"Don't get me wrong, Isidor, but if he screws up and lets your people pick him up, that's a pretty bad sign. The Manties' sensors are a lot better than anything you've got—quite a bit better than anything we've got, for that matter, despite the opinions of several of our own senior R and D people that ours are the best in the universe, if our field reps' reports are accurate. We haven't been able to get any of those idiots in the SLN's R and D departments to pay any attention to us, of course. They're all locked into the 'Not Invented Here' automatic rejection reflex. Well," he added with a charming little-boy grin, "that and an equally automatic suspicion that we're only telling them all those tall tales about Manty capabilities to scare them into funneling more money into our R and D programs. Which there might be just a teeny-tiny bit of truth to.
"But my point is, that if you people can pick him up, then it's for damned sure the Manties could."
One reason for the League's reflex rejection of stories of what Manticore and Haven are doing with advanced military hardware. And apparently Manty sensor tech (or more likely their doctrine of using tons of sensor remotes) has outstripped Solly tech.
"Sorry, Sir," Lieutenant Commander Wright said. "I undershot a bit."
"Stop fishing for compliments, Toby," Terekhov said, never looking away from the astrogation plot. "Five hundred k-klicks off on a thirty-eight light-year jump? Sounds like a bull's-eye to me."
Gotta allow for some margin of error on FTL jumps.
"Commander Badmachin reports Volcano is rolling pods, Sir," Amal Nagchaudhuri announced.
"I have them on lidar, Sir," Abigail Hearns confirmed from Tactical. "Warlock's picking up her allotment now."
No messing around, everyone goes in towing as many pods as they can.
Her pulse, she knew, was quicker than usual, yet in almost too many ways, this felt like just another training sim. Which, she supposed, was the point of spending so much time in simulators in the first place.
Bingo, but Helen, you already knew this.
The first remote sensor arrays launched, spreading out in a vast, hollow sphere around the Squadron. At the same time, she saw the electronic warfare platforms spreading out around the individual ships and settling into a closer, tighter defensive formation than the arrays.
A corner of her mind couldn't help thinking the Skipper was being a little paranoid. The Monicans couldn't possibly have known they were coming, and even the best Solarian missiles had a maximum powered attack envelope of no more than 6.5 million kilometers from rest, even at half-power settings. Not to mention the fact that while Manticoran electronics were the best any navy had ever deployed, the Monicans' basic surveillance systems were obsolescent League crap at least forty T-years out of date. There was no way any threat this system could mount could get through her sensor shell to attack range without plenty of warning.
But only a corner of her mind thought that. The rest of it recognized yet another example of the Skipper's infinite attention to detail. He would dot every "i" and cross every "t" ahead of time, when he had the leisure to be sure it was done right. Who was it, back on Old Earth, who'd said to ask him for anything but time? She rather thought it had been Napoleon. Of course, despite all his strategic genius on land, Napoleon hadn't known how to pour piss out of a boot where navies were concerned, but that particular bit of advice translated quite well across the centuries for any officer.
6.5 million klick from range for "even the best" Solarian missiles. Deploying a full shell of recon platforms anyway, because Terekhov doesn't take stupid chances or risk his command through carelessness.
She thought about Lieutenant Commander Diamond. How did he feel right now? From all she could discover, he'd been with Commander Hope for at least two T-years. Now she'd been hustled off aboard the dispatch boat, returned to Spindle ignominiously with the Captain's dispatches, like so much unwanted freight. If this operation turned into the disaster she'd evidently predicted, she'd probably emerge as the only CO of the Squadron with an intact reputation. But if it succeeded, she'd be known throughout the Navy as the commander of a Queen's ship who'd refused, for whatever reason, to face the enemy when ordered to do so. And whichever way it came out, Diamond would have to live with the fact that he'd elected to succeed her in command rather than follow her into exile.
Yeah, it probably won't be fun to be Eleanor Hope after this.
The latest wrinkle BuWeaps had come up with was to incorporate a small tractor beam into each individual pod. Although their design was maximized for deployment from the new hollow-core SD(P)s and even newer BC(P)s, there were still plenty of old-style ships or smaller vessels—like the ones of Captain Terekhov's small squadron—which could only deploy pods on tow. One limiting factor for those ships had always been the way the number of tractor beams they mounted restricted the numbers of pods they could deploy. By mounting tractors on the pods themselves, that particular problem was overcome, and Captain Terekhov was using that advantage to the maximum. By the time he got done his ships would do well to manage 350 g, but they'd have a devastating long-range punch. Even the destroyers would have ten pods tagging along. Each of the three light cruisers would have fifteen, Warlock and Vigilant would have twenty-three each, and Hexapuma would have no less than forty. Altogether, it added up to a hundred and seventy-one pods for a total of 1,710 missiles. Capital missiles of the Royal Manticoran Navy—the longest ranged, most deadly missiles in space.
The flatback pods, or perhaps a transitional version since they aren't carrying these flush against the hull. Now instead of towing one pod for every tractor beam, each ship can tow as many pods as they have fire control links to fire. Which is a lot, particularly for the newer ships. Heck each destroyer can handle more pods than a BC could when they first started using them (which was 5-7).
"They might," the Solly repeated, "but if they were going to do that, they wouldn't have to come in on us at all. If our reports about how they're pulling off their range increases are correct, they've actually built multiple drive systems into a single missile body."
"What?" Hegedusic looked at him in astonishment, and Levakonic chuckled harshly.
"I know. They have to've developed an entire new generation of superdense fusion bottles, or something of the sort, to pull that off. We know they're fiendishly good at engineering components down, but there are practical limits. Their initial long-range missiles were apparently a lot bigger than their current-generation birds, so they probably went with improved capacitors on those. Hell, you've seen our latest-generation birds, and you know how big they are. Well, they still have single-drive systems that just happen to last a little longer before burnout; all the rest of the volume's for the juice they need to take advantage of their drive endurance.
