Triax labeling system: personal armor, including power armor is T series. Mecha are X. Autonomous robots are DV, cyborgs are VX. Military vehicles: other are XM. Most weapons are TX. Any questions?
T-10 (and 11) Cyclops
The standard NGR grunt wears T-10 armor. It's effectively the same as the new Coalition Dead Boy armor in every way, except it trades in peripheral vision for a really cool HUD with all the neat things you expect from videogames, crosshairs, ammo counts, light-amp and zoom (5x.) Plus they can share the view with their squad mates or commanding officers via live stream. NGR grunts have more options than their CS counterparts for weaponry, most common is a variable frequency laser pulse rifle, a 'pump gun' that fires exploding bullets, an ion rifle, (really) light railgun, or a sniper rifle. The armor can hook up to the T-100 jetpack, which can go 200 mph (320 kph) for 3 hours before needing to land and cool off.
Variants include the T-11 enhanced armor, which has 25% more armor and a powered exoskeleton underneath, but isn't considered "true" power armor. The T-12 and T-13 are lighter variants for field medics and mechanics, respectively, they have more room for carrying tools, the T-12 has helmet spotlights while the T-13 has a laser torch (for welding) in a glove. They all have the same basic look though.
T-21 Gelaendehuepfender (Terrain Hopper)
Light power armor with a jetpack. More heavily armored than the T-11, less so than a SAMAS. Strength enhancement lets users lift half a ton. Running speed of 40 mph (64 kph) able to jump 15 feet high/across with a running start. No integral weapons (in this version) the main reason to get excited is the jetpack. Yes, actual flight is less impressive than a SAMAS, 100 mph (160 k) and a flight ceiling of 200 feet. The secret is not to fly. Instead, the user runs a dozen yards/meters or so, then makes a rocket-assisted 300 foot leap, hit the ground running and repeat. In this way, the user can maintain a pace of roughly 170 mph (272 kph) all day long if need be. One of Triax's best sellers to the America market.
A more militarized variant, the T-C20 Combat Hopper has slightly (~15%) heavier armor, lasers in the gauntlets and a backpack mini-missile launcher with 6 missiles. Users also typically carry a heavy weapon. This version is not presently sold outside the NGR military.
T-31 "Can-Opener" Super Trooper
The NGR's finest anti-tank/mech forces are the Super Trooper squads. The suits possess a powerful missile that sticks a large fusion block, an emplaced charge of considerable power, to cripple the target. Since that isn't always an option, the Troopers use mobility to find blind spots where possible, and charge the enemy, again using speed and agility to prevent being hit. When they get within 100 feet (33 m) they either make a powerful rocket-assisted leap or deploy a grappling hook and latch onto the enemy tank/mech using Triax's patented Spider-Man bootsoles. They then disassemble the enemy armor with shaped charges, vibro-blades and laser torches. If the squad encounters a lone tank they will be very... thorough in this. If the enemy is part of a unit they will disable the weapons, sensors and/or drive and move on.
Okay, 8 feet tell, weighs 450 lbs. Enhanced strength can lift 1500 lbs. Armor equal to a SAMAS. Runs at 40 mph (64 k) and can jump 12 ft high/long unaided, 60 ft high and 100 long with rocket assist. Can't do the rocket march of a terrain hopper.
For weaponry we have the 4 fusion-block missiles in the 2 shoulder launchers, an additional 14 mini-missiles in the legs, vibro-sword in the left gauntlet, grappling hook in the right, and laser torches in each palm. The boots can cling to anything, a technology so classified it has it's own self destruct system independent of the armor's own self-destruct. The three chest circles are detachable, and contain 15 lbs (7 kg) of fusion block shpaed charge that be pulled off and slapped anywhere in the heat of battle. The circles are as heavily armored as the rest of the suit.
This suit is not for sale outside the NGR military, having proprietary tech. Also, fusion blocks are a bit more temperamental than most explosives in common use, still far safer than say, a WWII artillery battery, but accidents do happen sometimes.
T-550 Triax Glitter Boy
Okay, before the whole Quebec independence thing went down, there was a rough patch where the Coalition ordered Quebec to disband it's Glitter Boy Legion, something the Quebecois saw as a weakening of their defenses, maybe a prelude to invasion. They nearly broke into war then and there, until a compromise was reached where Quebec kept the Glitter Boys but promised not to produce any more. A few years later, Quebec sold GB schematics to Triax in exchange for a few cybernetics tricks, and 200 GBs built by Triax. They kept the letter of their agreement with Chi-Town, but some people are never happy. So this is Triax's first Glitter Boy.
Well the helmet looks like their Cyclops armor. But the only substantial differences with the traditional model is that the bright boys at Triax didn't like having the whole thing be a platform for a single, slow-firing weapon. They wanted GBs to have some options for defending themselves when the Boom Gun, powerful as it is, couldn't help. So they added a small laser turret to the left shoulder, a retractable vibro-sword to the right wrist, and a dozen mini-missiles to the knees. Why always the legs? Anyway, other than that, it's your standard Glitter Boy.
Tarantula Glitter Boy
Another thing that bothered Triax designers about the Glitter Boy was how it needed to root itself to the ground in order to fire, effectively forcing it to choose between moving and shooting, with it taking nearly 5 seconds to properly plant and extricate itself. They worked and they worked and they finally produced a GB-variant with many air-catching fins and a more robust rocket anti-recoil system. Now a trained operator could fire without planting pitons and do a sort of semi-controlled stumble back a few paces when firing.
