get from accounts of the aristocracy running wild on Gryphon and the commoners turning to the Crown for protection.
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Re: Bit of Analysis: Honor Harrington II

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Simon_Jester wrote:My impression is that the Manticoran aristocracy isn't actually that large compared to many historical aristocracies, expressed as a percentage of the population. And their power base comes not from a martial tradition, but from being hereditary rentiers dating back to the Star Kingdom's founding. So I doubt the nobility could realistically supply the entire officer corps for the military, which means lots of promotion opportunities for commoners. The nobles may get fast-tracked for promotion, but that doesn't mean commoners aren't making it up through the ranks.
I was actually thinking in terms of potential for inferences about the militaries of other aristocratically inclined polities in the setting, e.g. Zanzibar. I agree, it's definitely explainable by the fact that, among one-system polities, the Manty military is an outlier in its huge size. (What was it, 2/3 the size of the entire PN as of SVW, discounting battleships?)
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