"If our reports from Haven are right, the Peeps are still using stored energy for their birds. It's hurting them in areas like magazine capacity, compared to the Manties, and apparently they only managed that much because they were able to reverse engineer the Manties' late-generation capacitors.
Mini-fusion plant vs capacitator fed MDMs. Apparently Haven has captured and manged to reverse engineer
some Manty hardware from the last war, before Erewhon crossed the line.
"Of course," his smile was vinegar-tart, "all we have since Pierre and Saint-Just got bumped off are rumors and third-party reports. Their new management doesn't seem to like us very much. Which is partly our fault, of course." He grimaced. "They didn't have many samples of the Manties' current hardware after the cease-fire, and we weren't particularly interested in helping them out with their own development programs once the reports on Manty hardware started drying up. They, ah, seem to have long memories out there, and once Erewhon went over to their side with actual working examples of Manty technology, their R and D people pretty much told us to take a hike. So our latest first-hand reports are five T-years out of date, and it's possible all of this is inaccurate as hell.
Apparently Technodyne was heavily involved in the tech-transfers to the Peeps during the war, in exchange for reports on Manticoran innovations like FTL comm. When they'd used up all useful information, they stopped being so helpful, and so have been shut out since Haven got a new source of technical information from Erewhon.
"But could anybody really build a fusion plant that small?"
"It's theoretically possible. With a powerful enough grav field to do the pinching, it could be done. But the initial power would have to come from a source external to the missile, which would probably mean some tricky modification of the launchers, as well. Anyway," he shook his head, brushing away the speculation, "the point I was going to make is that they have an effectively unlimited powered attack range. They could fire the damned things from five or six light-hours out, accelerate the bastards up to speed, and then program the second stage drive not to kick in until the birds entered attack range of their targets. If they didn't punch the max velocity too high, they wouldn't suffer significant -particle-erosion degradation of their onboard sensor systems during even a very long ballistic flight component."
Engineering of MDM power sources, and the realities of MDM combat. Negating the all-important issue of fire control.
"—Terekhov, Royal Manticoran Navy. I require you to immediately cease all work on all starships currently undergoing refit, and to evacuate all personnel from the military components of Eroica Station. I have no desire to fire on you or your personnel. My sole concern at this time is to ensure that none of those units enter the service of the Republic of Monica until such time as my government receives satisfactory assurances about the purposes for which you intend to employ them. If, however, my instructions to stand down and evacuate are not obeyed, I will fire upon you and destroy those ships. I hereby formally advise you that I am capable of carrying out that bombardment from beyond the effective range of any of Eroica Station's own weapons. You cannot prevent me from destroying those vessels at my convenience, and so I urge you most earnestly to begin evacuation immediately. You have one hour to comply. Terekhov, clear."
Laying down the law.
"What you're demanding is impossible, Captain," he said harshly. "Even if I were inclined to be dictated to, which I am not, I couldn't possibly contact my government and receive authorization in the time limit you've imposed. Minimum message turnaround between here and the system government is over eighty-three minutes. I assure you messages will be sent immediately, relaying your insulting and arrogant demand and requesting instructions, but I cannot hear back from my government in less than an hour and twenty minutes. Hegedusic, clear."
"I understand your communication problems, Admiral," Terekhov said after the inevitable delay. "Nonetheless, my time limit stands. It isn't negotiable. Terekhov, clear."
"I don't have the authority to give such orders, Captain! I would be . . . strongly disinclined to do so in any case, but as the situation stands, I couldn't even if I wanted to. Hegedusic, clear."
"Admiral, you're a naval officer. As such, you know there are times to observe the legal niceties, and times that isn't possible. This is one of the latter. You may not have the legal authority to evacuate your post, but you do have the de facto authority. And you also have the responsibility to preserve the lives of your personnel in a situation in which you literally cannot fight back. I urge you to consider whether your moral responsibility lies in slavish obedience to the law, or in ensuring your people don't die pointlessly. Terekhov, clear."
"If we're going to speak about moral responsibilities, Captain, what about your responsibility not to slaughter people who, by your own statement, can't even threaten your own command, simply because their oaths to their own government require them to remain at their posts until legally relieved by competent authority? Hegedusic, clear."
"You have a point, Admiral," Terekhov conceded. "However, my own duty leaves me no alternative. And honesty compels me to add that neither I nor any other Manticoran officer have conspired with genetic slavers, pirates, terrorists, and mass murderers to commit acts of war on the sovereign territories of at least two independent star nations. Your government has done precisely that. My responsibility to see to it that those unprovoked and murderous assaults end now overrides any responsibility I may have towards your personnel. And I would further add, Sir, that I'm already holding my fire when you're well within my effective range specifically in order to avoid any unnecessary loss of life. That is the only concession I am prepared or able to make. So, I repeat, I require your immediate stand-down and evacuation. You now have fifty-one minutes to comply. Terekhov, clear and out."
Debate, not so constructive in this case.
"Sir, we just picked up a transmission. I . . . think it's from Commodore Horster."
"You think?" Hegedusic frowned, and the lieutenant gave him a helpless look.
"Sir, there's no header and no ID code. Just one word transmitted in clear."
"Well?" Hegedusic demanded when the young man paused.
"Sir, it just says 'Coming.'"
The three completely refit BCs were sneaking into the system under stealth as part of a wargame. This is Janko Horster's way of coordinating with home.
"At least in the direction of having a fighting chance," Levakonic agreed a bit more cautiously.
"But we could shift them even further if we could keep this Captain Terekhov coming in fat, dumb, and happy."
Hegedusic thought a moment longer, then turned back to the communications section.
"Send a message to the Manties. Tell them I've decided to evacuate the Station, but that it's going to take some time. Tell them I estimate a minimum of two and a half to three hours, even using every available vessel from the civilian platforms."
