I partly agree with Maya; the collective burden of absurd things (Harrington managing to win the gunfight duel in Book Four, Harrington winning naval battles
over and over in which her ship gets pounded flat but she's still alive, aspects of the escape from Hades in Book Eight, the weakness of the League in Book Twelve...) is enough to justify calling the series bad. Not, I would say,
atrocious, but bad. The only reason I continue to defend it is because I think it is easy to overstate how bad it is- it is bad in too many places, but is not uniformly or entirely bad.
Thanas wrote:Yeah, but it is always stuff like this. If Harrington was in command, do you have any doubt that the fight would have ended with at least one of the Peep ships dead?
If she were given one small ship and was aiming to damage as many as possible of her larger opponents before being taken down? Yeah. But that reflects on her character shield adding +50% to missile damage or whatever, not to Theisman screwing up.
Again, I don't maintain that the Harrington books are
good or that they are free of contrivances. I just think they're not quite as bad as you make them out to be.
Yeah, instead of killing the ships, he just concedes the exchange outright and lets them have a much more unfavorable tonnage exchange. Right. 22 battleships to one SD is a lot worser than 30+ battleships to 5 SD.
The previous losses are sunk costs, at an unacceptable loss rate forced on you by enemy action- should they affect the decision to engage?
Remember that this mission would never have been launched if the overall battleship force commander had
known he was going up against SD's, even at those relatively favorable odds. They thought they would be hitting weak defenses (and yes, that was a screwed up operations plan).
Given how many BBs Haven has to throw around and how desperately Manticore is strapped for ships of the wall, yes, it would.
Granted, but I have a hard time condemning the commander on the spot for failing to commit suicide against a force that could quite possibly destroy his entire command in search of a double-kill. Haven is willing to wage a war of attrition, but they don't train their officers to be kamikazes.
Again, nonsensical and author fiat for no reason other than ego-stroking. There is no reason for a nation to just suddenly atrophy.
Weber's ego-stroking fiat was to make the League incapable of rapid turnarounds at the top, to say "OK, write off all the old ships, new military technology is the wave of the future and we'll have to replace everything." in the absence of defeat in a major conflict
imposing modernization on them against their will. That's not historically unprecedented, but most of the nations with that problem were punching bags for their enemies, not credible antagonists.
Thus, Weber did as you say fail to make the League a credible antagonist (even less so than Haven as of Books Seven and later).
Technology transfer does not work like that in the real world. If you already have comparable industry bases, copying new technology does not lead to a 10 year lag. Otherwise I'd like you to come up with historical examples for that.
Off the top of my head I cannot think of a ten year example, but I can think of five year examples easily enough: the atomic bomb. In this case the problem was that even for nations with advanced industrial infrastructure (and yes, damage from World War Two delayed many nations' nuclear programs, I admit this), the bomb was a very specialized application of that industry. Making nuclear weapons requires specialized tools and techniques not needed for any other purpose, so there's a fixed investment of time and effort that has to be made before a nation can build nuclear weapons.
I strongly suspect that some of the things that go into a multiple-drive starship missile or an FTL comm fall under the same heading: they are expensive and specialized items that it takes years to learn to build even with samples of the hardware around to reverse-engineer, and years more to learn to build if you have to go through the same trial and error process to match what the original developers did.
And that is the contrived and stupid part: the strategic paralysis at the top of the League. It's far from unprecedented, but it's still stupid.
So why do you continue to defend Weber then?[/quote]Because I don't like seeing him accused of sins of greater magnitude than the ones he actually commits. He's bad, but I don't think he's as atrocious and contemptible as some on this thread make him out to be.
So when people say "Ha, X is stupid" and I do not think X is stupid, I say so. When I
do think X is stupid, I don't argue with them.
No they do not. Manticore has more Capita per head, for one.
South Korea has a higher per capita GDP than China; this does not make South Korea the more powerful state or prove that China needs to engage in large-scale military reorganizations in order to keep up with South Korea.
The fact that a small state on the border of a large state outperforms the large state on a per capita basis is not, by itself, cause for alarm. What
is cause for alarm is when the small state manages to capitalize on its performance advantage to the point where it actually poses a credible threat, which is a sign that the large state screwed up badly. Which the League has.
That is not even comparable. Qing China faced internal revolts, the Solies did not. Qing china had no potential external enemies which could really threaten them if they want to, the Solies do.
I'm not sure I agree with this. Weber wrote the League with serious internal problems, ones that cripple it quite badly, as part of the artificial weakening he imposed on them. Indeed, I'd argue that those are the main weakness the League has, because they're the ultimate cause of the League's being a late adopter of the new military technology. If the leadership wasn't stupid, hidebound, and isolated from the practical side of what's happening on the frontiers, they wouldn't have this problem and would probably have already launched an all-out effort to catch up with the new developments coming out of Manticore.
So I'd argue that the Sollies do have internal problems that explain their weakness as a state... but that these problems are, yes, author fiat and they make the League a dull and inferior opponent, much like a story of Britain versus Qing China would be on the strategic scale.
So after centuries of having both quantitative and qualitative superiority over everyone else in the galaxy, the Solarians slipped up and lost qualitative superiority over a couple of the most prosperous and advanced of the "outer nations" for about a decade. I think it's important not to overstate the magnitude of their blunder here.
Yeah, it is. Their blunder would be akin to the Roman Empire suddenly losing qualitative superiority to the allied Germanic tribes, for example.
I submit that it would be more akin to China suddenly losing qualitative superiority over South Korea (say, if they managed by dint of heroic national effort to produce a substantial force of fifth generation stealth fighters). The Romans had the advantages of size
and per capita wealth
and organization over the Germanic tribes; the League does not have the latter two advantages over Manticore.