Hey, at least it doesn't look like Gork.
But there was another concept being tested with the Tarantula. Many had their Boom Guns swapped for an experimental weapon called the Shaker Cannon. The Shaker is a combined laser/plasma cannon with a railgun maybe a third as powerful as the Boom Gun, with the operator getting to choose whether to fire the laser, plasma or railgun. All other platforms they tried it on were weakened and destroyed by the tremendous vibrations and heat of the weapon, but a GB is already designed to handle ungodly recoil, and heat they can deal with. So many Tarantulas use the Shaker, the only viable platform (so far) for the gun.
Tarantulas are also armed with an ion blaster and 6 mini-missiles in the right gauntlet. Some have a helmet variant with 2 laser pistols added.
X-10 Raubtier (Predator)
The Triax version of a SAMAS. The flight profile is slightly less impressive, 290 mph (464 k) with a 150 mph (250 k) cruising speed and a 500 ft flight ceiling, but that's just because they armored the living hell out of it. The Predator is half again as armored as the old and Smiling Jack SAMAS. Further, it can run it's jets for 24 hours straight, and at the end will require only a 15 minute cooling. The suits strength will allow the operator to lift a single ton. Like the SAMAS, 8 feet tall.
The right arm has a pulse laser cannon, the default setting is 4 shot bursts. This weapon is easily comparable to the SAMAS railgun. It has 2 mini-missiles in shoulder launchers and can carry and use additional weapons if they can be fired single-handedly.
Overseas sales have been respectable. The early versions had a serious overheating problem with the jets that has been corrected in the military models, but not in the sale ones.
X-500 Furagierer (Forager)
The workhorse of the NGR mechs for 50 years, the Forager is now being phased out in favor of the Jaeger. Foreign and independent sales are still strong though. They've even been selling construction and mining variants. The main area where the Forager shows it's age is armor, it actually enjoys less protection than a Predator, and this from a mech with a two-man crew! It is 29.5 feet (9 m) tall by 15 wide and weighs 28 tons. Like the Predator, it can lift a full ton. Running speed is 60 mph, running does not tire the operators at all, they don't stick their limbs into the mechanical ones and move them. It can jump 10 feet (3 m) high/across from a standing jump, 20 ft high and 30 across with a running start. The Forager was meant for long patrols into heavily forested and mountainous terrain and has a good reputation as the mech that can climb a mountain, operate underwater, and doesn't get stuck in the mud.
Main armament is the 16 medium range (40 mi or 64 km) missiles in 2 launchers. They are tied to the suit's radar and can carry a variety of payloads, armor-piercing HE and plasma are most common, but frag rockets and cluster bombs aren't unheard of and there are even more exotic payloads. It also has a double-barreled ion gun ball turret in it's belly. The whole torso can rotate 360 degrees to bring the guns to bear. The suit has a pilot and a gunner. The head contains powerful searchlights.
X-535 Jaeger (Hunter)
The Forager's replacement in service 12 years, the Jaeger has a single pilot and is most assuredly not for sale. Meant as a flexible unit for long patrols and deployment, like the Forager before it, the smaller Jaeger is 12x5x5 feet and weighs 3 tons. It is suitable for all terrains, can scale sheer cliff faces and even climb and rope or chain that can support it's weight.
Jaegers can run at 140 mph (224 kph) and leap 30 feet high/long from a standing jump, and 40 feet high, 60 long with a running start. I assume this exceptional performance is due to the curious leg design. The Jaeger can lift a ton.
The Jaeger's integral armament consists of 6 mini-missiles, 3 to a gauntlet, and 2 machine guns in the helmet. The machine guns are for pests like Gargoylites you wouldn't want to waste heavy ammo on, and carry 2,000 rounds. For riot control purposes they can be loaded with rubber bullets. Jaegers get issued a TX-250 railgun, an unusual weapon in that it allows the user to select between single shot, 15 and 30 round bursts. The gun can use a 300 round clip or a 3,000 round drum belt-feed. Some veterans like to carry two, special permission is needed for this.
The other really cool thing about a Jaeger is it can be fitted with a variety of heavy weapons depending on the mission. Each of these cut it's land speed by half. Still it can mount on those shoulder a really powerful particle beam (for giant mechs and monsters) an ion cannon and 12 medium-range missiles (flexibility) an AA flak gun (for when the sky turns dark with Gargoyles) and a rotary missile launcher with 96 missiles, any short range (20 mi) and it's own independent radar.
X-545 UberJaeger (Super Hunter)
Jaeger's big brother, 6 years in the service. 60% more armored than the Jaeger, the UberJaeger is 18x9x6 feet and wieghs 8 tons. The UberJaeger can run at 70 mph (113 k) and jump 20 feet high/across standing, 30 high or 40 long with a running start. It can operate underwater and in all terrains, but unlike the Jaeger cannot scale sheer cliffs. It can still hustle up a cable though.
UberJaegers are the same basic shape as the Jaeger and those two odd chest protuberances on the Uber are ion cannon. It still has the head guns, and is issued the same railgun. It has 38 mini-missiles in the shoulders, gauntlets and knees. It also has a 6-foot vibro-sword in each arm and a flamethrower in each leg, with a 360 degree rotating nozzle on the inside calf. The UberJaeger is not compatible with any of the heavy weapon add-ons of the original, and to my knowledge (Triax 1) no similar weapons are being made for it.