"Yes, Sir."
Hegedusic turned to another staffer.
"Get down to flight ops. Tell them I want a steady stream of lighters and shuttles moving between the Alpha platforms and the Beta platforms. I don't need anybody aboard them but the flight crews; I just need small craft in motion where the Manties can see it."
Stalling.
"Captain," Helen announced, astonished that her own voice sounded so calm, "we have a possible impeller signature, very weak, inbound at three-point-two light-minutes. Apparent closing velocity four-one-five-seven-two kilometers per second."
-snip-
"Captain, Alpha-Seven has a second possible contact in close company with Bogey-One," Helen announced. She hesitated a moment, then cleared her throat. "Sir, the array's at less than eleven light-seconds from whatever this is."
"Your point, Ms. Zilwicki?"
"Sir, these arrays don't pick up ghosts at that short a range. If they're seeing something that close to them, it's really there. And if they can't see it clearly, it's because whatever it is is doing its damnedest to imitate a hole in space."
"She's right, Skipper," Naomi Kaplan said from AuxCon. She'd been studying the frustratingly inconclusive data herself. "And if that's what we've got here, Sir," she continued grimly, "whoever it is has got much better EW than any Monican unit ever had."
Terekhov's paranoia pays off, they detect the inbound Monican BCs,
"We can't leave the battlecruisers in the yard behind us. I want to hold the pods—we may need them against these newcomers. Do you have a good firing solution on the Station?"
"Yes, Sir," she said steadily.
"Very well," he said. "Execute Fire Plan Sierra, broadside launchers only."
Terekhov fires on Eroica Station (the military/civilian shipyards doing the refits) with the
KItty's MDMs.
The missile pods provided by Technodyne were very stealthy platforms. In fact, they had even smaller sensor signatures than the RMN's pods did. In virtually every other respect, however, they were inferior to Manticore's weapons. Their single-drive missiles had lower accelerations, less sensitive seekers, poorer EW, and much, much shorter powered attack ranges. But inferior as they might have been in all of those categories, they were far better than anything the SLN had ever had before. They were better than ONI's worst-case estimates. And they were already inside the attack range their improved drives made possible.
To reach their targets with enough time left on their drives for the necessary terminal attack maneuvers, the missiles would have to restrict themselves to half-power, "only" 43,000 gravities and a terminal velocity of "only" .32 c. They were big—larger even than a standard capital missile, more like something a ground-based system would have fired—and the designers had been able to squeeze only eight of them into each out-sized pod. But Hegedusic and Levakonic had deployed one hundred and twenty of those pods. Deployed them amid the concealing clutter of Eroica Station's platforms and in the protective radar shadows of handy asteroids.
Technodyne's cutting edge Solly-tech missile pods. Only 8 birds to a pod, I see they added 500 Gs to missile accel and their pods are stealthy and difficult targets. Good. Not really competitive with Haven Sector navies in other ways though. And while I respect the pods are pretty much their only real chance of striking back, missile massacre is
not a game you want to play with the Manties. Especially not when they brought half again as many pods as you did.
She'd never really expected Fire Plan Omega to be required. It was the "use-them-or-lose-them" option common to any naval force employing towed pods. Their vulnerability to proximity "soft kills" meant they had to be gotten off before that hurricane of incoming fire arrived, but no one had really expected the Monicans would be able to range on them. Yet the Captain had insisted on planning for even that unlikely eventuality. There was a different, less precise targeting sequence to meet it, one which spared only the two battlecruisers in among the civilians, and Abigail Hearns ignored the missiles screaming in to kill her. She had less than three minutes to completely revise her firing plan and get her birds off before they were destroyed. And so she shut the incoming fire out of her mind, trusting her survival and her ship's to a midshipwoman on her snotty cruise while she called up Fire Plan Omega's targeting hierarchy, handed it to the computers, allocated her pods, and fired.
They keep an emergency fire plan ready, so if they have to flush the pods in a hurry, they can do so. In this case, that means targeting all the BCs they came to destroy but the two they absolutely can't hit at this range without massive civilian casualties.
Case Romeo activated the squadron-wide layered defense system Naomi Kaplan had set up on the voyage from Point Midway. Hexapuma and Aegis, with their superior sensor suites, faster-firing counter-missile tubes, and additional control links, were responsible for the outer counter-missile zone. Warlock, Valiant, and Gallant had the intermediate zone, and Audacious and the destroyers had the close-in counter-missile zone.
First time I've ever heard of dividing the counter missile kill zone into three, with different ships having responsibility for each zone, but it makes a degree of sense, especially considering the newer ships will have better sensors and sheer range on their counter missiles. Apparently improved rate of fire is part of the recent improvements too, which may combine with the greater range to explain why Manticore can usually get off more salvos of CMs against a given hostile salvo.
Hexapuma and Aegis, with their own counter-missiles and enough from the other ships to fill all their redundant control links, destroyed two hundred and nineteen missiles in the outer zone, ripping them apart with precisely directed counter-missile kamikazes.
Seven hundred and forty-one missiles, each fit to blast through a superdreadnought's sidewalls and armor, broke through the outer zone and screamed into the squadron's teeth. Hexapuma and Aegis continued firing, joined by Warlock, Valiant, and Gallant as the older ships' less acute sensors locked onto the incoming tide of death. Holes appeared, ripped through the solid-looking tide of incoming warheads, and another two hundred and forty-eight of them died.
But there were still almost four hundred left, and they came howling into the inner counter-missile zone. All the Manticoran ships could see them now, but there was no time for follow-up shots on missiles which evaded the first counter-missiles targeted upon them. The maelstrom of swarming targets and outgoing counter-missiles, the sensor-blinding interference of hundreds of missile impeller wedges, and the jamming, sensor-twisting strobes of the Solarian-built missiles' sophisticated ECM created a whirling confusion no human brain could have sorted out. It was all in the hands of the computers, and Hexapuma quivered with the saw-edged vibration of counter-missile tubes in constant, maximum-rate fire.
Two hundred more missiles perished, and "only" two hundred and ninety-three kept coming.
They hit the the perimeter of the final defensive zone, too close for counter-missiles to acquire and intercept in time. Tethered decoys called to them, seducing them away from their assigned targets. Huge bursts of jamming tried to blind them. Laser clusters swiveled and spat, cycling bolts of coherent light in lethal streams, their prediction programs pitted against the best evasion patterns the Solarian League's premier naval shipbuilder could provide. The inner zone was a holocaust of shattering missiles and wreckage, and a hundred and ninety-six more were torn apart in the second and a half it took them to cross it.
It was a phenomenal performance. Ninety percent of that lethal tide was stopped short of attack range. Ninety percent, by only ten warships, none heavier than a heavy cruiser.
But ninety-seven got through.
Missile defense of the squadron, 200 missiles or so stopped at each CM zone, and nearly that many by laser clusters, but with a launch of 960 missiles, just over 10% get through.
Hexapuma heaved madly as bomb-pumped lasers designed to shatter the armor of superdreadnoughts slammed into her. Sidewalls did their best, clawing at the beams, bending them. Armor resisted briefly, but the savage bars of X-ray lasers smashed through it. Impeller nodes blew, superconductor capacitors exploded, hull plating shattered. Graser One, Three, and Seven were wiped away as if they had never existed, and despite Hexapuma's manpower-reducing automation, nineteen men and women died with their weapons. Missile tubes were wrecked, ripped and twisted. Frame members shattered. Three sidewall generators went down, and a quarter of her starboard counter-missile tubes and almost half her point defense clusters went with them. Gravitic Array One and Lidar One disintegrated, and a power surge blew into the superconductor ring for Spinal Five, the starboard graser in her after chase armament, like a tornado. The ring exploded, deep inside the ship, like a bomb, and the blast blew back into Auxiliary Control.
Ansten FitzGerald, Naomi Kaplan, and eleven other men and women were caught in the path of the explosion. FitzGerald and Kaplan both survived; most of the others were less fortunate.
-snip-
Javelin, Rondeau, and Gallant were gone. Audacious was -savagely damaged and lamed, with less than a quarter of her weapons left. Vigilant was little more than a hulk, and Warlock was severely damaged. Hexapuma's more modern point defense—and an inordinate share of pure luck—had let her escape with far less damage than her older sisters, but all things were relative. Her maximum acceleration, even without pods, was no better than four hundred gravities. She was down to thirty-five tubes, and a quarter of her broadside grasers—sixty percent of her starboard energy broadside—and one of her after chasers were gone. Thirty-seven of her people were confirmed dead, with at least another seventeen wounded . . . including Surgeon Commander Orban. His sick berth attendants were doing their best, but none of them were fully trained physicians.
Damage to
Hexapuma and the squadron. 3 ships dead, 2 crippled and at least 2 more severely damaged.
Isidor Hegedusic felt a moment of incredible triumph as the missile pods fired.
That tsunami of destruction surpassed anything he'd ever dreamed of commanding, and only ten cruisers and destroyers stood in its path. Whatever happened to Eroica Station, those ships were doomed.
Yet even as he thought that, before the first counter-missile had intercepted the first missile, the Manticoran pods fired. He'd sent nine hundred and sixty missiles to crush the Manties; Abigail Hearns sent seventeen hundred back into his teeth, and his defenses were nowhere near as good.
Like I said.
Not a game you want to play with the Manties.
He drew a deep breath and turned his attention to Eroica Station and felt a stab of vengeful satisfaction. Those damned missile pods had savaged his squadron, killed his people, but their own fire had shattered the military components of the Station. The close-in drones made it obvious that at least eight of the nine battlecruisers in the military yard had been wrecked beyond any hope of repair even by a Solarian shipyard, far less Monica's facilities. The other one might be repairable, but it would take a fully equipped shipyard months, possibly T-years, to do the job. The two on the civilian side of the installation were still intact, but there wasn't much he could do about that, even using laser heads instead of conventional nukes, without killing hundreds of civilians. He didn't want to do that, and he wouldn't . . . if he had any choice at all. And at least Eroica Station itself had been thoroughly neutralized as a threat.
Which, unfortunately, wasn't true of the oncoming battlecruisers.
Damage to Eroica Station. Whatever else happens, most of those Solly BCs aren't going to be able to threaten the Star Kingdom. It's pretty doubtful the firepower they have left is going to be able to make a serious play for the Lynx wormhole, especially with Home Fleet reinforcing it.
"What's your maximum acceleration, Lieutenant Gainsworthy?"
"I don't know for sure, Sir. It can't be much over a hundred gravs. We've lost the entire after ring, and the forward ring's badly damaged."
"That's what I was afraid of." Terekhov drew a deep breath and squared his shoulders. "You're going to have to abandon, Lieutenant."
"No!" Gainsworthy protested instantly. "We can save her! We can get her home!"
"No, you can't, Lieutenant," Terekhov said, gently but implacably. "Even if she could be repaired, which is doubtful, she can't stay with the rest of the Squadron. Those bogeys will run right over her. So get your people off and set the scuttling charges, Lieutenant Gainsworthy. That's an order."
"But, Sir, we—!" A tear carved a white streak down one dirty cheek, and Terekhov shook his head.
"I'm sorry, son," he said, cutting the lieutenant off quietly. "I know it hurts to lose her—I've done it. But however much you love her, she's only a ship, Lieutenant." A lie, his brain shouted. You know that's a lie! "She's only alloy and electronics. It's her people that matter. Now get them off."
Abandoning
Vigilant as unable to stick with the squadron while they engage those BCs.
"They've increased their deceleration to four hundred gravities," he told the civilian. "That's an increase of fifty gees over what they were holding it down to on the way in—probably because of their frigging pods—but it's a hell of a lot less than they ought to be capable of. So obviously they have impeller damage. But they've also got a ship out there somewhere that survived the shooting only to have its signature go off the display just a couple of minutes ago. So either its impeller damage was even worse than theirs, and its nodes just packed it in, or they're abandoning her. But they wouldn't be doing that this quickly unless they were afraid someone was in position to engage them."
Horster figures they (the Monican BCs) have been made.
"They're dead meat," he said flatly. The civilian stopped nodding and looked at him with undisguised anxiety, and the commodore barked a laugh. "They don't have any of those damned pods left," he said, "and they never had anything bigger than a heavy cruiser to begin with, according to Admiral Hegedusic's tac analysis. At least a hundred of our missiles got into attack range before they detonated, too. They've been hammered—hammered hard—and they're going to be up against modern battlecruisers. Battlecruisers that can shoot back this time."
The civilian still looked dubious, and Horster could almost hear the thoughts running through the other man's brain. Yes, he had modern battlecruisers to kill them with, but Horster's crews had been aboard their ships for less than three weeks. Their people were still learning how to use their systems, how to master the capabilities, but it wasn't quite as bad as it could have been. Their engineering and astrogation departments had been forced to wait until they could actually get aboard the new ships, but the tactical crews had managed to spend over two months in the simulators Levakonic had brought with him. That might not be the same as hands-on training, but it was one hell of a lot better than nothing.
And they were battlecruisers, with all the armor and sheer toughness that implied.
And apparently a BC crewed by chimpanzees is a credible threat to a heavy cruiser, at least so one might think from Honor of the Queen. Of course, the
Kitty isn't exactly your average CA, if Honor had something like it at Second Yeltsin....
"Skipper," Lieutenant Bagwell said from the electronic warfare station, "until they go active with their sensor suites, we're not going to get any more off of them. From the quality of their stealth technology, though, they've got to be Solly designs."
"Another thing, Sir," Abigail said. "Whoever these people are, they were obviously already on a ballistic course for Eroica Station when we turned up, or we'd have picked up their drives. I suppose it's possible they had their impellers up and their stealth system simply hid it from us, but I don't think so. I think they'd already cut their drives. Which suggests some sort of fleet maneuver."
"And?" Terekhov prompted in an encouraging tone when she paused, although he was fairly certain he knew where she was headed.
"Well, Sir, I suppose it's possible an SLN commander might want to exercise his crews, but it doesn't seem likely he'd have pulled out all the stops that way against typical Verge sensor technology. I think it's more likely these are more of the same—additional ships being turned over to the Monicans, but already through the refit process and working up new crews."
"That's speculative, Skipper," Bagwell said, "but I think it's good speculation."
Not leaping to conclusions, but coming to the correct idea about who and what those three BCs are.
The only advantage he still had was the reach of Hexapuma's internal launchers, and the geometry of the looming engagement did much to neutralize even that. The range was down to 30.9 million kilometers, and with the battlecruisers' overtake advantage of 38,985 KPS, Hexapuma's maximum powered envelope at launch was increased to almost thirty-seven million kilometers. Assuming the battlecruisers' shipboard missile performance approximated ONI's estimates, their range would be under fifteen million kilometers, despite their overtake, but at present velocities and accelerations, they would enter that range of him within another 6.3 minutes and enter energy range eleven minutes after that. Warlock would also have a slight range advantage over the Monican battlecruisers, but it wasn't great enough to change the tactical equation significantly. Her tubes were simply too small; she couldn't handle even the Mark 14 missiles the Saganami-Bs had been designed to fire, much less a Saganami-C's Mark 16s, so her advantage would be little more than three million kilometers—barely seventy-five seconds at the Monicans' rate of closure.
The range was still very long, especially against current Solarian ECM and missile defenses . . . and he didn't have all that many missiles with which to penetrate them. Each of his Mark 16 missiles came in at over ninety-four tons, and Hexapuma's total designed loadout of attack missiles was 1,200. Fortunately, they'd squeezed in an extra hundred and twenty birds . . . but Abigail had expended most of them in Fire Plan Omega, and fifteen more had been in the feed queues of the five destroyed launchers. Without the redundant manpower Hexapuma didn't have, there was no way to manually reclaim those missiles, so his ship was down to an effective total of only 1,155. The cycle time on his launchers at maximum-rate fire was one round every eighteen seconds, twice the time an older ship, like Warlock, would have required. Partly because the missiles were simply larger, but even more because of the need to light up the Mark 16's onboard reactor before launch. Still, in theory, each launcher could fire fifty-four times before anyone else on either side was in range to do the same . . . except for the fact that he had only thirty-three rounds per tube.
Yet he had very little time to think about it. Flight time was going to be over three and a half minutes.
"Guns," he said to his youthful acting tactical officer, "your target is the lead bogey. I want double broadsides at twenty-five-second intervals. You can have four tubes in each salvo for Dazzlers and Dragon's Teeth. Five salvos on Bogey One, then shift to Bogey Two."
Terekhov acts. More fun with both magazine space and rate of fire. A
Saganami-C normally carries 1200 missiles, or 30 per tube. It seems he really did get an extra 10%, no idea where he stuck them.
Rate of fire gets pretty inconsistent over the course of the series, but stay to a general area of 10-20 seconds. The first hard numbers we got were HotQ, where the
Star Knight-class
Fearless II could fire a salvo every 11 seconds, but didn't lest they expend their magazines too quickly. Meanwhile
Saladin/Thunder of God could fire a broadside every 15 seconds. Later in FiE, Honor's Superdreadnoughts had 20 seconds between missiles while her screen (explicitly mentioned as having the same model of missile launcher as
Fearless II) could fire every 17 seconds. Here and now,
Kitty can fire every 18 seconds, but at least half the reason for that is engaging the fusion plant for the MDMs, while
Warlock of the same class as
Fearless II can fire missiles in half that time. Taken literally, 9 seconds, but I'll allow for some inaccuracy on the grounds that a second or two isn't that much time. We also see again a problem with having tiny crews when it comes to damage control.
"Ms. Zilwicki, lock the Alpha-Seven array directly to Lieutenant Bagwell." He turned his chair to face the EWO. "These people's defenses are going to be good—very good. We need to hammer them, and to do that we need data on their EW capabilities—fast. The rest of the Squadron will have over ten minutes to engage after they enter their effective powered envelope, but for them to use that time, we need to feed them everything we can pry loose about these people's defensive systems, and our missile range advantage is the only crowbar we have. We need to make them show us their best, people."
Not just a tactic of desperation, Terekhov wants to press the enemy hard enough to see all their EW tricks with his nearby recon platforms so by the time they enter missile range of the rest of the squadron they'll have a very good idea how to get the most out of each salvo. And he's spacing out the salvos just enough to let him keep a couple of salvos in reserve when that happens.
The arrow-shaped icons of thirty-five missiles streaked towards his trio of ships, accelerating steadily at 46,000 gravities. Twenty-five seconds later, a second salvo followed. Then a third. A fourth.
Apparently a Mk 16 MDM does 46,000 Gs in long-distance mode.
The Manties had begun firing much sooner than he'd anticipated. For just an instant, he wondered if that meant they were planning on sending them in ballistic. But that would have been a stupid waste of precious ammunition, and they were firing their birds with low-power drive settings. That suggested that they must have the reach to engage under power even at this range, -presumably with plenty of time on their clocks for terminal attack maneuvers. Still, there were less than forty in each salvo. They had to be coming from a single ship, so perhaps the Manties actually had at least one battlecruiser of their own out there. Either way, there weren't enough birds to saturate his division's defenses, so—
His eyes narrowed still further as the lead salvo abruptly vanished from the plot. One instant it was there; the next all thirty-plus missiles just disappeared. Five seconds later, they reappeared, but not as the steady, blood-red light codes they'd been before. Now they strobed rapidly, almost flickering, and he jabbed an angry glance at the tech rep.
"I don't know!" the civilian said, correctly interpreting the look. "It must be some sort of jamming platform. That—" he stabbed an index finger at the flickering icons "—indicates we can see them, but we don't have hard locks. And look—look there! Goddamn it!"
Horster didn't swear out loud, but his teeth ground together as his division's entire initial salvo of counter-missiles lost lock and went stumbling off into ineffectuality.
*********
Terekhov bared his teeth at the tactical plot. Despite the range, the FTL reports from Helen's recon drones gave him a real-time, close-range picture of what was happening. He hadn't given Abigail specific instructions on how to employ the EW platforms seeded into her attack salvos, but he recognized what she'd done. She'd used all of the available slots in the initial double broadside for Dazzlers but locked them down until they detected the launch of the enemy's first counter-missiles. When the powerful jammers did come on-line, the Monican CMs had already established lock and been cut loose from the launching ships' control links. But the counter-missiles' onboard seekers weren't up to the challenge of that sudden, massive pulse of jamming right in their faces.
Dazzlers, and was that a carefully timed drive transition or just the jamming?
The attack salvo jinked and wove, threading through, past, and around the suddenly dazed and clumsy interceptors which were supposed to have stopped it, then drove past the second wave of CMs, which had already locked onto Abigail's next attack wave. Four of the first wave's birds abruptly wavered, losing lock, veering away as the Monicans' own EW lured them astray. Then a fifth followed them. But thirty held lock, and their closing velocity was so great the defenders had no time to vector yet another wave of counter-missiles onto them.
Then Bogey One's forward laser clusters opened fire.
* * *
This time Janko Horster did swear.
Typhoon's shipboard sensors were less affected by the Manties' infernal jammers than the counter-missiles' seekers had been, but it was painfully obvious they hadn't been unaffected. They fired late, and their solutions were poor. An Indefatigable-class battlecruiser's point defense clusters should have been more than equal to a salvo that size, but she stopped only fourteen of them. The other sixteen got through.
Fortunately, three of the leakers must have been EW platforms. But thirteen laser heads detonated in sequence, so rapidly it looked like one, continuous eruption, directly ahead of Typhoon. The bomb-pumped lasers stabbed straight down the throat of her wedge, unobstructed by any sidewall.
Typhoon's forward hammerhead was massively armored against just such an attack, but not even her armor could shrug off that staccato thunder of stabbing X-ray lasers. It stopped a dozen of them, but another half-dozen blasted straight through it. They knocked out two of her chase missile tubes, one of her chase energy mounts, two counter-missile tubes and a laser cluster. And, far worse, one shattered her forward radar array. It blinded her, put out the eye of her forward missile defenses, and a second wave of attacking missiles was only twenty-five seconds behind.
The Monicans aren't nearly as tough on defense, but even after that hit
Typhoon (all the BCs were renamed for powerful storms) is still in the fight.
"Excellent!" Terekhov acknowledged, but he knew that had been the most effective single salvo they were going to get in, and now that they knew for certain he'd seen them, the Monicans were no longer trying to hide. Their wedges were up, and they were accelerating directly towards the Squadron at five hundred gravities. That was going to reduce his missile engagement time, he thought grimly, but it was hardly unexpected. And at least if they were going to chase him, it meant exposing the throats of their wedges to his fire.
Now they'll know to be more careful, and they'll have more data on the ECM Manty missiles use. And now it's a chase, with the Monican BCs opening the throttle to close the distance faster, and showing Terekhov their throats.
He watched the plot as Abigail's second double broadside roared into the Monicans' outer defense zone. He saw the instant that its Dazzlers came on-line and the counter-missiles which had been speeding to meet them veered aside. But this time there was time for a follow-on wave of CMs to be vectored onto them. Seventeen of them were intercepted and blotted away, and then the laser clusters began to fire. Another twelve were picked off, but six got through, and Bogey One staggered as more stilettos drilled through her armor.
* * *
Typhoon shuddered as a second wave of X-ray daggers bored through her armor. She should have stopped more of them—all of them—with her lavish anti-missile defenses, but she couldn't see them. Her point defense lasers had become dependent upon relayed tracking reports from Cyclone and Hurricane, and that simply wasn't adequate against targets coming in so fast. -Especially not targets as elusive as Manticoran Mark 16 missiles. Fresh -damage reports inundated her bridge, and her acceleration faltered as four of her beta nodes blew.
Much less effect out of the second salvo. Interesting that the BCs are networked enough to share targeting data for PD clusters, eve if it is less effective.
Terekhov glanced at the time display. Five minutes into the engagement. Abigail's third salvo was rumbling down on Bogey One, and in a little over seventy seconds everyone on both sides would be in range.
There'd been time—barely—for Abigail's control links to update the third salvo in light of Bagwell's observation of the ECM which had greeted the first salvo, and Terekhov's eyes gleamed. The Monicans' counter-missiles had picked off twenty of the incoming missiles, but only two of the fifteen survivors succumbed to the enemy's EW. Five of the remaining thirteen fell to Bogey One's laser clusters, but three EW birds and five laser heads reached attack range.
A nice running tally on each salvo's effectiveness. A minute and change before the BCs enter their own missile range, and they're still working over the one lead ship.
Janko Horster's face went white as Typhoon blew up.
That shouldn't have happened, a small, stunned corner of his brain insisted. Not to a battlecruiser!
"Allah!" the Technodyne rep whispered. His face glistened with sweat now, and his hands shook. "How—?"
"No telling," Horster said harshly. "A freak hit. Somebody in a fusion room who punched the wrong button. Maybe God just got pissed at us! But it's not going to help them much in another sixty seconds!"
Lucky hit and they lost containment on a fusion plant. And the Solly tech rep on Horster's bridge swears by Allah.
Her next two salvos—sixty-two precious laser heads and eight EW platforms—went streaking into nothingness. Their target no longer existed, and there was no time to divert them to Bogey Two; they would continue to the end of their powered run, then detonate harmlessly. But that gave her computers an additional fifty seconds to update the first of Bogey Two's salvos. And she'd taken a different approach with its penetration aides.
Missiles self-destruct after a while of streaking out into space, presumably to avoid ruining someone's day a thousand years down the line. And the next two salvos were already in space and couldn't be diverted to one of the other BCs.
Unlike Typhoon, there was nothing at all wrong with Hurricane's forward sensors. But the salvo of missiles tearing down upon her seemed totally oblivious to her ECM. They ignored her decoys, brushed aside her jamming. It was ridiculous. No one could respond that quickly to a target's electronic warfare systems!
But somehow the Manties were doing it.
It's almost as though they had a front-row seat to our EW, or an observer reporting back to them faster than light, but that'd just be silly.
Hurricane's counter-missiles roared out. The Manties' jamming didn't seem quite so intense this time—either that, or Hurricane's tactical officers were getting a better feel for it. Horster smiled as he watched the CMs tear out to meet the Manticoran missiles.
And then, suddenly, there weren't thirty-five incoming birds; there were more than seventy of them.
"Damn them! Damn them!" the tech rep muttered. "They can't do this shit!"
"What are you talking about?" Horster snarled as the intercepting counter-missiles went berserk trying to maintain lock on their designated targets in the midst of so many abruptly replicated threats.
"They can't have the power to confuse our sensors this way!" the civilian said. "They're inside our shipboard sensor envelope. They aren't dealing with remote arrays, or even smaller shipboard suites—these are battlecruisers, damn it! We should be burning through that clutter like it wasn't even there!"
Eh, mini fusion bottles for the win again.
Horster wasn't certain how many of the real attack missiles Hurricane and Cyclone had managed to kill. Some of them, at least. But an entire cluster of them got through, and it was Hurricane's turn to twitch in agony as the X-ray needles stabbed into her. They seemed to be all over her, ripping at her like demons, yet unlike Typhoon, she shook the hits off without any apparent effect, and Horster grinned like a punch-drunk fighter. That was what it meant to be a battlecruiser fighting heavy cruisers!
"Missile range in twenty seconds, Commodore!"
"Bring the division to starboard. Clear our port broadsides."
"Yes, Sir."
The two surviving battlecruisers swung to starboard, bringing their port broadsides to bear, and Horster kicked himself mentally. He should have done this sooner. He'd been too fixated on pursuing the enemy, accelerating straight after them. He should have let them go ahead and reduce the closure rate in order to bring his broadside sensors and additional point defense to bear. But he'd been confident in the strength of his armor and the effectiveness of his EW . . . until Typhoon blew up, at least.
They'd just begun their turn when the second Manty heavy cruiser opened fire, followed seconds later by every surviving Manticoran ship.
Still outranged, just a bit by the Manties, who all fire as soon as the Monicans begin turning.
Hexapuma and Aegis were the only ships in Terekhov's riven Squadron with the off-bore capacity to fire both broadsides at a single target. The light cruiser had twenty tubes. Warlock had sixteen in her less damaged broadside. Janissary had eight, Aria had six, and the severely mauled Audacious had three. Altogether, it came to eighty-eight launchers. The minimum cycle time for Warlock, Janissary, and Aegis was eight seconds per launcher; for the older Aria and Audacious, it was fourteen seconds. But penetrating the battlecruisers' defensive envelope required massed fire, so the controlling factor was the slowest cycle time of the squadron.
Hexapuma had expended four hundred and sixty-five Mark 16s and sixty of her hundred and thirty EW platforms. She had six hundred and thirty attack missiles left—only eighteen double broadsides, but her consorts had full magazines, and the last thing Aivars Terekhov wanted was to let two undamaged battlecruisers into energy range of his mangled ships. The rest of the Squadron had eleven minutes of concentrated missile fire to do something about that, which was the real reason he'd expended so many missiles while only Hexapuma had the range to engage, but Hexapuma had only another five minutes of fire.
Guthrie Bagwell's analysis of the enemy's electronic warfare capabilities had gone out to the entire Squadron, and if they lacked Hexapuma's reach, even the older destroyers could come close to matching her penetration aids over the range they did have.
Now 8 seconds for missile salvos from the newer ships, 14 for the older ones. Apparently 130 of the
Kitty's missiles, just over 10% are EW birds. If they enter beam range, they've had it, so all together now as fast as the slowest ship can fire.
Janko Horster realized he'd made another mistake, one far worse than failing to open his broadsides earlier. Each of his battlecruisers had twenty-nine tubes in her broadside. With Typhoon gone, that gave him fifty-eight—two-thirds as many as the Manties had—with a minimum cycle time of thirty-five seconds. Worse, his tactical crews had no information at all on the Manties' electronic warfare capabilities, while it was quickly and dismally apparent the Manticoran CO had learned a great deal about his EW during the approach.
Not like there was a ton you, Horster, could have done about that. Except maybe find and destroy the recon platform sitting right on top of you. 35 second cycle time for Solly BC missile launchers, an eternity compared to the fire rates of Haven Sector navies.
In the next two hundred and sixteen seconds, Aivars Terekhov's cruisers and destroyers fired nine hundred and ninety attack missiles and one hundred and twenty Dazzlers and Dragon's Teeth. Seven hundred and thirteen missiles and seventy-nine of the electronic warfare birds were in space before the first salvo landed. In the same time period, Cyclone and Hurricane fired three hundred and thirty-six missiles . . . and no dedicated EW platforms at all.
It was a holocaust.
The Manticoran missiles went through the Monicans' electronic defenses like white-hot awls. Counter-missiles managed to kill dozens of them, point defense laser clusters killed dozens more, but for every missile that was stopped, five got through. The battlecruisers' tracking capacity was simply overwhelmed by the Dragon's Teeth's false images of incoming warheads. Their sensors were hashed by blinding bursts of static. They were a third-class navy up against what might well be the premier combat fleet of the explored galaxy, and they were outclassed in every quality but courage.
-snip-
By the time Cyclone and Hurricane reached energy range of the first Manticoran ship, they were little more than hulks, wedges dead, power gone, trailing atmosphere, escape pods, and wreckage.
But they didn't die alone. Outclassed they might have been, with faulty training and poor doctrine, but there was nothing at all wrong with their courage. And however justified Aivars Terekhov's actions might have been, the fury they felt at his attack burned with a clear, white heat. Three hundred of their missiles reached Terekhov's squadron before the blowtorch of his own attack seared them, and the destroyer Janissary and the light cruiser Audacious died with them. Hexapuma, Warlock, Aegis, and Aria survived. Four ships, all that was left of Terekhov's squadron, every one of them severely damaged.
Terekhov takes over 60% casualties at the Battle of Monica, and totally destroys the enemy.
"—and Surgeon Commander Simmons abandoned Vigilant successfully with a pinnace full of wounded before she blew. They'll be aboard directly, Sir," Amal Nagchaudhuri said wearily. With Ansten FitzGerald still unconscious and Naomi Kaplan even more badly injured, and with Ginger Lewis working like a titan to deal with Hexapuma's brutal wounds, Nagchaudhuri was Terekhov's acting executive officer. He looked exhausted, out on his feet, and Terekhov sympathized, for he felt exactly the same.
"Good, Amal," he said crisply, and the com officer wondered where the Captain found his energy. No one could look that clear-eyed and alert after what they'd all been through, but somehow, the Captain managed it. "We'll have to find room for the wounded somewhere," he continued. "But thank God we can get a proper doctor in here!"
The messy aftermath and cleanup. Good that they got a replacement doctor.
"We've lost six beta nodes in the forward ring, and eight betas and two alphas out of the after ring. Our best acceleration's about three hundred gravities, but Ginger's working on that. We're down to two grasers in the port broadside—none at all to starboard, although Ginger thinks she may be able to get one of them back eventually. We've got eight operable tubes to starboard, and eleven to port, but we shot ourselves dry. We're even out of counter-missiles. The after chase armament's pretty much trashed, and I don't think Ginger's going to be able to do anything about that. The forward chasers came through untouched, somehow. And we still have the bow wall. But if it comes to another fight, Skipper, we've got the firepower—maybe—of a destroyer, and we have exactly one starboard sidewall generator."
Damage to the
Nasty Kitty.
"We're still working on the numbers, and we've still got people unaccounted for who may be alive in the wreckage. But so far, Skipper, it looks like sixty dead and twenty-eight wounded."
Terekhov's jaw clenched. Eighty-eight might not sound like very much compared to what the Monicans had lost. Or the other ships of his own squadron, for that matter. But Hexapuma's total company, including Marines, was only three hundred and fifty before her earlier casualties and detachments. Nagchaudhuri's numbers—which still weren't complete, he reminded himself—represented thirty percent of the people he'd taken into battle with him.
And Hexapuma was one of the lucky ships.
Casualties.
"Aegis is the closest thing we've got to combat-capable, Sir, and she's down to sixty-two missiles and five grasers. Warlock doesn't have a single operable weapon left, and Aria is almost that bad. Lieutenant Rossi says—"
The squadron's combat readiness. Important in a moment when....